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Slight Tweak to Mining.

Author
Celine Chapel
Ajem Luf Emporium Xenogenous
#1 - 2013-02-01 12:39:53 UTC
When mining in a Hulk / Mack etc, the stripminers can go fairly quickly through a rock. Sometimes that rock is nearly empty, but the stripminers somehow don't understand that it is depleted until the cycle is finished. Could we please program these stripminers to actually detect when it is depleted and stop once it is. Not waiting for the full cycle, especially when there is 2 ore left. It can get really annoying when this happens. And before the smart masses tell me to use a ore scanner. I do. But there is no way to know excatly how much ore the miners have gotten in, so i have to start and stop it several times. Each time it is stopped then restarted, damages the mining crystals. It's not like this would be gamebreaking, or helping bots etc. It is a minor convenience for the real miners out there. I would love to get rid if this annoyance. Instead of spamming the ore scanner, then trying to figure out when the miner has gotten that amount before stopping it. Can we please program the stripminers to detect the moment the asteroid is depleted, and then stop automatically?

And now I'm guessing the goons and others will tell me that mining sucks, and I should go play something else etc. If that is all you have to say in here, I ask you, please don't.
androch
LitlCorp
#2 - 2013-02-01 12:45:35 UTC
so let me get this straight... you want strip miners to be more automated because you are too lazy to use a survey scanner and want to afk mine more? LOL
Celine Chapel
Ajem Luf Emporium Xenogenous
#3 - 2013-02-01 12:53:02 UTC
androch wrote:
so let me get this straight... you want strip miners to be more automated because you are too lazy to use a survey scanner and want to afk mine more? LOL


And there we go, thanks for NOT reading. I DO use a ore scanner, i said so. How would this be AFK mining? I didnt ask for the stripminer to restart, only stop. So it would infact require me to be at the keyboard more to start it up on a new roid.

So you did not get it straight at all. Please read more before posting crap. thanks. oh and LOL right back at ya.

This is the kind of posts i asked you not to make. It serves no purpose other than you trying to seem smarter and belittle me. If that is the only pleasure you have during the day. Go to reddit.
androch
LitlCorp
#4 - 2013-02-01 13:04:22 UTC
what youre asking is for the miner to stop and therefore have less time wasted before you hear the depleted message, that sounds alot like afk mining to me, either way youre not looking at the client youre elsewhere
Jerrick Chase
Deep Core Mining Inc.
Caldari State
#5 - 2013-02-01 13:06:15 UTC
If mining was more real time this wouldn't be an issue. As in as you are mining you're ore hold is constantly being filled with ore every second as opposed to every 60-180s.

But since its more cycle based, I'm not sure how the server can understand that the asteroid is empty until the cycle is over.

Believe me, I would love that the asteroid pop as soon as it were "empty". It would clear some space in an excel sheet that determines how many cycles I can get out of a single asteroid.
Celine Chapel
Ajem Luf Emporium Xenogenous
#6 - 2013-02-01 13:14:21 UTC
androch wrote:
what youre asking is for the miner to stop and therefore have less time wasted before you hear the depleted message, that sounds alot like afk mining to me, either way youre not looking at the client youre elsewhere


You don't seem to grasp the concept of "AFK" mining. That means not being there at all. You can't afk mine with a Hulk. Then you would need a miner on a indy. THAT is afk mining.

I am asking for a slight change that will make it slightly less timeconsuming for the real miners. Nothing here would benefit afk miners at all. You would know this if you had ever mined anything. You are clearly a pvp'r or similar that hates miners and everything they say and do. Please go away.
Celine Chapel
Ajem Luf Emporium Xenogenous
#7 - 2013-02-01 13:17:33 UTC
Jerrick Chase wrote:
If mining was more real time this wouldn't be an issue. As in as you are mining you're ore hold is constantly being filled with ore every second as opposed to every 60-180s.

But since its more cycle based, I'm not sure how the server can understand that the asteroid is empty until the cycle is over.

Believe me, I would love that the asteroid pop as soon as it were "empty". It would clear some space in an excel sheet that determines how many cycles I can get out of a single asteroid.


Good point, if it was real-time, it would also help with the "competition" as sometimes there are others mining the same roid as me, but it their miner finishes before mine, they get all, and i get nothing. Another little annoyance I'd like to see fixed.

But thank you for pointing this out, the server might not be able to understand it unless it is real-time.

But in that case, maybe I should ask for real-time mining then. :)
Freighdee Katt
Center for Advanced Studies
Gallente Federation
#8 - 2013-02-01 14:12:12 UTC  |  Edited by: Freighdee Katt
It's not a bad idea, but I am guessing it is not doable with the current way that the client-server code for mining is structured. Basically the mods only "check" anything at the start or end of the cycle, and this would require either some wonky maths at the start of the cycle, or periodic checks during the cycle. I doubt either is practical. As it stands now, I am guessing that the code checks the range at the start of the cycle, and only does a yield computation at the end; the time in between is just a delay to scale the yield / minute of the module, not a time during which the game code is actually doing anything.

The reason it would be wonky maths if you tried to predict at the start is that the code would need to take account of how many modules are targeted on the particular rock in order to estimate if it will be depleted before the end of the cycle or not. It depends not only on whether you have one laser or eight aimed at the ship (you CAN still mount miners on battleships, after all, even if nobody bothers), but also on the effective yield of those modules (which could include modules on other ships if you're not the only one in the belt). So there is really no way for the game to figure out ahead of time if the rock will be fully eaten by the end of the cycle or not.

The alternative is repeated checks at small intervals during the cycle, which I am guessing the network code would not be amenable to at all, since it could have a heinous impact on server lag, given the number of miners in space at any time.

EvE is supposed to suck.  Wait . . . what was the question?

TheSkeptic
Federal Navy Academy
Gallente Federation
#9 - 2013-02-01 14:31:42 UTC
androch wrote:
so let me get this straight... you want strip miners to be more automated because you are too lazy to use a survey scanner and want to afk mine more? LOL


bingo, you are correct!

...

Celine Chapel
Ajem Luf Emporium Xenogenous
#10 - 2013-02-01 14:41:01 UTC
Freighdee Katt wrote:
It's not a bad idea, but I am guessing it is not doable with the current way that the client-server code for mining is structured. Basically the mods only "check" anything at the start or end of the cycle, and this would require either some wonky maths at the start of the cycle, or periodic checks during the cycle. I doubt either is practical. As it stands now, I am guessing that the code checks the range at the start of the cycle, and only does a yield computation at the end; the time in between is just a delay to scale the yield / minute of the module, not a time during which the game code is actually doing anything.

The reason it would be wonky maths if you tried to predict at the start is that the code would need to take account of how many modules are targeted on the particular rock in order to estimate if it will be depleted before the end of the cycle or not. It depends not only on whether you have one laser or eight aimed at the ship (you CAN still mount miners on battleships, after all, even if nobody bothers), but also on the effective yield of those modules (which could include modules on other ships if you're not the only one in the belt). So there is really no way for the game to figure out ahead of time if the rock will be fully eaten by the end of the cycle or not.

The alternative is repeated checks at small intervals during the cycle, which I am guessing the network code would not be amenable to at all, since it could have a heinous impact on server lag, given the number of miners in space at any time.


Sadly i think you are correct, it might not be doable due to potential serverstrain, i didn't consider that one.

Thank you for the constructive critisism. Point well taken. Guess I have to wait for EVE to run on quantum computers. =D
Vincent Athena
Photosynth
#11 - 2013-02-01 15:00:55 UTC
I can see this working by essentially having the client do the survey scanner math for you. That is you do a scan with the survey scanner, turn on the miner, and the client will turn off the miner at the time based on your survey results. This time will be correct as long as nothing else is going on, like someone else mining on the same roid, or your boosts changing in mid cycle.

One way to get the miner to turn off at the right time is for the client to start the miner part way through its cycle. That is if the roid has 1.5 cycles of ore, the miner is stared with 50% of the cycle ring already white. 1.5 cycles later it reaches the end of a cycle as it normally does, the client checks with the server of mining amount and finds it just got a full load and depleted the roid. The user can tell whats happening because the cycle started at the 50% point and they can anticipate when the cycle will end.

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Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#12 - 2013-02-01 15:49:45 UTC
androch wrote:
so let me get this straight... you want strip miners to be more automated because you are too lazy to use a survey scanner and want to afk mine more? LOL

For once, (and I'm having a hard time believing it myself,) I actually agree with Androch.

What your asking for would dumb down mining even further. It's not difficult to work out how far you need to let a strip run for if you know there is less than a full cycle left. If you take this away, then what skill is there left in mining?
Celine Chapel
Ajem Luf Emporium Xenogenous
#13 - 2013-02-01 17:19:33 UTC
Hakan MacTrew wrote:
androch wrote:
so let me get this straight... you want strip miners to be more automated because you are too lazy to use a survey scanner and want to afk mine more? LOL

For once, (and I'm having a hard time believing it myself,) I actually agree with Androch.

What your asking for would dumb down mining even further. It's not difficult to work out how far you need to let a strip run for if you know there is less than a full cycle left. If you take this away, then what skill is there left in mining?


The fact that you think this is even close to afk mining, then you're a bigger idiot than androch is. let me explain. AFK actually means Away From Keyboard. This would not let me afk mine at all, it would make it even harder. Cause the miners would stop faster than before. They would not be restarting unless I do so. So there is no afk mining her at all. I can see you know nothing of mining either.

Dumb down mining... Because mining today is so complex? So the ore scanner tells me i have 3287 omber ore left. Ok then, since it sooo easy, for exactly how many seconds do i leave the miner on? And how do I tell the seconds from the white bar, since I don't actually time it with a stopwatch every cycle?

What skill is there left in mining.... Oh you mean like it is now. Target a roid, start the miner, and wait for the full cycle to complete. Then rinse and repeat. Mining can be tedious and timeconsuming. All I asked for was a slight reduction in the time spent mining something that is partially empty. That is all. You make it sound like I am breaking the game and being lazy and helping bots, and basically killing EVE. Wow. You must be either goon or american, or possibly both.
Angry Mustache
KarmaFleet
Goonswarm Federation
#14 - 2013-02-01 17:24:23 UTC
If anything, the gripes I've been hearing from miners in corp is that they would prefer certain mining skills and mining laser upgrades to reduce laser cycle time rather than increasing flat yield. Something like switching astrology to cycle time and mining laser upgrades to be like weapons upgrades, a 50/50 mix of harvest amount and reduced cycling time.

An official Member of the Goonswarm Federation Complaints Department.

Jerrick Chase
Deep Core Mining Inc.
Caldari State
#15 - 2013-02-01 17:31:44 UTC  |  Edited by: Jerrick Chase
Hakan MacTrew wrote:
androch wrote:
so let me get this straight... you want strip miners to be more automated because you are too lazy to use a survey scanner and want to afk mine more? LOL

For once, (and I'm having a hard time believing it myself,) I actually agree with Androch.

What your asking for would dumb down mining even further. It's not difficult to work out how far you need to let a strip run for if you know there is less than a full cycle left. If you take this away, then what skill is there left in mining?


I would like strip miners to stop mining when an asteroid would normally be considered empty. I'm not getting a full cycles worth of ore, why should the strip miner keep mining something that technically wouldn't exist anymore.

As for AFK mining. I have a couple of accounts used specifically for mining ops so I don't do it, I'm at the keyboard managing all of that. As for those solo mining with the large holds, if a person is away from their keyboard and that cycle shuts off early, whos there to move the beam to the next asteroid? How is it at all beneficial to that person that is actually away from the keyboard?

Unless that person is running a program or 3rd party software to automatically start mining the next rock. Bot mining can be the only way that I can see a cycle shutting off early when that asteroid is "empty" being even remotely helpful to someone who is AFK.

Far as lazy is concerned you're right. I wouldn't need to use an excel sheet anymore to figure out how many cycles till that asteroid is gone.

Angry Mustache wrote:
If anything, the gripes I've been hearing from miners in corp is that they would prefer certain mining skills and mining laser upgrades to reduce laser cycle time rather than increasing flat yield. Something like switching astrology to cycle time and mining laser upgrades to be like weapons upgrades, a 50/50 mix of harvest amount and reduced cycling time.


Tell them to get into a fleet with an Orca pilot with perfect or near perfect skills and using the links to reduce cycle time. Taking skills and allowing them to do what an Orca already does doesn't seem like a grand option.
Daichi Yamato
Jabbersnarks and Wonderglass
#16 - 2013-02-01 18:18:20 UTC
the current system creates a nice distinction between more attentive miners who can be more efficient by using the scanner and stopping their cycles at the right time and ppl who just click 'mine', alt tab out and wait for a 'asteroid depleted' sound.

therefore those who are working harder are less wasteful than those who are distracted or multi-boxing more than they can handle.

TL:DR

no.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#17 - 2013-02-01 18:26:34 UTC
Celine Chapel wrote:
Hakan MacTrew wrote:
androch wrote:
so let me get this straight... you want strip miners to be more automated because you are too lazy to use a survey scanner and want to afk mine more? LOL

For once, (and I'm having a hard time believing it myself,) I actually agree with Androch.

What your asking for would dumb down mining even further. It's not difficult to work out how far you need to let a strip run for if you know there is less than a full cycle left. If you take this away, then what skill is there left in mining?


The fact that you think this is even close to afk mining, then you're a bigger idiot than androch is. let me explain. AFK actually means Away From Keyboard. This would not let me afk mine at all, it would make it even harder. Cause the miners would stop faster than before. They would not be restarting unless I do so. So there is no afk mining her at all. I can see you know nothing of mining either.

Dumb down mining... Because mining today is so complex? So the ore scanner tells me i have 3287 omber ore left. Ok then, since it sooo easy, for exactly how many seconds do i leave the miner on? And how do I tell the seconds from the white bar, since I don't actually time it with a stopwatch every cycle?

What skill is there left in mining.... Oh you mean like it is now. Target a roid, start the miner, and wait for the full cycle to complete. Then rinse and repeat. Mining can be tedious and timeconsuming. All I asked for was a slight reduction in the time spent mining something that is partially empty. That is all. You make it sound like I am breaking the game and being lazy and helping bots, and basically killing EVE. Wow. You must be either goon or american, or possibly both.

Exactly where did I say anyhting about being AFK? I pointed out my issue, and it's the fact that you want to dumb mining down, because you seem incapable of maths.

The skill in mining is being able to maximise the amount of ore you mine to the best of your abilities. That means learning to gauge how long to leave a cycle as it's running.If you can't work out 'roughly' how long it takes to mine say 1/2 a cycles worth of ore as the white bar travels, you have no business using a computer, let alone playing EvE.

But hey, I'll spoon feed you "how to mine" if you can't work it out:

How to calculate the time left on a cycle
Your Mining Lasers/Strip Miners duration is shown when you hover over it. Mentally divide the circumferance by fractions of the duration. Unboosted, a strip miner will run for 3 minutes. Half a cycle is 90 seconds. A third of a cycle is 60 seconds. A quarter of a cycle is 45 seconds. A sixth of a cycle is 30 seconds. An eighth of a cycle is 22.5 seconds.

How to calculate how much of a cycle you need to pull in 'X' amount of ore
Your yield per cycle is shown on your mining device. Get a calculator and work out the volume (in units) you will pull of the various ores you intend to mine. (Use a post-it note on the side of the monitor if you have to, I'm sure you have some pretty coloured crayons for that. You can make a note on the ingame notepad if you have eaten your crayons.)

From this, you can work out roughly how long you need, (or get a calculator if you want if your that anal,) and you can gauge how long to leave the cycle.

Oh look, I can do rocket science...

If thats not good enough for you, then I suggest you see someone in a medical capacity. My suggestion is someone who specialises in psychiatric disorders. Reason being, you have a problem...
Daichi Yamato
Jabbersnarks and Wonderglass
#18 - 2013-02-01 19:30:58 UTC
Celine Chapel wrote:


Dumb down mining... Because mining today is so complex? So the ore scanner tells me i have 3287 omber ore left. Ok then, since it sooo easy, for exactly how many seconds do i leave the miner on? And how do I tell the seconds from the white bar, since I don't actually time it with a stopwatch every cycle?


questions the complexity of mining and then displays a complete lack of problem solving ability and common sense. i think u just failed.

Jerrick Chase wrote:


Far as lazy is concerned you're right. I wouldn't need to use an excel sheet anymore to figure out how many cycles till that asteroid is gone.


if u dnt like using spread sheets u can just:

1.- Figure out how much ore u will take in one cycle by dividing ur yield in m3 by the volume of the desired ore on the show info panel (this can also easily be done by mining a big asteroid once and remembering it, or writing it down if u dnt have a great memory).

2.a- If the amount of ore in the asteroid is less than cycle amount, do not mine. unlock asteroid, lock next asteroid, use scan, whatever.

2.b- If there is equal to or more than double that amount left in the asteroid then start/continue mining that asteroid and re-scan in 3 minutes.

2.c- If the amount in the asteroid is equal to or more than a signle cycle amount but less than double, unlock asteroid mid cycle.

3- U now have approx three minutes to run a scan and select and lock asteroids with ore quantities above a single cycle amount. This way, when the current cycle stops, u can just press f1,f2,f3 on the newly locked asteroids.

4- Rinse and repeat from 2a.b.c. using the scanner to find desirable asteroids.

^^ hey presto, 100% efficient mining and no spread sheets. woot \o/

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Gizznitt Malikite
Agony Unleashed
Agony Empire
#19 - 2013-02-01 19:57:57 UTC
Celine Chapel wrote:
androch wrote:
what youre asking is for the miner to stop and therefore have less time wasted before you hear the depleted message, that sounds alot like afk mining to me, either way youre not looking at the client youre elsewhere


You don't seem to grasp the concept of "AFK" mining. That means not being there at all. You can't afk mine with a Hulk. Then you would need a miner on a indy. THAT is afk mining.

I am asking for a slight change that will make it slightly less timeconsuming for the real miners. Nothing here would benefit afk miners at all. You would know this if you had ever mined anything. You are clearly a pvp'r or similar that hates miners and everything they say and do. Please go away.


Actually... it would benefit AFKish (inattentive) miners / bots, as they would end up wasting less time mining an empty rock...

If you already have a scanner fit... then use it... The scanner tells you how many units are in the rock, you know how much you mine in a cycle, and so you can do the math to estimate when to turn off the miner because the rock is empty...

Example: Your scan shows the rock has 8000 units of Veldespar in it... You know your strip miner grabs 16000 unites per cycle... So, when your halfway through your cycle, manually cycle your timer to save time and improve your yield/hour.

This is what separates an attentive miner from an inattentive one, and is one of the primary reasons for fitting a survey scanner...
Jerrick Chase
Deep Core Mining Inc.
Caldari State
#20 - 2013-02-01 20:08:36 UTC
I love spreadsheets but congratulations for missing the point of what I was getting at. If I didn't like to use a spreadsheet, or any spreadsheets for that matter, I wouldn't have made a table specifically for the purpose of giving me the information I need quickly. In this case, telling me how many cycles to run before stopping the strip miner prematurely and moving onto the next rock.

Hoho and guess what else, guess how I get the numbers to put into the spreadsheet of mine that tells me how many cycles I can get out of that asteroid? Thats right you guessed it, with a survey scanner!!
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