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I need a history lesson from the vets

Author
Karn Dulake
Doomheim
#1 - 2011-10-25 13:27:03 UTC  |  Edited by: CCP Spitfire
(please refrain from "i remember when this goddam game was alive kid". Actually do if you want)


I heard that missions were introduced in an update and were not part of the original EVE game. Before this you had to belt rat or mine (in a goddam carpal tunnel battleship) or do other things i have not thought of if you wanted to make isk in highsec.

It was a time when Battleships could cost 180 million isk and buying a Battleship BPO required a consortium of people to do it instead of today where everyone and their mother has one.

I heard a story about a 300 million isk scam that nearly wiped out a dozen people when today an elite missioner could make that in a day


Is all of this true?

Next questions

1. In your opinion did level 4 missions remove the need for people do leave highsec to make isk

2. Due to the easy nature of level 4 missions are they just a more complicated form of mining (think about it people, eh eh)

3. CCP was there a rise in the playerbase when level 4 missions were introduced.


I was going to list the isk per hour ratio of elite pvper vs everthing else in the game but then there would be much *snip* Please do not use inappropriate language on these forums. Spitfire in the angry replies in this thread


Next section (needs vets opinions on this one)

Do you think that SOV and level 4s have combined to keep a lot of people in highsec.

Ie If there was no real earnings to be made in highsec and i heard of the mythical nullsec where you could find BS with over a million bounties on them then i would be planning to get out there for a long extended trip to up my wallet. But now that most of Nullsec is claimed and nothing is unknown its not worth going.


Also and this is huge, massive i mean really really big. Nullsec is unknown. there should be no data coming out of there that players are not providing for themselves. If i wanted to go to a region and carebear for a while then people should have to come in and find me doing it. not look ingame at the stats page and work it out from there or look at dotlan. This part of the game makes absolutely no sense, none.

If i went to Alpha Centuri to play god the only time Earthlings should know about it is four years later when the star went Nova or when i return to Earth with my army of robot monkeys. NASA should not be able to look on dotlan to see exactly what i am doing. The only way they should know is when they send a ragtag group of 80s action heroes up there to find out what i am doing.


Your thoughts please and a big hello to all the trolls.
I dont normally troll, but when i do i do it on General Discussion.
Ciar Meara
PIE Inc.
Khimi Harar
#2 - 2011-10-25 13:34:59 UTC  |  Edited by: Ciar Meara
Karn Dulake wrote:
(please refrain from "i remember when this goddam game was alive kid". Actually do if you want)
I heard that missions were introduced in an update and were not part of the original EVE game. Before this you had to belt rat or mine (in a goddam carpal tunnel battleship) or do other things i have not thought of if you wanted to make isk in highsec.

It was a time when Battleships could cost 180 million isk and buying a Battleship BPO required a consortium of people to do it instead of today where everyone and their mother has one.

I heard a story about a 300 million isk scam that nearly wiped out a dozen people when today an elite missioner could make that in a day


1. No, but I mined for Omber for my first Punisher, or something.

2. Battleships where the best ships in the game at the beginning, battleships fleets where the summum of militairy hardware, I don't remember what my first Armageddon cost, but I was very proud when I obtained it (I lost it 1 day later).

3. Dunno, could be, scams where there the minute eve launched so yeah prolly.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Killgor
Rocks and Roll Inc
#3 - 2011-10-25 13:36:48 UTC
yes, missions were introduced later. I remember when the biggest rat was the Juggernaut ( for sansha) in deep southern stain and isk bounty was 50,000. It was the highest bounty ship minus officer/faction spawns. And they used to be a pain in da arse to kill. I also remember mining in thoraxs and vexors. I also remember to get into stain you had to pass through a heavily gate camped DSS and you better have a pass.
kratos candre
Deep Core Mining Inc.
Caldari State
#4 - 2011-10-25 13:43:26 UTC
* For missions * I remember when Lvl 4's use to be hard to do. Like angel or gruista extav. where damn near impossible to do solo.
Taedrin
Federal Navy Academy
Gallente Federation
#5 - 2011-10-25 13:45:50 UTC
I wasn't actually around, so I can only base this off of what I have heard.

1) Battleship BPOs DID require a consortium of people to purchase, instead of being purchased by individual players. I remember soon after I joined the game even that there was a scam where someone swindled investors by claiming that they would be purchasing build rights to a Battleship BPO.

2) Remember: Level 4 missions were not always easy. Virtually every level 4 mission had multiple warp scrambling rats in them, and IIRC, the rats did roughly twice as much damage (But had twice the bounties). Level 3 missions were ALSO way harder. The progression was essentially:
Level 1: Frigates
Level 2: Cruisers
Level 3: Battleships
Level 4: Multiple Battleships (or a VERY experienced battleship pilot).

The advice that was given to new players was that they should wait around SIX MONTHS before getting into a Battleship to run level 4 missions.

3) Missions did not remove the need to go to low sec. Low sec was the only place to reliably acquire mid-level minerals, such as Nocxium and Isogen. IMO, it was the drone regions and player built outposts which "killed" low sec.
Renan Ruivo
Forcas armadas
Brave Collective
#6 - 2011-10-25 13:46:01 UTC  |  Edited by: Renan Ruivo
kratos candre wrote:
* For missions * I remember when Lvl 4's use to be hard to do. Like angel or gruista extav. where damn near impossible to do solo.


But then people managed to document every behaviour and make guides for every single missions.

Angel Extravaganza IS impossible to do solo if you don't know what the hell you are doing.

The world is a community of idiots doing a series of things until it explodes and we all die.

0wl
Hailbird
#7 - 2011-10-25 13:47:08 UTC
Happier times when there was only Frigates, Cruisers and Battleships in the game and no one was afraid of being cyno ganked! The game might as well be called Dock In Space since capitals came into play.
kratos candre
Deep Core Mining Inc.
Caldari State
#8 - 2011-10-25 13:50:14 UTC
Renan Ruivo wrote:
kratos candre wrote:
* For missions * I remember when Lvl 4's use to be hard to do. Like angel or gruista extav. where damn near impossible to do solo.


But then people managed to document every behaviour and make guides for every single missions.

Angel Extravaganza IS impossible to do solo if you don't know what the hell you are doing.





but newbs cried "we should have access and burn thur LVL 4's in a 2month old toon." so CCP dumbed it down for more subs.
kratos candre
Deep Core Mining Inc.
Caldari State
#9 - 2011-10-25 13:52:53 UTC
0wl wrote:
Happier times when there was only Frigates, Cruisers and Battleships in the game and no one was afraid of being cyno ganked! The game might as well be called Dock In Space since capitals came into play.




Was great time before captials. But i know a lot of ppl would rather just have carriers and dreads than super caps.
Xoria Krint
The Angelic
#10 - 2011-10-25 13:53:34 UTC
Karn Dulake wrote:

1. In your opinion did level 4 missions remove the need for people do leave highsec to make isk

Yes. Eve should be Risk vs Reward. Level IV missions in high-sec does not have enough risk but a nice reward. It makes no sense and all level IV agents should be moved to lowsec/0.0.

Karn Dulake wrote:

2. Due to the easy nature of level 4 missions are they just a more complicated form of mining (think about it people, eh eh)

Except that you can't mine Bistot in high-sec.

Oh.. While i'm at it: Remove local as well, at least in low-sec/0.0.

The carebears have reformed Eve-Online to the worse in many years now. Slowly but steady it is being dumbed down by all the whining and crying. You can quote me on that. All the damn popups and warnings? Why? Let people learn by mistakes. Tutorial? Not needed. Local? Not needed.

Give us some new ships, new pirate methods..... Give us a damn PvP expansion and force the carebears out of high-sec.
Tallianna Avenkarde
Pyre of Gods
#11 - 2011-10-25 14:05:22 UTC
I rememeber when T2 mods were stupendously expensive.

I remember running and hiding when a Deimos came into system.

I remember when a Brutix cost 60m, was the most effective BC and aboslutley WTFpwnd

I rememebr when there wasnt an empty lowsec system, because ratting there was worthwhile.

I remember getting paid to scout haulers down the curse pipe to paragon soul, and never losing a ship, because i had spent a month making my own warp to 0 bookmarks, and catching people at gates that didn't have them.

And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell.

Killgor
Rocks and Roll Inc
#12 - 2011-10-25 14:13:21 UTC
Yea, back in the day, corps collectively had to buy BPO's and for awhile it was rare to have more than one. I love this game with all the ups and downs but one of the biggest downfalls has been the devaluation of the isk. The ability to buy plex with cash and sell it in game for isk has really threw off the economics of the game. You can't call yourself a player driven economy when non ingame money can be used to get ingame money.
Skaz
Skazmanian Industries
#13 - 2011-10-25 14:13:33 UTC  |  Edited by: Skaz
Yes, there were no agents or missions at launch.

I mined to get my ships, rats were also a source of ISK but the bigger ones could be nearly impossible to kill.
Mining in 0.0 was possible for everyone. Space wasn't as easy to claim and enforcing said claim even harder. Ninjamining was a very fun and lucrative business.

Trading was also really profitable, still is.

I remember mining to buy my first BS and then mining in my BS while training skills to use it effectively.

Excepting missions this is what most noobs do when they start today.

What has been added on since has been to improve the PvP aspect of the game and to keep raising the ceiling so that there is always something left that you haven't tried out, that is to make sure that there isn't an endgame in EVE.


Highsec and the trade/manufacture/research that goes on there isn't simply carebearing, it's in fact necessary for the economy of EVE. There would be far lesser activity if you'd simply make all of EVE nullsec. People would leave after having been forced into losing all their **** for the millionth time and having no safety to cool off in and rebuild.

What the problem is that you can't force nullsec on highsec dwellers without losing subs and you really can't change nullsec all that much to make it enticing enough to carebears without compromising the total lawlessness that most player love about it.

The solution is obviously some sort of a middle ground. Lowsec is pretty much useless today. It serves no real purpose or brings EVE any real benefit other than destroying stuff in the name of economic stability.
Reworking that into something different might be a solution, how I don't know, but it's the one area that I see some measurable degree of improvement possible.

-... ..- -.-- / -- -.-- / ... - ..- ..-. ..-. / --- -. / - .... . / -- .- .-. -.- . - / - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / ... .... .- -- . .-.. . ... ... .-.. -.-- / ... - --- .-.. . -.

Barakkus
#14 - 2011-10-25 14:14:50 UTC
Trust me, at this point level 4 missions are the bottom of the barrel in terms of income generators.

http://youtu.be/yytbDZrw1jc

Karn Dulake
Doomheim
#15 - 2011-10-25 14:27:27 UTC
These answers really make it seem like CCP overplayered their hand and removed the frontier feel about this game.


(Only Opinion)

Personally if you wanted to remove level 4 missions then you have to revamp nullsec and get rid of the whole amount of free data you can recieve to allow people to go there any not be spotted by dotlan/eve mechanics
I dont normally troll, but when i do i do it on General Discussion.
Xoria Krint
The Angelic
#16 - 2011-10-25 14:35:58 UTC
Killgor wrote:
Yea, back in the day, corps collectively had to buy BPO's and for awhile it was rare to have more than one. I love this game with all the ups and downs but one of the biggest downfalls has been the devaluation of the isk. The ability to buy plex with cash and sell it in game for isk has really threw off the economics of the game. You can't call yourself a player driven economy when non ingame money can be used to get ingame money.

I agree. The devaluation of ISK has destroyed much of Eve Online.
Mirime Nolwe
Mantra of Pain
#17 - 2011-10-25 14:36:33 UTC
Well, there we go again with Level 4 nerf threads. In fact, this was a bit forgotten for quite some time now.

If i remember correctly, some time ago (before incarage) CCP said they intended to remove lvl 4 from High Sec, might be wrong..
Mirime Nolwe
Mantra of Pain
#18 - 2011-10-25 14:39:26 UTC
Killgor wrote:
Yea, back in the day, corps collectively had to buy BPO's and for awhile it was rare to have more than one. I love this game with all the ups and downs but one of the biggest downfalls has been the devaluation of the isk. The ability to buy plex with cash and sell it in game for isk has really threw off the economics of the game. You can't call yourself a player driven economy when non ingame money can be used to get ingame money.


Sorry about the double post but this deserve to be quoted over and over again. Especially the bold part.
JC Anderson
RED ROSE THORN
#19 - 2011-10-25 14:41:27 UTC
I miss selling bookmark sets on escrow for insane amounts of isk... Made far more than mission running. ;)
Malcanis
Vanishing Point.
The Initiative.
#20 - 2011-10-25 14:45:01 UTC
Killgor wrote:
Yea, back in the day, corps collectively had to buy BPO's and for awhile it was rare to have more than one. I love this game with all the ups and downs but one of the biggest downfalls has been the devaluation of the isk. The ability to buy plex with cash and sell it in game for isk has really threw off the economics of the game. You can't call yourself a player driven economy when non ingame money can be used to get ingame money.


You can when the money comes from another player.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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