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THE SOLUTION to the Local Argument has been found!!

Author
Alavaria Fera
GoonWaffe
#21 - 2013-02-01 04:21:45 UTC
I like the idea of every local ever having 20 people in Jita stations telling you about the amazing opportunity you have to double your isk.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Morganta
The Greater Goon
#22 - 2013-02-01 04:50:22 UTC
umm... no
Marlona Sky
State War Academy
Caldari State
#23 - 2013-02-01 04:58:43 UTC
Shepard Wong Ogeko wrote:
Jimmy Gunsmythe wrote:
It's a revolutionary and emergent idea, but...bear with me...how about removing local?



Would you really want to live with the consequences of that?

I can live with it. Can you?
Andski
Science and Trade Institute
Caldari State
#24 - 2013-02-01 05:07:24 UTC
Marlona Sky wrote:
Shepard Wong Ogeko wrote:
Jimmy Gunsmythe wrote:
It's a revolutionary and emergent idea, but...bear with me...how about removing local?



Would you really want to live with the consequences of that?

I can live with it. Can you?


Nobody doing anything in 0.0 other than logging in their nullsec "mains" for fleets?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Marlona Sky
State War Academy
Caldari State
#25 - 2013-02-01 06:01:14 UTC
Andski wrote:
Marlona Sky wrote:
Shepard Wong Ogeko wrote:
Jimmy Gunsmythe wrote:
It's a revolutionary and emergent idea, but...bear with me...how about removing local?



Would you really want to live with the consequences of that?

I can live with it. Can you?


Nobody doing anything in 0.0 other than logging in their nullsec "mains" for fleets?

CCP should remove local on the Chinese server and let it go for a few months and see what happens. You down?
Andski
Science and Trade Institute
Caldari State
#26 - 2013-02-01 06:52:43 UTC  |  Edited by: Andski
Marlona Sky wrote:
CCP should remove local on the Chinese server and let it go for a few months and see what happens. You down?


Serenity and TQ are totally different ballparks.

Anyway, the end result will be that you can have a bunch of guys on a blackops BS a region away, due to the upcoming range buff, playing some other game or whatever and then dropping on some random ratter that you instantly tackle with a covert cyno bomber. The guy ratting would have no way of determining that somebody was inbound - probes wouldn't be needed since they're most likely in an anom, making dscan totally ineffective, and bombers have no targeting delay. Oh, and if they need intel on where to look for targets, all they have to do is open the map and look at NPC kills. Wonderful!

Sorry that not everyone is as enthusiastic about playing "dscan online" in 0.0 as you are, not that it'd matter anyway since all you'd need to scout soft targets is a bomber, and you'd have to be an idiot to get caught on dscan when flying one.

Most people just wouldn't bother and they'd put PvE alts in hisec, which CCP has made safer in every expansion since Incarna. The worst part of it is that (at least in my experience) the majority of people who PvE in 0.0 are multiboxers, newbies and people grinding up sec status, with a minority being those who just blitz anomalies in stuff like Vindicators to try to get escalations.

Sec status grinding would not be affected since it's usually done in cheap ships, and they don't tend to stay in one place for very long. Multiboxers wouldn't be affected because they'd drop the house on you if they don't move those PvE alts into hisec. The minority trying to get escalations would just go around probing out complexes, which could still be run with some degree of safety since they can't be directly warped into without probing. That'd leave newbies as the most affected, but hey, you probably subscribe to the elitist "newbies don't belong in 0.0" BoB mindset.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Nicolo da'Vicenza
Viziam
Amarr Empire
#27 - 2013-02-01 07:07:43 UTC
here marlona is a graph of what happens if your 'remove local' idea happens

http://4.bp.blogspot.com/-dggMmf2G15Y/UB853kxsYtI/AAAAAAAACTg/ZZjBBqtZ09U/s1600/Pop-vs-Kills-Jan-2012.jpg
ChaseX
The Executives
#28 - 2013-02-01 07:21:34 UTC  |  Edited by: ChaseX
Jame Jarl Retief wrote:
Why all these convoluted ideas?

Just remove local, and improve D-Scan so that it is no longer like something one would see in a game from 1989. With decent (but still PLAYER-SKILL BASED D-Scan) we would no longer need local. And improving (or, gasp, integrating!) probing into D-Scan UI, would improve it even more. Then we can do away with the jumpgate mechanic as well, as finding fights will no longer be so dependent on gate camping. Etc., etc.


Can anyone listen to this man please?

I ever hated the idea of fights happening on gates and other fixed objects. We got so many space and are so limited in ways to kick each others asses.
James Amril-Kesh
Viziam
Amarr Empire
#29 - 2013-02-01 07:54:17 UTC
Only if dscan lets me know whenever there's a cloaked ship within several AU of me.

Enjoying the rain today? ;)

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#30 - 2013-02-01 07:56:43 UTC
Andski wrote:
Marlona Sky wrote:
Shepard Wong Ogeko wrote:
Jimmy Gunsmythe wrote:
It's a revolutionary and emergent idea, but...bear with me...how about removing local?



Would you really want to live with the consequences of that?

I can live with it. Can you?


Nobody doing anything in 0.0 other than logging in their nullsec "mains" for fleets?



I figure at first there would be an orgy or stealth bombers and titan/blops bridging. Tons of fun for the few organizations that can afford all those toys and the member base to keep the fleets full.

And then all the targets would dry up. All the isk making ships would move to greener pastures. Covops gangs will fly right past each other and never know it. The cliche about nullsec being empty would become even more of a reality.

Renting space would no longer be an option, and moon mining alliances would probably just drop most of their sovereignty. If their members can't really use the space. Better to funnel that isk into more moon defending assets (build and staff more supercaps) and other activities for line members.

Can I live with it? I know I can. I get reimbursement on stealth bombers for non-strategic ops. When running around nullsec like ninjas on cocaine finally becomes played out, we'll just start promoting more hulkageddon, freighter ganking, market hub camping, market manipulation.

And I can live with it because I come from a group who doesn't couch their identity on being elite PvPers planting flags on the fringes of New Eden.


Marlona Sky
State War Academy
Caldari State
#31 - 2013-02-01 09:02:06 UTC
Nicolo da'Vicenza wrote:
here marlona is a graph of what happens if your 'remove local' idea happens

http://4.bp.blogspot.com/-dggMmf2G15Y/UB853kxsYtI/AAAAAAAACTg/ZZjBBqtZ09U/s1600/Pop-vs-Kills-Jan-2012.jpg

You do realize that aside from no local, there is other major differences between unknown and known space right? If no local would destroy PvP like many of you keep proclaiming with the fear fallacy; then that graph would show ship percentage being close to zero percent.
James Amril-Kesh
Viziam
Amarr Empire
#32 - 2013-02-01 09:03:51 UTC
Marlona Sky wrote:
You do realize that aside from no local, there is other major differences between unknown and known space right?

Which is why no local works there and not in known space.

Enjoying the rain today? ;)

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#33 - 2013-02-01 09:16:59 UTC
Marlona Sky wrote:
Nicolo da'Vicenza wrote:
here marlona is a graph of what happens if your 'remove local' idea happens

http://4.bp.blogspot.com/-dggMmf2G15Y/UB853kxsYtI/AAAAAAAACTg/ZZjBBqtZ09U/s1600/Pop-vs-Kills-Jan-2012.jpg

You do realize that aside from no local, there is other major differences between unknown and known space right? If no local would destroy PvP like many of you keep proclaiming with the fear fallacy; then that graph would show ship percentage being close to zero percent.


It wouldn't destroy PvP. You could still go shoot a structure to provoke a fight.
Rico Minali
Federal Navy Academy
Gallente Federation
#34 - 2013-02-01 09:38:09 UTC
This post made me get eye cancer.

Trust me, I almost know what I'm doing.

Ptraci
3 R Corporation
#35 - 2013-02-01 09:56:43 UTC  |  Edited by: Ptraci
Marlona Sky wrote:
Nicolo da'Vicenza wrote:
here marlona is a graph of what happens if your 'remove local' idea happens

http://4.bp.blogspot.com/-dggMmf2G15Y/UB853kxsYtI/AAAAAAAACTg/ZZjBBqtZ09U/s1600/Pop-vs-Kills-Jan-2012.jpg

You do realize that aside from no local, there is other major differences between unknown and known space right? If no local would destroy PvP like many of you keep proclaiming with the fear fallacy; then that graph would show ship percentage being close to zero percent.


The ratio of kills per null inhabitant is around 3 kills per account. The one for wormholes is 1:1. That is much closer to zero than nullsec, which means fewer kills per person. I like getting lots of kills thank you. CCP likes lots of kills too because it drives the economy. Local stays.

In fact - ADD LOCAL TO WORMHOLES! Stop those lazy care-bears from avoiding being killed!
Andski
Science and Trade Institute
Caldari State
#36 - 2013-02-01 12:54:47 UTC
Marlona Sky wrote:
You do realize that aside from no local, there is other major differences between unknown and known space


Right, remember the last time you opened the map, looked for NPC kills and made your way into a wormhole simply by following the game's suggested route? And proceeded to light a cyno inside that wormhole to jump in supers or a gang waiting on a titan/blops?

Or do you consider force projection (which you love complaining about), static routes and supers as "minor" differences?

'lol'

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Komen
Aliastra
Gallente Federation
#37 - 2013-02-01 13:04:44 UTC  |  Edited by: Komen
FloppieTheBanjoClown wrote:
Also: Jita spam. Jita spam EVERYWHERE.

Keep local. Put the local members list on a delay in nullsec. No need to reinvent the wheel, just give it a timer.


For Jita spam everywhere I am in favor of this product and/or service. If I can't have removed local, I'll take a billion people in channel to hide amidst while i do my thing.

(Local is a holdover of pre-2000 game design and should be replaced by proper on-board ship systems, it should operate in delayed mode as in wormholes, rather than being an easy-mode FOF ping for an entire system. And yes, yes I WOULD fly around if this were the case.)
Zol Interbottom
Blimp Requisition Services
#38 - 2013-02-01 13:18:47 UTC
no local in WH space, oh wait badly fitted noobs dont fly in WH space

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

Andski
Science and Trade Institute
Caldari State
#39 - 2013-02-01 13:39:38 UTC  |  Edited by: Andski
Zol Interbottom wrote:
no local in WH space, oh wait badly fitted noobs dont fly in WH space


If only NPCs in 0.0 were designed in a way that one could use omni-resist tanks rather than focusing on one or two types of damage.

I'm sure you're fine with us asking for the ability to drop huge subcap fleets, supercaps and titans right into your little wormholes though.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Malcanis
Vanishing Point.
The Initiative.
#40 - 2013-02-01 13:41:52 UTC
FloppieTheBanjoClown wrote:
Tracking a target? Just join the local for every system he might have jumped into. No more having to actually LOOK for a pilot, you've just been made omnipresent!


Why not? Parse out the reasons for me.

After all, the target can also see him in local, right?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016