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WH = IMPORTANT!

Author
Vassal Zeren
University of Caille
Gallente Federation
#21 - 2011-10-24 22:01:54 UTC
Rina Asanari wrote:
Goose99 wrote:
Vassal Zeren wrote:
Come on! aren't there more that 12 people WH car about WHs!


Exactly. CCP is going to dedicate manhours for all 12 of you that live in whs, as opposed to the overwhelming majority in highsec, especially those highsec noobs on the verge of decide whether to subscribe or not.Cool

Ability to anchor POS in wh should be removed. People are not meant to live in there permanently. This will fix whs.Big smile


That's even more of an extremist view than what I suggested, but that's the gist of it. As far as I've seen, W-Space was never designed for players to take up (semi-)permanent residency in it, but it seems that the developers underestimated the efforts player go to put up a full-fledged base of operations in a W-Space system.





Don't you guys get it? The Deves didn't originally intend for Whs to be permanent homes. But so what? THEY ARE! And guess what? They are really cool in addition to adding so much to EVE. I think they deserve a little attention. They are suffering from overpopulation. easy solution? Make more! double the number of systems. Make new kinds of loot misc and WH effects while at the same time tweak some existing features. Do that and the Whs are good to go for another 5 - 10 years.

A bad analogy is like a leaky screwdriver.

McGrits
Sebiestor Tribe
Minmatar Republic
#22 - 2011-10-24 23:58:43 UTC
Adding new worm hole systems in of itself is not too game breaking. It is good to allow more space for more people. It is bad is that it lets the established have more source to work.

The changes to ice and new ships are horrible since these ideas hurt the new wormhole player by giving the established greater means of entrenchment.

Worm holes are wild and free. Do not over specialize anything. This only limits what can be done and increases entrance costs. The ingenuity of the player has done well, leave it alone.
Insane Randomness
Stellar Pilgrimage
#23 - 2011-10-25 03:34:43 UTC
Vassal Zeren wrote:

watch how fast eve would decline if you did that. your T3 ships would go back to costing billions, tons of people would quit the game permanently, and Whs would turn into the barren wastelands that are null sec. Apocryptica is the top rated Eve expansion. CCp did an amazing job. I think they should build on it. At least add more Wh space. and could a Dev please answer wether or not they are adding the new nebulae to WHs!


Lets compromise. Make it so that only small POS's can be deployed in Wormholes. And perhaps a couple depleting ice roids in the local asteroid belts. High secs roids I think should become suggested dynamic fields which move systems after depletion. Null should have the static ones. Cause null is supposed to be worth it.

And what'r you on about with the nebula? I was under the impression the new nebula weren't coming to tranquility. Haven't seen one iota of them on sis.

Final note: EVE is occasionally, a very broken game, and when it is, it's highly frustrating. There are many many more things that need fixing before we can look at improving the good stuff. Thus, I think this should probably take a side track next to null, which is severely broken, and low, which is a barren wasteland. Patience young padawan, you shall have your improvement...

...in around five years. Closest thing you might get is moar T3 ships. Definitely not T3 weapons.
Jack Tronic
borkedLabs
#24 - 2011-10-25 05:13:55 UTC  |  Edited by: Jack Tronic
McGrits wrote:
Adding new worm hole systems in of itself is not too game breaking. It is good to allow more space for more people. It is bad is that it lets the established have more source to work.

The changes to ice and new ships are horrible since these ideas hurt the new wormhole player by giving the established greater means of entrenchment.

Worm holes are wild and free. Do not over specialize anything. This only limits what can be done and increases entrance costs. The ingenuity of the player has done well, leave it alone.


Theres plenty of ******* space in wspace, most of it is occupied by people who barely logged. Adding more systems would just increase the number of random inactive corps living out of towers. Does not fix a single issue.


Quote:

Lets compromise. Make it so that only small POS's can be deployed in Wormholes. And perhaps a couple depleting ice roids in the local asteroid belts. High secs roids I think should become suggested dynamic fields which move systems after depletion. Null should have the static ones. Cause null is supposed to be worth it.


Considering wormhole gas reactions requires large towers and wspace to function.....yea that won't happen.
Wu Phat
InsufficientFunds LLC.
#25 - 2011-10-25 11:37:57 UTC
From the report W Space grows each quarter with more active real pilots (non - bots) then most k space areas.
Guy Delbane
Deep Core Mining Inc.
Caldari State
#26 - 2011-10-25 12:02:06 UTC
Mirima Thurander wrote:
i say

4 - add New cap ship thats made for living in WHs that works like a pos and runs off of ice fuels



This could be interesting, and for this purpose I have an idea.

Make a capital ship, perhaps about the same EHP as a carrier or a Freighter, allow it only certain modules
a shield generator module would be a good addition to the game here, with a diameter of say 7 to 8 kilometers maximum to make it possible to still reach it with warp scramblers, or simply make the ship imobile while the generator is online.

Now this would mean that the ship basically functions as a mobile POS where you can hole up, but it can be shot at as a POS couls, with the added option to ofcourse use propulsion inhibitors such as warp disrupters.

The Ship would need to be very slow and vey heavy so it is not going to be possible to bump it in the right direction to get outside warp disruption ranges.

Other than that I would suggest that it functions like an rorqual, and can be used to buff mining and compress minerals.

This could even provide for some added fun in regular null sec.

The important part here is that the ship would not be able ot fit any tanking modules, but still have say 4 utility high slots for gang links and Shield generator.

A ship maintenance bay and a refitting service to store and fit extra ships would ofcourse be an advantage, but unlike the rorqual it shoul dnot be limited to industrial ships, how ever the bay should be limited to 500,000 or 600,000 m3 in order not to be able to carry a fleet of battleships around.

Ingvar Angst
Nasty Pope Holding Corp
#27 - 2011-10-25 12:12:38 UTC
Guys... wormholes are the one area in Eve that's working far better than originally expected or intended for that matter. Don't go tryin got break things witl clever yet stupid ideas. There's a thriving sub-culture of Eve living in holes these days, and we love it. Small scale PvP, no mega-alliances lording over you, frontier living with a new connection or two (or more) to your system every day... it's wild and exciting. It's what null should have been, but nulls size did it in. There's no need for new capitals in wormholes. There's no need to break pos's, no need to "redistribute resources", no need to remove ice from high sec and debilitate wormholes.

Special note to CCP: Wormholes aren't broken. Don't try to fix them. Please.

Even these pending corporately owned customs offices are a kick in the balls of wormhole dwellers as originally designed, especially with the planned implementation. It's unnecessary.

Six months in the hole... it changes a man.

Guy Delbane
Deep Core Mining Inc.
Caldari State
#28 - 2011-10-25 12:15:45 UTC
Not suggesting any fixes, but the idea for a new capital ship has some merit.

Merely throwing in two cents on it which can even add to other areas of the game.
Ingvar Angst
Nasty Pope Holding Corp
#29 - 2011-10-25 12:20:49 UTC
Guy Delbane wrote:
Not suggesting any fixes, but the idea for a new capital ship has some merit.

Merely throwing in two cents on it which can even add to other areas of the game.


Not really. I mean, most holes can't even have caps travlen through them anyhow. Holes connecting to a C2, for example, have a max jump mass of 300M if I recall... and those going to a C1 it's down to 20M I believe. So you'd be making a ship that you pretty much would have to have a full pos set up already to make in the wormholes, then it's trapped in the hole and can't go anywhere. If it requires changing wormholes or fabricating some silly "exceptions" to jump mass then you're trying to hard to add the unnecessary where it's not needed.

Six months in the hole... it changes a man.

Wu Phat
InsufficientFunds LLC.
#30 - 2011-10-25 12:49:43 UTC
Ingvar Angst wrote:
Guy Delbane wrote:
Not suggesting any fixes, but the idea for a new capital ship has some merit.

Merely throwing in two cents on it which can even add to other areas of the game.


Not really. I mean, most holes can't even have caps travlen through them anyhow. Holes connecting to a C2, for example, have a max jump mass of 300M if I recall... and those going to a C1 it's down to 20M I believe. So you'd be making a ship that you pretty much would have to have a full pos set up already to make in the wormholes, then it's trapped in the hole and can't go anywhere. If it requires changing wormholes or fabricating some silly "exceptions" to jump mass then you're trying to hard to add the unnecessary where it's not needed.



Yes we love when one person speaks for the enitre wormhole community.
Geldorf Drakar
Hedion University
Amarr Empire
#31 - 2011-10-25 13:02:23 UTC  |  Edited by: Geldorf Drakar
Wu Phat wrote:
Ingvar Angst wrote:
Guy Delbane wrote:
Not suggesting any fixes, but the idea for a new capital ship has some merit.

Merely throwing in two cents on it which can even add to other areas of the game.


Not really. I mean, most holes can't even have caps travlen through them anyhow. Holes connecting to a C2, for example, have a max jump mass of 300M if I recall... and those going to a C1 it's down to 20M I believe. So you'd be making a ship that you pretty much would have to have a full pos set up already to make in the wormholes, then it's trapped in the hole and can't go anywhere. If it requires changing wormholes or fabricating some silly "exceptions" to jump mass then you're trying to hard to add the unnecessary where it's not needed.



Yes we love when one person speaks for the enitre wormhole community.


Actually, in a way, he does. I'm confident in saying that most of the larger groups living in wormholes generally feel the same in that wormhole mechanics are perfectly wonderful and that any changes would screw them up. Furthermore, a new capital ship would only cater to those too lazy to deal with the logistics required for moving a POS in and fueling it. Making changes to POS mechanics would be nice, there is plenty of room to improve there, but adding another cap ship as some kind of portable POS is totally unnecessary. Dont be lazy, actually put some effort into living in your wormhole and moving a POS in.

Wormholes are not supposed to be for people who want to sit around and screw off until there is some mining to be done, putting forth minimal effort for maximum reward. Wormholes are meant to reward teamwork and effort and give groups of players an environment to play in that is hostile to the current blob trend that is so common in 0.0.
Guy Delbane
Deep Core Mining Inc.
Caldari State
#32 - 2011-10-25 13:05:04 UTC
Ingvar Angst wrote:
Guys... wormholes are the one area in Eve that's working far better than originally expected or intended for that matter. Don't go tryin got break things witl clever yet stupid ideas. There's a thriving sub-culture of Eve living in holes these days, and we love it. Small scale PvP, no mega-alliances lording over you, frontier living with a new connection or two (or more) to your system every day... it's wild and exciting. It's what null should have been, but nulls size did it in. There's no need for new capitals in wormholes. There's no need to break pos's, no need to "redistribute resources", no need to remove ice from high sec and debilitate wormholes.

Special note to CCP: Wormholes aren't broken. Don't try to fix them. Please.

Even these pending corporately owned customs offices are a kick in the balls of wormhole dwellers as originally designed, especially with the planned implementation. It's unnecessary.


I gues syou didn't notice how the ship could be used in other places, not to mention that there are carriers in C2s at least, whether transported in through a series of connecting wormholes, or having been built there.

And who mentioned the mass of the ship to be equally significant of that as a carrier/freighter, it could even be made orca sized if that fits better, only problem is then that wormhole dwellers would winge and whine about how easy it is to shoot.
Ingvar Angst
Nasty Pope Holding Corp
#33 - 2011-10-25 13:11:50 UTC
Guy Delbane wrote:
Ingvar Angst wrote:
Guys... wormholes are the one area in Eve that's working far better than originally expected or intended for that matter. Don't go tryin got break things witl clever yet stupid ideas. There's a thriving sub-culture of Eve living in holes these days, and we love it. Small scale PvP, no mega-alliances lording over you, frontier living with a new connection or two (or more) to your system every day... it's wild and exciting. It's what null should have been, but nulls size did it in. There's no need for new capitals in wormholes. There's no need to break pos's, no need to "redistribute resources", no need to remove ice from high sec and debilitate wormholes.

Special note to CCP: Wormholes aren't broken. Don't try to fix them. Please.

Even these pending corporately owned customs offices are a kick in the balls of wormhole dwellers as originally designed, especially with the planned implementation. It's unnecessary.


I gues syou didn't notice how the ship could be used in other places, not to mention that there are carriers in C2s at least, whether transported in through a series of connecting wormholes, or having been built there.

And who mentioned the mass of the ship to be equally significant of that as a carrier/freighter, it could even be made orca sized if that fits better, only problem is then that wormhole dwellers would winge and whine about how easy it is to shoot.


The ONLY way carriers get into C2s is by being built there. They can also never leave the hole. Ever. Period.

So now you want an orca sized capital ship that can act as a pos? Shocked Yikes. Of course, it still couldn't get into a C1...

Six months in the hole... it changes a man.

Ingvar Angst
Nasty Pope Holding Corp
#34 - 2011-10-25 13:12:59 UTC
Wu Phat wrote:
Ingvar Angst wrote:
Guy Delbane wrote:
Not suggesting any fixes, but the idea for a new capital ship has some merit.

Merely throwing in two cents on it which can even add to other areas of the game.


Not really. I mean, most holes can't even have caps travlen through them anyhow. Holes connecting to a C2, for example, have a max jump mass of 300M if I recall... and those going to a C1 it's down to 20M I believe. So you'd be making a ship that you pretty much would have to have a full pos set up already to make in the wormholes, then it's trapped in the hole and can't go anywhere. If it requires changing wormholes or fabricating some silly "exceptions" to jump mass then you're trying to hard to add the unnecessary where it's not needed.



Yes we love when one person speaks for the enitre wormhole community.


Thank you, I do what I can to help.

Six months in the hole... it changes a man.

Wu Phat
InsufficientFunds LLC.
#35 - 2011-10-25 13:45:51 UTC
Geldorf Drakar wrote:
Wu Phat wrote:
Ingvar Angst wrote:
Guy Delbane wrote:
Not suggesting any fixes, but the idea for a new capital ship has some merit.

Merely throwing in two cents on it which can even add to other areas of the game.


Not really. I mean, most holes can't even have caps travlen through them anyhow. Holes connecting to a C2, for example, have a max jump mass of 300M if I recall... and those going to a C1 it's down to 20M I believe. So you'd be making a ship that you pretty much would have to have a full pos set up already to make in the wormholes, then it's trapped in the hole and can't go anywhere. If it requires changing wormholes or fabricating some silly "exceptions" to jump mass then you're trying to hard to add the unnecessary where it's not needed.



Yes we love when one person speaks for the enitre wormhole community.


Actually, in a way, he does. I'm confident in saying that most of the larger groups living in wormholes generally feel the same in that wormhole mechanics are perfectly wonderful and that any changes would screw them up. Furthermore, a new capital ship would only cater to those too lazy to deal with the logistics required for moving a POS in and fueling it. Making changes to POS mechanics would be nice, there is plenty of room to improve there, but adding another cap ship as some kind of portable POS is totally unnecessary. Dont be lazy, actually put some effort into living in your wormhole and moving a POS in.

Wormholes are not supposed to be for people who want to sit around and screw off until there is some mining to be done, putting forth minimal effort for maximum reward. Wormholes are meant to reward teamwork and effort and give groups of players an environment to play in that is hostile to the current blob trend that is so common in 0.0.


There is nothing lazy about a ship and/or structure that supports an individual that benefits the entire corporation. Pos mechanics lower Wormhole Corporation’s growth. 99.9% of corporations living in W space are made up of 3 guys with 4 alts each. Then you have the ones that Jump in from K space do what they do and leave before the exist closes. The reason being that more people in a wormhole corporation the more the problem of theft and headache. You have to give them roles that allow them access to areas that others use. A ship or structure that allows some privacy is needed in W space if it moves or not.
Ingvar Angst
Nasty Pope Holding Corp
#36 - 2011-10-25 13:52:23 UTC
Wu Phat wrote:


There is nothing lazy about a ship and/or structure that supports an individual that benefits the entire corporation. Pos mechanics lower Wormhole Corporation’s growth. 99.9% of corporations living in W space are made up of 3 guys with 4 alts each. Then you have the ones that Jump in from K space do what they do and leave before the exist closes. The reason being that more people in a wormhole corporation the more the problem of theft and headache. You have to give them roles that allow them access to areas that others use. A ship or structure that allows some privacy is needed in W space if it moves or not.


No, it's the class of the wormhole that limits the corporations growth in that hole. That three or four person corp you're talking about is for a C1, C2 maybe... however they'll be quick to roll over should someone decide to invade. The higher class holes require dozens of people in them.

Six months in the hole... it changes a man.

Geldorf Drakar
Hedion University
Amarr Empire
#37 - 2011-10-25 14:02:46 UTC  |  Edited by: Geldorf Drakar
Wu Phat wrote:


There is nothing lazy about a ship and/or structure that supports an individual that benefits the entire corporation. Pos mechanics lower Wormhole Corporation’s growth. 99.9% of corporations living in W space are made up of 3 guys with 4 alts each. Then you have the ones that Jump in from K space do what they do and leave before the exist closes. The reason being that more people in a wormhole corporation the more the problem of theft and headache. You have to give them roles that allow them access to areas that others use. A ship or structure that allows some privacy is needed in W space if it moves or not.



There are quiet a few large wormhole corps and alliances, and none of them seem to be dieing from lack of privacy and theft. You sir are poorly informed, do you even live in a wormhole?

Furthermore, many a C1 I've come through has had hordes of POS's inside them. If anything, POS's in lower class wormhole impede change and growth by making it extremely hard for anyone to contest lower class wormholes, thus the first person to set up generally stays there, stagnating, and preventing other groups from moving in who might want to.

In a C4 or below, a properly setup POS is virtually invulnerable... thank goodness most aren't properly set up. In addition, the issues of theft and privacy are easily solved by having personal PW'd POS's. A capital ship replacement for a POS solves a non-problem, and in fact makes living in a wormhole more vulnerable to attack, not less.

So actually, yes, please introduce a capital ship than can be built in lower class wormholes, cant spam EW batteries, and is much cheaper to run in the long term than a POS. I'd look forward to the loot.


Furthermore, those 99% of corporations that are 3 or 4 alts? Those live in the 99 billion C1s, C2s, and some C3s, and a lil bit in C4s. Wormholes of which the class and difficulty are actually geared toward small corporations, including those 3/4 alts. The reason you don't find large groups in lower class wormholes is because lower class wormholes dont support large corps. The reason you find corps with 3 members with 4 alts each is that they are all running research POS's or are content with living in lower class wormholes and aren't willing to engage in the effort, PvP, and risk involved with living in a larger group.

Wormhole mechanics and living in POS's does not limit growth, it is the laziness of individuals that limits growth. Wormholes are not supposed to be easy street, they are designed, and scaled for by class, different sized groups of players, and require and foster interaction based on the level of difficulty.


Wormholes are fine. If anything, it would be nice to have C7 - C9 wormholes so the larger groups can grow more still, increase the number of wormholes, and add yet more variety to the effects possible in a system.
Wu Phat
InsufficientFunds LLC.
#38 - 2011-10-25 14:16:11 UTC
Ingvar Angst wrote:
Guy Delbane wrote:
Ingvar Angst wrote:
Guys... wormholes are the one area in Eve that's working far better than originally expected or intended for that matter. Don't go tryin got break things witl clever yet stupid ideas. There's a thriving sub-culture of Eve living in holes these days, and we love it. Small scale PvP, no mega-alliances lording over you, frontier living with a new connection or two (or more) to your system every day... it's wild and exciting. It's what null should have been, but nulls size did it in. There's no need for new capitals in wormholes. There's no need to break pos's, no need to "redistribute resources", no need to remove ice from high sec and debilitate wormholes.

Special note to CCP: Wormholes aren't broken. Don't try to fix them. Please.

Even these pending corporately owned customs offices are a kick in the balls of wormhole dwellers as originally designed, especially with the planned implementation. It's unnecessary.


I gues syou didn't notice how the ship could be used in other places, not to mention that there are carriers in C2s at least, whether transported in through a series of connecting wormholes, or having been built there.

And who mentioned the mass of the ship to be equally significant of that as a carrier/freighter, it could even be made orca sized if that fits better, only problem is then that wormhole dwellers would winge and whine about how easy it is to shoot.


The ONLY way carriers get into C2s is by being built there. They can also never leave the hole. Ever. Period.

So now you want an orca sized capital ship that can act as a pos? Shocked Yikes. Of course, it still couldn't get into a C1...



I don’t want something that acts like a pos. A pos does what stations lack to do other than cloning service. A pos is not meant to hold or support no more than 1 person and his/her alts industrial activities. The ship maintenance array is only used to catch ships spat out by the ship construction arrays. No different than a Moon miner pooping into a silo. In no way shape or form is a pos meat to be a primary habitable structure for Small medium or large numbers of none super capital pilots that can’t dock.
Ulam Stanislaw
#39 - 2011-10-25 14:31:49 UTC
Moon mining ! Please CCP :( you want to keep these moon as a picture or as a feature. I know you like nullsec but realy wh pilots pays logistics price already. Many of them will never go to nullsec no metter how hard youll work on it. +1
Ingvar Angst
Nasty Pope Holding Corp
#40 - 2011-10-25 14:45:47 UTC
Wu Phat wrote:


I don’t want something that acts like a pos. A pos does what stations lack to do other than cloning service. A pos is not meant to hold or support no more than 1 person and his/her alts industrial activities. The ship maintenance array is only used to catch ships spat out by the ship construction arrays. No different than a Moon miner pooping into a silo. In no way shape or form is a pos meat to be a primary habitable structure for Small medium or large numbers of none super capital pilots that can’t dock.


Ah, ok, thank you, that clarified things for me nicely. I now understand.

You have no idea what the hell you're talking about.

Six months in the hole... it changes a man.