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CCP : Bring back loot for shoting pos!

Author
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#1 - 2013-01-26 23:13:25 UTC  |  Edited by: Lilan Kahn
Curently if you shoot any thing that can drop any thing above 27k m3, the server eats it and puts it down a black hole of onnomnom, when it gets turned in a can and fails the if cargo above 27k = implod, this is also a issue when some one salvages a carrier wreak, orca wreak, freighter wreak or any thing else that can carry single items above 27k in size.

Make loot cans unlimted in size and player made ejected cargo cans current or some thing.
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#2 - 2013-01-27 19:39:36 UTC
Realy i am the only one thinking this needs to be looked at asap? Shocked
Lykouleon
Noble Sentiments
Second Empire.
#3 - 2013-01-27 19:42:46 UTC
Lilan Kahn wrote:
Realy i am the only one thinking this needs to be looked at asap? Shocked

Yes.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Abrazzar
Vardaugas Family
#4 - 2013-01-27 19:43:32 UTC
Some Rando
University of Caille
Gallente Federation
#5 - 2013-01-27 19:43:36 UTC
lol CCP grives you grifeirs by takign ur loot. HTFU n00b.

CCP has no sense of humour.

Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#6 - 2013-01-27 19:46:38 UTC
Abrazzar wrote:
Did you file a bug report?



Yup i did, got told working as intended game mechanic due to issues with too many ships in space droping aka shuttle bombs.

So instead of making a real solution this is what they came up with NO loot.
luZk
Fivrelde Corp
#7 - 2013-01-27 20:28:18 UTC
Ninja ISK sink?Lol

http://i.imgur.com/1dl4DM6.jpg

Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#8 - 2013-01-27 20:34:48 UTC
luZk wrote:
Ninja ISK sink?Lol


implies isk gets removed Blink
Zilero
Aliastra
Gallente Federation
#9 - 2013-01-27 23:52:23 UTC
Signed, this new "mechanic" is a bug.
Mars Theran
Foreign Interloper
#10 - 2013-01-28 04:49:08 UTC
Lilan Kahn wrote:
Abrazzar wrote:
Did you file a bug report?



Yup i did, got told working as intended game mechanic due to issues with too many ships in space droping aka shuttle bombs.

So instead of making a real solution this is what they came up with NO loot.


Well, maybe they should implement cans that allow you to store large amount of fit and unfit ships within, then allow those to drop from cargo. I've never actually seen a ship fall out of a ship before.
zubzubzubzubzubzubzubzub
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#11 - 2013-01-28 17:31:09 UTC
Mars Theran wrote:
Lilan Kahn wrote:
Abrazzar wrote:
Did you file a bug report?



Yup i did, got told working as intended game mechanic due to issues with too many ships in space droping aka shuttle bombs.

So instead of making a real solution this is what they came up with NO loot.


Well, maybe they should implement cans that allow you to store large amount of fit and unfit ships within, then allow those to drop from cargo. I've never actually seen a ship fall out of a ship before.


while they are at it, they should just allow you to put fit ships in your cargo of a freighter instead of this awkward work around of courier contracts.
Zilero
Aliastra
Gallente Federation
#12 - 2013-01-29 17:27:15 UTC
Lilan Kahn wrote:
Mars Theran wrote:
[quote=Lilan Kahn][quote=Abrazzar]Did you file a bug report?

while they are at it, they should just allow you to put fit ships in your cargo of a freighter instead of this awkward work around of courier contracts.


God no, that would be way too easy! Roll
Bienator II
madmen of the skies
#13 - 2013-01-29 17:57:23 UTC
the pos shall explode in hundreds of little cans ;)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#14 - 2013-01-29 18:17:34 UTC
Bienator II wrote:
the pos shall explode in hundreds of little cans ;)


this is what happens as long as items are not above 27k
Dersk
Perkone
Caldari State
#15 - 2013-01-29 18:20:16 UTC
Lilan Kahn wrote:
this is also a issue when some one salvages a carrier wreak, orca wreak, freighter wreak or any thing else that can carry single items above 27k in size.


My experience with this is that the salvager will not operate on the wreck if it contains more than a jetcan's worth in volume, not that the loot disappears.

This one is just a manner of looting first.
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#16 - 2013-01-29 18:22:53 UTC
Dersk wrote:
Lilan Kahn wrote:
this is also a issue when some one salvages a carrier wreak, orca wreak, freighter wreak or any thing else that can carry single items above 27k in size.


My experience with this is that the salvager will not operate on the wreck if it contains more than a jetcan's worth in volume, not that the loot disappears.

This one is just a manner of looting first.


wrong.

lost a 200k m3 courier item from a JF, and a rohk (50km3) from a orca wreak due to salvagers
Commander Spurty
#17 - 2013-01-29 18:55:50 UTC
Lilan Kahn wrote:
Curently if you shoot any thing that can drop any thing above 27k m3, the server eats it and puts it down a black hole of onnomnom, when it gets turned in a can and fails the if cargo above 27k = implod, this is also a issue when some one salvages a carrier wreak, orca wreak, freighter wreak or any thing else that can carry single items above 27k in size.

Make loot cans unlimted in size and player made ejected cargo cans current or some thing.


I lost all the ship loot in an SMA once due to this

Saw the can appear and then vanish

Wouldn't have Wasted my time if I knew this now happened

Might as well have poses implode when put of fuel for 1 hour. Free up every bodies time and energy.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Aren Madigan
The Scope
Gallente Federation
#18 - 2013-01-29 20:30:22 UTC  |  Edited by: Aren Madigan
Lilan Kahn wrote:
Abrazzar wrote:
Did you file a bug report?



Yup i did, got told working as intended game mechanic due to issues with too many ships in space droping aka shuttle bombs.

So instead of making a real solution this is what they came up with NO loot.


OK, yeah, that's kind of stupid... they couldn't have made it where no ships drop and instead only scrap, intact modules from said ships and maybe intact ship building parts? I mean, that almost seems like it'd be a simple "if else" or case statement to me :/. Maybe a long and time consuming one to write, but not overly hard. Probably at least, I'll admit there are scenarios where it might not be that simple.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#19 - 2013-01-29 20:34:14 UTC

It used to be if you blew up a ship hangar, some of the ships inside would inject into space...
It used to be if you blew up a corp hangar/assembly array/silo, some of the stuff inside would drop as cans in space...

If you blew up a corp hangar/assembly array with >> 27k m3, it would drop multiple cans...

Are you saying this is no longer true?????????

If so, that's just not acceptable... I want my loot damnit!!!!
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#20 - 2013-01-29 21:34:54 UTC
Gizznitt Malikite wrote:

It used to be if you blew up a ship hangar, some of the ships inside would inject into space...
It used to be if you blew up a corp hangar/assembly array/silo, some of the stuff inside would drop as cans in space...

If you blew up a corp hangar/assembly array with >> 27k m3, it would drop multiple cans...

Are you saying this is no longer true?????????

If so, that's just not acceptable... I want my loot damnit!!!!



Ships bigger than 27k in size when unpacked, gets destroyed from SMA.

SINGLE things bigger than 27k also gets destroyed i.e courier packages, ships ect.

kill a corp hanger with stuf™ and you get multiple cans
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