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[Proposal] Attract players, encourage PVP, by making lowsec safer

Author
Xygatrix
Koukaku Kidoutai.
#21 - 2013-01-31 01:50:03 UTC
In my opinion lowsec is pretty much fine as it is, with the exception of smartbomb camps. Now more than ever pirates seem to love parking their shiny BSs in popular FW systems and get infinite free kills (lots of frigates coming through, and although most frigs can tank it, ECM frigs almost never survive these camps). What part of this is balanced if you can't know they're there without relying on a scout (who still has to risk it himself) or spending 5 minutes per system scanning? I don't mind the ISK cost because the frigs are cheap but I'm sure this has great potential to **** off vets (clone cost).
ShahFluffers
Ice Fire Warriors
#22 - 2013-01-31 03:01:20 UTC
Xygatrix wrote:
In my opinion lowsec is pretty much fine as it is, with the exception of smartbomb camps. Now more than ever pirates seem to love parking their shiny BSs in popular FW systems and get infinite free kills (lots of frigates coming through, and although most frigs can tank it, ECM frigs almost never survive these camps). What part of this is balanced if you can't know they're there without relying on a scout (who still has to risk it himself) or spending 5 minutes per system scanning? I don't mind the ISK cost because the frigs are cheap but I'm sure this has great potential to **** off vets (clone cost).

Then do what us vets do...

- learn where smartbombing camps are popular
- create safespots 150+ kms around gates you commonly use and/or where camps commonly happen
- warp to a gate at 10km rather than 0
- watch local for "skulls"
- use D-scan
- suck it up and use something tankier



Also know that smartbombing battleships, while annoying...

- cannot actively align to "instawarp" away from danger... not without giving up their alignment to catch potential targets.
- usually have weakish tanks (large smartbombs use up a lot of grid, you need capacitor boosters to run everything including your active tank, and stabs use up precious low-slots)
- have little to no offensive ability beyond the smartbombs themselves (faction smartbombs only have a range of 6 to 7 km... but most people use the cheap ones with a range of only 4 to 5 km... well within scram and null ammo blaster range)
- are slow and easily caught by ships coming in from the other end of the gate.
Belaz Purvanen
Doomheim
#23 - 2013-02-01 15:06:45 UTC  |  Edited by: Belaz Purvanen
There were only 2 barriers to early acceptance of the dangers of low sec (for me):

1. The cost of implants when I was inevitably podded.
2. The inaccessibility of jump clones.

It took a while to learn how to avoid being podded there (and I still have real life limiting issues regarding escape but that's just me). I'd still prefer a jump clone.

Last time I looked they were awfully hard to get. The barriers were just too high to be worth it. It took a long time to look again. I haven't tried it yet but it appears to be much easier now.

Information dissemination is just hard to come by once you've read thru the basics...back when the basics just didn't tell you all you needed to know. :)


~~Bye!
Rico Minali
Sons Of 0din
Commonwealth Vanguard
#24 - 2013-02-03 15:59:45 UTC
Lowsec should NOT be safer it SHOULD be BETTER. To dig up ideas yet again:

Lowsec Expansion - Outlaw

Trust me, I almost know what I'm doing.

Maire Gheren
Imperial Shipment
Amarr Empire
#25 - 2013-02-04 15:39:53 UTC
There's nothing inherently wrong with lowsec. The only problem it really has is its reputation, and most of that reputation it gains because of newbies jumping into gate camps on their first time out that require a bunch of player skills to deal with that they have never been exposed to.
Put some pseudo-gatecamps in missions, maybe even a career agent mission, teach a bit about how to read the dang starmap and people will not die on entry enough that they might start going there more.
Intar Medris
KarmaFleet University
#26 - 2013-02-05 05:13:20 UTC  |  Edited by: Intar Medris
Not Supported

1. Low sec would be popular if so-called pirates would stop wasting time griefing people who are only here for PVE all the time

2. Moved out to null sec. Took the shortest path possible, half of it through low sec, and didn't encounter a single pirate. Not even a small gate camp. Hell nothing even showed up on D-scan.

Put short the problem doesn't lay with mechanics in lays with the players. Same with Null. Both have turned into an EVE version of Barney just about.

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.

Abulurd Boniface
Center for Advanced Studies
Gallente Federation
#27 - 2013-02-05 21:21:25 UTC
low-sec is the zoo. Many empty systems there.

This is not a problem of game mechanics, this is a problem of players. They don't understand how it works so they make it this mystical monster. It's true that low-sec pirates make it a problem to be there, but it's more than that. You need to learn how to work in that environment.

I'm fine with increasing the rewards of running the risk of working in low-sec, but to make it safer... we really need to stop asking to make it safer.

EVE does not need to be safer. Pilots need to become better, that's all there is to it. Put in the effort, reap the rewards.

I'm having a real problem understanding how people could be so risk averse that they would never want to run any risk of a permanent loss because... it would take away the enjoyment of their game? Really?

Just get better. See what New Eden has to offer. Learn how to turn it into a profit, and get some good laughs out of it to boot.

If you can't accept a little risk... is EVE Online really the place you want to be?

Niveuss Nye
Viziam
Amarr Empire
#28 - 2013-02-15 18:29:40 UTC
Low Sec is fun and fine. I like the anticipation when I go into low sec to ninja plexes. Yeah, I get blown up but sometimes me and a friend do the blowing up.

NOW - An issue might could be made for all that nice ore sitting unused in low sec... but that is for lack of a decent hauler that can deal with low sec. Not the fact low sec needs to be "safer".

Please... low sec and wormholes are the funnest places to be at the moment.
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