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Consequences of A Bored Null

Author
Sura Sadiva
Entropic Tactical Crew
#221 - 2013-01-31 16:52:21 UTC
Malcanis wrote:
I didn't say that there weren't any bots in null. I was replying to the assertion that most bots are in Null.


Yeah. Problem is not WHERE the bot are installed. Problem is what organized groups manage them massively and who needs and benefit of this.

We all have read in the last times leaks, alliances forums, chat logs about this (I'm sure you lnow what I'm talking about, do not make me browse the web to post the links). Nothing of this is itself a "proof" (ToS wise) of anything. But is a proof of how this people are used to live with botting farms and to consider it a comon, accepted variable in the game and in the 0.0 alliances balance of power.

We also know of some ban for RTM and in witxh kind of gameplay this banned people were involved.

When you read a coalition leader (now I'm only taking the most recent documents about this, could post more from the past years related to other groups and ppl, is only to explain) to deal with a well-known and pluri-banned botter/RTMer in this way:

(09:01:10) montolio: Baki Yuki has supplied me with T2 BPOs to fund our war machine
(09:01:28) martyr12: and I helped you gain 3 region and unclaimed from azn story, sure was also other corps
(09:01:37) martyr12: but all pvp assets of rol where in azn a major hit
(09:01:46) montolio: You make ISK like crazy, its not like you need it
(09:01:56) montolio: Baki has been helping out, he has been rewarded for it
(09:02:01) martyr12: you can get banned
(09:02:03) montolio: His group has stability, good access
(09:02:08) martyr12: if I give you isk you now that?
(09:02:18) montolio: Can’t you clean it?
(09:02:25) martyr12: I now many ways


This do not prove anyone is "gulty"r, but show how for some groups (or at least for their leaders) is normal and accpeted or something to deal with this on a massive level.


When an alliance leader feel the need to warn his members:

(5:34:54 PM) directorbot: Gentlegoons,
the reason for our new no-elusifs rule is that we cannot afford to have
our caps and supercaps seduced by the ~siren song~ of EVE GOLD and have
that impact the defense of the realm in a time of war now that CCP
appears to actually be enforcing anti-rmt/botting for the first time in [...]



This show the problem exists and is common and well-known inside some groups (and in the specifi example their leader is also intelligent enough to see the risks and to do something to fix, ok).

But when it comes to this forum everyone negate the simple existance of the issue. And is curious becuase the people in the first line to negate the problem are always from specific groups, you don't see groups or people operating in The Forge stating the problem doesn't exists or is not relevant. I think this is not a smart approach cause can only feed suspets (false of course!).




Vaerah Vahrokha
Vahrokh Consulting
#222 - 2013-01-31 17:00:24 UTC
baltec1 wrote:
We did do something about it but the high sec bears put an end to it.


Are you saying there won't be a new Hulkageddon any more? Sad
Natsett Amuinn
Caldari Provisions
Caldari State
#223 - 2013-01-31 17:10:28 UTC
Mayhaw Morgan wrote:
Natsett Amuinn wrote:
I can not just put up a PoS


Then WTF are you in null, goon?

Hey look guys, someone else commenting on **** they know nothing about.
March rabbit
Aliastra
Gallente Federation
#224 - 2013-01-31 17:11:30 UTC
baltec1 wrote:
We did do something about it but the high sec bears put an end to it.

exactly "you did do something...". killed like 10% of botters and 90% of people while "fighting bots".

Don't you think anyone forgot about those "tears" everyone were crying about? Bots don't produce it. SO once you said "tears" you show - you fight real people.

The Mittani: "the inappropriate drunked joke"

Nicolo da'Vicenza
Viziam
Amarr Empire
#225 - 2013-01-31 17:14:09 UTC
March rabbit wrote:
baltec1 wrote:
We did do something about it but the high sec bears put an end to it.

exactly "you did do something...". killed like 10% of botters and 90% of people while "fighting bots".

Citaton needed
Natsett Amuinn
Caldari Provisions
Caldari State
#226 - 2013-01-31 17:14:50 UTC
March rabbit wrote:
baltec1 wrote:
We did do something about it but the high sec bears put an end to it.

exactly "you did do something...". killed like 10% of botters and 90% of people while "fighting bots".

Don't you think anyone forgot about those "tears" everyone were crying about? Bots don't produce it. SO once you said "tears" you show - you fight real people.

The only person you can blame is yourself. You don't fit to prevent the gank and then mine AFK.

Guess what you look like?
Guess what you're no better than?
Malcanis
Vanishing Point.
The Initiative.
#227 - 2013-01-31 17:14:50 UTC
Vaerah Vahrokha wrote:
baltec1 wrote:
We did do something about it but the high sec bears put an end to it.


Are you saying there won't be a new Hulkageddon any more? Sad


Nothing stopping you sponsoring another one if you want to. I hear costs have gone up, rather a lot though.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vaerah Vahrokha
Vahrokh Consulting
#228 - 2013-01-31 17:15:03 UTC
Nicolo da'Vicenza wrote:
Vaerah Vahrokha wrote:

Nobody, ever, answered me this tiny question: why do all play like this is a game based on guilds (a la WoW) where guildies pay the organizations, when EvE is a game based on corporations (including shares, tickers and similar stuff) where guildies are employees and employees tend to be PAID not to be taxed?.

Because nullsec is a game based off resource access and extraction due to the fact secondary economy cannot occur there due to the game mechanics. Access to those resources is the only incentive a leader can offer to prospective members, and increasingly that is not worth. The alternative to offering access being taxing a person's bounties at 100% and then paying them a fixed salary. They're called 'corporations' in name but in reality function economically like lawless mining camps where people contribute in exchange for access to a gold-rich area. What you ask is like wondering why a true corporation didn't form in a series of remote farms in 13th century England.

There someone explained it to you.


There's something that does not convince me about this impossibility including the one alternative being to tax at 100%.

I think the grunts who go there just don't have the mentality to ask for a "job alike" reward despite them being employed in a corporation.
But if CCP were to implement "farmlands" and similar, those could be a reward, even if that'd really be a middle-age alike "feuds" setting more than a futuristic megacorp setting.

I feel the lack of a credible futuristic setting and atmosphere is an annoying EvE shortcoming. I should not read "corp" and understand "guild" in a game of futuristic megacorps. There have been excellent sci-fi movies and books depicting (usually evil) megacorps and how they affected the commoneers and employees. In this aspect, Entropia does better.

Itis Zhellin
#229 - 2013-01-31 17:18:24 UTC
Natsett Amuinn wrote:
Itis Zhellin wrote:
Natsett Amuinn, you seems to be a indy guy. Now tell me, how can a industrialist come to live in sov null and do stuff there without being forced to "work" for his master and be his zombie puppet ? Just curious, nothing else.

I was asked by someone that knows me to join GoonWaffe.

I explained what I wanted to do, and it didn't involve fleets and pvp, they said that's fine we need people to supply the market.

I was even ******* told NOT TO BUILD but to trade. I ignored it, I didn't understand. I just though I was being given advice on how to make MORE isk. I didn't realize why I was told to sell my BPO's if I wasn't going to use an alt to build in high sec.

I was a high sec industrialist for the time I played from '05-when I joined goons like a year and half ago.
I had no idea how null worked, or how it was connected to high. I thought it would be like building and selling in a smaller hub in high sec, which I was already doing.

Challenge is fine when there's fair competition; unfortunately I didn't realize that there was no fair competition involved in null sec industry.

I'm neither a ******* zombie nor a puppet.
In a year and a half no one has ever told me to do anything.

And not whining like a little ***** when you get blown up tends to help a lot.

As much as I dislike the goons, I like very much your posts. Alike the sea of trolls around here, you always give back valid and solid arguments explaining stuff, so... thanks for you response. Hopefully they will not kick you out just because being honest and a non-troll.

+1
Vaerah Vahrokha
Vahrokh Consulting
#230 - 2013-01-31 17:19:13 UTC
Natsett Amuinn wrote:

Also it's a ******* game!

I worked for over 20 years, I'm paying a cost for not having to now, but regardless of that cost I have the luxury of being able to live a retired life today.

The hell do I want to work for someone in a video game for?
That's rediculous.


Well, that's a ****** game that since day 1 puts you as a "little cog" employee in a megacorp. You react like those who get popped and suddenly discover EvE is a cold, harsh universe. CCP does not hide that either.
Vaerah Vahrokha
Vahrokh Consulting
#231 - 2013-01-31 17:21:35 UTC
March rabbit wrote:
baltec1 wrote:
We did do something about it but the high sec bears put an end to it.

exactly "you did do something...". killed like 10% of botters and 90% of people while "fighting bots".

Don't you think anyone forgot about those "tears" everyone were crying about? Bots don't produce it. SO once you said "tears" you show - you fight real people.


No, they killed 10% tanked ships and 90% untanked, AFK ships. Different criterium, too bad if those baddies were real players tbh. Pirate
Vaerah Vahrokha
Vahrokh Consulting
#232 - 2013-01-31 17:22:58 UTC
Malcanis wrote:
Vaerah Vahrokha wrote:
baltec1 wrote:
We did do something about it but the high sec bears put an end to it.


Are you saying there won't be a new Hulkageddon any more? Sad


Nothing stopping you sponsoring another one if you want to. I hear costs have gone up, rather a lot though.


A quick google would reveal I am advocating (and profiting a lot) from Hulkageddons and I'd be glad to contribute to one...
Natsett Amuinn
Caldari Provisions
Caldari State
#233 - 2013-01-31 17:26:50 UTC
Vaerah Vahrokha wrote:


There's something that does not convince me about this impossibility including the one alternative being to tax at 100%.

I think the grunts who go there just don't have the mentality to ask for a "job alike" reward despite them being employed in a corporation.
But if CCP were to implement "farmlands" and similar, those could be a reward, even if that'd really be a middle-age alike "feuds" setting more than a futuristic megacorp setting.

I feel the lack of a credible futuristic setting and atmosphere is an annoying EvE shortcoming. I should not read "corp" and understand "guild" in a game of futuristic megacorps. There have been excellent sci-fi movies and books depicting (usually evil) megacorps and how they affected the commoneers and employees. In this aspect, Entropia does better.


It depends upon the corporation. Goons does what you're asking, it's just done with more advanced stuff.
As well, groups within groons do these things.

We have guys that run mining fleets and pay the miners.
We have guys that do cap and super cap building and pay the industrialists.
Some guys supply specific things directly to the corp and are paid for it.

It's entirely up to the players, and not a situation that should ever be enforced. Not all of us play games to "work for someone".

I manage over 200 market orders in VFK, a lot of it I build.
Roughly a billion in transactions each day, off both buy and sell orders.

I'm providing things corp members need, and I'm buying things that other corp members sell.
Should our space come under attack I will undock in my badger2 with guns equipped and shoot stuff.

I contribute to the greater good, of a player driven enviroment, and don't need to be given "orders" or "work assignments" to do so.

Working for somoene in a game may be a novel idea, and possibly fun for some, but it's not something most people would want in a game.

The guys that run the corps have enough control already, they do not need to dictate how I play becaue they "pay me".
Natsett Amuinn
Caldari Provisions
Caldari State
#234 - 2013-01-31 17:29:39 UTC
Vaerah Vahrokha wrote:
Natsett Amuinn wrote:

Also it's a ******* game!

I worked for over 20 years, I'm paying a cost for not having to now, but regardless of that cost I have the luxury of being able to live a retired life today.

The hell do I want to work for someone in a video game for?
That's rediculous.


Well, that's a ****** game that since day 1 puts you as a "little cog" employee in a megacorp. You react like those who get popped and suddenly discover EvE is a cold, harsh universe. CCP does not hide that either.

Any mechanic that would put line members of a corp into an "employee" role, and requires someone else to pay them, is a horrible mechanic.

It only means you're giving one group of people the ability to entirely dictate what other people can do.

EVE is a game, not the real world. I do not "work for" anyone in EVE, I CONTRIBUTE.
Nicolo da'Vicenza
Viziam
Amarr Empire
#235 - 2013-01-31 17:49:33 UTC  |  Edited by: Nicolo da'Vicenza
Vaerah Vahrokha wrote:
Nicolo da'Vicenza wrote:
Because nullsec is a game based off resource access and extraction due to the fact secondary economy cannot occur there due to the game mechanics. Access to those resources is the only incentive a leader can offer to prospective members, and increasingly that is not worth. The alternative to offering access being taxing a person's bounties at 100% and then paying them a fixed salary. They're called 'corporations' in name but in reality function economically like lawless mining camps where people contribute in exchange for access to a gold-rich area. What you ask is like wondering why a true corporation didn't form in a series of remote farms in 13th century England.

There someone explained it to you.


There's something that does not convince me about this impossibility including the one alternative being to tax at 100%.

I think the grunts who go there just don't have the mentality to ask for a "job alike" reward despite them being employed in a corporation.
Yeah that's it, literally everyone who has ever lived in nullsec is all of like mind and nobody ever has thought of that. Or maybe there are valid reasons that it is not done, or a factor that caused the alliances that attempted it to fail. Fortunately, sociology and anthropologists have thousands of years of the behavior of pre-industrial human society and civilizations to draw upon.

Now, I know you think the rules and practices of real life corporations apply to EVE-Online corps mainly because they both use the word 'corporation', but bear with me.

Back then, citizens of a primarily resource-extraction based society (90% agriculture-based economy) would be able to use their land as much they wanted and pay a portion of their goods in either tribute (lump fee) or taxes in exchange to support services like the military and primitive social services that protected them from raiders and rival nations, as dictated by an autocratic leader. Once those mandates were met, the farmer would be able to use the remainder of his produce to generate as much profit as he saw fit. While nullsec alliances have developed increasingly complex ways to render equivalent value (PVP metrics, offloading the cost to serfs, offloading it to the obtainment and defense of Technetium) similar to mass drafts of the population when needed, anyone who's played in 0.0 recognizes that the above scenario is closer to the 0.0 environment then a modern corporate atmosphere. Then again maybe it was just a case of none of those billions in human history's past thought of your 'job alike' reward system and were also to blame for their system. Morons.

Quote:
But if CCP were to implement "farmlands" and similar, those could be a reward, even if that'd really be a middle-age alike "feuds" setting more than a futuristic megacorp setting.

I feel the lack of a credible futuristic setting and atmosphere is an annoying EvE shortcoming. I should not read "corp" and understand "guild" in a game of futuristic megacorps. There have been excellent sci-fi movies and books depicting (usually evil) megacorps and how they affected the commoneers and employees. In this aspect, Entropia does better.

"Farms and fields" would at least acknowledge 0.0 economic reality as is as present, so CCP could start iterating upon it in an accurate manner. Personally I think that, same as RL social systems, adding a secondary and tertiary economy to nullsec space would spur social change in a way that framing proven best practices regarding game mechanics in a moral context never will (ie: You're jerks who charge people to rent space, stop being jerks and then 0.0 will be fixed).
Nicolo da'Vicenza
Viziam
Amarr Empire
#236 - 2013-01-31 18:01:16 UTC  |  Edited by: Nicolo da'Vicenza
Sura Sadiva wrote:
Malcanis wrote:
I didn't say that there weren't any bots in null. I was replying to the assertion that most bots are in Null.


Yeah. Problem is not WHERE the bot are installed. Problem is what organized groups manage them massively and who needs and benefit of this.
Actually the fact there are more bots in one region of highsec then all of 0.0 collectively is the only relevent statistic needed when highseccers attempt to take some sort of 'botting moral high ground' in a discussion about nullsec mechanics. Not only is it not relevent, it is also not true.

riverini's collaboration with a megalomaniacal botter (rmfHorus) both in game and on his news site does not change that.

Quote:
We all have read in the last times leaks, alliances forums, chat logs about this (I'm sure you lnow what I'm talking about, do not make me browse the web to post the links). Nothing of this is itself a "proof" (ToS wise) of anything. But is a proof of how this people are used to live with botting farms and to consider it a comon, accepted variable in the game and in the 0.0 alliances balance of power.
Taking Horus into your alliance, or an alliance leader that engages in RMT (Silent Dodger of RA) is a problem that tends to correct itself.
arcca jeth
Dark Alliance
#237 - 2013-01-31 18:05:15 UTC
Natsett Amuinn wrote:
Mistah Ewedynao wrote:
Of course we are focused on the ALLIANCE you are in.

Scammers, cheaters, self proclaimed destroyers of other folks fun in games for the lulz.

Most of you are very hard to take seriously, despite the fact that some of you are very knowledgeable about the game.

So you prescribe to stereotyping, and treating others as you expect them to treat you?

The only thing my corp indicates, other then being an individual of high standards, taste, and intillect, is that I have experience playing EVE in a multitude of enviroments.

I spent far longer in high sec than I have in null.


lol wuuuut?! you can't be serious.....


oh wait of course you aren't you are a Goon
Natsett Amuinn
Caldari Provisions
Caldari State
#238 - 2013-01-31 18:27:19 UTC
arcca jeth wrote:
Natsett Amuinn wrote:
Mistah Ewedynao wrote:
Of course we are focused on the ALLIANCE you are in.

Scammers, cheaters, self proclaimed destroyers of other folks fun in games for the lulz.

Most of you are very hard to take seriously, despite the fact that some of you are very knowledgeable about the game.

So you prescribe to stereotyping, and treating others as you expect them to treat you?

The only thing my corp indicates, other then being an individual of high standards, taste, and intillect, is that I have experience playing EVE in a multitude of enviroments.

I spent far longer in high sec than I have in null.


lol wuuuut?! you can't be serious.....


oh wait of course you aren't you are a Goon

Sometimes the turth hurts.

But you just gotta buck up and move along.
Vaerah Vahrokha
Vahrokh Consulting
#239 - 2013-01-31 18:41:14 UTC
Natsett Amuinn wrote:
Vaerah Vahrokha wrote:
Natsett Amuinn wrote:

Also it's a ******* game!

I worked for over 20 years, I'm paying a cost for not having to now, but regardless of that cost I have the luxury of being able to live a retired life today.

The hell do I want to work for someone in a video game for?
That's rediculous.


Well, that's a ****** game that since day 1 puts you as a "little cog" employee in a megacorp. You react like those who get popped and suddenly discover EvE is a cold, harsh universe. CCP does not hide that either.

Any mechanic that would put line members of a corp into an "employee" role, and requires someone else to pay them, is a horrible mechanic.

It only means you're giving one group of people the ability to entirely dictate what other people can do.

EVE is a game, not the real world. I do not "work for" anyone in EVE, I CONTRIBUTE.


I don't think the bolded part is so far from the reality. In the end you indeed do what someone else *allows* you to do. If you go beyond that, then you are in trouble. Your freedom has a range. That's not direct "dictating" but indirectly it still is.
baltec1
Bat Country
Pandemic Horde
#240 - 2013-01-31 18:45:57 UTC
March rabbit wrote:
baltec1 wrote:
We did do something about it but the high sec bears put an end to it.

exactly "you did do something...". killed like 10% of botters and 90% of people while "fighting bots".

Don't you think anyone forgot about those "tears" everyone were crying about? Bots don't produce it. SO once you said "tears" you show - you fight real people.


It was more like like 60% bots. They were very easy to spot as they would continue mining in a pod or go grab another barge we would then pop. The tears came from the botting websites which I must say were glorious.