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CCP : Bring back loot for shoting pos!

Author
Reaver Glitterstim
The Scope
Gallente Federation
#21 - 2013-01-30 08:02:21 UTC
If loot doesn't drop because it's too big, the only thing that comes to mind is it's a bug. File a bug report. I think something like that is no joking matter. Big loot is one of the most important parts of the EVE economy.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Vaerah Vahrokha
Vahrokh Consulting
#22 - 2013-01-30 08:23:01 UTC
Hope they'll fix this. I don't shoot structures any more since a while... I recall how utterly boring it was, expecially some 3am CTA to kill some nobody's "illegal POS" 50 jumps away.
If there's not even big loot reward any more I can't find a single "grunt" reason to bother shooting those boring things.
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#23 - 2013-01-30 08:24:27 UTC
Reaver Glitterstim wrote:
If loot doesn't drop because it's too big, the only thing that comes to mind is it's a bug. File a bug report. I think something like that is no joking matter. Big loot is one of the most important parts of the EVE economy.



i did

Quote:
Thank you for your bugreport titled: SMA dont drop ships

The problem you have described is an intended game feature or function, and not a bug.

This is by design, ships are not dropped into space upon the destruction of SMA´s deliberately, as there would be a number of problematic scenarios if this was permitted to occur.


so yea
Barrogh Habalu
Imperial Shipment
Amarr Empire
#24 - 2013-01-30 09:33:53 UTC
Lilan Kahn wrote:
Reaver Glitterstim wrote:
If loot doesn't drop because it's too big, the only thing that comes to mind is it's a bug. File a bug report. I think something like that is no joking matter. Big loot is one of the most important parts of the EVE economy.



i did

Quote:
Thank you for your bugreport titled: SMA dont drop ships

The problem you have described is an intended game feature or function, and not a bug.

This is by design, ships are not dropped into space upon the destruction of SMA´s deliberately, as there would be a number of problematic scenarios if this was permitted to occur.


so yea

"Large loot cases" aren't limited to ships and SMAs. Did they say anything about the rest?
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#25 - 2013-01-30 09:43:16 UTC
Barrogh Habalu wrote:
Lilan Kahn wrote:
Reaver Glitterstim wrote:
If loot doesn't drop because it's too big, the only thing that comes to mind is it's a bug. File a bug report. I think something like that is no joking matter. Big loot is one of the most important parts of the EVE economy.



i did

Quote:
Thank you for your bugreport titled: SMA dont drop ships

The problem you have described is an intended game feature or function, and not a bug.

This is by design, ships are not dropped into space upon the destruction of SMA´s deliberately, as there would be a number of problematic scenarios if this was permitted to occur.


so yea

"Large loot cases" aren't limited to ships and SMAs. Did they say anything about the rest?



sorry not allowed to copy paste stuff ongoing with a GM
xDulex
Science and Trade Institute
Caldari State
#26 - 2013-01-30 17:33:23 UTC
This seriously sounds like an unintended bug that no one wan't to fix or can't! Ugh
Zilero
Aliastra
Gallente Federation
#27 - 2013-01-30 20:31:42 UTC
xDulex wrote:
This seriously sounds like an unintended bug that no one wan't to fix or can't! Ugh


We just need to make more people aware of the problem and I'm sure it will get fixed eventually. Maybe in like 18 months :D.
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#28 - 2013-01-31 23:17:42 UTC
Zilero wrote:
xDulex wrote:
This seriously sounds like an unintended bug that no one wan't to fix or can't! Ugh


We just need to make more people aware of the problem and I'm sure it will get fixed eventually. Maybe in like 18 months :D.


Doubt we will see a change before CCP declares chapter 13 and disbands in the following 6 months.
Kat Bandeis
Trinity Industries Corp.
#29 - 2013-02-01 00:05:31 UTC
Lilan Kahn wrote:
Realy i am the only one thinking this needs to be looked at asap? Shocked


Yes.

And "loot for shot pos"?!?! Really?
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#30 - 2013-02-01 01:20:13 UTC
Kat Bandeis wrote:
Lilan Kahn wrote:
Realy i am the only one thinking this needs to be looked at asap? Shocked


Yes.

And "loot for shot pos"?!?! Really?


ya rly.

you shoudl be rewarded for taking out space trash
Alavaria Fera
GoonWaffe
#31 - 2013-02-01 04:12:26 UTC
Lilan Kahn wrote:
Kat Bandeis wrote:
Lilan Kahn wrote:
Realy i am the only one thinking this needs to be looked at asap? Shocked


Yes.

And "loot for shot pos"?!?! Really?


ya rly.

you shoudl be rewarded for taking out space trash

POSes, they only affect "a small portion" of players.

:colbert:

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#32 - 2013-02-01 09:04:35 UTC
Alavaria Fera wrote:
Lilan Kahn wrote:
Kat Bandeis wrote:
Lilan Kahn wrote:
Realy i am the only one thinking this needs to be looked at asap? Shocked


Yes.

And "loot for shot pos"?!?! Really?


ya rly.

you shoudl be rewarded for taking out space trash

POSes, they only affect "a small portion" of players.

:colbert:



the issue is not so much pos's but 27k+ loot drops
Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#33 - 2013-02-01 10:15:06 UTC
I didn't know this happened. +1 from me, let's have the chance to loot big things!

Turelus CEO Utassi Security

TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#34 - 2013-02-01 11:29:42 UTC
Some Rando wrote:
lol CCP grives you grifeirs by takign ur loot. HTFU n00b.


Erm, no, this is actually a thing tbh

Wrecks should be separate cans that are the size of whatever was dropped, otherwise, what's the point of the drop?
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#35 - 2013-02-01 13:36:09 UTC
TheBlueMonkey wrote:
Some Rando wrote:
lol CCP grives you grifeirs by takign ur loot. HTFU n00b.


Erm, no, this is actually a thing tbh

Wrecks should be separate cans that are the size of whatever was dropped, otherwise, what's the point of the drop?


wreaks are working fine, its when they get salvaged and turned in to normal cans there is a issue
Seleia O'Sinnor
Drop of Honey
#36 - 2013-02-01 14:30:35 UTC
Zilero wrote:
Lilan Kahn wrote:
Mars Theran wrote:
[quote=Lilan Kahn][quote=Abrazzar]Did you file a bug report?

while they are at it, they should just allow you to put fit ships in your cargo of a freighter instead of this awkward work around of courier contracts.


God no, that would be way too easy! Roll


Add real carriers to the game, capable of transporting fit ships WITH pilots in them.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Siigari Kitawa
New Eden Archery Club
#37 - 2013-02-01 14:47:00 UTC
People are stupid.

It used to be that you could blow up a control tower then unanchor all the modules and then go re-anchor it at your own POS and take out the goodies.

I got my first tech 2 BPO this way, and plenty of over really nice things.

Dunno if it's still that way, but it seems to be the smartest way to go about it.

Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX

Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#38 - 2013-02-01 20:41:39 UTC
Seleia O'Sinnor wrote:


Add real carriers to the game, capable of transporting fit ships WITH pilots in them.


its called a titan P
Jahe
Trigger Warning.
#39 - 2013-02-02 10:47:21 UTC
Lilan Kahn wrote:
Curently if you shoot any thing that can drop any thing above 27k m3, the server eats it and puts it down a black hole of onnomnom, when it gets turned in a can and fails the if cargo above 27k = implod, this is also a issue when some one salvages a carrier wreak, orca wreak, freighter wreak or any thing else that can carry single items above 27k in size.

Make loot cans unlimted in size and player made ejected cargo cans current or some thing.


+1
Zilero
Aliastra
Gallente Federation
#40 - 2013-02-02 10:50:53 UTC
Could a dev please comment on this?