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CSM December minutes: Nullsec

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WilliamMays
Stuffs Inc.
#81 - 2013-01-22 06:07:46 UTC
Nicolo da'Vicenza wrote:
hey can you guys leave your 'nullsec doesn't have enough disincentives" ideas with the CSM 5 team kthx?


Without these "disicentives" null alliances become massive and bloated, taking up all the space that other groups could use and create more content. Add more space? why? The big blocs will just gobble it up, because taking a whole region only adds 50-60 bil a month to their sov bill.

Alliances need reasons to want more space AND reasons to want less, particularly if they're not using it. This keeps them in balance.
Nicolo da'Vicenza
Viziam
Amarr Empire
#82 - 2013-01-22 10:21:38 UTC  |  Edited by: Nicolo da'Vicenza
WilliamMays wrote:
Nicolo da'Vicenza wrote:
hey can you guys leave your 'nullsec doesn't have enough disincentives" ideas with the CSM 5 team kthx?


Without these "disicentives" null alliances become massive and bloated, taking up all the space that other groups could use and create more content

yeah i'm sure they'll line up to take space made worth even less, great plan
anyway any solution you can think of is countered by charging smaller alliances rent and killing anyone who tried to claim an 'abandoned' system
Nicolo da'Vicenza
Viziam
Amarr Empire
#83 - 2013-01-22 10:31:01 UTC
part of an 850-man UKtz alliance that spans 3 regions
but yeah its the sov system thats the problem, not demand
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#84 - 2013-01-22 17:58:45 UTC
ChromeStriker wrote:
STILL ranting about modular POS's erraahhgggbbblllaaahhhhggggeeer!!!!

On a separate note, i think one of the reasons null isnt so... tingly (mystery) is that the vastness/loneliness has gone. I know that most of the time theres a blue no more than 4-5 jumps away, normally less and i can get from one side of a region to the other in just a few jumps.

One idea i had was to add barren systems, constellations where you cant hold sov, maybe even large tracks of it. Places where you dont have to worry about JB and the big grind... something in between null space and WH space. Where the little guy can put up a new modular pos (AAHHAGR) and work from without getting bothered too much...
Agreed that CCP should consider adding more systems / regions / types of space in the spirit of exploration, but that idea is a tough one to swallow when roaming through both Sov-controlled and NPC-owned null-sec where only a handful of systems are populated and the rest are *completely* empty in a given time zone.

Speaking of NPC-owned null-sec, there are a bunch of constellations and even regions in New Eden that afford the enterprising capsuleer access to non-Sov space. They have excellent exploration and pirate missioning options, as well.

Is there something new / different about your idea that I'm missing?

Something also to consider: CCP Greyscale, two years ago this April(?) was the frontman for a change to the null-sec Anomaly system which robbed the smaller guys who took a risk with Dominion and invested in iHubs + upgrade modules. *Many* smaller ventures who came to null-sec pulled up stakes and moved back to high-sec as a result.

EVE had a moment where risk-taking small enterprises were doing their thing in null-sec, but CCP, with little notice, pulled the rug out from underneath those ventures because they [publicly] believed that players were making too much ISK from the Anoms... Roll They screwed the small guys diversifying null-sec -- the very situation we are discussing now.

I do not trust CCP to design their way out of current real or perceived game mechanic challenges or economic quagmires.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

WilliamMays
Stuffs Inc.
#85 - 2013-01-28 03:50:44 UTC  |  Edited by: WilliamMays
Nicolo da'Vicenza wrote:
WilliamMays wrote:
Nicolo da'Vicenza wrote:
hey can you guys leave your 'nullsec doesn't have enough disincentives" ideas with the CSM 5 team kthx?


Without these "disicentives" null alliances become massive and bloated, taking up all the space that other groups could use and create more content

yeah i'm sure they'll line up to take space made worth even less, great plan
anyway any solution you can think of is countered by charging smaller alliances rent and killing anyone who tried to claim an 'abandoned' system


worth even less than what? lvl 4 missions? even the trashiest null systems are worth more per hour than 4s, and more interesting (read pvp creating) than spamming incursions

Is renting to noobs and crushing bad guys not more content than the current method of owning the space and leaving it empty?
Nicolo da'Vicenza
Viziam
Amarr Empire
#86 - 2013-01-28 09:58:31 UTC  |  Edited by: Nicolo da'Vicenza
level 4 missions and incursions can be run non-stop, unlike anomalies. There is no potential loss of access to the mission agent, no way of being locked out of station. No need take time out of missioning to defend ones' assets, no rent to pay. Less threat of being ganked means higher ISK can be generated fast with cumulative wealth being fed into the ratting ship with no risk of losing said ship. No sov bill. No 1 bil investment into an ihub. Between the opportunity costs, the lowered ship efficiency and the sov costs, you're genuinely sure that the -0.1 truesec systems blanketing dozens of null regions are "worth more per hour"? For the sake of argument, I'm assuming when you said "trashiest nullsec systems", you meant after they were painstakingly and expensively upgraded. If you were asserting that raw 0.0 belt ratting compared to l4s, I would simply have insulted you back.

renting to noobs and crushing people trying to occupy 'abandoned' systems is what people are defining as 'empty' systems.


Truth is, sov mechanics aren't actually keeping any actual individuals out of nullsec, it's a frankly irrational fear mouthed in the CSM minutes by CCP Soundwave and Grayscale. Let's break this down:


If you (a new player) want to join a nullsec alliance, there are hundreds of 0.0 corps willing to take you in with very little effort on your end provided you want to contribute and can use CCP-provided tools to prove you're not a confirmed traitor. All you have to do is contribute to the group's goals and work as part of a team.

Maybe you're a casual player though, perhaps you don't feel you can pull your weight in a nullsec corp because you do real life stuff that's way more important then everyone else around you, who are clearly all losers. Well there are the gigantic coalitions who rely on sheer numbers to overcome lack of individual efficiency. With thousands of people at any given time shouldering the load, thousands more can coast in 0.0 with the most marginal of contributions towards 'strategic goals'

But let's say you don't want to contribute any sort of effort towards the group in exchange for access to grudgingly won nullsec space - you don't care what your peers did, gotta get mine. In that case there are still hundreds of already established renter corps with tens of thousands of members that will take you in exchange for very low ISK fees.

Let's take it a step further - you feel you shouldn't have to pitch in or help, or pay a rental fee, or anything. People should just let you rat and mine and moan in their hard-won space because you feel you are God's gift to New Eden. These nullsec stooges should really be thanking you for showing up and deigning to use their belts and stations. Well even that option exists too, it's called Providence. Alliances like CVA will do whatever they can to defend your ratting ship in their space without expecting anything in return.

Where exactly does it end? Where do the excuses end?
When will people admit that the main barrier keeping people from actual 'occupying' of 0.0 space is the lack appeal, based on the lack of functionality of 0.0 space for anything other then basic resource extraction?
Malcanis
Vanishing Point.
The Initiative.
#87 - 2013-01-29 11:39:34 UTC
Brilliantly put, Nicolo. Absolutely spot on.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

DetKhord Saisio
Seniors Clan
#88 - 2013-01-30 18:37:44 UTC  |  Edited by: DetKhord Saisio
Corporation taxes are limited to mission rewards, bonus rewards, and npc bounty, but only applies if the amount is 100,000 isk or higher. Change that corp tax parameter to include taxes applied to all professions and pay scales....

Snow Axe wrote:
WilliamMays wrote:
A big part of the problem with null industry is that sov holding alliances have zero reason to have YOU, their own member, doing anything related to industry.


They also have zero reason to stop you from doing it. If they advise against you doing it in null, it's because industry in null is sheer garbage and you're simply better off doing it in highsec where it's better, cheaper, easier and safer.

WilliamMays wrote:
Your carebearing in their space only makes them look bad, provides targets for hostiles, and brings no real benefit to the alliance.


This just in: alliance members making isk to buy ships is of no benefit to the alliance!

WilliamMays wrote:
As far as most alliance leaders are concerned, if an activity doesn't directly support taking or defending moons, forget about it, "you should find another way to make income, try incursions" <-- a direct quote


An alliance only wants you ready for PVP but tells you to go do an activity (Incursions) that would inevitably leave you far farther from home/formup systems? Either you're just another highsec publord making **** up or you were in the dumbest alliance in the history of Eve.

...and those industry players "hiding" in high sec will follow the trail of money-making to nul. Reduce the status-quot in highsec and more rats will leave the nest. Goons already sent in the snakes. Now to move all the cheese.

Oh, and a nul market hub (or at least eden-wide hub access) might help too.
DetKhord Saisio
Seniors Clan
#89 - 2013-01-30 20:06:56 UTC  |  Edited by: DetKhord Saisio
Meeting Minutes Dec 2012, pg 45 wrote:
Taking the issue of refining, Soundwave stated his belief that there should never be a 100% refine rate, but the closest one could get would be at a fully-upgraded outpost. Hans noted that this could potentially be a disruptable type of activity and argued that a good refining system should be put in space so people would have to risk something to get the best refine.

Logistic issues abound in nul, so I suggest making changes that will entice industry players to nul not repel.

Hans, do you mean refining array [pos] or station upgrades or something new [not yet created] with the sbu?

CSM Winter 2012 Summit Minutes, pg 46 wrote:
Hans added that the null-sec belts did not include a useful distribution of minerals, so importing would always be an issue. Greyscale posed an extreme example of infinite Tritanium in null-sec and asked if people would mine it. UAxDEATH stated that people would mine it, while Alek argued that it would be pointless to mine so long as there was a more valuable resource, like Merc/Mega/Zyd, that could be mined, exported, traded in empire for Tritanium, and hauled back still at a profit. Alek suggested a solution would be to include minerals like Tritanium and Pyrite to the asteroids that yield the higher-end minerals, or even some sort of “super Veld” that yielded a similar ISK/hour to high ends through massive amounts of Trit instead of Zyd/Mega. Getting in the last word, Elise suggested that another useful tweak would be to increase the speed of null-sec production slots, which UAxDEATH agreed was useful.

Hans, useful is a relative term. Small amounts are needed to make most ammunition, frigates, and small/light modules. Capital parts require an insane amount of tritanium, so maybe that is what you are referring to. Sounds like you need to import some new pilots to fly frigates. ;)

I would and have mined tritanium in nul, but most of the trit I ever obtained was from rat drops... i think they are called carrier spawn? Been over a year, so not sure on that.

Yes, the best is mined first for most profit, but if your production manager says 900 million trit is needed and you can not get it anywhere else... I promise you will be mining scordite and veldspar too. Then again, you guys would probably prefer to ship in 8k railguns. Using all these bots/macros is the same mentality as using cheap labor from 3rd world countries.

Alek, we do not need super veld. Just ensure CCP follows through with claim to be purging all the bot/macro players at FanFest 2011. If this is done, capital ship production would be halted until big alliances figure out how to mine. The motivation would definitely be there, since this would increase trit prices well above 6 isk pu. So let's say trit increases 3x to 18, veld becomes 540.54 isk/m3. Or even if trit hits 24, veldspar would far surpass all other ore at 720.72 isk/m3.

Above examples only account for increases in tritanium price. Would the big alliances be hurt if bots/macro ratters/miners went away? You bet... and in more ways then one. No more cheap trit for their supercarriers, plus the payrate for mining would shoot thru the roof. They never want to be "bored" enough to have to mine, but the earning potential would be amazing.
Scatim Helicon
State War Academy
Caldari State
#90 - 2013-01-31 17:25:49 UTC
DetKhord Saisio wrote:
Alek, we do not need super veld. Just ensure CCP follows through with claim to be purging all the bot/macro players at FanFest 2011. If this is done, capital ship production would be halted until big alliances figure out how to mine


That would do little to help nullsec industry as long as figuring out how to mine begins with "Step 1: Go To Highsec"

Every time you post a WiS thread, Hilmar strangles a kitten.

mynnna
State War Academy
Caldari State
#91 - 2013-01-31 18:31:22 UTC
DetKhord Saisio wrote:


Alek, we do not need super veld. Just ensure CCP follows through with claim to be purging all the bot/macro players at FanFest 2011. If this is done, capital ship production would be halted until big alliances figure out how to mine. The motivation would definitely be there, since this would increase trit prices well above 6 isk pu. So let's say trit increases 3x to 18, veld becomes 540.54 isk/m3. Or even if trit hits 24, veldspar would far surpass all other ore at 720.72 isk/m3.

Above examples only account for increases in tritanium price. Would the big alliances be hurt if bots/macro ratters/miners went away? You bet... and in more ways then one. No more cheap trit for their supercarriers, plus the payrate for mining would shoot thru the roof. They never want to be "bored" enough to have to mine, but the earning potential would be amazing.


Take it from someone who's been there and done that regarding production of all kinds in nullsec: No, it won't.

Member of the Goonswarm Economic Warfare Cabal

Nicolo da'Vicenza
Viziam
Amarr Empire
#92 - 2013-01-31 18:34:44 UTC  |  Edited by: Nicolo da'Vicenza
DetKhord Saisio wrote:
Above examples only account for increases in tritanium price. Would the big alliances be hurt if bots/macro ratters/miners went away? You bet... and in more ways then one. No more cheap trit for their supercarriers, plus the payrate for mining would shoot thru the roof. They never want to be "bored" enough to have to mine, but the earning potential would be amazing.

No matter how many mining bots were banned, it would not change the fact that highsec veld respawns more, has greater yield per roid (optimizing mining time), refines more efficiently (optimizing mining yield), less risk of having the ship ganked (decreasing potential cost), less time spent doing things other then mining (decreasing opportunity cost) and comes with CONCORD protection for the exact same base yield per mining cycle.

Since tritanium is the foundation of the EVE crafting food chain, the basic ingredient required to build anything, and it is overwhelmingly obvious from a miner's perspective to mine it in highsec, guess where the trit (and therefore the everything that is built with trit) will continue to be located exclusively?
Tachito Ichosira
Doomheim
#93 - 2013-01-31 19:18:32 UTC
Let’s say you get your “super veld” and null-miners say “I won’t mine ABCs I’ll mine veld instead”. Hi-sec miners will still mine veld and produce trit. They can’t start mining Ark can they?

Supply increases. Price drops. Arc become more valuable than super-veld and we go back to sell high ends to hi-sec and import lows.

How will you force your miners to continue mining super veld when it is less valuable again?
Malcanis
Vanishing Point.
The Initiative.
#94 - 2013-01-31 20:00:06 UTC
Tachito Ichosira wrote:
Let’s say you get your “super veld” and null-miners say “I won’t mine ABCs I’ll mine veld instead”. Hi-sec miners will still mine veld and produce trit. They can’t start mining Ark can they?

Supply increases. Price drops. Arc become more valuable than super-veld and we go back to sell high ends to hi-sec and import lows.

How will you force your miners to continue mining super veld when it is less valuable again?



Because there aren't infinite amounts of high ends to mine?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

DetKhord Saisio
Seniors Clan
#95 - 2013-01-31 20:02:57 UTC  |  Edited by: DetKhord Saisio
DetKhord Saisio wrote:
Corporation taxes are limited to mission rewards, bonus rewards, and npc bounty, but only applies if the amount is 100,000 isk or higher. Change that corp tax parameter to include taxes applied to all professions and pay scales and those industry players "hiding" in high sec will follow the trail of money-making to nul. Reduce the status-quot in highsec and more rats will leave the nest. Goons already sent in the snakes. Now to move all the cheese.

Oh, and a nul market hub (or at least eden-wide hub access) might help too.

Move all the cheese i.e. tritanium or most of it to low or nul sec. High sec production will be forced to import. Frigates can survive ok in lowsec, so leave just enough ore spawns in high sec to produce frigates locally. The rest is mined in low/nul.

This idea is off the cuff, but it may work. No idea if its been thought of or tried. PvP is always looking to have more targets. Does this help towards that goal? Yes, I think so.
Tachito Ichosira wrote:
Let’s say you get your “super veld” and null-miners say “I won’t mine ABCs I’ll mine veld instead”. Hi-sec miners will still mine veld and produce trit. They can’t start mining Ark can they?

Supply increases. Price drops. Arc become more valuable than super-veld and we go back to sell high ends to hi-sec and import lows.

How will you force your miners to continue mining super veld when it is less valuable again?

Progression of pilots towards flying a larger and larger ship i.e. capital ship progression kind of drives that since ship size increase requires more minerals. Fix all the problems with the game and add new content (CCP seems to be headed in that direction) to drum up new recruits to the game.
Nicolo da'Vicenza
Viziam
Amarr Empire
#96 - 2013-01-31 20:31:25 UTC  |  Edited by: Nicolo da'Vicenza
Tachito Ichosira wrote:
Let’s say you get your “super veld” and null-miners say “I won’t mine ABCs I’ll mine veld instead”. Hi-sec miners will still mine veld and produce trit. They can’t start mining Ark can they?

Supply increases. Price drops. Arc become more valuable than super-veld and we go back to sell high ends to hi-sec and import lows.

How will you force your miners to continue mining super veld when it is less valuable again?

Obviously, if more people eventually switched back to mining ark over super-veld, then ark's value would then devalue again as it has now and super-veld's value per m3 would in turn increase. The flaw with your scenario is that it assumes that this will head in one direction instead of back and forth as market forces compete. More importantly, this scenario assures that through competing ABC and Super-Veld through this oscillating ore value system that nullsec industry will have locally mined low-ends in order to fuel its native manufacturing wing with, because a solid incentive to mine low-ends in 0.0 will actually be there.
Frying Doom
#97 - 2013-02-01 08:11:36 UTC
TBH I really don't like the idea of Super veld, yes more dangerous space should be more profitable and more friendly allowing all types of ore (with higher jump costs to protect hi-sec)

but not massively more profitable and as users set the price, the price of ABC and veld ect.. in Null would be set by the amount Null corps members actually mine.

They don't need some super veld to make it attractive.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Malcanis
Vanishing Point.
The Initiative.
#98 - 2013-02-01 08:44:41 UTC
Frying Doom wrote:
TBH I really don't like the idea of Super veld, yes more dangerous space should be more profitable and more friendly allowing all types of ore (with higher jump costs to protect hi-sec)

but not massively more profitable and as users set the price, the price of ABC and veld ect.. in Null would be set by the amount Null corps members actually mine.

They don't need some super veld to make it attractive.



Is like to see low ends added to spod first and see how that works out

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

mynnna
State War Academy
Caldari State
#99 - 2013-02-01 15:42:48 UTC  |  Edited by: mynnna
Nicolo da'Vicenza wrote:
Tachito Ichosira wrote:
Let’s say you get your “super veld” and null-miners say “I won’t mine ABCs I’ll mine veld instead”. Hi-sec miners will still mine veld and produce trit. They can’t start mining Ark can they?

Supply increases. Price drops. Arc become more valuable than super-veld and we go back to sell high ends to hi-sec and import lows.

How will you force your miners to continue mining super veld when it is less valuable again?

Obviously, if more people eventually switched back to mining ark over super-veld, then ark's value would then devalue again as it has now and super-veld's value per m3 would in turn increase. The flaw with your scenario is that it assumes that this will head in one direction instead of back and forth as market forces compete. More importantly, this scenario assures that through competing ABC and Super-Veld through this oscillating ore value system that nullsec industry will have locally mined low-ends in order to fuel its native manufacturing wing with, because a solid incentive to mine low-ends in 0.0 will actually be there.


This, precisely. The point of super-ores (I prefer low ends added to spod or something like the article I wrote awhile ago, where spod, gneiss and ochre all become super low-end ores, but details) is so that everything is roughly the same value. Disincentivize cherry picking by making it all worth mining, stop punishing people who exist in the wrong time zone to cherry pick (right now euros grab everything), and make low ends available for industry.

The idea as espoused by Frying Doom that everyone would mine Trit if only nullsec producers were willing to pay enough for it is silly, because it won't happen. They'll import compressed minerals, or jump bridge freighters full of minerals or simply jump freighter the finished goods like we do now, before they'll overpay for trit.

And none of it addresses the larger problem, which is that nullsec mining is barely worth it compared to highsec mining. THAT's another issue, though, one of supply and demand of the minerals. High ends are oversupplied, making them cheap, low ends are undersupplied, making them expensive, so high sec mining and lowsec mining are about the same, except one's a lot less risky.


On a different, but still nullsec related topic, I wrote a little thing on the whole "small guys in nullsec" discussion going around lately.

Member of the Goonswarm Economic Warfare Cabal

DetKhord Saisio
Seniors Clan
#100 - 2013-02-01 18:06:17 UTC
Could it be Two step found the solution to macro/bot?
CSM Winter 2012 Summit Minutes, pg 78 wrote:
Two step reiterated that his issue was that players expect to have to deal with suicide gankers and that’s part of the risk you take from dealing with other players; having to worry about NPC’s behaving similarly was ‘changing the game’.

Instead of suicide gank groups like Goonswarm having all the fun, spawn NPC in high-sec that progressively grow in strength and numbers with duration in a spot. This would require testing and adjustment to make it work properly, but the end result is ridding all high-sec areas of afk players (mining/ratting/missioning/etc).