These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: All Hail The Info Panels!

First post First post
Author
Tex Bloodhunter
SciFiCentral Explorations Inc.
#161 - 2013-01-28 10:42:14 UTC
Let's have the overview moved to the top of the list. It's the most important and the most annoying part of the UI. We all are by now used to flying our spaceship using a spread sheet but still if that spread sheet could be less annoying and complicated that'd be much appreciated.
Chaotic Mind
Wet Corpses
#162 - 2013-01-28 10:43:54 UTC
Now if only there would be a check for useable jumpbridges and calculate them into the autopilot if desired.

Would that dumb down Eve too much?
Vilnius Zar
SDC Multi Ten
#163 - 2013-01-28 10:45:59 UTC
I know that because of the small monitor statement in the blog it's probably not needed but please, make sure you test stuff on small 4:3 screens too. Not everyone chooses to use widescreen monitors.
Bubanni
Corus Aerospace
#164 - 2013-01-28 11:16:21 UTC
CCP Arrow wrote:
Tek Handle wrote:
Regarding that awesome wip: http://content.eveonline.com/www/newssystem/media/64141/1/GOD2.png
Will it be possible to rightclick the celestials in the list and have all the options available which you also have at the space context menu, but w/o going thru all the sub menus to moon x on planet y at z distance?


Yes, the idea is that once all warpable celestialsand other elements in your solar system are available there you won't need to use the Right-Click to select them and then their options in a sub-level or have them visible in the Overview anymore (you still can, but this method should be better). You will have the ability to use the Right-click option directly on the celestials to perform an action, or use shortcut keys to do the action directly without going into the Right-click at all.

This is the basic idea and the goal would be to make this the most effective and efficient way to navigate to elements in your solar system and allow you to fully customize the view of these elements in the System Info Panel.


As long as you don't go ahead and just remove the right click option that we have atm :), you can do that later if it turns out no one uses the right click in space afterwards for a while

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Mara Pahrdi
The Order of Anoyia
#165 - 2013-01-28 11:31:30 UTC  |  Edited by: Mara Pahrdi
Awesome. First time in two years I'm really looking forward to upcoming UI changes Big smile.

I also like the stuff not yet done. Looks really good.

Remove standings and insurance.

CCP Arrow
C C P
C C P Alliance
#166 - 2013-01-28 12:53:47 UTC
Bubanni wrote:
CCP Arrow wrote:
Tek Handle wrote:
Regarding that awesome wip: http://content.eveonline.com/www/newssystem/media/64141/1/GOD2.png
Will it be possible to rightclick the celestials in the list and have all the options available which you also have at the space context menu, but w/o going thru all the sub menus to moon x on planet y at z distance?


Yes, the idea is that once all warpable celestialsand other elements in your solar system are available there you won't need to use the Right-Click to select them and then their options in a sub-level or have them visible in the Overview anymore (you still can, but this method should be better). You will have the ability to use the Right-click option directly on the celestials to perform an action, or use shortcut keys to do the action directly without going into the Right-click at all.

This is the basic idea and the goal would be to make this the most effective and efficient way to navigate to elements in your solar system and allow you to fully customize the view of these elements in the System Info Panel.


As long as you don't go ahead and just remove the right click option that we have atm :), you can do that later if it turns out no one uses the right click in space afterwards for a while


No plans to remove anything, just add a new and better way to do it, those that want to keep using Right-click for the same task will be able to do it exactly the same way as before.

CCP Arrow   |   Director of User Experience   |   EVE Online   |   @CCP_Arrow

ITTigerClawIK
Galactic Rangers
#167 - 2013-01-28 13:17:20 UTC
Chaotic Mind wrote:
Now if only there would be a check for useable jumpbridges and calculate them into the autopilot if desired.

Would that dumb down Eve too much?


i would like such a feature :-P
Irya Boone
The Scope
#168 - 2013-01-28 15:31:33 UTC
Would like to talk more about the other feature than the route thing.

Can see Notification about CLONe Is the Clone revoked notification is For Clone Not updated
because it would be awesome to have the notification that the drone Is not update and you can loose SP if you get killed in this clone

Like We are noticed when for a mission the cargo is too small, or the advertising when we want to undock and are under GCFlag ...

It would be seriously a good improvement because people Are afraid to loose Skillpoints When killed and forget to update ( so much thing to manage in eve ^^

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Rommiee
Mercury Inc.
#169 - 2013-01-28 15:32:07 UTC
MainDrain wrote:
Not yet tested but looks nice. I know people are crying out for new features and overhauls of existing ones. but little things like this (although the behind the scenes work might not have been little) are definatly the things i like!



People are also crying out for broken stuff to be fixed, but sadly those cries fall on deaf ears.....
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#170 - 2013-01-28 16:12:31 UTC
CCP Arrow wrote:
*snip*

No plans to remove anything, just add a new and better way to do it, those that want to keep using Right-click for the same task will be able to do it exactly the same way as before.
That is appreciated, because you guys have already removed enough contextual r-click functionality (replaced with buttons in windows, etc.) to make doing stuff damn annoying / frustrating.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Quintessen
The Scope
Gallente Federation
#171 - 2013-01-28 18:06:59 UTC
Hakaru Ishiwara wrote:
CCP Arrow wrote:
*snip*

No plans to remove anything, just add a new and better way to do it, those that want to keep using Right-click for the same task will be able to do it exactly the same way as before.
That is appreciated, because you guys have already removed enough contextual r-click functionality (replaced with buttons in windows, etc.) to make doing stuff damn annoying / frustrating.


Right-click, considered a bastion of the power user isn't the best way necessarily to do things. It adds context, but context menus can get quickly overloaded.
Scrapyard Bob
EVE University
Ivy League
#172 - 2013-01-28 19:11:02 UTC
Showing the route in 3D space, in-game, rather then just in the map is a very good move. But it also raises the question of "when are we getting constellation-specific views of the nebulae-thingies?".

"Show route in space" should probably be turned on by default.
Dersen Lowery
The Scope
#173 - 2013-01-28 20:02:22 UTC
Quintessen wrote:
Right-click, considered a bastion of the power user isn't the best way necessarily to do things. It adds context, but context menus can get quickly overloaded.


Also, multiply nested right-click windows are horrible, especially when the submenus start spawning on top of other menus. There should be a goal to only have submenus be one layer deep.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#174 - 2013-01-28 20:05:29 UTC
Quintessen wrote:
Hakaru Ishiwara wrote:
CCP Arrow wrote:
*snip*

No plans to remove anything, just add a new and better way to do it, those that want to keep using Right-click for the same task will be able to do it exactly the same way as before.
That is appreciated, because you guys have already removed enough contextual r-click functionality (replaced with buttons in windows, etc.) to make doing stuff damn annoying / frustrating.


Right-click, considered a bastion of the power user isn't the best way necessarily to do things. It adds context, but context menus can get quickly overloaded.
Understood. And there are examples in-game where r-click menus have gotten bloated. My thoughts with that quote were targeted at existing r-click menu items that were removed and replaced with obscure buttons, making a given task more burdensome and time consuming to accomplish.

I suggest that the r-click menus be retained when adding new means (buttons, etc) to accomplishing a task. QA testing for both actuators can be accomplished via regression script(s) to ensure both UI elements work, moving forward.

Also, w/in the EVE world, the most basic UI help theme stressed over the years was "when in doubt, right click." This goes well beyond power users and covers most of EVE's subscribers.

If CCP is developing a new UI paradigm, then hopefully it is consistent and more robust than "go find the button / icon" that either does something or invokes a menu where you can do something [the current situation].

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Quintessen
The Scope
Gallente Federation
#175 - 2013-01-28 21:23:00 UTC
Hakaru Ishiwara wrote:
Quintessen wrote:
Hakaru Ishiwara wrote:
CCP Arrow wrote:
*snip*

No plans to remove anything, just add a new and better way to do it, those that want to keep using Right-click for the same task will be able to do it exactly the same way as before.
That is appreciated, because you guys have already removed enough contextual r-click functionality (replaced with buttons in windows, etc.) to make doing stuff damn annoying / frustrating.


Right-click, considered a bastion of the power user isn't the best way necessarily to do things. It adds context, but context menus can get quickly overloaded.
Understood. And there are examples in-game where r-click menus have gotten bloated. My thoughts with that quote were targeted at existing r-click menu items that were removed and replaced with obscure buttons, making a given task more burdensome and time consuming to accomplish.

I suggest that the r-click menus be retained when adding new means (buttons, etc) to accomplishing a task. QA testing for both actuators can be accomplished via regression script(s) to ensure both UI elements work, moving forward.

Also, w/in the EVE world, the most basic UI help theme stressed over the years was "when in doubt, right click." This goes well beyond power users and covers most of EVE's subscribers.

If CCP is developing a new UI paradigm, then hopefully it is consistent and more robust than "go find the button / icon" that either does something or invokes a menu where you can do something [the current situation].


Eve in general has a usability problem, though it's been getting better in recent years. Overloaded context menus and lack of good iconography are part of the problem. The small fonts required to show all the information they need to is another. Visually scanning right click menus is a worse than linear problem, exacerbated by the lack of icons. Quickly differentiated between "Return and orbit" and "Return to drone bay" in the few seconds you have to make quick decisions isn't very kind. Human reading speed just isn't that fast. So operations that need to happen quickly probably should be done with single clicking and/or shortcut keys.

Less time-sensitive command and rarely-used commands can safely remain in context menus. I don't think they should remove all context menus, but I do think they should be judicious in what they include in them. And some things should be moved to them and others moved out. But I believe CCP shouldn't be afraid to remove items in order to keep the menus to a reasonable size.

Eve is not a very twitchy game, but its overuse of certain techniques makes it hard to people with limited, but still highly functional motor control from playing effectively. These people, who otherwise would be good players can be included by making Eve's UI a little more friendly to them.
Maraner
The Executioners
#176 - 2013-01-29 01:00:28 UTC  |  Edited by: Maraner
Nice stuff, great to see a polished feature which adds useability and has optionality built into it. Well done CCP Arrow and team, nice to see such a clean looking design.

I like the Icons too! Could we get an Icon that shows Titan bridge and one for Titan jump Big smile


Just kidding, leave that **** in the r-click menu, brings way too much fun to have changed.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#177 - 2013-01-29 01:40:47 UTC  |  Edited by: TheSmokingHertog
CCP RubberBAND wrote:
Andreus Ixiris wrote:
Having seen them on the test server, I do like them but right now they're a little too easy to accidentally close.


We're open to suggestions that might make this easier!


Make a dot next to the 5 icons bar on top of the Info Panels that can be tripple clicked to lock / unlock the Info Panels.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Lord Dave
Dave's Tax Shelter
#178 - 2013-01-29 03:36:27 UTC
Looks like the same old awesome stuff you guys have been working on! Keep up the good work. I am sure it is someones job already, but could we get an "All in one" Planetary Interaction window? Much like the AiO inventory window, it could show planets, sub to structures and so on. You click on the planet and it loads the PI screen, centers on the structures as you click through them. I only know how to make a computer say "Hello world!", so I might be dreaming of a complete UI overhaul, I dunno.

But thank you for your work, I appreciate it.
Whitehound
#179 - 2013-01-29 11:30:55 UTC  |  Edited by: Whitehound
A feature request for the auto-pilot:

When optimizing the route then do not pop up a box, asking if I want to optimize more than 10 way points. This is a questionable feature of little use and will likely freeze the game.

Instead, optimize only the first 10 way points and then sort the remaining way points by "nearest distance" to each other. The "nearest distance" algorithm is not as good as the round-robin algorithm, but it still delivers a pretty good optimization, is much faster and can handle far more way points.

This will allow to optimize more than 10 way points without a need to trim the number down and one can even re-optimize the path manually after passing a few way points.

Edit:
Thinking more about it, it would be better to first sort all the way points by "nearest distance" and then do the round-robin optimization on the first 10. It will never be a 100% perfect path when there are more than 10 way points, but it makes it a good compromise and the combination of two algorithms is better than forcing the player to trim down the path, or to offer the player the option to freeze up the game...

Edit2:
An "auto optimize" feature, which re-optimizes the path after adding a new way point and whenever a way point has been reached, would make this even more awesome.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

redCube
Singlebude
#180 - 2013-01-29 15:52:13 UTC
Nice feature.

Considering the new "system locations" panel which is work in progress:

Please consider adding a "count" to the categories in this panel. What I mean is: Please name the headers for the system locations "Asteroid Belts (4)" or "Planets (9)". So you get a quick overview without expanding each individual category.