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CCP... The Simple Solution to the NPC Corp Issue

Author
Inquisitor Kitchner
The Executives
#141 - 2013-01-29 10:52:42 UTC

I back the suggestion of increasing NPC corp tax again.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Skeln Thargensen
Doomheim
#142 - 2013-01-29 11:11:49 UTC  |  Edited by: Skeln Thargensen
FloppieTheBanjoClown wrote:
Mayhaw Morgan wrote:
FloppieTheBanjoClown wrote:
Okay, after catching up on the thread, I see a particular thing repeated over and over again by NPC corp members:

"I'm not interested in PVP" . . .


State War Academy
Center for Advanced Studies
Republic Military School
Viziam
etc., etc., etc.

Try again.


Because that totally negates the point I was making...

Wait, no it doesn't. Just because some people in NPC corps do PVP doesn't mean they all do. The fact is, a LOT of peopl are using them as shelters from combat while continuing to engage in other PVP aspects of the game. This is imbalanced and frankly needs to be ended.


you'll have to end multiple characters /accounts then.

why would I do PvP on this character when he's not skilled for combat?

Why would I hoard SP on one character when clone costs are potentially more than my ships?

how can i join a pvp corp with my other character when they explicitly forbid you to have alts in player corps?

forums.  serious business.

Diablo Ex
Nocturne Holdings
#143 - 2013-01-29 13:08:46 UTC  |  Edited by: Diablo Ex
Mayhaw Morgan wrote:
FloppieTheBanjoClown wrote:
Okay, after catching up on the thread, I see a particular thing repeated over and over again by NPC corp members:

"I'm not interested in PVP" . . .


State War Academy
Center for Advanced Studies
Republic Military School
Viziam
etc., etc., etc.

Try again.


Excellent Example of what I'm talking about here...
These are all War Training Academies, Military Schools, and such...
You run missions for Agents and they are combat based, or provide in some way for the War Effort.
There are even "Storyline" missions that do so.
Everything I read about Empire talks about the War between the Various Factions.
Yet ... a Caldari pilot in an NPC corp that is technically (and clearly documented by storyline, history, CCP video Promos, and advertising) at war with the Gallentee, cannot engage a Gallentee NPC target in Gallentee Empire space?

something is Broken!

Diablo Ex Machina - "I'm not here to fix your problem"

Dave Stark
#144 - 2013-01-29 13:09:47 UTC
Inquisitor Kitchner wrote:

I back the suggestion of increasing NPC corp tax again.


all the way to 100%.... and i'll still stay in the npc corp because you can't tax mining!
Nova Fox
Novafox Shipyards
#145 - 2013-01-29 13:29:14 UTC
Diablo Ex wrote:
Mayhaw Morgan wrote:
FloppieTheBanjoClown wrote:
Okay, after catching up on the thread, I see a particular thing repeated over and over again by NPC corp members:

"I'm not interested in PVP" . . .


State War Academy
Center for Advanced Studies
Republic Military School
Viziam
etc., etc., etc.

Try again.


Excellent Example of what I'm talking about here...
These are all War Training Academies, Military Schools, and such...
You run missions for Agents and they are combat based, or provide in some way for the War Effort.
There are even "Storyline" missions that do so.
Everything I read about Empire talks about the War between the Various Factions.
Yet ... a Caldari pilot in an NPC corp that is technically (and clearly documented by storyline, history, CCP video Promos, and advertising) at war with the Gallentee, cannot engage a Gallentee NPC target in Gallentee Empire space?

something is Broken!


They're called player corps and players like you that are broken.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Lady Ayeipsia
BlueWaffe
#146 - 2013-01-29 13:34:19 UTC
Look, the potential for losing a ship when you undock is part if eve. Being wardecced is not. If it was, ccp would have made npc corps subject to wardecs a long while ago. Accept this fact.

All your arguments about how these people impact pvp but are some how protected are false. A person in a one man corp could easily acquire goods, trade, sell, research, invent, and manufacture without ever leaving a station. They could use courier.contracts to move assets, remote management skills, and impact the exact same aspect as an npc corp member, and you could never touch the one-man corp. Will you next demand that everyone eject from station once a day just so they can be shot at by you?
Jenn aSide
Worthless Carebears
The Initiative.
#147 - 2013-01-29 13:39:39 UTC
Tyberius Franklin wrote:
Jenn aSide wrote:

This is worse than misunderstanding, this is a lie. There is Zero evidence that people will quit the game for anyreason except ridiculasly expensive monocles. That "carebear conventional wisdom" that people will quit the game if you change something has not only been proven false,it's been proven false RECENTLY. people swore they would quit with the NPC AI change and nerfed heavy missiles, yet I see no slackin in the carebearin.

An interesting statement which seems to indicate that you have a great deal of data on how many people quit the game or reduce accounts and their reasons. While I'm sure very little can ever come to the same level of the summer of rage, I'd be genuinely surprised if a change as widespread as this wouldn't cause at least a few people to rage quit.


And where is the evidence to support this belief? It's not supported in the least by the information that is readily available (and that people like I believe Tippia and Malcanis have linked over and over again).

No, that's just believe what fits your wants and needs rather than what you can prove. And it happens all the time here.
Jenn aSide
Worthless Carebears
The Initiative.
#148 - 2013-01-29 13:44:26 UTC
Balthisus Filtch wrote:
Jenn - maybe you (or anyone else) could tell me what people in NPC corps are doing that affects your game so much to make you this mad.


Can you not read? Every isk a player makes lessens the value of my isk. Every min they mine lessens the value of my mins (if I mined lol).

And yet I can be wardecced to stop what im doing/force me to fight, but they can't. It's basic fairness, every account after a reasonable noob period should be on the same basic customer footing. Yet people like me who are doing what CCP says they want us to do (form player corps) are PUNISHED for it by being vulnerable to war, with now tangible gain.

Quote:

All I saw was a lot of new players getting their first taste of the social side of Eve in an environment that was 99.9% of the time non-exploitative and then a handful of long term players who had made friends in NPC and for whom that corp was their community.


That's nice. it's still wrong.
Quote:

I don't think its the optimum way to enjoy the game but I am not seeing some huge need to kick their game in and for new players the mechanism is working fine.


Good thing we aren't talking about "new players".
Abrazzar
Vardaugas Family
#149 - 2013-01-29 13:46:45 UTC
Lady Ayeipsia wrote:
Will you next demand that everyone eject from station once a day just so they can be shot at by you?

There has been the idea of in station assassinations for those people. Now with DUST 514, you could hire them for a hit and the Capsuleers in station has to pay for security and personnel to defend themselves.
Jenn aSide
Worthless Carebears
The Initiative.
#150 - 2013-01-29 13:51:54 UTC
Lady Ayeipsia wrote:
Jenn aSide wrote:
Balthisus Filtch wrote:
What a sad post.

Simple solution is leave them as they are - working as intended.

Why the hell you can't just leave other people to enjoy the game as they see fit is weird. There is massive content all over the game, why the hell do you worry yourself about what people in NPC corps are doing.


Because of basic game product fairness. If I pahy a sub, can make isk and can be war decced, EVERYONE beyond the noob stage should likewsie be vulnerable to the same thing (OR their should be some massive advantage to bine in a player corp to compensate.)


You choose to be in a player corp. With that advantage (adjustable tax rate, ability to set corp standings, shared corp standings, join an alliance, corp hangers, pos ownership, ability to recruit, assign roles, etc), whether you have it or your directors do, comes the added risk of wardecs. Your assumption is that everyone should face the risk of being wardecced. The reality is that risk only happens to those who choose to be in a player corporation.

And being in a corp does confer a huge advantage. Do you think members if goon or test would wish to be forced to set personal standings for every enemy, blue, light blue, etc, that they face? How many people have jump clones because of a player corp?

Your view is that these npc corp members take no risk, and have huge reward. The reality is, they are limited by their choice too, and for that risk they take, they are rewarded with wardec immunity.


Not nearly limited enough. The most basic balance of EVE is that "you can do what you want, but others can do what they want to YOU". "professional" NPC corp players stand outside of that balance. sure, they can't do a lot of thing player corp ceo and directors can,. but then neither can most grunts in player corps.

If you want to play this game and have an affect on this universe and community, you should be FULLY vulnerable in the same way other players are.

"Non-noobs" in npc corps are like Grown children still living at home at the age of 26 while working only part time at Wal-Mart and not paying any rent but still telling their parents "I'm grown , I can do what I like".

Sry, no you can't, you should get your own house (player corp) and do what you want.........Now GET OUT.

In other words, the existence of non-noob NPC corps means CCP is just a bad parent.
Natsett Amuinn
Caldari Provisions
Caldari State
#151 - 2013-01-29 14:20:01 UTC
Let high sec corps take control of the NPC stations. Let the players run corps tax and set line costs for NPC corp members.

Skeln Thargensen
Doomheim
#152 - 2013-01-29 14:48:33 UTC
Jenn aSide wrote:
Every isk a player makes lessens the value of my isk. Every min they mine lessens the value of my mins (if I mined lol).


This would be true if the market didn't exist. as it does and is kept super liquid by a mass of noobs in retrievers you don't need to mine and you would be wasting your time and presenting yourself as a target if you did. there is no refine advantage to the player corp so they should buy minerals from the market.

maybe that shouldn't be the case and CCP should lower the base refine rate in NPC stations. however as it stands you should be doing things that reward you for being in a player corp, not trying to compete with people in NPC corps.

forums.  serious business.

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#153 - 2013-01-29 15:01:59 UTC  |  Edited by: Captain Tardbar
Jenn aSide wrote:
Tyberius Franklin wrote:
Jenn aSide wrote:

This is worse than misunderstanding, this is a lie. There is Zero evidence that people will quit the game for anyreason except ridiculasly expensive monocles. That "carebear conventional wisdom" that people will quit the game if you change something has not only been proven false,it's been proven false RECENTLY. people swore they would quit with the NPC AI change and nerfed heavy missiles, yet I see no slackin in the carebearin.

An interesting statement which seems to indicate that you have a great deal of data on how many people quit the game or reduce accounts and their reasons. While I'm sure very little can ever come to the same level of the summer of rage, I'd be genuinely surprised if a change as widespread as this wouldn't cause at least a few people to rage quit.


And where is the evidence to support this belief? It's not supported in the least by the information that is readily available (and that people like I believe Tippia and Malcanis have linked over and over again).

No, that's just believe what fits your wants and needs rather than what you can prove. And it happens all the time here.


Hrm... I don't know if people will quit the game, but it is a known fact that higher taxes on NPC corps did not result in players joining player run corporation en masse. Players do start their own 1 man corps for missioning and POS stuff, but otherwise they will just drop the corp if they are war dec'd.

Forcing people out of NPC corps will just result in a bunch of one man corps that will result in less player interaction.

Believe it or not communication and interaction happens all the time in NPC corps. There are about 500 people in the NPC corp on this alt for example and I often take time to answer players questions to help them out and even donte money to people that meet certain criteria.

Take that away and people will just be in a one man corp sitting silently in local doing whatever they do to make isk.

I suppose you could say war dec's will force one man players into larger corpoartions.

That doesn't happen now and that won't happen even if you prevent players from disbanding, leaving, and generally forcing them to keep playing with the war dec, they won't undock.

And you basically can't force people to undock.

Also, on a side note, some of the major people who earn massive amounts of isk in hi-sec are station trades who by their very nature do not undock.

Anyways, back to my previous point. You could in theory force everyone out of NPC corps into one man corps and then you could force them to stay in those corps while they are war dec'd but you can't force them to undock.

And if you are playing a game where you can't undock, you get bored and if you get bored you think about canceling your sub.

Now there is no hard scientific proof that people who can't/won't/don't undock will automatically cancel their accounts.

But if I personally played a game where I had to stay docked all day, then I'd probaly quit. And if I quit, stastically other people quit too.

Personally, I'm in FW so when I undock I'll probaly get killed in low sec somewhere, but I'm talking about the people who are in NPC corps for a reason.

There is no good way you can solve this problem by force.

You have to make player run corps and alliances more attractive to players through buffing player run corps. Not by nerfing NPC corps. That is the only way.

example: If your corp has more than 50 players than give like a 5% bonus in mining ore or mission LP yield to everyone in that corp.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Natsett Amuinn
Caldari Provisions
Caldari State
#154 - 2013-01-29 15:07:26 UTC  |  Edited by: Natsett Amuinn
I'd rather they give players in high sec a real incentive to join player run corporations.

https://forums.eveonline.com/default.aspx?g=posts&t=195938
Give player run corporations in high sec the ability to "control" the NPC stations. This way players can tax and set line costs for NPC corp members; allowing players to control the flow of production in high sec.

Let player run corps take over ownership of the NPC stations.
Give them the ability to set the "focus" of a station. Manufaturing or research.
Allow them to set the refine rates.

Really just a simpler version of station upgrading that null sec already has.

Corporations can set the price for their members to be lower than public slots, as well as collect small amount of "tax" from each job done in the station.

It'll create points of contention in high sec, and give tangible meaning to wardecs.

It'll let "other" industrialists have clear targets, and a means to have an impact on those people that are having an actual impact on them.

I would even go so far as to allow for the corporation in control of a high sec station to do small upgrades to the system.
Like having every belt spawn standard concentration ores by default, and require a player run corp to take ownership of the station in that system and upgrade the belt to have higher concentration ores.


If CCP isn't going to do the PoS revamp, and giving the restrictive nature of PoS's, then they need to do something that doesn't involve the PoS in high sec. Not to mention that PoS's are being set up, and run, by one man corporations.

I don't agree with the idea I saw floating around that CCP was considering moving T2 production into .7 and below stations. I don't think that's going to work out any better than the tax increase from a while back. Player run corps in high sec need a level of "empowerment" that currently doesn't exist in high sec, and CCP needs to start changing the rediculous mentality that I've seen people expressing that high sec is for "PvE".

EVE is supposed to be all about players shaping the world around them, emergent gameplay, interaction, and of course a cold, harsh, something or other.

There's enough space, and with the work that CCP has done over the years to improve performance and server stability to allow for larger numbers of players in a single system, this should be more than doable today.

It would also fix a number of issues many people have with the game today.
Verfanny
Brave Empire Inc.
Brave United
#155 - 2013-01-29 15:10:33 UTC
Abrazzar wrote:
Lady Ayeipsia wrote:
Will you next demand that everyone eject from station once a day just so they can be shot at by you?

There has been the idea of in station assassinations for those people. Now with DUST 514, you could hire them for a hit and the Capsuleers in station has to pay for security and personnel to defend themselves.


My door is locked, I wish them good luck if they want to get in, because even I can't get out.
Skeln Thargensen
Doomheim
#156 - 2013-01-29 15:14:13 UTC
that's hilarious, so I'm going to repeatedly respawn in jita in my no SP trading alt?

forums.  serious business.

Rellik B00n
Republic Military School
Minmatar Republic
#157 - 2013-01-29 15:14:44 UTC
aside from all the stuff about this idea being neither new or original, your thread is titled;

CCP... The Simple Solution to the NPC Corp Issue

what NPC corp issue are you talking about?
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
FloppieTheBanjoClown
Arcana Imperii Ltd.
#158 - 2013-01-29 15:28:10 UTC
Mayhaw Morgan wrote:
He said we don't do ship combat against other players

No, I didn't. Your entire argument was based on that fabrication.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#159 - 2013-01-29 15:49:49 UTC  |  Edited by: FloppieTheBanjoClown
Skeln Thargensen wrote:
FloppieTheBanjoClown wrote:
Just because some people in NPC corps do PVP doesn't mean they all do. The fact is, a LOT of peopl are using them as shelters from combat while continuing to engage in other PVP aspects of the game. This is imbalanced and frankly needs to be ended.


you'll have to end multiple characters /accounts then.

why would I do PvP on this character when he's not skilled for combat?


I'm not skilled to make optimal use of the market, yet I participate in that. Besides, this isn't about forcing you to fight. This is about you being vulnerable to it. NPC characters today are able to engage in every aspect of non-combat PVP except competition for POS locations, and yet they're granted immunity to wardecs.

Skeln Thargensen wrote:
Why would I hoard SP on one character when clone costs are potentially more than my ships?


No one said you had to.

Skeln Thargensen wrote:
how can i join a pvp corp with my other character when they explicitly forbid you to have alts in player corps?


I've never known a PVP corp that forbade its members from having alts on player corps. CERTAIN player corps, yes, but lots of the PVP corp members I know have various PVE alts in player corps.

Founding member of the Belligerent Undesirables movement.

Jenn aSide
Worthless Carebears
The Initiative.
#160 - 2013-01-29 15:59:02 UTC
Captain Tardbar wrote:


Hrm... I don't know if people will quit the game, but it is a known fact that higher taxes on NPC corps did not result in players joining player run corporation en masse. Players do start their own 1 man corps for missioning and POS stuff, but otherwise they will just drop the corp if they are war dec'd.

Forcing people out of NPC corps will just result in a bunch of one man corps that will result in less player interaction.

Believe it or not communication and interaction happens all the time in NPC corps. There are about 500 people in the NPC corp on this alt for example and I often take time to answer players questions to help them out and even donte money to people that meet certain criteria.

Take that away and people will just be in a one man corp sitting silently in local doing whatever they do to make isk.

I suppose you could say war dec's will force one man players into larger corpoartions.

That doesn't happen now and that won't happen even if you prevent players from disbanding, leaving, and generally forcing them to keep playing with the war dec, they won't undock.

And you basically can't force people to undock.

Also, on a side note, some of the major people who earn massive amounts of isk in hi-sec are station trades who by their very nature do not undock.

Anyways, back to my previous point. You could in theory force everyone out of NPC corps into one man corps and then you could force them to stay in those corps while they are war dec'd but you can't force them to undock.

And if you are playing a game where you can't undock, you get bored and if you get bored you think about canceling your sub.

Now there is no hard scientific proof that people who can't/won't/don't undock will automatically cancel their accounts.

But if I personally played a game where I had to stay docked all day, then I'd probaly quit. And if I quit, stastically other people quit too.

Personally, I'm in FW so when I undock I'll probaly get killed in low sec somewhere, but I'm talking about the people who are in NPC corps for a reason.

There is no good way you can solve this problem by force.

You have to make player run corps and alliances more attractive to players through buffing player run corps. Not by nerfing NPC corps. That is the only way.

example: If your corp has more than 50 players than give like a 5% bonus in mining ore or mission LP yield to everyone in that corp.


Who exactly is talking about "interaction". i don't personally care about whether or not a person choose to interact socially with others.

I'm talking about the need for CCP to ensure account holder fairness. While "fairness" is not an issue in game (all is fair in love and EVE), EVe as a product should be consistant in how it treats it's players.

Saying to us " make your own destiny" then giving an option to opt out of a very key game mechanic (the ability to be war decced) is not consistent at all. If you are able to affect the game, you should be liable to negative affects as well. Allowing non-noob players to stay forever in a situation where other players must pay a high cost to disrupt them while imposing no real cost on the NPC corp player is uneven.

The mission runner and explorers of NPC corps at least have to pay an elevated tax. But what cost does the miner and hauler pay? NPC corps are not just unfair to everyone else, as currently constituted, they are unfair to their own memebers.

Something has to give, with new taxes and/or restrictions (like a "tax" on mining and hauling or restrictions on what kinds of ships NPC corp pilots can fly ie no tech 2 mining ships and frieghters/orcas for NPC corp members).

Situations that confer signifigant advantages without conferring signifigant costs/trade offs should not be allowed in EVE online.