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How to Manuavere in Combat & Please Review My Ship :)

Author
Sovereign Solette
Federal Navy Academy
Gallente Federation
#1 - 2013-01-31 19:02:00 UTC  |  Edited by: Sovereign Solette
I am having difficulty in aligning my ship in battle the way I want to!

Take this diagram:

XXXXX___________XXXXX
XXXXX___________XXXXX


___________O

X are the enemy fleets and O is me :) If I "keep at range" or "orbit" a target chosen from one camp, the ship will eventually steer towards the other camp during engagement thus putting me in an outflanking position! In this position I can't really do anything since I am being pummeled with missiles from both sides so I have to escape. I already lost my Algos ;(

So any help? Cheers!

This mission is "Mission of Mercy" level 2 in an Algos with about 7K EHP. My rails have a range of about 18km. Reason I am telling of the mission is they say a cruiser is recommended but surely a destroyer is ok???

Also, what do you think of my ship build?

My Ship - Algos-class Destroyer:
5 X 125mm prototype gauss gun with tungsten atm

experimental 1mn afterburner 1
optical tracking computer 1
drone navigation computer 1

reactive armor hardener
200mm reinforced rolled tungsten plates 1
internal force field array 1

3 X small capacitor control circuit 1

4 warrior drones
Merouk Baas
#2 - 2013-01-31 19:22:22 UTC
NPC's aggro you and then MWD towards you. If you want to separate them you should run directly away from them. You can doubleclick in space to go in that direction; just turn the camera around and click behind your ship and off it will go.

A destroyer is weaker than a cruiser. A cruiser will have orders of magnitude more power grid, armor, and shields, letting you install much better defenses in the low slots. Try the Vexor.

As for your fit, you have no defenses on the Algos. Destroyers are actually all about attack, they don't have much in the way of medium or low slots for shield or armor defenses.

If you want to keep the Algos and not get a cruiser, I would do:

Med Slots:
Afterburner
Cap Recharger
Cap Recharger

Low Slots:
Small Armor Repairer (best you can find)
Kinetic Armor Hardener
Thermal Armor Hardener (these two to fit the NPC's which I'm assuming are Serpentis)

With the afterburner on, the Algos should be pretty fast, and because of this you can also try Small Ion or Neutron Blasters instead of the railguns; they should be easier to fit, and can do nasty damage at 2 - 5 km, but you won't be able to kite.

Vexor makes things really easy:

Low Slots:
Medium Armor Repairer
Kinetic Hardener
Thermal Hardener
Damage Control
Capacitor Power Relay

Med Slots:
10mn Afterburner
Webifier
Cap Recharger x the rest of the slots

High Slots:
4x medium blasters with antimatter

Drones:
5x Hobgoblins
5x Hobgoblins
5x Hammerheads
5x Salvage

Rigs: Capacitor Recharge Rate rigs

You kill off all the cruisers with the guns, then you let the drones loose on the frigates.
Lost Greybeard
Drunken Yordles
#3 - 2013-01-31 20:04:15 UTC
You can manually fly by double-clicking in space. Orbit at range is very rarely going to be what you want to do, as you have no control of the direction your orbit starts in. My favorite is when I set a manual trajectory that's perfectly tangent to an orbit, click orbit, and then the ship comes to a dead stop and slowly starts an orbit at a right angle to the direction I was already going, getting me blown up in the process.

My advice is give up on auto-orbit outside of dealing with a single target in an area with no obstacles, and just practice flying by double-clicking. Figure out your hotkey for stopping the ship, too, that's actually pretty useful.

Keep at range is slightly more useful since, if you set it on an aggressive target that's between you and the baddies, as it approaches you'll automatically back away from the baddies as well.


All that said, in a destroyer your biggest defense is offense. Blow things up before they reach you, run away when they actually catch you. There's no shame in warping in and out of a mission a few times.
Inxentas Ultramar
Ultramar Independent Contracting
#4 - 2013-01-31 20:24:13 UTC  |  Edited by: Inxentas Ultramar
Do like they do in Space Invaders:

XXXXX___________XXXXX
54321___________XXXXX


< this way!!! ______O______

#----------------------------------#
# warp out!
#----------------------------------#



XXXXX___________XXXXX
___________12345


______O______that way!!! >

#----------------------------------#
# warp out!
#----------------------------------#


54321___________XXXXX

< this way!!! ______O______

#----------------------------------#
# warp out!
#----------------------------------#


___________12345

______O______that way!!! >

#----------------------------------#
# MISSION COMPLETE
#----------------------------------#


No trolling intended. The first warp in is you pulling frigs away from group 1. The second you do that to group 2. With all the frigs from the field, you start cleaning up cruisers. In a ship that has little defenses, you'll simply have to use hit and run tactics. Every time you kill something, the total DPS thrown against you will become lower, allowing you to be on the grid longer. Your own DPS should pretty much be on par with Cruisers or may even exceed it, so you should have no trouble getting through the NPC Cruisers tanks. I use this technique pretty much every time I accepted a mission that's intended for 1 ship class higher then what I'm flying. Doesn't always work, but it might save you from a standing hit if you can't ask a friend for a hand.
Elena Thiesant
The Scope
Gallente Federation
#5 - 2013-01-31 20:31:20 UTC
For what it's worth, Mission of Mercy is a very hard mission for it's level. I've used a battlecruiser in the L2 version of that and still was barely tanking it where the same BC can tank every single L3 mission I've run (other than L3 mission of Mercy, which I just decline)
Kathern Aurilen
#6 - 2013-01-31 22:29:14 UTC  |  Edited by: Kathern Aurilen
Sovereign Solette wrote:
I am having difficulty in aligning my ship in battle the way I want to!

Take this diagram:

XXXXX___________XXXXX
XXXXX___________XXXXX


___________O

X are the enemy fleets and O is me :) If I "keep at range" or "orbit" a target chosen from one camp, the ship will eventually steer towards the other camp during engagement thus putting me in an outflanking position! In this position I can't really do anything since I am being pummeled with missiles from both sides so I have to escape. I already lost my Algos ;(

So any help? Cheers!

This mission is "Mission of Mercy" level 2 in an Algos with about 7K EHP. My rails have a range of about 18km. Reason I am telling of the mission is they say a cruiser is recommended but surely a destroyer is ok???

Also, what do you think of my ship build?

My Ship - Algos-class Destroyer:
5 X 125mm prototype gauss gun with tungsten atm

experimental 1mn afterburner 1
optical tracking computer 1
drone navigation computer 1

reactive armor hardener
200mm reinforced rolled tungsten plates 1
internal force field array 1

3 X small capacitor control circuit 1

4 warrior drones
I use my Algos to run scan sites and 3/10 DED(even a 4/10 site if I can find them).

I work out of Gellente space and use a combo of Hornets and Hobgoblins(and have plenty room for salvage drones). for the thermal damage(over all most everything is weak to thermal). And go fishing with my drones I let them work till they start taking damage then reel them in and use guns To grab the aggro them sent them back in. I may be slow as Xmas doing them... But I enjoy myself...

H I G H P O W E R
Compressed Coil Gun I(I only use guns to grab aggro)
Compressed Coil Gun I
Probe Launcher
Drone Link Augmentor(im getting +40k, control range)
Salvager(offline unless needed)

M E D I U M P O W E R
Code breaker(off unless needed)
Analyzer(off unless needed)
AfterBurner

L O W P O W E R
Overdrive
(cant remember)

R I G S L O T
(Scan rig)
[empty rig slot]
[empty rig slot]

D R O N E S
Hobgoblin I x5
Hornet I x5
Salvage Drone x3

C H A R G E S
Antimatter Charge S
Iridium Charge S(for better range)

No cuts, no butts, no coconuts!

Forum alt, unskilled in the ways of pewpew!

cratais
Ministry of War
Amarr Empire
#7 - 2013-02-01 16:34:40 UTC
you can also try kiting them by once you get aggro from one group find a distant object in space the sun is the best one click alinge to and your ship will start moving that direction the npc ships will then become seperated at different ranges allowing you to fight them one at a time.


Just be sure to keep checking that you aren't moving towards the second group cause you don't want them to aggro you before all the first group is destroyed.
Major Trant
Brutor Tribe
Minmatar Republic
#8 - 2013-02-01 16:54:27 UTC
Sovereign Solette wrote:
4 warrior drones

I think your problem is here.

The Algos is a Drone boat. If you've only got Drones IV trained, you are going to have real problems. Not only are you missing a Drone, but you can only fly T1 Drones and won't have Drone Interfacing trained either. That means you have at best 30% effectiveness of your primary weapon system and you haven't even fitted any Drone damage mods.

With Drone boats, you should sit at range and kite, let your drones do the work and your rails are just a little added insurance to snipe at the nearest target approaching.

You might have managed easy missions up until this one, but here you have to fit properly and be skilled for the ship you are flying.
Hot Cell
Republic Military School
Minmatar Republic
#9 - 2013-02-03 03:54:07 UTC
Inxentas Ultramar wrote:
Do like they do in Space Invaders:

XXXXX___________XXXXX
54321___________XXXXX


< this way!!! ______O______

#----------------------------------#
# warp out!
#----------------------------------#



XXXXX___________XXXXX
___________12345


______O______that way!!! >

#----------------------------------#
# warp out!
#----------------------------------#


54321___________XXXXX

< this way!!! ______O______

#----------------------------------#
# warp out!
#----------------------------------#


___________12345

______O______that way!!! >

#----------------------------------#
# MISSION COMPLETE
#----------------------------------#


No trolling intended. The first warp in is you pulling frigs away from group 1. The second you do that to group 2. With all the frigs from the field, you start cleaning up cruisers. In a ship that has little defenses, you'll simply have to use hit and run tactics. Every time you kill something, the total DPS thrown against you will become lower, allowing you to be on the grid longer. Your own DPS should pretty much be on par with Cruisers or may even exceed it, so you should have no trouble getting through the NPC Cruisers tanks. I use this technique pretty much every time I accepted a mission that's intended for 1 ship class higher then what I'm flying. Doesn't always work, but it might save you from a standing hit if you can't ask a friend for a hand.


I actually laughed reading this. +1 like for the amusing post!