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How is bumping off undock not an exploit?

Author
Tauranon
Weeesearch
CAStabouts
#81 - 2013-01-31 08:48:47 UTC
Morganta wrote:


the further the BM the less correction you ship has to make to align

a BM at 100k thats off center requires more alignment than a BM at 200k thats off center by the same amount

at close to 300k you can damn near eyeball an insta that requires little or no alignment.

if you attempt to fly a straight line from the undock to 150+ away you will make a terrible bm as most ships drift down as they launch and then people over correct trying to fly in a straight line.

just get to your correct distance and then line up visually with the undock from there, otherwise you kill the whole thing trying to be too accurate


Station design was unfamiliar to me, bm was made by undocking without adjusting course and rolling 1000km or so. It appeared straight to me on the way out. I'll find the same type of station in highsec and experiment with that. Where I can make several launches safely I can BM them all and choose a central one to tune up my eyeballing.

thanks anyway.
RubyPorto
RubysRhymes
#82 - 2013-01-31 08:50:00 UTC
Tauranon wrote:
RubyPorto wrote:


I don't think .5 second lag in a turn based game with 1s turns is going to prevent you from hitting your bookmark when you have 30 seconds to safely do it.


I agree - I was just discussing why its probably impossible for me personally to hit the first timestep that occurs after I undock. Its not critical for not getting blown up, it just means one of solstice's suggestions won't work.


I think his point was that there's no reason to wait out any portion of your invuln timer once you're undocked and you see you're undocked (your ship will almost certainly appear outside before you load grid, but that's true for everyone) and thus are able to hit warp.

Though there is some consideration to be had for waiting 10s (probably requiring Ctrl-Space*, docking radii being what they are) in nullsec if you suspect that there's a dic/Hic/bubble and a fair amount of DPS on field, so you can re-dock immediately if your warp fails.

*possibly defeating the whole point of having an insta-undock, but that's why, in my experience, they tend to be less useful in nullsec than lowsec. Still absolutely worth having and useful, just not to the extent that they are in LS.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#83 - 2013-01-31 08:55:02 UTC
Tauranon wrote:
Station design was unfamiliar to me, bm was made by undocking without adjusting course and rolling 1000km or so. It appeared straight to me on the way out. I'll find the same type of station in highsec and experiment with that. Where I can make several launches safely I can BM them all and choose a central one to tune up my eyeballing.

thanks anyway.



All stations that eject to the side (that I've seen) eject along one of the 4 cardinal directions exactly horizontally. Your Tactical overlay handily puts lines (well, of numbers) in each of the 4 cardinal directions that are exactly horizontal.

You can (in theory) make a workable insta-undock without ever docking at a station.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Eugene Kerner
TunDraGon
Goonswarm Federation
#84 - 2013-01-31 08:57:29 UTC
How is this thread still open?

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Tauranon
Weeesearch
CAStabouts
#85 - 2013-01-31 09:08:14 UTC
RubyPorto wrote:


All stations that eject to the side (that I've seen) eject along one of the 4 cardinal directions exactly horizontally. Your Tactical overlay handily puts lines (well, of numbers) in each of the 4 cardinal directions that are exactly horizontal.

You can (in theory) make a workable insta-undock without ever docking at a station.


alright cheers, thats definately something to try.
rareden
The Scope
Gallente Federation
#86 - 2013-01-31 20:56:46 UTC  |  Edited by: rareden
Chokichi Ozuwara wrote:
rareden wrote:
Ever herd of bookmarks?

I have. I'd like to know how to make an undock bookmark, when it's your first undock from a station that blows you up.

Please explain that, I am sure everyone would like to know.

google it.


rareden wrote:
If you don't want to be bumped then find another game or lean more about this one and stop crying about it.

Chokichi Ozuwara wrote:
As I have already posted, I don't mind if I am bumped. I'm not looking for rule changes, reimbursement, or anything other than clarification if this was a known mechanic not considered an exploit.

Its not an exploit its been around for years, its a viable mechanic, just like using agro mechanics to kill incursion bears back in the day.

Chokichi Ozuwara wrote:
I think you've failed to read the thread, and certainly, most of my posts.

I got hung up on the part where you thought bumping could be an exploit. If it was an exploit then why would it still be around, why would thousands of players do it in risk of being banned for exploiting, use logic and reasoning and you could have avoided this whole thread.
Dea della Morte
Perkone
Caldari State
#87 - 2013-02-01 02:59:05 UTC
Chokichi Ozuwara wrote:
Obviously, there is limited invulnerability when undocking, so then wouldn't that make bumping off of undock an exploit, and it so, why haven't CCP addressed it?

inb4 bad posts
inb4 people who like to bump
inb4 station games are worse



Im gona take a stab at what happened to your paladin today.
Zoe Panala
Blobcats
#88 - 2013-02-15 14:58:28 UTC
Worst immersion breaker is seeing 10 km3 of ships in a sphere not bigger than 3 km3. They are literally inside each other. 2nd worse is small ship with no mass continue the tradition of kamikazes - without the actual blowing up part. Give all ships real volume and real mass! You fly a Cynabal with no armor right into my battleship, you blow up.
BoBoZoBo
MGroup9
#89 - 2013-02-15 17:36:16 UTC  |  Edited by: BoBoZoBo
It's not an exploit, but personally - I think bumping in general is just stupid and un-immersive. How the hell a frigate can so easily move something 1,000 times its own mass is beyond me. If they are going to allow that, then make sure at least the damn thing take some serious damage when doing it.

I have not tried it... but I'm pretty sure that if I rammed a sh!tty 1500 lb., 2 door, 4-cylinder car into a 5,000 tonne train, something bad is going to happen to me.

TL:DR Bumping is bullshit.

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