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I use to hate CCP for making this game more casual but

Author
Aren Madigan
The Scope
Gallente Federation
#41 - 2013-01-30 15:38:53 UTC
Jenn aSide wrote:
Eternum Praetorian wrote:
Just ignore Malcanis like the rest of us do. He is pro-EVE and lacks creative imagination. Most everything in life can be dramatically improved upon given enough time, wisdom and study.

The "pro-eve-in-it's-current-state-fanboys" seem to have no concept of this.





Now don't get mad Malcanis... P


So wait, it's somehow wrong to like a thing the way it actually is rather than "how it could be one day"?

If you don't care for EVE, why play. Why is their a single "Anti-EVE" player...playing EVE? WTF is wrong you you types?


Quite often the problem with that kind of mindset is that it isn't based off any logic. All other opinions end up rejected without a single thought and there is no room for discussion. Its an issue with every MMO. The instant that anyone suggests a change to balance or whatever, no matter how sorely its needed, there's a group who jumps in to fight against the idea. Now its not wrong to disagree with an idea, I'm not saying that at all, BUT, there needs to be a basis to ideas beyond "I like things the way they are" or "its ____'s game, let them do what they want" and other statements that kill any chance of discussion. Especially when it comes to things that could only help the game. The basic concepts of EVE are sound, but the learning curve in the game is immense. It took me trying the game 3 times before I actually got into it some because figuring even the basics out can be frustrating, and well, figuring out what direction to go. Anything that improves on that can only be healthy for the game, with no real downside for the oldbies. Done well at least.

Now more to the OP, travel time can be reduced once you get going, but it is a barrier, yes. Removing travel time however, reeeeally can damage a lot of core aspects of the game. ESPECIALLY trading. For timers, they make some sense, though I would be pretty much for quick set up of stuff like POSs if they were extra vulnerable during their early stages to make up for it? I guess? Just kind of my view from my limited experience, not completely sure how it works, just know, instant POS with no downsides would probably be a bad thing for defending a system. Sov does also sound a little less interesting than it should, buuut I'll reserve judgement on that entirely until I have experience with it.
Piugattuk
Litla Sundlaugin
#42 - 2013-01-30 15:41:56 UTC  |  Edited by: Piugattuk
Even though I myself label me as Grand carebear I don't go rampaging on the forums when I see die carebear, no matter your status as an eve player I don't have to like player X cause of his play style but ultimately it is our god CCP who sets life in the eve universe so hating on every single player who is NOT LIKE ME syndrome is well very telling of one's persona.

But really CCP caters to their customers, if carebearism is part of eve and exist in "carebear" land just go about your business if you want something hard to pleasure yourself on there's plenty of this EVEN more then one section of the game.

What I don't get is all these players who want "HARDCORE" but don't go to the hardcore area's, even if 0.0 is not something they like there's low sec, instead they want to live in hi sec have the ability to do as they please all in the safety of hi sec what's that all about?

Besides didn't someone suggest arenas in game..shot down by many

Another suggested a invite for dueling, many players didn't like that because it interferes with PVP

Well then what?

Along with stewpid CCP can't fix the emotional irrationality of the mentally unstable (crazies).
Malcanis
Vanishing Point.
The Initiative.
#43 - 2013-01-30 15:57:54 UTC
Aren Madigan wrote:
Jenn aSide wrote:
Eternum Praetorian wrote:
Just ignore Malcanis like the rest of us do. He is pro-EVE and lacks creative imagination. Most everything in life can be dramatically improved upon given enough time, wisdom and study.

The "pro-eve-in-it's-current-state-fanboys" seem to have no concept of this.





Now don't get mad Malcanis... P


So wait, it's somehow wrong to like a thing the way it actually is rather than "how it could be one day"?

If you don't care for EVE, why play. Why is their a single "Anti-EVE" player...playing EVE? WTF is wrong you you types?


Quite often the problem with that kind of mindset is that it isn't based off any logic...


And from my own experience in EVE, far more often it is based on logic and very good reasons, which are ignored in favour of "my totally awesome originally idea that massively benefits me and screws anyone else who isn't like me."

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jenn aSide
Soul Machines
The Initiative.
#44 - 2013-01-30 16:05:38 UTC
Ishtanchuk Fazmarai wrote:
Jenn aSide wrote:
Eternum Praetorian wrote:
Just ignore Malcanis like the rest of us do. He is pro-EVE and lacks creative imagination. Most everything in life can be dramatically improved upon given enough time, wisdom and study.

The "pro-eve-in-it's-current-state-fanboys" seem to have no concept of this.





Now don't get mad Malcanis... P


So wait, it's somehow wrong to like a thing the way it actually is rather than "how it could be one day"?

If you don't care for EVE, why play. Why is their a single "Anti-EVE" player...playing EVE? WTF is wrong you you types?


I hope you don't get brain damage if I tell you that EVE has been changing "the way it actually is" since 2003, and the dedicated effort of not changing that since the Incarna debacle has caused an interesting -albeit ominous- trend in server population.


People like you misunderstand. "We" (folks like me) aren't against change. A thing that does not progress WILL die...or become Amish.

I always here people say "Change is Good". That's wrong. Change MAY be good, or it may be bad, and the best way to apprach a situation is slowly, methodically, reasonably. In other words, the way CCP has been doing it up till now.

What the "change" crowd never ever does, though, is analyze themselves. If they did, they'd understand a key fact about themselves: NO CHANGE, no progress, no nothing is ever going to satisfy them for long, because deep down they are the easily bored type who think "if things only change, I will be happy". The grass is always greener for these folks, and they are always left disappointed, in this game and in real life.

More conservative "cautious progress" people like me tend to be happier overall (in game and in real life too), because we understand that a half full cup is better than no cup at all, and that what looks like greener grass on the other side of the tracks may actually be green hued quicksand....
Jenn aSide
Soul Machines
The Initiative.
#45 - 2013-01-30 16:06:12 UTC
Malcanis wrote:
Aren Madigan wrote:
Jenn aSide wrote:
Eternum Praetorian wrote:
Just ignore Malcanis like the rest of us do. He is pro-EVE and lacks creative imagination. Most everything in life can be dramatically improved upon given enough time, wisdom and study.

The "pro-eve-in-it's-current-state-fanboys" seem to have no concept of this.





Now don't get mad Malcanis... P


So wait, it's somehow wrong to like a thing the way it actually is rather than "how it could be one day"?

If you don't care for EVE, why play. Why is their a single "Anti-EVE" player...playing EVE? WTF is wrong you you types?


Quite often the problem with that kind of mindset is that it isn't based off any logic...


And from my own experience in EVE, far more often it is based on logic and very good reasons, which are ignored in favour of "my totally awesome originally idea that massively benefits me and screws anyone else who isn't like me."


But damn it, EVE would get so many more subs if..............
Malcanis
Vanishing Point.
The Initiative.
#46 - 2013-01-30 16:07:45 UTC
Jenn aSide wrote:

But damn it, EVE would get so many more subs if..............


....if CCP would just realise that nothing is more satisfying than instant gratification and never losing!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ranger 1
Ranger Corp
Vae. Victis.
#47 - 2013-01-30 16:28:39 UTC  |  Edited by: Ranger 1
Herr Wilkus wrote:
Hmm. The PR strategy of the forum gods seems to be working.
Ban and lock those with negative opinions until they learn to love the game.

Seems to me I've read about this in a book somewhere, Winston.

Clever, if hilariously inaccurate, 1984 reference.

+1

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

BoBoZoBo
MGroup9
#48 - 2013-01-30 16:44:50 UTC  |  Edited by: BoBoZoBo
Bravo and agreed.
Been here 10 years, would like to make it another 10.

WTZ was one of the SINGLE MOST USEFUL removals of a time sink that allowed me to keep playing.
We need more things like that.

Primary Test Subject • SmackTalker Elite

Ranger 1
Ranger Corp
Vae. Victis.
#49 - 2013-01-30 17:18:54 UTC  |  Edited by: Ranger 1
Some time sinks (very few) and needlessly complicated mechanics can go away of course, but you really need to keep in mind that some time sinks need to stay in place for game play reasons.

Travel needs to involve planning, time, and effort when you are talking about long distances or large movements of personel or supplies. You need to be vunlerable during large moves, there needs to be time for a defender to react in most cases (unless you have planned very, very well), and local markets and Sov needs to assume a higher importance in your day to day activities than those half way across the universe. This also creates niches for people that wish to specialize in long range activities and derive profit from them because the majority of players are not set up to (or do not wish to) deal with the distances and time involved.


POS time sinks are designed to provide a window of vulnerability during set up. If set up was instant it would be a bit too easy for an invader to deploy POS's in enemy space with no window to stop their activities.

The point being we have to keep in mind that many of the time sinks in game are there for good reason.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Eternum Praetorian
Doomheim
#50 - 2013-01-30 19:50:18 UTC
Jenn aSide wrote:
Eternum Praetorian wrote:
Just ignore Malcanis like the rest of us do. He is pro-EVE and lacks creative imagination. Most everything in life can be dramatically improved upon given enough time, wisdom and study.

The "pro-eve-in-it's-current-state-fanboys" seem to have no concept of this.





Now don't get mad Malcanis... P


So wait, it's somehow wrong to like a thing the way it actually is rather than "how it could be one day"?



Anti-innovation. This is a new idea that you should trademark immediately. Quick scoop it up so you can become known for it before someone else does.

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Kalle Demos
Ironic Corp Name
#51 - 2013-01-30 23:12:10 UTC
Ginger Barbarella wrote:
OP, weren't you banned for a short time for posting non-sense crap like this before?? Cuz, yer post is full of fail (even tho everyone knows you're just trolling).


I left for a year, only really came back after being trolled with "Dude you should return, CCP have fixed everything, no more supercap blobs, no more blueballing, everyone is fighting none stop".

This was 2 weeks ago

I hate being trolled, it rarely happens because people are terrible at trolling. Honestly believe it or not, these forums are the only place I troll, what else is there to do, mine, shoot random crap, make ISK for none existent war efforts, train skills for ships you will never use? I loved EVE for the political drama / scandals / warfare, not "Telletubies making friends in space" thats what made me play, thats what made it unique. I do believe 0.0 will return to its metagaming, dramatic, propaganda overloaded, SILENCE, backstabbing, Haargoth, PL exploiting roots, but until then I will be entertained by other things.

EVE was uninstalled 3 days after resubbing, im just amusing myself on these forums until sub finishes, after 18th Feb you prob wont see me until after the next expansion or next 6 expansions by the looks of it, but im sure you will be able to sleep at night knowing this ;)
Aren Madigan
The Scope
Gallente Federation
#52 - 2013-01-30 23:26:30 UTC
Malcanis wrote:
Aren Madigan wrote:
Jenn aSide wrote:
Eternum Praetorian wrote:
Just ignore Malcanis like the rest of us do. He is pro-EVE and lacks creative imagination. Most everything in life can be dramatically improved upon given enough time, wisdom and study.

The "pro-eve-in-it's-current-state-fanboys" seem to have no concept of this.





Now don't get mad Malcanis... P


So wait, it's somehow wrong to like a thing the way it actually is rather than "how it could be one day"?

If you don't care for EVE, why play. Why is their a single "Anti-EVE" player...playing EVE? WTF is wrong you you types?


Quite often the problem with that kind of mindset is that it isn't based off any logic...


And from my own experience in EVE, far more often it is based on logic and very good reasons, which are ignored in favour of "my totally awesome originally idea that massively benefits me and screws anyone else who isn't like me."


I've noticed a bit a both really, just as I have in any other game really. EVE isn't special in that regard. No game is special in that regard. Just as the people who believe all their ideas are gold are everywhere. Being that I'm newish I'm mostly trying to form my opinions on a lot of things, but because of the difficulty I had in getting started is why I'm really hoping they go through with their new player improvements at some point.
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#53 - 2013-01-30 23:59:51 UTC
Sekket wrote:
The big issue with Eve for the casual player is if you lose your ship you can't just grab another one off the market and go. You have to buy the ship, buy the modules, buy the ammo, assemble the ship, add the modules, and all this stuff can be 0 - 10 jumps away. Some enterprising individuals could put ready-to-roll ships on the market but due to implants and skill levels the market will be narrow for all but the most generic of fits.




or you could plan ahead and realize that if you want to save time, all you have to do is spend a little isk.


Put up buy orders for 10%-15% above market average for teh ships and modules you need. Put several ships together ahead of time.

Alternately let your Jita alt buy these things then pay blackfrog logistics a small fee to haul them where you need it.

If you can't afford to do this, then for the love of crap, fly something cheaper.

If you don't want to spend a little isk, then suck it up and grind the shopping trip. You have choices. Make em. Deal with it and quit whining.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
LHA Tarawa
Pator Tech School
Minmatar Republic
#54 - 2013-02-01 02:23:36 UTC
Malcanis wrote:
There's nothing wrong with casual play or supporting casual play as long as it doesn't mean "special treatment" or "exemption from risk". Empire should be for casuals, not carebears.


If not empire, then where should the carebears be?

If your answer is, "In another game.", then I think CCP will disagree with you. And, it is their opinion that counts.

MadMuppet
Critical Mass Inc
#55 - 2013-02-01 02:41:15 UTC
^^^ on that note.

I went to NPC null for a while. Logged in and had the station bubbled with a doom fleet outside. So I docked and logged off. While I am not 'risk adverse' there is a not so fine line between 'being a coward' and ' helping the enemy place a barrel against my forehead and guiding their hand to the trigger'.

The next day I logged in, still bubbled. Stil a doom fleet.

Logged off

Next day, still bubbled, still a doom fleet there.

I clone jumped back to high-sec. I want to play the game, but insta-death with no hope is not a game for me. Either way I'd end up in high-sec.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#56 - 2013-02-01 02:49:53 UTC
Aren Madigan wrote:
Jenn aSide wrote:
Eternum Praetorian wrote:
Just ignore Malcanis like the rest of us do. He is pro-EVE and lacks creative imagination. Most everything in life can be dramatically improved upon given enough time, wisdom and study.

The "pro-eve-in-it's-current-state-fanboys" seem to have no concept of this.





Now don't get mad Malcanis... P


So wait, it's somehow wrong to like a thing the way it actually is rather than "how it could be one day"?

If you don't care for EVE, why play. Why is their a single "Anti-EVE" player...playing EVE? WTF is wrong you you types?


Quite often the problem with that kind of mindset is that it isn't based off any logic. All other opinions end up rejected without a single thought and there is no room for discussion. Its an issue with every MMO. The instant that anyone suggests a change to balance or whatever, no matter how sorely its needed, there's a group who jumps in to fight against the idea. Now its not wrong to disagree with an idea, I'm not saying that at all, BUT, there needs to be a basis to ideas beyond "I like things the way they are" or "its ____'s game, let them do what they want" and other statements that kill any chance of discussion. Especially when it comes to things that could only help the game. The basic concepts of EVE are sound, but the learning curve in the game is immense. It took me trying the game 3 times before I actually got into it some because figuring even the basics out can be frustrating, and well, figuring out what direction to go. Anything that improves on that can only be healthy for the game, with no real downside for the oldbies. Done well at least.

Now more to the OP, travel time can be reduced once you get going, but it is a barrier, yes. Removing travel time however, reeeeally can damage a lot of core aspects of the game. ESPECIALLY trading. For timers, they make some sense, though I would be pretty much for quick set up of stuff like POSs if they were extra vulnerable during their early stages to make up for it? I guess? Just kind of my view from my limited experience, not completely sure how it works, just know, instant POS with no downsides would probably be a bad thing for defending a system. Sov does also sound a little less interesting than it should, buuut I'll reserve judgement on that entirely until I have experience with it.



The problem with change is that its change and people won't like it.

The best solution for any MMO developer is to avoid drastic change and implement small changes.

Little itsy bitty changes that no one will rage over.

Well except those who hate the way other play the game.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Karrl Tian
Doomheim
#57 - 2013-02-01 03:36:16 UTC
Jake Warbird wrote:
The issue is hisec and casual players are most often confused with entitled whiners who only want what's best for them. I hardly log on Eve at all because I have lots of RL **** to deal with atm. But Eve will never be boring for me.


Agreed, It'd help if carebears and bittervets would stop using "casual" and "noob" to get what they want the way liberals use "poor" and "minority" in politics.
Tarvos Telesto
Blood Fanatics
#58 - 2013-02-01 03:49:45 UTC  |  Edited by: Tarvos Telesto
Hi OP, this game is designed for hardcore people unfrindly for casuals.

Long time ago i realise i wont fall into this boring years long slavery, and im proud of my self, i played EvE when i want and like i want, not like game mechanic or alliances - random people tell me - force how to play.

EvE isn't game, its style of living.

Mallak Azaria
Caldari Provisions
Caldari State
#59 - 2013-02-01 07:18:32 UTC
LHA Tarawa wrote:
Malcanis wrote:
There's nothing wrong with casual play or supporting casual play as long as it doesn't mean "special treatment" or "exemption from risk". Empire should be for casuals, not carebears.


If not empire, then where should the carebears be?

If your answer is, "In another game.", then I think CCP will disagree with you. And, it is their opinion that counts.



Carebears can be anywhere they want. Unfortunately they all want to be in empire & they want CCP to make it 100% safe for them.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Malcanis
Vanishing Point.
The Initiative.
#60 - 2013-02-01 07:43:31 UTC
Mallak Azaria wrote:
LHA Tarawa wrote:
Malcanis wrote:
There's nothing wrong with casual play or supporting casual play as long as it doesn't mean "special treatment" or "exemption from risk". Empire should be for casuals, not carebears.


If not empire, then where should the carebears be?

If your answer is, "In another game.", then I think CCP will disagree with you. And, it is their opinion that counts.



Carebears can be anywhere they want. Unfortunately they all want to be in empire & they want CCP to make it 100% safe for them.


Carebears can be anywhere they want as long as they accept that they're in a PvP-centric, full loot FFA combat PvP game.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016