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Malcanis for CSM 8 Vote till you drop

First post
Author
Malcanis
Vanishing Point.
The Initiative.
#301 - 2013-01-29 15:29:52 UTC
Kalle Demos wrote:
Theres far too many words (including the articles), with so many issues in EVE wouldnt it just be easy to bullet point what you think is bad and THEN write a short solution under it. I am all for reading but 15 pages and 6 links of text is a bit overkill.

It will allow people to focus on your ideas rather than ask the same question over and over in different ways too


Yep, when it's time to formally apply and after CCP have accepted my application (assuming they do), I will create a "Campaign" thread with a much more structured OP. This is just my "announcement of intent" thread, and it's a place to refine my position on issues brought to me by other players, as well as a mechanism to gauge support.

That said, is there any particular issue you'd like to know where I stand on?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lord Zim
Gallente Federation
#302 - 2013-01-29 15:38:25 UTC
There's one thing I've thought of for a while. Now that CCP is redoing a few parts of the UI for the first time in a thousand years, could they try to work in a few convenience features which at least would make my life a bit easier, by allowing me to create overview windows with their own separate settings? I'm thinking of one window for f.ex travelling, one to show f.ex BCs, one for bombers, etc, which would let me get a better at-a-glance picture of what I should be looking out for with regards to targets etc?

I mean, I can just stick everything together, or keep switching between overview settings, like I do now, but you just know that there's going to be one in there with brackets turned ON, and you'll hit open that up in the middle of a huge fleet fight, your computer'll melt and your apartment'll burn down and everyone'll be sad.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Malcanis
Vanishing Point.
The Initiative.
#303 - 2013-01-29 15:44:56 UTC
Lord Zim wrote:
There's one thing I've thought of for a while. Now that CCP is redoing a few parts of the UI for the first time in a thousand years, could they try to work in a few convenience features which at least would make my life a bit easier, by allowing me to create overview windows with their own separate settings? I'm thinking of one window for f.ex travelling, one to show f.ex BCs, one for bombers, etc, which would let me get a better at-a-glance picture of what I should be looking out for with regards to targets etc?

I mean, I can just stick everything together, or keep switching between overview settings, like I do now, but you just know that there's going to be one in there with brackets turned ON, and you'll hit open that up in the middle of a huge fleet fight, your computer'll melt and your apartment'll burn down and everyone'll be sad.


If you're going to consider differential settings for situational purposes, why stop at the overview? Why not ask for the ability to have complete predefined screen setups, including channels, damage notifications, transparency settings, HUD positioning, etc. EVE already keeps a config file for this, so conceptually, it's not too difficult to imagine switching between several configs. The way I like my screen set up for ratting or missioning is very different to the way I want it for a fleet fight which is different again to how I like to for fast skirmishing.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Kalle Demos
Ironic Corp Name
#304 - 2013-01-29 17:23:02 UTC
Malcanis wrote:
Kalle Demos wrote:
Theres far too many words (including the articles), with so many issues in EVE wouldnt it just be easy to bullet point what you think is bad and THEN write a short solution under it. I am all for reading but 15 pages and 6 links of text is a bit overkill.

It will allow people to focus on your ideas rather than ask the same question over and over in different ways too


Yep, when it's time to formally apply and after CCP have accepted my application (assuming they do), I will create a "Campaign" thread with a much more structured OP. This is just my "announcement of intent" thread, and it's a place to refine my position on issues brought to me by other players, as well as a mechanism to gauge support.

That said, is there any particular issue you'd like to know where I stand on?



Im in a sub, never log in, whine on forums mode for almost 2 years now.

Eve has its issues but 0.0 seriously needs to be looked at ASAP, sov warfare is a joke and no one wants to spend their free time shooting structures, CCP knows this, CSM know this and all the coalitions (careless of how I feel about their leaders) know this, yet nothing actually gets done.
Lord Zim
Gallente Federation
#305 - 2013-01-29 18:11:51 UTC
Malcanis wrote:
If you're going to consider differential settings for situational purposes, why stop at the overview? Why not ask for the ability to have complete predefined screen setups, including channels, damage notifications, transparency settings, HUD positioning, etc. EVE already keeps a config file for this, so conceptually, it's not too difficult to imagine switching between several configs. The way I like my screen set up for ratting or missioning is very different to the way I want it for a fleet fight which is different again to how I like to for fast skirmishing.

I approve of this line of thinking.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Malcanis
Vanishing Point.
The Initiative.
#306 - 2013-01-29 18:35:54 UTC
I would also dearly like to be able to trade full screen configs as an in-game item. Apart from the fact I think people might pay for such a thing, it would be a super useful tool to assist new corp/alliance members.

Just got your dreadnauught and you want to be in all the correct channels?

* Malcanis trades INIT.CAPS.config to you!

Just joined the alliance and all you can really do is fly tackle Rifters?

*Zim trades TACKLEBEE.config to you!

I imagine it would be a very present comfort to FCs also.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vaju Enki
Secular Wisdom
#307 - 2013-01-29 18:45:58 UTC  |  Edited by: Vaju Enki
Malcanis, what's your stance on known themeparkers campaign to "trammelize" EvE Online. (Ripard Teg, Trebor Daehdoow,...)

The Tears Must Flow

Lord Zim
Gallente Federation
#308 - 2013-01-29 18:47:42 UTC
grr crimewatch 2.0's suspect status
grr killrights usage of suspect status

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Malcanis
Vanishing Point.
The Initiative.
#309 - 2013-01-29 18:47:51 UTC
Vaju Enki wrote:
Malcanis, what's your stance on known themeparkers campaign to "trammaelize" EvE Online. (Ripard Teg, Trebor Daehdoow,...)


I'm not familiar with either of their "trammelisation" suggestions. Could you link them here for me?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vaju Enki
Secular Wisdom
#310 - 2013-01-29 18:53:24 UTC
Malcanis wrote:
Vaju Enki wrote:
Malcanis, what's your stance on known themeparkers campaign to "trammaelize" EvE Online. (Ripard Teg, Trebor Daehdoow,...)


I'm not familiar with either of their "trammelisation" suggestions. Could you link them here for me?


Jester's Trek BS themepark blog

And about Trebor Daehdoow, he wants to eliminate wardecs (CSM minutes).

The Tears Must Flow

Malcanis
Vanishing Point.
The Initiative.
#311 - 2013-01-29 19:09:47 UTC
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=417682&page=9#247

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vaju Enki
Secular Wisdom
#312 - 2013-01-29 19:12:04 UTC
Malcanis wrote:
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=417682&page=9#247


I hope you get elected to CSM then, we need someone to contradict the themeparkers deliriums.

The Tears Must Flow

Malcanis
Vanishing Point.
The Initiative.
#313 - 2013-01-29 19:20:00 UTC  |  Edited by: Malcanis
Vaju Enki wrote:
Malcanis wrote:
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=417682&page=9#247


I hope you get elected to CSM then, we need someone to contradict the themeparkers deliriums.


I suspect you're being trolled somewhat by Trebor, since he does derive much innocent amusement from such activities, but you can rest assured that removing wardecs or placing arbitrary limits on player interaction are "red line" issues for me.

I reject Ripard's implicit assumption that all new players are fragile, risk averse little carebear cubs who need coddling and cotton-woolling at every stage. New players join because they heard about epic space battles or insidious scams or that you could be a pirate or a bounty hunter. They don't need cotton wool. They do need better opportunities to associate with established EVE players and engage in the dangerous, risky, lossy activities that you or I might more briefly call fun.

EDIT: In fact I'm prepared to bet that this applies to a lot of players in hi-sec who aren't "new" as well. I have more belief in EVE players than many do, it seems.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vaju Enki
Secular Wisdom
#314 - 2013-01-29 19:26:58 UTC
Malcanis wrote:
Vaju Enki wrote:
Malcanis wrote:
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=417682&page=9#247


I hope you get elected to CSM then, we need someone to contradict the themeparkers deliriums.


I suspect you're being trolled somewhat by Trebor, since he does derive much innocent amusement from such activities, but you can rest assured that removing wardecs or placing arbitrary limits on player interaction are "red line" issues for me.

I reject Ripard's implicit assumption that all new players are fragile, risk averse little carebear cubs who need coddling and cotton-woolling at every stage. New players join because they heard about epic space battles or insidious scams or that you could be a pirate or a bounty hunter. They don't need cotton wool. They do need better opportunities to associate with established EVE players and engage in the dangerous, risky, lossy activities that you or I might more briefly call fun.

EDIT: In fact I'm prepared to bet that this applies to a lot of players in hi-sec who aren't "new" as well. I have more belief in EVE players than many do, it seems.


I got my vote.

Good luck with the election.

The Tears Must Flow

Lord Zim
Gallente Federation
#315 - 2013-01-29 19:58:57 UTC  |  Edited by: Lord Zim
Actually I'll just leave this here, even if I've seen you've been active there, because a good thing can't be repeated too often :v:
https://forums.eveonline.com/default.aspx?g=posts&t=196905&find=unread

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

rodyas
Tie Fighters Inc
#316 - 2013-01-29 23:56:13 UTC
Malcanis wrote:


EDIT: In fact I'm prepared to bet that this applies to a lot of players in hi-sec who aren't "new" as well. I have more belief in EVE players than many do, it seems.


I use to AFK ice mine for a few months to pay for PLEXEs, only afk iced mine, only for buying plexes.

Signature removed for inappropriate language - CCP Eterne

Speedkermit Damo
Republic University
Minmatar Republic
#317 - 2013-01-30 12:49:55 UTC  |  Edited by: Speedkermit Damo
Malcanis wrote:
Lord Zim wrote:
There's one thing I've thought of for a while. Now that CCP is redoing a few parts of the UI for the first time in a thousand years, could they try to work in a few convenience features which at least would make my life a bit easier, by allowing me to create overview windows with their own separate settings? I'm thinking of one window for f.ex travelling, one to show f.ex BCs, one for bombers, etc, which would let me get a better at-a-glance picture of what I should be looking out for with regards to targets etc?

I mean, I can just stick everything together, or keep switching between overview settings, like I do now, but you just know that there's going to be one in there with brackets turned ON, and you'll hit open that up in the middle of a huge fleet fight, your computer'll melt and your apartment'll burn down and everyone'll be sad.


If you're going to consider differential settings for situational purposes, why stop at the overview? Why not ask for the ability to have complete predefined screen setups, including channels, damage notifications, transparency settings, HUD positioning, etc. EVE already keeps a config file for this, so conceptually, it's not too difficult to imagine switching between several configs. The way I like my screen set up for ratting or missioning is very different to the way I want it for a fleet fight which is different again to how I like to for fast skirmishing.


For the love of god, Yes!

The Ui needs to brought into the last decade, let alone this one.

Lets take the issue of setting up the overview for example. I tried this, I had several different browsers open, and a youtube tutorial all running at the same time while I tried to set up my overview. It took an entire ******* evening, and it's still not set up properly as hostile ships (reds) still refuse to show on overview. For the life of me I can't figure out how to fix it,

Why does it have to be so difficult? It's crap like this that puts new players off.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Malcanis
Vanishing Point.
The Initiative.
#318 - 2013-01-30 12:55:25 UTC
Overview configs can be shared already, but it's finicky and means messing about in the game file folders. I really like the in-game item concept, even if it means restarting the client to make it take effect. I'll be pushing the idea, and more importantly the theme behind it which is to allow players to help other players play the game.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Spartan dax
0utbreak
#319 - 2013-01-31 22:07:45 UTC
Well I for one am happy to see Mal stepping up to the plate and I know he will make for a great CSM delegate.

He is courteous, articulate, humerous and (cripes) trustworthy with a sprinkling of bitter so yes.... he'll be excellent.

mynnna
State War Academy
Caldari State
#320 - 2013-01-31 22:14:34 UTC
Malcanis wrote:
Overview configs can be shared already, but it's finicky and means messing about in the game file folders. I really like the in-game item concept, even if it means restarting the client to make it take effect. I'll be pushing the idea, and more importantly the theme behind it which is to allow players to help other players play the game.


To be fair, an out of game XML file that you drop into a folder and import is a hell of a lot less finicky than what it takes to transfer things like market quickbar settings between characters. Straight

Member of the Goonswarm Economic Warfare Cabal