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TiDi

First post
Author
Alizabeth Vea
Doomheim
#1 - 2013-01-28 00:12:15 UTC
So, last night there was a little scuffle in Asakai ( http://themittani.com/news/asakai-aftermath-all-over-cobalt-moon ) and we lost. I'm blaming TiDi. (And I can make a good argument that was, in fact, the tipping point to our loss.)

How is this explained in game? Can it even be explained in game? It was a critical factor in one of the biggest fights in a long time, nearly 10% of logged in players were in Asakai. There ought to be something to explain it.

Retainer of Lady Newelle and House Sarum.

"Those who step into the light shall be redeemed, the sins of their past cleansed, so that they may know salvation." -Empress Jamyl Sarum I

Virtue. Valor. Victory.

Eli Green
The Arrow Project
#2 - 2013-01-28 00:37:03 UTC
Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#3 - 2013-01-28 00:57:34 UTC
Blaming Tidi for the time dilation and server performance? I'm sure someone can come up with some temporal anomaly techno-babble explanation which will end up being more stupid than explanatory.

I think this is just one of those mechanics you have to just ignore in terms of immersion.

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Eija-Riitta Veitonen
State War Academy
Caldari State
#4 - 2013-01-28 01:17:29 UTC
Tavin Aikisen wrote:
Blaming Tidi for the time dilation and server performance? I'm sure someone can come up with some temporal anomaly techno-babble explanation which will end up being more stupid than explanatory.

I think this is just one of those mechanics you have to just ignore in terms of immersion.

I'm sure i've seen an in-lore explanation of TiDi somewhere, but i don't remember where and even the explanation itself...

On blaming the TiDi for loss - well, in usual situation (w/o TiDi) like this would just crash the node and the supercaps and caps that have been lost would just safely relog and jump out immideately. Thank you to someone whoever thought of such an awesome thing as a TiDi, eve needs more supercaps lost because the situation is getting way out of hand at the moment.
Alizabeth Vea
Doomheim
#5 - 2013-01-28 01:20:31 UTC
Eija-Riitta Veitonen wrote:
Tavin Aikisen wrote:
Blaming Tidi for the time dilation and server performance? I'm sure someone can come up with some temporal anomaly techno-babble explanation which will end up being more stupid than explanatory.

I think this is just one of those mechanics you have to just ignore in terms of immersion.

I'm sure i've seen an in-lore explanation of TiDi somewhere, but i don't remember where and even the explanation itself...

On blaming the TiDi for loss - well, in usual situation (w/o TiDi) like this would just crash the node and the supercaps and caps that have been lost would just safely relog and jump out immideately. Thank you to someone whoever thought of such an awesome thing as a TiDi, eve needs more supercaps lost because the situation is getting way out of hand at the moment.


TiDi is better than no TiDi (in the sense of a node crashing) but it allowed people from all over Eve to come reinforce PL. If the fight was in real time, that may not have been the case.

Retainer of Lady Newelle and House Sarum.

"Those who step into the light shall be redeemed, the sins of their past cleansed, so that they may know salvation." -Empress Jamyl Sarum I

Virtue. Valor. Victory.

Saul Elsyn
Deep Core Mining Inc.
Caldari State
#6 - 2013-01-28 03:06:23 UTC
Warp drives use subspace distortions to propel vessels faster than light. Warp drives distort space, ergo distorting time slightly, when large numbers are active around a single location major distortions in space time can occur.

How's that?
Alizabeth Vea
Doomheim
#7 - 2013-01-28 03:09:07 UTC
works for me!

Retainer of Lady Newelle and House Sarum.

"Those who step into the light shall be redeemed, the sins of their past cleansed, so that they may know salvation." -Empress Jamyl Sarum I

Virtue. Valor. Victory.

CCP Eterne
C C P
C C P Alliance
#8 - 2013-01-28 10:39:42 UTC
Saul Elsyn wrote:
Warp drives use subspace distortions to propel vessels faster than light. Warp drives distort space, ergo distorting time slightly, when large numbers are active around a single location major distortions in space time can occur.

How's that?


Was just about to say this. It works as much as an explanation as anything.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Eugene Kerner
TunDraGon
Goonswarm Federation
#9 - 2013-01-28 12:36:35 UTC
Alizabeth Vea wrote:
So, last night there was a little scuffle in Asakai ( http://themittani.com/news/asakai-aftermath-all-over-cobalt-moon ) and we lost. I'm blaming TiDi. (And I can make a good argument that was, in fact, the tipping point to our loss.)

How is this explained in game? Can it even be explained in game? It was a critical factor in one of the biggest fights in a long time, nearly 10% of logged in players were in Asakai. There ought to be something to explain it.


Concentrating immense mass within such little space...all the singularities caused by multiple cynosurial fields....all the antimatter reactors...its a steady trip along the event horizon ...where time dilates. I am sure there are even some equations I could throw at you...


satisfied?

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

AstraPardus
Earthside Mixlabs
#10 - 2013-01-28 19:06:05 UTC
CCP Eterne wrote:
Saul Elsyn wrote:
Warp drives use subspace distortions to propel vessels faster than light. Warp drives distort space, ergo distorting time slightly, when large numbers are active around a single location major distortions in space time can occur.

How's that?


Was just about to say this. It works as much as an explanation as anything.


SCIENCE!!!
Every time I post is Pardy time! :3
Alizabeth Vea
Doomheim
#11 - 2013-01-28 20:53:27 UTC
I had initially thought about cynos and jump fields, but realized TiDi can happen with just subcaps. I like the warp drive response, thank you all.

Retainer of Lady Newelle and House Sarum.

"Those who step into the light shall be redeemed, the sins of their past cleansed, so that they may know salvation." -Empress Jamyl Sarum I

Virtue. Valor. Victory.

Adam Junior
Aliastra
Gallente Federation
#12 - 2013-01-28 22:19:44 UTC
TiDi exists in real life: police officers who get into firefights often mention a feeling of time slowing down from just the stress and adrenaline, what's to say that the slowdown isn't just in a capsuleers perception? The sheer number of ships causing panic? Maybe the capsule induces this effect deliberately? IMO adrenaline feels like a better way of dealing with this than any technobabble.
Alizabeth Vea
Doomheim
#13 - 2013-01-28 22:22:47 UTC
Adam Junior wrote:
TiDi exists in real life: police officers who get into firefights often mention a feeling of time slowing down from just the stress and adrenaline, what's to say that the slowdown isn't just in a capsuleers perception? The sheer number of ships causing panic? Maybe the capsule induces this effect deliberately? IMO adrenaline feels like a better way of dealing with this than any technobabble.


It happened to me in combat as well. But that's just perception. In game, time really is slowing down relative to the rest of the cluster, not just the perception of it.

Retainer of Lady Newelle and House Sarum.

"Those who step into the light shall be redeemed, the sins of their past cleansed, so that they may know salvation." -Empress Jamyl Sarum I

Virtue. Valor. Victory.

Call Rollard
Caldari Provisions
Caldari State
#14 - 2013-01-28 22:24:59 UTC
Alizabeth Vea wrote:
So, last night there was a little scuffle in Asakai ( http://themittani.com/news/asakai-aftermath-all-over-cobalt-moon ) and we lost. I'm blaming TiDi. (And I can make a good argument that was, in fact, the tipping point to our loss.)

How is this explained in game? Can it even be explained in game? It was a critical factor in one of the biggest fights in a long time, nearly 10% of logged in players were in Asakai. There ought to be something to explain it.


Answer the question:

Would you prefer having in excess of 10 minute lagging?

Or would you prefer having TiDi down to 10% to reduce the lag?
Call Rollard
Caldari Provisions
Caldari State
#15 - 2013-01-28 22:26:45 UTC
BTW, the TiDi wasn't the reason you lost the battle.

One of the capsuleers flying a Titan made a mistake by clicking Jump instead of Bridge.

So it was a human error/tactical error for the battle loss, not the TiDi.
Kami3k
The Lucky Bible Company
#16 - 2013-01-29 02:31:25 UTC
Adam Junior wrote:
TiDi exists in real life: police officers who get into firefights often mention a feeling of time slowing down from just the stress and adrenaline, what's to say that the slowdown isn't just in a capsuleers perception? The sheer number of ships causing panic? Maybe the capsule induces this effect deliberately? IMO adrenaline feels like a better way of dealing with this than any technobabble.


Time dilation actually does exist in real life, your example is only just the perception. Surprised no one mentioned it yet.

The actual slowing down of time is a confirmed fact of reality, just go closer to the speed of light as one way to do it.
Dasquirrel715
Aurora.
The Initiative.
#17 - 2013-01-29 09:03:40 UTC
Alizabeth Vea wrote:
So, last night there was a little scuffle in Asakai ( http://themittani.com/news/asakai-aftermath-all-over-cobalt-moon ) and we lost. I'm blaming TiDi. (And I can make a good argument that was, in fact, the tipping point to our loss.)

How is this explained in game? Can it even be explained in game? It was a critical factor in one of the biggest fights in a long time, nearly 10% of logged in players were in Asakai. There ought to be something to explain it.



I do remember a post somewhere about TiDi in lore.

On a different note, TiDi wasn't why we lost. Everyone got TiDi'd. We lost because in lowsec Titans are glorified dreads, you can't bubble, and PL called every enemy the CFC has ever had (because they were losing at first). We lost because Boat ****** up. Regardless would fly again.

On a different note, you could possibly explain it that due to the huge mass of ships in the system time slows down. Thats all I got.
Alizabeth Vea
Doomheim
#18 - 2013-01-29 09:13:49 UTC
Dasquirrel715 wrote:
Alizabeth Vea wrote:
So, last night there was a little scuffle in Asakai ( http://themittani.com/news/asakai-aftermath-all-over-cobalt-moon ) and we lost. I'm blaming TiDi. (And I can make a good argument that was, in fact, the tipping point to our loss.)

How is this explained in game? Can it even be explained in game? It was a critical factor in one of the biggest fights in a long time, nearly 10% of logged in players were in Asakai. There ought to be something to explain it.



I do remember a post somewhere about TiDi in lore.

On a different note, TiDi wasn't why we lost. Everyone got TiDi'd. We lost because in lowsec Titans are glorified dreads, you can't bubble, and PL called every enemy the CFC has ever had (because they were losing at first). We lost because Boat ****** up. Regardless would fly again.

On a different note, you could possibly explain it that due to the huge mass of ships in the system time slows down. Thats all I got.



Oh no, TiDi alone was not why we lost. I'm not saying that. I am saying that in the thirty effing minutes it took me to refit to triage, freaking a thousand people showed up from all over space! Without TiDi we could have extracted before we were overwhelmed.

Retainer of Lady Newelle and House Sarum.

"Those who step into the light shall be redeemed, the sins of their past cleansed, so that they may know salvation." -Empress Jamyl Sarum I

Virtue. Valor. Victory.

Katran Luftschreck
Royal Ammatar Engineering Corps
#19 - 2013-01-29 10:07:00 UTC
Time Dilation was caused by the sheer mass of trying to cram fifty Titans into a space the size of a New York apartment, resulting in a gravitational point so strong that it warped time itself.

http://youtu.be/t0q2F8NsYQ0

CCP Eterne
C C P
C C P Alliance
#20 - 2013-02-08 13:14:24 UTC
I've deleted some off-topic posts from this thread.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

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