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Dev Blog: All Hail The Info Panels!

First post First post
Author
Bromothymol
Old 'n Cranky
#181 - 2013-01-29 17:33:26 UTC
So far I like what I see, and I'm going to hop onto the test server to have a closer look.

As I was reading the paragraphs on configuration I got to thinking. One of the aspects of the overview that I've come to appreciate over the years is the ability to edit the XML version of an overview setup to make it do more then it can be edited to do in the game.

Is there any way these info panels could have a similar XML structure that could then be further modified to behave exactly the way we would like?
Quintessen
The Scope
Gallente Federation
#182 - 2013-01-29 19:53:26 UTC
Bromothymol wrote:
So far I like what I see, and I'm going to hop onto the test server to have a closer look.

As I was reading the paragraphs on configuration I got to thinking. One of the aspects of the overview that I've come to appreciate over the years is the ability to edit the XML version of an overview setup to make it do more then it can be edited to do in the game.

Is there any way these info panels could have a similar XML structure that could then be further modified to behave exactly the way we would like?


While I imagine this might be appreciated by some minority of players (myself included), I would hope that they would focus on other more troublesome areas first. Overhauling bad UI should overtake adding configuration to mostly good UI.
Quintessen
The Scope
Gallente Federation
#183 - 2013-01-29 20:04:48 UTC
My longer post got eaten, so I'll just put this here.

Please add a checkmark to each mission in the mission info panel when that mission is completed (i.e. can be turned in). That way I wouldnt' have to keep the mission panel up. It's the one piece of information I need to keep opening the mission screen for and it mars an otherwise great piece of UI.
Quintessen
The Scope
Gallente Federation
#184 - 2013-01-29 21:16:03 UTC
As a counter-point to some of the things being said here (trying to keep it, at least, loosely related to info panels):

1) Don't let us design your game for you. You are the designers. We can tell you want our needs and desires are, but please take that information and lead it where you think it needs to go.

2) The general information panel approach is good. The info panels should contain all the information we need at a glance. If you can make it so that we don't need to keep a window open that's a plus. E.g. placing the mission complete check mark next to the mission in the info panel means that window stays closed.

3) Please revamp and then iterate on the bookmarks and people's system. Right now it's a pretty poor system for keeping track of bookmarks and doesn't take into account the many ways in which bookmarks are used. Sites fall into a limited number of categories, but several categories are heavily used. Exploration sites, safe spots, offices, and mission locations all have different characteristics, but expect for mission sites and to some degree offices, the UI doesn't take that into account. Separating out these concepts into their own systems and then adding them to info panels would be helpful.

3a) Exploration sites have expiration timers and make bad long-term bookmarks, but the one place in the UI where they appear temporarily they also are too short lived. If I change sessions, I lose all the sites I've managed to scan down. Automatic management of exploration site bookmarks would be much appreciated.

3b) My bookmarks are littered with safe spots. Reducing the number of clicks to mark safe spots and travel to them would be much appreciated. If I could make them appear together separate from my other bookmarks and appear in the overview automatically that would be very helpful. I know there are ways to do this already, but reducing the amount of clicks would be better I think.

3c) Please consider adding corporate offices to one of the information panels -- potentially a new corporate panel. This panel could contain information and context actions appropriate to the corporation. Though there isn't that many pieces of information that I think would be useful all the time. Though I'm sure you all could think of something. Corporate offices are one of those long-term, frequently used things.

4) Please don't overuse the new info panels. If you have the option of making a good UI with them, but a great UI with new functionality, I think most of us will wait. Not all UI elements work for everything. The overuse of grids I think outlined this problem well.
In general I see the UI broken up into three categories of UI. Large windows that contain everything you need; chromeless info panels that distill other windows to their most critical data; and finally chromeless twitch interfaces used in combat. These should be very difficult to move accidentally and be operated by either mouse or keyboard -- the latter allowing muscle memory to apply.

5) Not technically an info panel, but please add my effective standing to both the station panel UI (maybe next to the logo) and next to each agent. It would be great to see this information at a glance.
Not every major window will have an info panel and vice versa. And certain things that are now full windows should be changed to pure info panels or pure twitch interfaces (e.g. drones in combat).
Marcus Caspius
#185 - 2013-01-30 02:09:44 UTC  |  Edited by: Marcus Caspius
Mmm I like what you guys are doing.

What would be really useful is to allow users to anchor this panel in a location that is most useful to them. This is similar to the way that the Capacitor-widget and targeted Objects-widget can be anchored and moved around.

Arrow Something like THIS

IdeaIdeaPLEASE like this post if you think this concept is useful???IdeaIdea

Grammatical error and spelling mistakes are included for your entertainment!

DRIFTER Merlin
Balkan Kings
Goonswarm Federation
#186 - 2013-01-30 11:14:19 UTC
awesome
Spencer Owl
Viziam
Amarr Empire
#187 - 2013-01-30 18:34:59 UTC
Amazing!!!! Looks to be well organized.

The next question is how we can tie this into D-scan and the overview. D-scanning POSs can be a pain. Always having to mess with the overview settings. Adding moons, removing moons, etc. I think that's the next step in this but for now I'm a happy camper. Good job CCP!
Stonecrusher Mortlock
The Scope
Gallente Federation
#188 - 2013-01-31 15:22:53 UTC
I would like a way to save auto pilot routes please and thank you.
Joneleth Rein
#189 - 2013-02-01 09:47:41 UTC
Man. Give us this change as soon as possible! PLEASE PRETTY PLEASE!

Spider Pig! Spider Pig! Does what a Spider Pig does.. Can he swing? From a web.. No he can't. He's a pig.

Morgred
State War Academy
Caldari State
#190 - 2013-02-02 01:48:19 UTC  |  Edited by: Morgred
I remembered what I would like to see in my info panels (and my space screen too)! is there a way we can get the option to get rid of those red crosses that we see in space when there are NPC hostiles around, but keep them in the overview? it buggs me when im looking at my ship but the thing that is shooting at me from 30km away is ..... a giant red cross, then i have to zoom in on it to get a good look at it (yeah i know I can get a look at it in my overview but this is an aesthetics question) i understand some people would want the crosses to stay, or allow the option to put them back on the screen after they are taken off. but can we make it an option to have brackets stay in the overview but not appear on screen? including those red crosses?

also when we click the info on an object in space can we get the overview filter info on it? so that we can decide to add or disable it in the overview filters?
Thymos Kayth
#191 - 2013-02-03 15:20:31 UTC
So I spent some time on Singularity, to get the feel of it - and it's absolutely awesome!
This is the right way towards making EVE a massively played game while keeping all the complexity that makes EVE unique. Great job CCP!

And to say something productive, here are few suggestions:

Missions info panel - mentioned in the discussion already
Arrow A way to find out wheter a mission is completed or not without having to click-click-click/scroll is desperately needed. A checkmark, font color, anything. But once you're working on the info panel for missioning, this is a must-do.

Autopilot info panel - mentioned in the discussion already
Arrow Drag and drop feature to set waypoint priority manually. The optimal route is not always the one I want to go since the tasks I perform at these locations have their own specific order. I know this can be done via the autopilot waypoints window, but working with the graphical interface offered by the info panel would be way more comfortable and "user-friendly". (read: would save a significant amount of time, make people happy and make the game look refined).

Autopilot management window
Arrow Add a search tab (while keeping it in the map control panel!). I often go to places in different region where i do not have any office, asset, mission objective etc. That means I have to search for them and therefore have to open the map anyway. Having a search tab in the waypoint window would let me to set my route without opening the map.
Arrow Add statistics tab. Once I have my route planned in the info panel, imagine how cool it would be if I could display all the color-coded statistics on the boxes instead of only security status! I would know wheter there is a system where pod killing occured, pilots are active, specific station services offered or available agents in it!

Thanks for reading and keep up the good work!
DetKhord Saisio
Seniors Clan
#192 - 2013-02-07 04:57:24 UTC
Looks great. When is this going live?

It's about time this stuff was fixed. ;)
Pitheas Attikos
EVE University
Ivy League
#193 - 2013-02-07 12:40:41 UTC
And yes!
As you see the info Panel is welcome buy all of us.
We hope this is a step closer to start doing some good changes and additions to the Star - Sol. Map and add some more functionalities to the People & Places poor and primitive bookmarks tab.

Keep the good job
Traidir
Hedion University
Amarr Empire
#194 - 2013-02-08 02:46:06 UTC
In the navigation info panel, there are a sequence of colored squares representing the autopilot route. It would be nice if the squares were a different shape (say, a triangle or a circle)) for the first system after a region jump. That way it would be easier to see when your market selection will be different (for those of us who browse the market as they travel). Coincidentally, this would also give folks a heads up on when they might be about to cross into hostile territory and be attacked by faction navies and also on when the skybox will change. Furthermore, this could probably be classified as low hanging fruit.
Caldari Citizen 20120308
Doomheim
#195 - 2013-02-08 18:28:20 UTC
Show route option is pretty cool, gives a player a since that he is actually travelling somewhere.
Che Biko
Alexylva Paradox
#196 - 2013-02-09 21:27:25 UTC
Yeah, I like to be abvle to see the route in space as well.
But I couldn't really figure out which was the beginning or the end. Could you make it so that when you hover your cursor over a waypoint star in space, a tooltip shows you which one you're looking at?
Rennseslear X
Deep Core Mining Inc.
Caldari State
#197 - 2013-02-10 03:55:18 UTC
I like the last set of panels. it shows exactly where the miners will be.

EWE OAR SOFA KING WE TALL DID

Gerboah Cobon-Han
Garoun Investment Bank
Gallente Federation
#198 - 2013-02-13 16:27:14 UTC
They look good. I do like the system overview version of the panel (the one that listed the planets/stations etc) and the auto pilot management looks very good

Fly Safe. 

NextDarkKnight
Storm Chasers.
Pandemic Horde
#199 - 2013-02-18 18:14:07 UTC  |  Edited by: NextDarkKnight
Active armor hardeners and shield hardeners no longer give a passive resistance bonus when not active.
Armor and shield compensation skills no longer give any bonus to active armor or shield hardeners.



WTF KIND OF HORSE #$## IS THIS?

This should be "WITH EXCEPTION TO INVUL FIELDS BECAUSE THEY HAVE NO SUCH PASSIVE MODULE"
Iam Widdershins
Project Nemesis
#200 - 2013-02-20 05:35:37 UTC
I'm still really hoping that you guys can do something about making the info panel section movable to the right side of the screen. Even the neocom can move! The HUD can be moved anywhere along the top or the bottom of the screen! Every other interface is a movable window! Why can't we move the info panels?

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