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Why are my DPS numbers so low?

Author
Gitanmaxx
Viziam
Amarr Empire
#1 - 2013-01-28 20:21:12 UTC  |  Edited by: Gitanmaxx
All of the DPS numbers I see posted on the forum are at least twice as high as what I get with the same fitting. I know there are a few points here and there that could increase it, but overall I feel like I've got the majority of them so I'm confused what is leading to such difference. Could you please look at my skills and give me some recomendations on where i'm losing out on the largest chunks of DPS. For example when someone posts a fitting that does 500 dps if I put together the same fitting I'll be looking at about 250 dps.

This is when using lasers which is my main weapon of choice and also in the frigate/cruiser/battle-cruiser class of ships.

http://eveboard.com/pilot/Gitanmaxx
Steven Koskanaiken
Deep Core Mining Inc.
Caldari State
#2 - 2013-01-28 20:34:35 UTC  |  Edited by: Steven Koskanaiken
First thing. Never ever trust any number you see.

If someone says he does 100 DPS, it's usually less.

Also, some people like to give stats for max skilled versions, so you can compare ship A and B better (as all skills are equal when maxed out, the difference can't be due to difference in skill levels).

EDIT:

Rapid Firing and Surgical Strike will increase your DPS.

Rapid Firing reduces the RoF, quicker shooting = more shots in a time frame = higher DPS.
Surgical Strike increases damage, more damage each shot = higher DPS.
Gitanmaxx
Viziam
Amarr Empire
#3 - 2013-01-28 20:48:48 UTC
Steven Koskanaiken wrote:
First thing. Never ever trust any number you see.

If someone says he does 100 DPS, it's usually less.

Also, some people like to give stats for max skilled versions, so you can compare ship A and B better (as all skills are equal when maxed out, the difference can't be due to difference in skill levels).

EDIT:

Rapid Firing and Surgical Strike will increase your DPS.

Rapid Firing reduces the RoF, quicker shooting = more shots in a time frame = higher DPS.
Surgical Strike increases damage, more damage each shot = higher DPS.


Someone else had pointed those out to help me as well, so I'll start on level 4 of each of those next then.
Leetha Layne
#4 - 2013-01-28 21:07:32 UTC
Good advice. Another thing is to make sure you have plenty of damage mods on your ship. Too many newer folk over-tank.
Eternal Montage
Myriad Sequence
#5 - 2013-01-28 21:19:16 UTC
Also, when people give the DPS of their PVP ship, they typically give the over heated DPS. Also look at all those obscure gunnery skills like some of the other posters mentioned, and look into drones, and the ship skill itself. Many ships give damage bonuses per level of that ship's primary skill (rupture gets +5% damage per Minmatar Cruiser level to medium projectile guns)
Merouk Baas
#6 - 2013-01-28 21:36:51 UTC  |  Edited by: Merouk Baas
They also often give the pre-resist DPS. 500 theoretical DPS vs. a target that has 50% resists = 250 DPS against that target.

EDIT: You seem to have the skills, maybe not at 4/5 but close enough that you should only see a 5-10% difference, not half. In order of how much the DPS is affected, you can look at the following things:

1. Use guns that match the ship's bonuses, and train the skill for that ship to 4 minimum. You can often get 20-25% bonus from the ship bonuses for a weapon.

2. Use the short range version of the weapon, if it fits the overall tactic for the ship (melee brawler). Pulse lasers do more damage than beam lasers, and it's easier to fit the bigger caliber pulses (for even more damage) than it is to fit the beams within the powergrid of a ship.

3. Use the most damaging ammo/crystal for the range where you're fighting. For PVP, consider using faction ammo; it's expensive, but PVP fights are short and you either lose the ship (which can be a high cost) or you win but have to pay for some extra ammo.

4. Reduce your tank (or transfer some of the tank resistances to rigs) and put damage modules in the low (Heat Sinks) and/or tracking enhancers in the mid/low. Only do this if you're reasonably sure that you'll survive with the reduced tank.

5. Overheat your guns briefly (esp. in PVP fights, which, again, are short and nasty).
Mia Restolo
Royal Amarr Institute
Amarr Empire
#7 - 2013-01-28 21:47:40 UTC
EFT also defaults to loading regular short range high damage ammo, quite often fits are posted with even higher damage tech 2 or faction ammo.
Vilnius Zar
SDC Multi Ten
#8 - 2013-01-28 21:53:13 UTC  |  Edited by: Vilnius Zar
Yup, people brag a lot, lie a lot and give you perfect/unrealistic scenarios with expensive implants, boosters and whatnot or they're just clowns who picked a nice round number and stuck with it, all to boost their ego by shouting real loud. Some will even go as far as listing overheated dps numbers when talking about PVE fits. Generally people are ******* retards and don't let character age fool you. Just because some guy has been subbed to this game for 6 years doesn't mean he's not an idiot.

Bringing it back to reality, generally it's the support skills that give you the extra damage, tank and survivability as as stated above, surgical strike etc, and as all the bonuses multiply it's 3% here, 5% there etc etc. It really starts to count.
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#9 - 2013-01-28 23:34:14 UTC
Two things am I missing on your char that might help you:

Weapon rig skills and Implants.

Now for a mission runner in a Cruiser that might not be essential, but - as said above - for all the boasting and e-peening they are.
Oh, and for PvP, of course.
But keep in mind that PvP fits follow a fundamentally different fitting strategy than PvE-ships.

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Gitanmaxx
Viziam
Amarr Empire
#10 - 2013-01-28 23:41:53 UTC
Nerath Naaris wrote:
Two things am I missing on your char that might help you:

Weapon rig skills and Implants.

Now for a mission runner in a Cruiser that might not be essential, but - as said above - for all the boasting and e-peening they are.
Oh, and for PvP, of course.
But keep in mind that PvP fits follow a fundamentally different fitting strategy than PvE-ships.


I've been trying to get into pvp and failing. pve games of all kind boor me to tears, but for some reason in eve that's 99% of what I do.

That's why I've been focusing on training skills that will help in frigate/cruiser pvp. I already have the handicap of my horrible sucking at the game, I don't need the additional handicap of having bad character skills.
Steven Koskanaiken
Deep Core Mining Inc.
Caldari State
#11 - 2013-01-28 23:47:24 UTC  |  Edited by: Steven Koskanaiken
Gitanmaxx wrote:
Nerath Naaris wrote:
Two things am I missing on your char that might help you:

Weapon rig skills and Implants.

Now for a mission runner in a Cruiser that might not be essential, but - as said above - for all the boasting and e-peening they are.
Oh, and for PvP, of course.
But keep in mind that PvP fits follow a fundamentally different fitting strategy than PvE-ships.


I've been trying to get into pvp and failing. pve games of all kind boor me to tears, but for some reason in eve that's 99% of what I do.

That's why I've been focusing on training skills that will help in frigate/cruiser pvp. I already have the handicap of my horrible sucking at the game, I don't need the additional handicap of having bad character skills.


How much you might think, skills don't matter that much.

As said, most skills only give you a 3, 4 or 5% boost. So that difference of having a skill at level IV or V is only a 5% increase in being better / worse (depending on which end of the equation you are).

The majority of the fights are won by bringing the correct ship to the fight, have the correct setup to counter what is shooting you. And knowing the game mechanics.

And you don't suck at the game, you are just learning the game. Nobody in EVE started as a perfect pilot, we all started at 0 and learned from there. So you will get there.

EDIT:

And the only way to learn to PvP is by jumping in a ship and fight others. True, you will loose ships, specially at the start. But each lost ship is a lesson learned on how NOT to do it. You now know what happens if you do "x" in situation "y" and that it ends in buying a new ship, next time you won't do it.
Gitanmaxx
Viziam
Amarr Empire
#12 - 2013-01-29 00:00:05 UTC
Steven Koskanaiken wrote:
Gitanmaxx wrote:
Nerath Naaris wrote:
Two things am I missing on your char that might help you:

Weapon rig skills and Implants.

Now for a mission runner in a Cruiser that might not be essential, but - as said above - for all the boasting and e-peening they are.
Oh, and for PvP, of course.
But keep in mind that PvP fits follow a fundamentally different fitting strategy than PvE-ships.


I've been trying to get into pvp and failing. pve games of all kind boor me to tears, but for some reason in eve that's 99% of what I do.

That's why I've been focusing on training skills that will help in frigate/cruiser pvp. I already have the handicap of my horrible sucking at the game, I don't need the additional handicap of having bad character skills.


How much you might think, skills don't matter that much.

As said, most skills only give you a 3, 4 or 5% boost. So that difference of having a skill at level IV or V is only a 5% increase in being better / worse (depending on which end of the equation you are).

The majority of the fights are won by bringing the correct ship to the fight, have the correct setup to counter what is shooting you. And knowing the game mechanics.

And you don't suck at the game, you are just learning the game. Nobody in EVE started as a perfect pilot, we all started at 0 and learned from there. So you will get there.

EDIT:

And the only way to learn to PvP is by jumping in a ship and fight others. True, you will loose ships, specially at the start. But each lost ship is a lesson learned on how NOT to do it. You now know what happens if you do "x" in situation "y" and that it ends in buying a new ship, next time you won't do it.



me and the 20 executioners i'm saving up to fit will make much space debri of ourselves.
terzho
Caldari Provisions
Caldari State
#13 - 2013-01-29 01:06:24 UTC
Yeah, you need to train up all your support skills to four.
Lost Greybeard
Drunken Yordles
#14 - 2013-01-29 02:03:11 UTC
Note that diminishing returns only applies to modules, whereas skills just straight-up stack multiplicatively.

So... a few levels in several skills will often boost your end DPS by much more than the same number of levels in a single skill. Or, to put it another way, train all your support skills to 4, man.

(Also, as has already been noted, your dps listed on your ship fitting pane will always be higher than what you get in space due to resists.)
Katran Luftschreck
Royal Ammatar Engineering Corps
#15 - 2013-01-29 07:14:55 UTC
Add in the number of idiots who deliberately confuse their Alpha Strike for actual DPS.

http://youtu.be/t0q2F8NsYQ0

Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
#16 - 2013-01-29 19:04:52 UTC  |  Edited by: Shan'Talasha Mea'Questa
DPS is comparable to penis-size, don't worry about it if you can get the job done with half of what everybody is is claiming to have.



*EDIT: Laughs at the profanity-filter.*
Braxus Deninard
Hard Knocks Inc.
Hard Knocks Citizens
#17 - 2013-01-29 19:38:31 UTC
Just a note, your eve-board says:

Quote:
Currently training No skill in training


This is a really bad move. You should always have something in your skill queue.
Nihi Lismus
A Lone Wolf Inc.
#18 - 2013-01-30 08:57:43 UTC
And "one" other thing:

There's a thing, called damage projection.
The DPS, you see in EFT/Pyfa are theoretical and have nothing to do, with your real dmg output.
You have to count in things like:
- are you always in optimal range?
- is the ship you're shooting at, orbiting you faster, than your turrets can track him?
- ship signature radius vs turret signature radius
- missile explosion speed vs target speed
- missile explosion radius vs target signature radius


AFTER all that details were counted in, you get your real dps.