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[Proposal] EVE Sounds

Calathea Sata
State War Academy
Caldari State
#1 - 2011-10-22 11:24:15 UTC  |  Edited by: Calathea Sata
EVE sounds need a redo.

EVE needs a NEW SOUND ENGINE as the foundation because the current one is obviously too poorly written from the ground up.

  • Better sound channel management (no more cut-offs, no more disabled sounds)
  • Better sound playback engine (no more superloud guns which is stupid in the first place. Soundwaves (or the volume, or the power) do not multiply or "stack", they simply overlap, so 8 guns firing together should only sound slightly louder not 8 TIMES LOUDER AND BLOWING UP MY SPEAKERS)
  • Better directional enumeration. (Like a real directional engine not just "louder left louder right"?)

On top of the technical foundation of a new sound engine, we need better made sound effects.

  • Hollywood class recording and sampling and production (We like they way you did the new nabulae. Do it the same way to the sounds!) TRASH ALL THE EFFECTS YOU GOT FROM THAT CHEAP SOUNDEFFECTLIBRARY CD
  • No more lo-fi cracking sounds that clips the sound (some sound effects are made too loud to begin with)
  • The overall feel of all the sounds should be deep and rumbling and epic. Low frequencies should be the dominating tone of the sounds. Things in EVE are all in massive scale and they don't really give off much high frequency noise. Not sounding like the ships come with cheap plastic toys speakers.

Feel free to add to the list.

TLDR: 1. New sound engine, 2. new sound effects.
Niamo Higate
Caldari State
#2 - 2011-10-22 11:32:29 UTC
Ahh what the heck... the gate sound is a little under whelming... would be nice to see some sound reworks.
Percussive Diplomacy
No Forks Given
#3 - 2011-10-22 13:01:34 UTC
Supporting this. Sound needs a serious overhaul.

Commanding Officer of the Treacle Tart Brigade

Azure Horizon
#4 - 2011-10-22 14:08:23 UTC
Can you add the jukebox problems to that? (never ending scrolling issues along with others) been broken for some of us for over 2 years. all you usually get from support is something along the lines of "we know about this issue"

Sorry but file “forumsig.GIF” is currently unavailable please come back later…… like in a year or so.

XS Tech
#5 - 2011-10-22 14:29:54 UTC
Eve has sound? Shocked

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Calathea Sata
State War Academy
Caldari State
#6 - 2011-10-24 11:58:06 UTC
EVE has sound sometimes
Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2011-10-25 01:31:17 UTC
Calathea Sata wrote:
Things in EVE are all in massive scale and they don't really give off much high frequency noise. Not sounding like the ships come with cheap plastic toys speakers.

i take it you have never been on an aircraft carrier, submarine, or any sort of metal moving structure at all? things such as that make high-pitched screeching noises iwth very quiet rumbling as a abckground JUST SITTING STILL, and with space and all the debris in it (not to mention if your taking hits in battle) with metal buckling and stressing, there would be ALOT of high-pitched noise, heck, any metal joint in a ship when exposed to stress will creak, and any turret mounting on a navy vessel without a whale's worth of oil will screech when turning.

but maybe ive just been on really old falling apart ships and have no idea what im tlaking about, but that is unlikely.

though i will agree, EvE could use some cleaner, more finsihed, sounds than current, but nothing to the point of ridiculousness, remember, Space is a quiet place, where no one can hear you scream!

(great, now im going to ahve nightmares about reavers and that half-human half-xenomorph thing from the alien movie, thanks alot for making me post OP)
Arcana Imperii Ltd.
#8 - 2011-10-25 02:30:06 UTC
Velicitia wrote:
Eve has sound? Shocked


Sound gets in the way of comms and movies.

Founding member of the Belligerent Undesirables movement.

#9 - 2011-10-25 03:12:04 UTC
Yea get rid of the god aweful sound when your at a belt shooting rats, and the sound of radio chatter or whatever it is comes on. SOOOO annoying, i dont wanna hear that i only wanna hear the lasers

Amarr Militia Representative - A jar of nitro

Jonas Xiamon
#10 - 2011-10-25 04:20:06 UTC
This is a fantastic suggestion, it pointed out a few issues I hadn't even realized were bothering me as much as they are.

Please, beautiful sounds for a beautiful game.

And definitely, definitely, more bass.

I usally write one of these and then change it a month later when I reread it and decide it sounds stupid.

Calathea Sata
State War Academy
Caldari State
#11 - 2011-10-25 10:04:03 UTC
Jonas Xiamon wrote:

Please, beautiful sounds for a beautiful game.

And definitely, definitely, more bass.

Well said
Jodis Talvanen
State War Academy
Caldari State
#12 - 2011-11-02 01:17:24 UTC
Angry Mustellid
Lost Obsession
#13 - 2011-11-03 11:04:01 UTC
How many players actually use the already existing sound? I like many don't. It would be interesting to find out if enough do to justify a change if one is needed.

NBSI shall be the whole of the Law

Xien Anh
Xezan Federation
#14 - 2011-11-03 18:59:17 UTC
There's no sound in a vacuum. If anything, the sounds should be internal radio, control, warning, and damage sounds of the ships we're in.

Only a ginger can call a ginger a ginger!