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[Proposal] In-game Kickstarter System

First post
Author
Traidir
Hedion University
Amarr Empire
#1 - 2013-01-28 21:59:54 UTC  |  Edited by: Traidir
What everyone (CSM/CCP) seems to want to know is: What to players want? Perhaps there's an easy way to find out.

Take a month or two to design a 'Kickstarter'-like voting system into the game. For each month's subscription (or PLEX used that month) a player receives a hand full of voting 'vouchers', representing the financial investment that player has put into Eve to date (starting after the 'kickstarter'-like system is implemented). Meanwhile, the design teams (and maybe the stakeholders and players) post 'Developer Projects' that need a 'Kick start' from the player-base before they proceed. These 'Project' posts describe the prototype and estimate development cost and time-table needed to complete a project. Players then 'invest' however many 'vouchers' they'd like into whichever projects they want to support.

The CCP stakeholders will, of course, have their own (probably large) pool of 'vouchers' of course, and can heavily influence the possible directions development will take.

Together, player and stakeholder 'votes' will form a solid "map" of expectations for the future of Eve.

Thoughts?
Kalle Demos
Ironic Corp Name
#2 - 2013-01-29 14:03:19 UTC
Your idea makes every CFC / HBC leader smile

This game does not need any democracy EVER, because theres far too many sheep
Vera Algaert
Republic University
Minmatar Republic
#3 - 2013-01-29 14:10:54 UTC
Traidir wrote:
Thoughts?

whoever estimates the development cost would effectively set the roadmap.

.

Traidir
Hedion University
Amarr Empire
#4 - 2013-01-29 15:12:14 UTC
Kalle Demos wrote:
Your idea makes every CFC / HBC leader smile

This game does not need any democracy EVER, because theres far too many sheep

Hah, this isn't democracy: it's capitalism. Democracy would imply one vote per person... this is one vote per share, those who invest more have bought the right to a bigger say. Devs don't work for peanuts (well maybe... now that the vending machine is out of bounty bars Smile).

Vera Algaert wrote:

whoever estimates the development cost would effectively set the roadmap.

Currently, it's the dev teams who do the prototyping (and rightfully so). An overly-high dev-cost/time-investment from the Modular PoS prototype is why Unifex doesn't want to go with just modular POS's (it would be the only thing they work on for a year... in theory, not good for 'everyone'). It's also why Team Avatar's Exploration 'ecosystem' got shelved. The point of the 'kickstarting' system is that if the player's are throwing "financial support" toward a goal... then maybe the Dev's should invest more financial resources toward that goal. Basically, a road-map (a tool) for visualizing expectations: player and dev alike.
Two step
Aperture Harmonics
#5 - 2013-01-30 12:33:57 UTC
This is already what you get with the CSM. People vote for candidates that represent what they would like to see change with the game.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

ry ry
Imperial Academy
Amarr Empire
#6 - 2013-01-30 13:05:22 UTC
Two step wrote:
This is already what you get with the CSM. People vote for candidates that represent what they would like to see change with the game.

or who they are told to vote for, which probably amounts to the same thing in a roundabout way.
rodyas
Tie Fighters Inc
#7 - 2013-01-30 13:18:44 UTC
Two step wrote:
This is already what you get with the CSM. People vote for candidates that represent what they would like to see change with the game.


I think this poster just has an "Are the CSM credible" view. They want the money they spend to be worth it in the game, and they are not sure if the CSM can deliver on that. So they feel if the CSM can't guarantee their money is well spent, they want another election method, or a new way for player issues to rise to CCP.

Signature removed for inappropriate language - CCP Eterne

Traidir
Hedion University
Amarr Empire
#8 - 2013-01-30 15:21:56 UTC
Two step wrote:
This is already what you get with the CSM. People vote for candidates that represent what they would like to see change with the game.

Do you think the CSM speaks for everyone? Does it accurately represent the weighted desires of those who pay for Eve? There are some who don't seem to think so. The last several CSM minutes have been rife with talk of "better managing player expectations": wouldn't this do that?