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Ideas for "Worm-hole" More Conflict......

Author
BEPOHNKA
Ner Vod Fleet Systems
Goonswarm Federation
#1 - 2013-01-29 04:53:48 UTC  |  Edited by: BEPOHNKA
Hello,


Worm-hole end topic....

Time and again we see players saying it's to hard to get in to player own space.... so why not beef up worm-hole space some for the big to small gangs...... only some systems can be upgrade-able allowing more fighting for the "special" upgrade systems...
Kill-able stations as well, if you can kill them you should be allowed to build them their.....

The special worm-hole systems.... can be fully upgraded with some key things removed.... "no super building" etc etc
So I ask you this would this be "idea or not "?

Basically I'm pointing out can we have more different types of worm-holes for gain... conflict begins....

type: None-Own-able
type: Own-able-upgrades
type: NPC- outlaw space
type: Not own-able dirt to gold systems
Sushi Nardieu
Federal Navy Academy
Gallente Federation
#2 - 2013-01-29 05:26:07 UTC  |  Edited by: Sushi Nardieu
Number 1. Why did you put quotation marks on certain words? Who are you quoting? Is there a special meaning behind these words perhaps? Maybe you are emphasizing them, but I fail to see the emphasis.

Number 2. Yeah. K-space has own-able upgrades, NPC space/non-claimable space. Did you even put any thought your suggestions?


So ideas for more wormhole conflict?

I believe the steps taken so far have been too slow to be implemented. Those were a) killmails on SD ships b) logoffski removal.

The next step that needs to be done, which has been widely discussed, is to revamp POSes. The argument being it allows more players to join a W-corp without the fear of getting robbed. Secondly, the structure grind is a deterrent for conflict and this needs to be solved somehow.

Another issue is wormhole entrenchment. Obviously a well-organized corp/alliance should be rewarded for the efforts in making their current system secure, however the issue that many players find "disgusting" is the near impossibility of evicting an entrenched corporation. Personally, I think there is nothing wrong with this, somethings are made difficult on purpose and the perception of impossibility or asset committing is no mere accident on the defender's side.

The Guns of Knowledge 

BEPOHNKA
Ner Vod Fleet Systems
Goonswarm Federation
#3 - 2013-01-29 05:28:26 UTC  |  Edited by: BEPOHNKA
Point is we want NPC-0.0 built in wormhole space making for more conflict..... space which moves... dose not have to be upgraded... gives good income ... and you have to fight to control the system ships vs. ships.... maybe gain special items over time....
Sushi Nardieu
Federal Navy Academy
Gallente Federation
#4 - 2013-01-29 05:36:55 UTC  |  Edited by: Sushi Nardieu
Adding new PvE mechanics just attracts new farmers. PvE mechanics will never be a mystery forever because t will be understood in it's full character over time.

Even the intelligent nature of Sleeper AI is understood by any established wormhole corp now. Unless something state-of-the-art comes along, I say that PvE is not the way to make w-space more conflict driven.

EVE is about giving tools to players that are flexible and contribute towards the "sandbox." Find a way to give players a new tool to create conflict. Either that or a improvement, adjustment, revamp of existing tools.

The Guns of Knowledge 

smokeAjoint
Catch And Release Privateering
#5 - 2013-01-29 05:47:34 UTC
there is no space for sov space in worm space

my 2 cents, don't think i need to explain myself to other wh dwellers

** legalize it**

Euthanasia Anneto
Embers Children
#6 - 2013-01-29 06:38:19 UTC
smokeAjoint wrote:
there is no space for sov space in worm space

The only good thing for that would be the decrease in pos fuel tbh.

Then you're better off of planting a pos in a 'locked down' k-space with a station/OP that has a WH-upgrade so you can nearly daily roam in W-space if sov is so special to you.

Best thing we want is improved POS infrastructure & conditions! All the rest is already given to learn and to master.
Oh yeah, the wormhole despawning graphics are also a nice to see returning.

.EC.. of [TOHA], Industrialists with guns. We're overe there, some where and no where... Contacting go through ingame convo's .EC.. and [TOHA] are recruiting, get in contact with us

Jack Miton
School of Applied Knowledge
Caldari State
#7 - 2013-01-29 06:38:40 UTC
so tl;dr: turn WHs into kspace.

no thank you.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Borlag Crendraven
The Scope
Gallente Federation
#8 - 2013-01-29 07:34:18 UTC  |  Edited by: Borlag Crendraven
Structure grinds and upgrades don't bring conflict, all they accomplish is more boredom and even less incentive to go out there and fight. "Why bother, we have our isk printer right here, someone wants to fight come on over we have our dreads pimped and ready to go".

More unpredictability for wormholes is how you increase conflict, for example by adding a completely random second static to each wormhole (by this I mean the connection can change between high sec, low sec, null sec and all classes of wormholes and once it collapses, it would be randomized again) and by removing the requirement to scan down your new static before it's visible on the other side. This removes the methods used currently for safe farming, and as such automatically encourages more fights without changing the actual balance of the game one bit (ie. the holes would still be mass restricted just like they are now).
Utsen Dari
Sebiestor Tribe
Minmatar Republic
#9 - 2013-01-29 09:38:29 UTC
One thing that makes wormspace superior to kspace is the terrain variation. I agree with OP that they should add more of that. But sov mechanics, not so much.
Terrorfrodo
Interbus Universal
#10 - 2013-01-29 10:52:20 UTC
I do think that better PvE would also help PvP/ganks. But better here does not mean "more ISK" but "more fun". PvE in EVE is so boring that many people do it only when they absolutely need to. What if PvE was changed so fundamentally that it was actually fun to do? There are a lot of single-player games that are fun to play, so certainly it is not impossible.

Fun PvE would make people do it a lot. It could even have lower payout per hour if people do it because they enjoy it and not only to grind ISK. This means that there will be more people running sites, more people to gank.

To encourage actual fights instead of only ganks, change all npc rats in low, null and w-space so that you need a pvp-fit ship to kill them. How? Make rats warp out and disappear when they are about to die, denying the ratters their loot or bounty. Unless players have a point fitted and prevent them from warping like they would in pvp. This way ratters are forced to "waste" a slot for a point, which automatically makes their ships somewhat viable for pvp.

The "fun PvE" would only exist in dangerous areas of space, hisec PvE remains as boring as it is. So even carebears will come into low, null and w-space, just for the fun of it. They get fun carebearing, we get fun killing them. And yet they will come again because it's fun. Fun for everybody!

How to make PvE fun? I don't know, I'm not a game designer. But it is possible. Design completely new minigames and make several different ones that are not similar to each other. Rats need to behave differently. Analyzing stuff should involve some actual game, not just activating a module on a wreck. Hacking should be a completely different activity, not exactly the same with a differently named module.

Give players reasons to be in space where they are vulnerable for most of the time they are logged in instead of only brief periods between hours of being docked or cloaked or idling in POS.

.

tgl3
The Scope
Gallente Federation
#11 - 2013-01-29 11:18:42 UTC
BEPOHNKA wrote:

so why not beef up worm-hole space some for the big to small gangs...... only some systems can be upgrade-able allowing more fighting for the "special" upgrade systems...

I fail to see how adding more defences which, due to mass limits, are even harder to seige benefits smaller gangs?
Entrenched wormholes are difficult as-is to take down. Adding in outposts and the like would simply make the issue worse.
Rek Seven
University of Caille
Gallente Federation
#12 - 2013-01-29 11:52:16 UTC
I hate how you guys are so quick to jump down someones throat for having an idea...

I've had a similar idea in the past and my corpies and i have spoken about it at length and believe that giving player the ability to upgrade their wormhole systems would increase conflict.

If we had upgrade structures that are only anchorable outside POS shields (like POCO's) then i think that would force more people to mount an offense instead of just posing up.
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#13 - 2013-01-29 13:06:08 UTC
This is such a confusing thread to parse.

Wormhole space is imo probably the best space in Eve because it doesn't operate like 0.0. The rewards are "good enough" without anything else really needing to be added, and the dynamic nature of wormholes (mass & time limitations) means that whilst you're always going to come up against people with more pilots to throw at a problem - it's not as magnified as it is in sovereignty-claimable 0.0 where you've got pretty much no chance of hanging on to space unless you're a renter or a pet.

That's not to say wormholes are perfect - but they're easily the best thing CCP have come out with in years.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#14 - 2013-01-29 14:19:03 UTC
Great. Now whenever I say wormhole I'm going to stretch it out.


worm-hole
worm-hole


worm....hole.

Not a diplo. 

The above post was edited for spelling.

BEPOHNKA
Ner Vod Fleet Systems
Goonswarm Federation
#15 - 2013-01-29 14:32:30 UTC  |  Edited by: BEPOHNKA
Well many things can be changed, you wont lose much at all with current changes. You would have a mixer of different types of unknown which we can add on too. If you don't like the one type which is a special system then move on with your self. go else were you know. At this point i'm talking about adding more ways to bring conflict of ship vs ship then sov vs ships.

To solve this type of problem you wont need to shoot "any" but you will have to stay at points to capture the marker. The more ships in a 10'km area the faster the rate will would go, over time it will force a reset timer on marker. This could easy solve the shooting part on markers. But as you wait for it complete you could fight some npcs as you wait... just idea.

Less better of the idea is to reduce the shooting points and reduce the timers...


Types of Worm-holes would fellow as....

C1 - C6 - No changes. keep the 5,000 systems.
C7 - Upgrade-able systems (500) systems
C8 - NPC 0.0 (Stations) (250) Systems (Different NPC Races maybe add "Jove's")
C9 - Dirt to Gold Systems. Gain over time.. with use of systems (100)
Meytal
Doomheim
#16 - 2013-01-29 14:38:39 UTC
BEPOHNKA wrote:
Point is we want NPC-0.0 built in wormhole space making for more conflict..... space which moves... dose not have to be upgraded... gives good income ... and you have to fight to control the system ships vs. ships.... maybe gain special items over time....

Because Nullsec isn't a gian't blue NAPfest, and is the perfect model of conflict and fast-paced action.
tgl3
The Scope
Gallente Federation
#17 - 2013-01-29 14:40:11 UTC
Vincent Gaines wrote:
Great. Now whenever I say wormhole I'm going to stretch it out.


worm-hole
worm-hole


worm....hole.

worm....
...
...
...
...
...
hole.
BEPOHNKA
Ner Vod Fleet Systems
Goonswarm Federation
#18 - 2013-01-29 14:48:47 UTC  |  Edited by: BEPOHNKA
Only changes we would see is adding few more systems for players to use... which makes the idea nice if you don't like the one system then move on to other one.... Bear

Structure grinds are not much fun...
Sushi Nardieu
Federal Navy Academy
Gallente Federation
#19 - 2013-01-29 15:08:30 UTC
Meytal wrote:
BEPOHNKA wrote:
Point is we want NPC-0.0 built in wormhole space making for more conflict..... space which moves... dose not have to be upgraded... gives good income ... and you have to fight to control the system ships vs. ships.... maybe gain special items over time....

Because Nullsec isn't a gian't blue NAPfest, and is the perfect model of conflict and fast-paced action.


w-space isn't immune to bluefest too.

The Guns of Knowledge 

Derath Ellecon
University of Caille
Gallente Federation
#20 - 2013-01-29 16:08:59 UTC
BEPOHNKA wrote:
Well many things can be changed, you wont lose much at all with current changes. You would have a mixer of different types of unknown which we can add on too. If you don't like the one type which is a special system then move on with your self. go else were you know. At this point i'm talking about adding more ways to bring conflict of ship vs ship then sov vs ships.

To solve this type of problem you wont need to shoot "any" but you will have to stay at points to capture the marker. The more ships in a 10'km area the faster the rate will would go, over time it will force a reset timer on marker. This could easy solve the shooting part on markers. But as you wait for it complete you could fight some npcs as you wait... just idea.

Less better of the idea is to reduce the shooting points and reduce the timers...


Types of Worm-holes would fellow as....

C1 - C6 - No changes. keep the 5,000 systems.
C7 - Upgrade-able systems (500) systems
C8 - NPC 0.0 (Stations) (250) Systems (Different NPC Races maybe add "Jove's")
C9 - Dirt to Gold Systems. Gain over time.. with use of systems (100)



WH's with NPC stations? Aside from how terribad of an idea it is, it is moot as it will NEVER EVER HAPPEN

So far you have shown nothing that would do anything to cause more fights. If anything adding a bunch of new systems just spreads people out more, which makes it harder to find occupied systems for pew.
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