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Hulk needs love again

Author
Dave stark
#101 - 2013-02-01 10:27:18 UTC
Daichi Yamato wrote:
Infinite Force wrote:
Dave Stark wrote:
Kueyen wrote:
Dave Stark wrote:
so you're telling some one to NOT use the "fleet ship" in a fleet?

really?
A fleet should be a gathering of players, not you and your alts.

Really.
so we're relegating the hulk to "only to be used by players with one account, in a fleet where they're effectively being slaves"?

if that's so then the rebalance failed even more horribly than i initially thought.

I'll be straight up on this -- I mine Grav sites in a WH where the bigger rocks can literally last for hours (this is also true for Null Sec Grav sites). No one in their right mind would use only 1 boosted hulk (in a fleet or not). These sites are typically run by 5, 10, 20+ hulks at a time -- and usually under the control of 1, 2, or 5 people (some times more).

My setup: 6 - 8 hulks (T2 strips & T2 crystals), a Maxed Rorqual booster. My Hulk cycles approx every 120s - with no pilot implants.

This pulls in ~5.5k m3 Ore every 2 minutes - that means I drop around 45k m3 of Ore every 2 minutes filling that very small Orca about every 8 minutes.

If you jet can mine, this means that you are _constantly_ moving between the hulks to empty Ore holds. Jet a can, open it, fill it, jet, open, fill (repeat ....). Not to mention the need to monitor intel channels, dscan and the like.

The hulk might be "king of yield", but it is a PAIN to not have 2 fully boosted t2 cycles worth a storage. This is a game, not a job!


FWIW - I filled ~14 enormous freight containers in a grav site lastnight. At 250k m3 storage / container, it was much easier than jet-can mining. I pulled in ~3.5M m3 of Ore (6 hulks) in 4.5 hours -- and didn't move once!! MUCH easier.


would using more than one orca help? theres nothing that says u must only use one orca per fleet.


a freighter would help him more than an orca would, since they can now take things from the orca's fleet hangar... he just needs to the the hulks to dump to the orca, then the freighter to scoop from the orca.
Infinite Force
#102 - 2013-02-01 17:10:44 UTC
Dave Stark wrote:
Daichi Yamato wrote:
Infinite Force wrote:
FWIW - I filled ~14 enormous freight containers in a grav site lastnight. At 250k m3 storage / container, it was much easier than jet-can mining. I pulled in ~3.5M m3 of Ore (6 hulks) in 4.5 hours -- and didn't move once!! MUCH easier.

would using more than one orca help? theres nothing that says u must only use one orca per fleet.

a freighter would help him more than an orca would, since they can now take things from the orca's fleet hangar... he just needs to the the hulks to dump to the orca, then the freighter to scoop from the orca.

LOL .. I didn't mean to make anyone think that I don't know how to run a mining op.

In the case I exampled, I dumped to pre-placed enormous freight containers (250k m3 each). When enough were full, one of the hulk pilots left his Hulk duties for 2 cycles (not a big deal) to grab the freighter for a couple of loads back to the POS. Once that was done,

Personally, I find dropping ore to an Orca laborious -- in High-sec, maybe that's the way to do it. In Null & WH's, getting caught in a belt / grav site is a far bigger problem than worrying about whether or not you can dump your Ore to that new can / container / orca / rorqual - so having extra space for that 2nd strip cycle is a big deal.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Dave stark
#103 - 2013-02-01 17:31:43 UTC
Infinite Force wrote:
Dave Stark wrote:
Daichi Yamato wrote:
Infinite Force wrote:
FWIW - I filled ~14 enormous freight containers in a grav site lastnight. At 250k m3 storage / container, it was much easier than jet-can mining. I pulled in ~3.5M m3 of Ore (6 hulks) in 4.5 hours -- and didn't move once!! MUCH easier.

would using more than one orca help? theres nothing that says u must only use one orca per fleet.

a freighter would help him more than an orca would, since they can now take things from the orca's fleet hangar... he just needs to the the hulks to dump to the orca, then the freighter to scoop from the orca.

LOL .. I didn't mean to make anyone think that I don't know how to run a mining op.

In the case I exampled, I dumped to pre-placed enormous freight containers (250k m3 each). When enough were full, one of the hulk pilots left his Hulk duties for 2 cycles (not a big deal) to grab the freighter for a couple of loads back to the POS. Once that was done,

Personally, I find dropping ore to an Orca laborious -- in High-sec, maybe that's the way to do it. In Null & WH's, getting caught in a belt / grav site is a far bigger problem than worrying about whether or not you can dump your Ore to that new can / container / orca / rorqual - so having extra space for that 2nd strip cycle is a big deal.


if you find dropping ore in to an orca laborious then you find dropping it in to a container laborious too. just because you dropped a can instead of using the orca doesn't mean unloading a hulk is any different, still dragging and dropping.
Infinite Force
#104 - 2013-02-01 20:16:36 UTC
Dave Stark wrote:
Infinite Force wrote:
Dave Stark wrote:
Daichi Yamato wrote:
Infinite Force wrote:
FWIW - I filled ~14 enormous freight containers in a grav site lastnight. At 250k m3 storage / container, it was much easier than jet-can mining. I pulled in ~3.5M m3 of Ore (6 hulks) in 4.5 hours -- and didn't move once!! MUCH easier.

would using more than one orca help? theres nothing that says u must only use one orca per fleet.

a freighter would help him more than an orca would, since they can now take things from the orca's fleet hangar... he just needs to the the hulks to dump to the orca, then the freighter to scoop from the orca.

LOL .. I didn't mean to make anyone think that I don't know how to run a mining op.

In the case I exampled, I dumped to pre-placed enormous freight containers (250k m3 each). When enough were full, one of the hulk pilots left his Hulk duties for 2 cycles (not a big deal) to grab the freighter for a couple of loads back to the POS. Once that was done,

Personally, I find dropping ore to an Orca laborious -- in High-sec, maybe that's the way to do it. In Null & WH's, getting caught in a belt / grav site is a far bigger problem than worrying about whether or not you can dump your Ore to that new can / container / orca / rorqual - so having extra space for that 2nd strip cycle is a big deal.

if you find dropping ore in to an orca laborious then you find dropping it in to a container laborious too. just because you dropped a can instead of using the orca doesn't mean unloading a hulk is any different, still dragging and dropping.

I never implied unloading the hold was laborious. Dropping Ore is part of a miner's life. I believe the laboriousness of it comes into play whether or not the Orca / Rorqual is sitting still or actually hauling. So, do you have that extra ship on grid hauling, or replace it with another miner and pickup later. That is the FC's call.

With freight containers & jet cans, you open them and never move until you run out of in-range ore. If the Orca / Rorqual is actually hauling, then you are constantly reopening the fleet hangar everytime the hauler warps off & back. Annoying.

How one decides to setup and run their mining op is entirely up to them. Why not just use Ventures? Why not have 10 haulers and 1 miner? It's inefficient, but it is completely legit - and not the point of the OP.

Ultimately, it comes down to this:
1. The Skiff gets much less used now compared to before when it was the Merxoit specialist (tank is great though).
2. The Hulk can't even hold 2 maxed miner cycles. Pretty lame for a specialized ship.
3. The Mack has nominal yield loss over the hulk - and a massive 35k Ore hold on a smaller hull.

The tiericide was fine -- it just needs some fine tuning. Asking for enough Ore hold for 2 maxed cycles on the Covetor/Hulk is not much when the Mack has a 35k hold -- enough for up to 45 minutes of boosted mining.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Daichi Yamato
Jabbersnarks and Wonderglass
#105 - 2013-02-01 22:18:28 UTC
Infinite Force wrote:


The tiericide was fine -- it just needs some fine tuning. Asking for enough Ore hold for 2 maxed cycles on the Covetor/Hulk is not much when the Mack has a 35k hold -- enough for up to 45 minutes of boosted mining.


i think it is when ppl just want it so they can multi-box better. what happens when the extra ore hold allows everyone to easily run the amount of hulks they do now? they'll try to add one extra hulk to their one-man fleet and then complain that the hulk needs to hold three full cycles.

my answer is still - nope. if ur struggling, swap one hulk for a mack or get better at multiboxing.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Infinite Force
#106 - 2013-02-01 23:46:46 UTC
Daichi Yamato wrote:
Infinite Force wrote:

The tiericide was fine -- it just needs some fine tuning. Asking for enough Ore hold for 2 maxed cycles on the Covetor/Hulk is not much when the Mack has a 35k hold -- enough for up to 45 minutes of boosted mining.

i think it is when ppl just want it so they can multi-box better. what happens when the extra ore hold allows everyone to easily run the amount of hulks they do now? they'll try to add one extra hulk to their one-man fleet and then complain that the hulk needs to hold three full cycles.

my answer is still - nope. if ur struggling, swap one hulk for a mack or get better at multiboxing.

It's unfortunate that you don't know me --- you would have never even thought of making such a statement. I'll leave it at that.

I respect that your "answer" is "nope" - though I disagree, so harden up and quit worrying about those that use these ships.

Not knowing your industrial involvement I can with certain (you can search the relevant posts) tell you that most of the people that know what's going on with them repeatedly said the Mack would take over, the Skiff would rarely be used and the Hulk's Ore hold needed to run with 2 cycles.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Dave stark
#107 - 2013-02-01 23:49:06 UTC
making it easier or harder to multibox is irrelevant. the ships are not balanced, it has been demonstrated many times by players by just looking at the stats from a logical standpoint as well as the fact ccp's own graphs just show people dumping hulks for mackinaws and totally ignoring the skiff for the most part.

the very simple fact is that the rebalance was terrible, but ccp are fine with the situation of "one ship to **** on the rest from a great height".
Daichi Yamato
Jabbersnarks and Wonderglass
#108 - 2013-02-02 00:14:32 UTC
the intended roles of the barges was one for dangerous space, one for solo mining and one for fleet mining.

now the reason that the mack and rettie are used so much more than the others is not because of imbalance, but because the vast, vast, majority of miners are solo miners. so the mack suits the vast majority of players. this is pretty evident by most fleets being populated by hulks, and most loners using macks.

when i solo mine i use a mack because it is a lazier way to mine and it suits my purpose. but when i fleet up with others i use the hulk because thats exactly what its for. i dnt have any problems with the hulks ore hold during ops, the only difficulty over the mack i experience is that roids are chewed faster so i have to lock new ones more frequently, but it is no big deal.

the only issue with the new barges is that the skiff and procurer are lacking in use. but thats because its tank only delays the inevitable rather than really saves it. there could be a few ways to fix that, but thats not why were here is it? We're here for the hulk and because ppl want multi-boxing with hulks to be easier and would rather CCP give them everything they want rather than compromising by swapping out a hulk for a mack. Maybe that's not everyone's incentive to get behind this idea, but its the most common.

if ur having trouble mult-boxing, then swap a hulk for a mack, or learn to multi-box better.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Dave stark
#109 - 2013-02-02 00:21:27 UTC
Daichi Yamato wrote:
the intended roles of the barges was one for dangerous space, one for solo mining and one for fleet mining.

now the reason that the mack and rettie are used so much more than the others is not because of imbalance, but because the vast, vast, majority of miners are solo miners. so the mack suits the vast majority of players. this is pretty evident by most fleets being populated by hulks, and most loners using macks.

[snip]

the only issue with the new barges is that the skiff and procurer are lacking in use.



true most miners are solo miners, but just look at the stats. the hulk has the lowest of TWO stats (cargo and tank) the mackinaw has the lowest of NONE of the stats. you can't deny the imbalance there.

i agree that the skiff/proc lack a use, they were designed for a niche that simply doesn't exist.
Daichi Yamato
Jabbersnarks and Wonderglass
#110 - 2013-02-02 00:41:38 UTC  |  Edited by: Daichi Yamato
Dave Stark wrote:
Daichi Yamato wrote:
the intended roles of the barges was one for dangerous space, one for solo mining and one for fleet mining.

now the reason that the mack and rettie are used so much more than the others is not because of imbalance, but because the vast, vast, majority of miners are solo miners. so the mack suits the vast majority of players. this is pretty evident by most fleets being populated by hulks, and most loners using macks.

[snip]

the only issue with the new barges is that the skiff and procurer are lacking in use.



true most miners are solo miners, but just look at the stats. the hulk has the lowest of TWO stats (cargo and tank) the mackinaw has the lowest of NONE of the stats. you can't deny the imbalance there.

i agree that the skiff/proc lack a use, they were designed for a niche that simply doesn't exist.


i'd accept that the hulk having 'two lowest' stats is up for discussion. it may have been an over compensation by CCP because the hulk was the be all and end all of mining prior to the changes. if that really is the issue then we should be able to swap the tanks between the hulk and the mack and everyone be happy. however, i doubt this to be the case. edit- i've just re-read the thread and it seems quite a few ppl want to swap the tanks...my bad

i fear that hulk users will continue to be unhappy until CCP make it easier to use (more) multiple hulks at once. from the OP:

Quote:
For all us relaxed miners out there it is very annoying.


relaxed miners should not get max yield. they should use macks.
******* over caffeinated-crazy-mad-super-skilled multi-boxers with uber dexterity should get max yield. OR ppl who get together with their friends should get max yield.

browny points (or isk) for working hard and together yo.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Buzzy Warstl
Quantum Flux Foundry
#111 - 2013-02-02 01:18:03 UTC
Only one thing should happen to the Hulk:
The exhumer bonus it has should also apply to drones.

Then we need medium mining drones.

GDR :D

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Dave stark
#112 - 2013-02-02 01:39:18 UTC
Buzzy Warstl wrote:
Only one thing should happen to the Hulk:
The exhumer bonus it has should also apply to drones.

Then we need medium mining drones.

GDR :D


or they could just balance the exhumers properly to begin with?

and we have medium mining drones, they're called harvester mining drones and they suck more than a cheap hooker.
Token Star
Metal Sun
#113 - 2013-02-04 14:17:55 UTC  |  Edited by: Token Star
CCP must take the multi-boxer's point of view into consideration as they do everything to encourage multi-boxing.

If you spent over 20 hours a week mining in a Hulk (or 2 or 3 Hulks) then you'd better understand the concern about the ore hold.

If there's enough support for it, CCP may or may not be willing to change this, but why argue against something that would improve the game for a lot of people? Such a change would have a very small impact on miner productivity, but remove some frustration from the job.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#114 - 2013-02-04 14:39:19 UTC
Token Star wrote:
CCP must take the multi-boxer's point of view into consideration as they do everything to encourage multi-boxing.

If you spent over 20 hours a week mining in a Hulk (or 2 or 3 Hulks) then you'd better understand the concern about the ore hold.

If there's enough support for it, CCP may or may not be willing to change this, but why argue against something that would improve the game for a lot of people?


Multiboxers would use macks simply because with enough alts, yield concerns go out the window.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Omnathious Deninard
University of Caille
Gallente Federation
#115 - 2013-02-04 14:41:33 UTC
Token Star wrote:
CCP must take the multi-boxer's point of view into consideration as they do everything to encourage multi-boxing.

If you spent over 20 hours a week mining in a Hulk (or 2 or 3 Hulks) then you'd better understand the concern about the ore hold.

If there's enough support for it, CCP may or may not be willing to change this, but why argue against something that would improve the game for a lot of people?

No they don't, this is a Massive Multiplayer Online Game. If yo chose to play alone fine but done ever expect them to cater to an antisocial play style.

If you don't follow the rules, neither will I.

Token Star
Metal Sun
#116 - 2013-02-04 15:03:32 UTC  |  Edited by: Token Star
Omnathious Deninard wrote:
Token Star wrote:
CCP must take the multi-boxer's point of view into consideration as they do everything to encourage multi-boxing.

If you spent over 20 hours a week mining in a Hulk (or 2 or 3 Hulks) then you'd better understand the concern about the ore hold.

If there's enough support for it, CCP may or may not be willing to change this, but why argue against something that would improve the game for a lot of people?

No they don't, this is a Massive Multiplayer Online Game. If yo chose to play alone fine but done ever expect them to cater to an antisocial play style.


Of course it's all those interactions with other player's which keep the MMOG's so interesting; and who are you calling anti-social? That would be everyone in my corp pretty much all multi-account holders.
Infinite Force
#117 - 2013-02-04 17:49:07 UTC
Omnathious Deninard wrote:
Token Star wrote:
CCP must take the multi-boxer's point of view into consideration as they do everything to encourage multi-boxing.

If you spent over 20 hours a week mining in a Hulk (or 2 or 3 Hulks) then you'd better understand the concern about the ore hold.

If there's enough support for it, CCP may or may not be willing to change this, but why argue against something that would improve the game for a lot of people?

No they don't, this is a Massive Multiplayer Online Game. If yo chose to play alone fine but done ever expect them to cater to an antisocial play style.

Mining is a legitimate play style until CCP removes it from the game - as is PvE, Exploration, POS Management, PvP, etc.. etc... Whether or not someone decides they want to mine solo (either single ship or via multi-boxing), is entirely up to them, not you and not me...

Technically, you could call any type of MMO activity "anti-social" .. In fact, let's call anything that doesn't fit your specific version of "Massive Multiplayer Online" anti-social. There's nothing in the MMO name that somehow requires you to be social.

Harden up and get over the fact that there are people that enjoy doing what you may not like to do. There are plenty of other games out there you can go run to.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Buzzy Warstl
Quantum Flux Foundry
#118 - 2013-02-04 19:29:13 UTC
Dave Stark wrote:
Buzzy Warstl wrote:
Only one thing should happen to the Hulk:
The exhumer bonus it has should also apply to drones.

Then we need medium mining drones.

GDR :D


or they could just balance the exhumers properly to begin with?

and we have medium mining drones, they're called harvester mining drones and they suck more than a cheap hooker.

I think the balance is just fine, personally.

Boosting the yield of the hulk slightly with a drone bonus and *real* medium mining drones that we can actually manufacture in quantity and that have a T2 variant rather than gimped pseudo-faction crap like the harvester drones would complete the balance rather nicely.

In my opinion, of course.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Luc Chastot
#119 - 2013-02-04 19:35:33 UTC
If anything, the gap between the high yield miners and the rest should be increased by nerfing the other miners, not buffing the high yield ones.

Make it idiot-proof and someone will make a better idiot.

Vaju Enki
Secular Wisdom
#120 - 2013-02-04 19:39:30 UTC
Nerf the Retriever and Mack (reduce ore cargo hold).

The Tears Must Flow