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Let's talk about the Dragoon

Author
Maeltstome
Ten Thousand Days
#41 - 2013-01-16 20:56:52 UTC
Vilnius Zar wrote:
Riedle wrote:
Outside of 12km your drones will out dps any kiting frig anyways v0v


So, tell me, what's the use of the nos/neut range bonus then :)


Btw you can stick faction neuts on it and smash people out of the sky. Extended neut range lets you sit outside an enemies neut/nos range and that is very important in frig warfare.
Ch'vonne Skjem-Apol
Hathor Federation
#42 - 2013-01-17 02:15:18 UTC
Zyella Stormborn wrote:
Goldensaver wrote:
Ch'vonne Skjem-Apol wrote:
W0lf Crendraven wrote:
The way is see this ships neut bonus, is not as an offensive weapon but as a defensive one, lets say you kite with it (with 3 polycarbs you get decent speed/agility), suddenly you mess up and get scrammed by a mwdatron, you just have 3 neuts preheated and pretty much alpha his cap, making you able to run free once more!


This is exactly how I envisioned using it.

Is it worth it to throw in a TD?

Can this be fitted to speed tank?


TD isn't a good idea because you only have 2 mids. You will need a prop mod, and you can't solo pvp without a point. Therefor you are forced to use a point+prop. Unless you intend only to use it in gangs.

I also don't think you could speed tank. As a dessy it has a higher sig radius than a frigate, and it is pretty slow to start with (slower than most cruisers, I believe). I don't think you'd have much luck trying to speed tank it.

Don't let me stop you from trying, I just don't think it would work.



This. From what I have seen, the Dragoon can make a decent tank, and a good active tank even, but it is not a fast ship.


Thanks much for the advice. I will continue to tinker around with some fittings.
Ch'vonne Skjem-Apol
Hathor Federation
#43 - 2013-01-17 02:59:52 UTC
Ok...here's my feeble attempt:

[Dragoon, Vampy]
200mm Reinforced Rolled Tungsten Plates I
Drone Damage Amp II
Damage Control II
Adaptive Nano Plating II

1MN Afterburner II
J5b Phased Prototype Warp Scrambler I

Small NOS x2
Small Neut x2
125mm Gatling AC x2

Small Ancillary Current Router I
Small Trimark Armor Pump I
Small Trimark Armor Pump I

Hobo II x5
Hornet II x5
Warrior II x5

Feel free to laugh, but I wanted to create a droneship that took full advantage of all of the bonuses. Here, all I really needed was to have my drone sp trained up (which I already had from mining) and projectile. Although I only have an AB, I am still cap stable. Slooooow and steady.

It will be a glorious death indeed.
Riedle
Brutor Tribe
Minmatar Republic
#44 - 2013-01-17 13:40:52 UTC
If you take the guns off, can you fit a 400mm plate?
If so, in my mind, it would be worth it.
Kahega Amielden
Rifterlings
#45 - 2013-01-17 14:10:27 UTC
Probably. Unbonused small autos aren't going to do any meaningful damage, though at the same time 125mm autos are basically free on fitting.

You need a MWD. ABs are for sig tanking and for maneuvering around within scram range. A slow destroyer isn't good at either, and because all your DPS is from drones it doesn't need to be. Careful using nos..A nosferatu doesn't drain cap if the target has less (by %) cap than you. Unless you're neuting one target and nosing another, the nos are largely dead weight.


As far as the point of using it over an arby...It's a destroyer. Granted, the arby is actually a bit faster (Dragoon is the slowest dessie), the Dragoon has a destroyer's agility, sig radius, scan resolution, and cost.
Ch'vonne Skjem-Apol
Hathor Federation
#46 - 2013-01-17 14:51:04 UTC
Kahega Amielden wrote:
Probably. Unbonused small autos aren't going to do any meaningful damage, though at the same time 125mm autos are basically free on fitting.

You need a MWD. ABs are for sig tanking and for maneuvering around within scram range. A slow destroyer isn't good at either, and because all your DPS is from drones it doesn't need to be. Careful using nos..A nosferatu doesn't drain cap if the target has less (by %) cap than you. Unless you're neuting one target and nosing another, the nos are largely dead weight.


As far as the point of using it over an arby...It's a destroyer. Granted, the arby is actually a bit faster (Dragoon is the slowest dessie), the Dragoon has a destroyer's agility, sig radius, scan resolution, and cost.


I have no problems removing my guns and beefing up to 400mm armor...I would love to fit a MWD, but I will have to tweak around to get it to fit.

I am fully aware that an Arby is total badass, but I was looking for a low-cost alternative that I can keep several on hand and not feel bad when they get blasted.

The Dragoon gets no love and I wanted the challenge.
Malcanis
Vanishing Point.
The Initiative.
#47 - 2013-01-17 15:29:36 UTC
Aurelius Valentius wrote:
personally I like it, but I found it's best used in one of two ways:

and I just mount T2 drones and modules on it for the sake of simplicity, they fit.

1. I put an AB on it and run that cap stable, no issue there - so you have some decent speed.
2. I armor tank it, and put lasers and missiles on it - rockets for close, lights for distance, I never put a nos/neut on it.
3. once you have looked at this and put your HS weapons on - scorch and rage is my fav, and your AB, you can put on your MS and LS as you can fit them, I think I put on a Cap booster and a Scram if I remember right, or maybe it was a Dist... hell sec here let me get out EFT...

[Dragoon, Dragoon v1.0] - kind of a longer ranged version
Damage Control II
Adaptive Nano Plating II
Adaptive Nano Plating II
200mm Reinforced Steel Plates II

1MN Afterburner II
Warp Disruptor II

Light Missile Launcher II, Inferno Precision Light Missile
Light Missile Launcher II, Inferno Precision Light Missile
Light Missile Launcher II, Inferno Precision Light Missile
Dual Light Beam Laser II, Aurora S
Dual Light Beam Laser II, Aurora S
Dual Light Beam Laser II, Aurora S

Small Anti-Kinetic Pump I
Small Anti-Explosive Pump I
Small Trimark Armor Pump I

Warrior II x5
Valkyrie II x5

also there is a support "mini-carrier" version for a small gang which can be fun

[Dragoon, Dragoon v1.0]
Damage Control II
Adaptive Nano Plating II
Adaptive Nano Plating II
400mm Reinforced Steel Plates II

1MN Afterburner II
Warp Scrambler II

200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket

Small Anti-Kinetic Pump I
Small Anti-Explosive Pump I
Small Trimark Armor Pump I

Acolyte TD-300 x5
Acolyte EV-300 x5
Hornet EC-300 x5

Or this:
[Dragoon, Dragoon v1.0]
Damage Control II
Adaptive Nano Plating II
Adaptive Nano Plating II
400mm Reinforced Steel Plates II

1MN Afterburner II
Warp Scrambler II

Light Electron Blaster II, Void S
Light Electron Blaster II, Void S
Light Electron Blaster II, Void S
Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket
Rocket Launcher II, Nova Rage Rocket

Small Anti-Kinetic Pump I
Small Anti-Explosive Pump I
Small Trimark Armor Pump I

Acolyte TD-300 x5
Acolyte EV-300 x5
Hornet EC-300 x5

The mining version - though not that great...lol:
[Dragoon, Dragoon v1.0]
Co-Processor II
Co-Processor II
Co-Processor II
Co-Processor II

1MN Afterburner II
Survey Scanner II

Salvager II
Salvager II
Salvager II
Miner II
Miner II
Miner II

Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Small Processor Overclocking Unit I

Hobgoblin II x5
Mining Drone II x5
Salvage Drone I x5


Basically you can do alot with this ship both fail and good fits, I have found that the rigs Kin/Exp/Tri are good with a DCU II, 2x ANM IIs and a 400 II plate, as a standard LS, AB is good you can perma run it, Drones are whatever you like, plenty of room and even some odd ones if you like to toy with things like ECM, TDs, SD, etc... or some salvage drones [for when victory is assured!], the MS are a scram solo but if you have someone else along for tackle you can get creative, will anything that will fit... the HS, I like weapons over Nos/Neut - just a preference on this ship, but you can def mix it and match it if you like, no issue, if your into missiles and nos/neuts or guns and nos/neuts it works, and any gun works since no damage mods...

Finally, The GALLENTE VERSION:
[Dragoon, Dragoon v1.0]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Adaptive Nano Plating II
Damage Control II

1MN Microwarpdrive II
Warp Scrambler II

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Small Energy Neutralizer II
Small Energy Neutralizer II
Small Energy Neutralizer II

Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Small Ancillary Current Router I

Ogre II x3 - launch one at a time

and you need a 3% CPU


Try using a meta 4 warp scram & DCU. Much cheaper than a 3% implant.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mathrin
Ministry of War
Amarr Empire
#48 - 2013-01-17 21:11:58 UTC
I run mine with a gang. Full rack of neuts ,micro warp, and cap booster. Combine that will a flight of light ECM and you got a nice little support ship.
Xuixien
Solar Winds Security Solutions
#49 - 2013-01-18 00:13:13 UTC
3x 200mm AutoCannons, 1 Rocket Launcher, and 2 Neuts.

MWD/Scram.

200mm Plate, 2x DDAII, and a DCUII.

I have taken on gangs of frigates and chewed up most of them before dying.

Anything kitey will kill you - but your Hobgoblins are as fast as Warriors... so if you use Warriors, most kitey ships will have to concentrate on avoiding your Warriors, which sometimes helps you get within neut range... bye bye MWD...

This ship is a dream. I love flying it. Fighting 1v1 against another destroyer, or an assault ship? Need to get away? No problem - they won't have point.

I don't like 3 neuts on this ship because you only get 30 seconds of cap... I'd rather have a minute of cap and extra DPS from a rocket launcher.

Fitting neuts and a nos is counter-productive in most cases if you're 1v1. It could work if you nos out multiple targets and use this to fuel your neuts against a primary.

Epic Space Cat, Horsegirl, Philanthropist

Ch'vonne Skjem-Apol
Hathor Federation
#50 - 2013-01-18 03:12:46 UTC
Mathrin wrote:
I run mine with a gang. Full rack of neuts ,micro warp, and cap booster. Combine that will a flight of light ECM and you got a nice little support ship.


I wouldn't mind running this with a crew, nice.

Xuixien wrote:
3x 200mm AutoCannons, 1 Rocket Launcher, and 2 Neuts.

MWD/Scram.

200mm Plate, 2x DDAII, and a DCUII.

I have taken on gangs of frigates and chewed up most of them before dying.

Anything kitey will kill you - but your Hobgoblins are as fast as Warriors... so if you use Warriors, most kitey ships will have to concentrate on avoiding your Warriors, which sometimes helps you get within neut range... bye bye MWD...

This ship is a dream. I love flying it. Fighting 1v1 against another destroyer, or an assault ship? Need to get away? No problem - they won't have point.

I don't like 3 neuts on this ship because you only get 30 seconds of cap... I'd rather have a minute of cap and extra DPS from a rocket launcher.

Fitting neuts and a nos is counter-productive in most cases if you're 1v1. It could work if you nos out multiple targets and use this to fuel your neuts against a primary.


Very interesting. Do you lose out on anything by running unbonused AC & RL? I like the concept of bum-rushing a kite to get off a neut or two...kinda like Frazier eating several Ali jabs before closing in to deliver an uppercut.
Ch'vonne Skjem-Apol
Hathor Federation
#51 - 2013-01-18 03:14:58 UTC
I'm digging the flow of this post....I didn't realize there were so many Drag lovers out there.
Uni Khamsi
Imperial Academy
Amarr Empire
#52 - 2013-01-19 22:03:15 UTC  |  Edited by: Uni Khamsi
So I am fairly new to EVE right now (less then a month). I started this character a few days ago and I must admit, the Amarr are a really good race! Now, I am going to be piloting the Dragoon and I want to know the best fit. Right now, you guys are speaking in riddles in a sense. I understand basic abbreviations but get lost on a few. I am interested in piloting a drone ship.

A few points if I may:

  1. What is the best fit for a Drag? I understand quite a few people liked this:

  2. Quote:
    [Dragoon, Vampy]
    200mm Reinforced Rolled Tungsten Plates I
    Drone Damage Amp II
    Damage Control II
    Adaptive Nano Plating II

    1MN Afterburner II
    J5b Phased Prototype Warp Scrambler I

    Small NOS x2
    Small Neut x2
    125mm Gatling AC x2

    Small Ancillary Current Router I
    Small Trimark Armor Pump I
    Small Trimark Armor Pump I

    Hobo II x5
    Hornet II x5
    Warrior II x5


    But what really would be a good fitting for the Drag?

  3. I have no real interest in going down the missile route so would it be best to try and increase cap/install neuts? Without the missiles, I could probably save on quite a bit of cap.

  4. I am a noob, I know. It's obvious. But I really do intend on learning so can someone advise me on a fitting? Thanks!
Moonasha
Orcses and Goblinz
#53 - 2013-01-20 04:27:52 UTC
Uni Khamsi wrote:


But what really would be a good fitting for the Drag?

  • I have no real interest in going down the missile route so would it be best to try and increase cap/install neuts? Without the missiles, I could probably save on quite a bit of cap.

  • I am a noob, I know. It's obvious. But I really do intend on learning so can someone advise me on a fitting? Thanks!
  • [/list]


    Save cap by not using missiles? ...Missiles don't use cap.

    The fitting you quoted is probably one of the best you'll manage for fleet work. Okay tank, okay drone damage, good cap neuting capacity.
    Uni Khamsi
    Imperial Academy
    Amarr Empire
    #54 - 2013-01-20 08:59:48 UTC
    Moonasha wrote:
    Uni Khamsi wrote:


    But what really would be a good fitting for the Drag?

  • I have no real interest in going down the missile route so would it be best to try and increase cap/install neuts? Without the missiles, I could probably save on quite a bit of cap.

  • I am a noob, I know. It's obvious. But I really do intend on learning so can someone advise me on a fitting? Thanks!
  • [/list]


    Save cap by not using missiles? ...Missiles don't use cap.

    The fitting you quoted is probably one of the best you'll manage for fleet work. Okay tank, okay drone damage, good cap neuting capacity.


    Why did I think they did? Urgh. I hate being a total n00b to games. So this wouldn't be all too good if it was a solo drone ship? I'll try it out.
    Ch'vonne Skjem-Apol
    Hathor Federation
    #55 - 2013-01-20 20:08:31 UTC
    Uni Khamsi wrote:
    Moonasha wrote:
    Uni Khamsi wrote:


    But what really would be a good fitting for the Drag?

  • I have no real interest in going down the missile route so would it be best to try and increase cap/install neuts? Without the missiles, I could probably save on quite a bit of cap.

  • I am a noob, I know. It's obvious. But I really do intend on learning so can someone advise me on a fitting? Thanks!
  • [/list]


    Save cap by not using missiles? ...Missiles don't use cap.

    The fitting you quoted is probably one of the best you'll manage for fleet work. Okay tank, okay drone damage, good cap neuting capacity.


    Why did I think they did? Urgh. I hate being a total n00b to games. So this wouldn't be all too good if it was a solo drone ship? I'll try it out.


    Piloting a Dragoon requires a certain state of mind and is not everybody's cup of tea. But as I found out, there is a loyal legion of followers out there. As long as you understand that death is something to be embraced and move forward accordingly - you'll be fine. Many FCs will welcome you as this vessel is meant to frustrate not annihilate.
    Moonasha
    Orcses and Goblinz
    #56 - 2013-01-21 01:08:32 UTC  |  Edited by: Moonasha
    Finally found a fit I like. 14ish k EHP with Lg slaves...

    3 x small Neuts
    1 x small Nos

    1MN afterburner II
    j5b warp scrambler

    DC II
    EANM
    400mm rolled tungsten
    'Refuge' Adaptive Nano Plating

    2x Small Trimark Armor pump
    1x Small Ancillary Current Router

    hornet ECM x 5
    hobgob II x 5
    Acolyte EV for ***** and giggles

    Cap is stable with 2 neuts and the nos. ECM is probably better than hobgobs in most cases. Hobgobs over warriors because they move fast with the bonus and do way more damage. I don't know what you'd use them for in a fleet fight, where the 50% chance at a jam on a dessy will be way more helpful. You could drop the EANM for a drone damage amplifier, but I don't know if it's worth it.

    Up to you to decide what to cap out. Any active tanks for sure, or laser / hybrid boats are probably your best bet.

    Only problem is you're slow, but that's the price you pay for a tank. 12km neuts help a bit.

    edit : after using this fit, I think I fell in love. The range bonus on cap is HUGE. I didn't think it'd be that helpful. Moreover, the 14.4k ehp I have is refreshing after the previous 6 and 7k ehp fits I tried. I also learned that once you got a guy capped out, you can sic two Acolyte EVs on him and you can put the neuts on other people. I think as long as you treat this ship like a little neut platform with respectable backup dps to aid your fleet mates, you won't be disappointed.
    Templar Dane
    Amarrian Vengeance
    Ragequit Cancel Sub
    #57 - 2013-01-21 11:27:47 UTC
    Maeltstome wrote:
    Vilnius Zar wrote:
    Riedle wrote:
    Outside of 12km your drones will out dps any kiting frig anyways v0v


    So, tell me, what's the use of the nos/neut range bonus then :)


    Btw you can stick faction neuts on it and smash people out of the sky. Extended neut range lets you sit outside an enemies neut/nos range and that is very important in frig warfare.


    Totally going to put 80+ mil worth of neuts on a destroyer for a few more k worth of neut range.
    Maeltstome
    Ten Thousand Days
    #58 - 2013-01-30 08:56:05 UTC
    Katran Luftschreck wrote:
    The problem with Dragoon is that is can't decide what it wants to be. Is it a drone ship? A drain ship? A turret ship? A missile ship? It tires to do everything at once and, not surprisingly, doesn't do very well at any of them.


    Yet when minmatar complain that they are specialised... it's called a strength...
    Rovain Sess
    Wu Fanged
    #59 - 2013-02-01 00:07:50 UTC  |  Edited by: Rovain Sess
    It's a good small gang ship, struggles a bit in the solo role b/c of the slot layout. Obviously good against blaster and laser boats. Used it solo once against an Enyo and had him and his buddy joined the tussle. If ur fighting a dunce - solo's possible. Anybody who actually chooses targets will know ur advantages and will exploit this Ships limitations.
    Narcotics Dealer
    G U N D A M
    #60 - 2013-02-01 03:37:54 UTC  |  Edited by: Narcotics Dealer
    i agree it can be sweet little dessie in a gang
    hell in typical amarr fashion (aka pre-rebalancing) u could just completely forgo a scram for gang work and roll a shield 'goon

    [Dragoon, Gang]
    Damage Control II
    Nanofiber Internal Structure II
    Drone Damage Amplifier II
    Drone Damage Amplifier II

    Limited 1MN Microwarpdrive I
    Medium Shield Extender II

    150mm Light AutoCannon II, Republic Fleet Phased Plasma S
    Small Unstable Power Fluctuator I
    150mm Light AutoCannon II, Republic Fleet Phased Plasma S
    Small Unstable Power Fluctuator I
    150mm Light AutoCannon II, Republic Fleet Phased Plasma S
    Small Unstable Power Fluctuator I

    Small Egress Port Maximizer I
    Small Anti-EM Screen Reinforcer I
    Small Core Defense Field Extender I


    Hobgoblin II x5
    Warrior II x5
    Hornet EC-300 x5

    300+ dps
    1800ms (2500)
    8500 ehp

    if u overheat neuts its 162cap drained every 5 secs for almost 1min or at least 6 cycles if u have been mwding around not that great but will hurt someone who is short on or needs cap

    it should get the bonus to neut/vamp amount per level like the sentinel that would make it more useful
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