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goonz killed the server, CCP can we get now a 64 bit multithreaded client and nodes please?

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Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#41 - 2013-01-28 05:12:24 UTC
Rain6639 wrote:
that was a cool video, and accelerated to compensate for tidi it was 18 minutes and some seconds



nice vid thanks for the link

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Lord Zim
Gallente Federation
#42 - 2013-01-28 08:34:21 UTC
Frostys Virpio wrote:
While I really don't support the idea of a CFC/HBC war, wouldn't it be at least a little less painfull since it would be in 0.0 where DD can make the fight go a bit faster but more importantly it would happen on pre-determined system so it could be reinforced in advance?

It would be even less painful if it were to happen in an EVE with a sov system which not just allowed a multipronged attack, but actually encouraged it.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#43 - 2013-01-28 08:51:46 UTC
Jan'tor wrote:
if you want eve to use all your cores, run another game


Fix4U


Lol

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#44 - 2013-01-28 09:02:47 UTC
Malcanis wrote:
Ager Agemo wrote:
So I was at asakai and my client crashed after hitting the stupid 2 gigabytes memory limit of 32 bit applications, what good is it for me to have 8+ GB of ram if I cannot use it on the game.

Additionally FPS went downhill as a single core of my processor turboed its way to 5900mhz and then chocked on heat, we need multithreading seriously, and 99% time dilation... multithreading for the nodes too please and automatic reinforcement.


Did you use any of the options available to reduce the load on your client, like turning off brackets?




It helps on client side, on server side you can "accidentally" overload it Lol

removed inappropriate ASCII art signature - CCP Eterne

Vera Algaert
Republic University
Minmatar Republic
#45 - 2013-01-28 09:08:23 UTC  |  Edited by: Vera Algaert
No More Heroes wrote:
And the multitudes from the peanut gallery are insisting that we must do that day and night for about the year or two it would take for a CFC/HBC war X

you're incredibly naive if you believe a CFC/HBC war would take 1-2 years.

TEST would probably run out of reimbursement money after the first 2 weeks of subcap battles (some of the other HBC alliances even earlier) and things would snowball from there.

Remember that fighting over one timer in 49- did break TEST's bank - reimbursements were only possible due to very generous donations and pilots were still encouraged to waive their reimbursement claims.

Grinding every last (undefended) structure might take a year but imho the actual war would be over after a month.
[It would be HBC & neutrals trying to leverage their supercap superiority in a race against time as CFC diplos work to split the HBC and all of the HBC (except for PL) start to run out of money.]

.

admiral root
Red Galaxy
#46 - 2013-01-28 09:13:14 UTC
Pohbis wrote:
That being said; death to ALL supercaps! Pirate


I look forward to you dazzling us with your leadership and planning skills. When you do you expect to have the first 10 dead by?

No, your rights end in optimal+2*falloff

James Amril-Kesh
Viziam
Amarr Empire
#47 - 2013-01-28 09:30:33 UTC  |  Edited by: James Amril-Kesh
Lyron-Baktos wrote:
Rain6639 wrote:
that was a cool video, and accelerated to compensate for tidi it was 18 minutes and some seconds


If the game looked like that in real time, Eve would be unstopableShocked

I love the parts where he's zoomed out on the whole battlefield and suddenly an entire fleet of dreadnoughts jumps in all at once. That's pretty spectacular.

Even if I'm really not fond of the sound effect that generates. But I can't stand playing EVE without sound. I find it disorienting.

Enjoying the rain today? ;)

Lord Zim
Gallente Federation
#48 - 2013-01-28 09:34:31 UTC
Lies. EVE doesn't have sound. :colbert:

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

James Amril-Kesh
Viziam
Amarr Empire
#49 - 2013-01-28 09:46:16 UTC
Lord Zim wrote:
Lies. EVE doesn't have sound. :colbert:

I am awfully tempted to turn it off whenever I bridge.
I was seriously disappointed that when they redid the sounds for Retribution the jump drive sounds were not part of them.

Enjoying the rain today? ;)

Grimpak
Aliastra
Gallente Federation
#50 - 2013-01-28 10:00:02 UTC
Ager Agemo wrote:
So I was at asakai and my client crashed after hitting the stupid 2 gigabytes memory limit of 32 bit applications, what good is it for me to have 8+ GB of ram if I cannot use it on the game.

Additionally FPS went downhill as a single core of my processor turboed its way to 5900mhz and then chocked on heat, we need multithreading seriously, and 99% time dilation... multithreading for the nodes too please and automatic reinforcement.

if you think you can rewrite Stackless Python from ground up, refactor 10 years of patched up code to the original framework, expecting to retain the same functionality it has today, and expect it to do it in this lifetime, please do.


seems easy to make the EVE client work multithreaded in a 64bit environment from the get-go, now does it?Roll

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Rain6639
GoonWaffe
Goonswarm Federation
#51 - 2013-01-28 11:19:45 UTC
my only regret: that it runs but one core of eight

on screen. engage
Barrogh Habalu
Imperial Shipment
Amarr Empire
#52 - 2013-01-28 12:16:34 UTC  |  Edited by: Barrogh Habalu
Grimpak wrote:
if you think you can rewrite Stackless Python from ground up, refactor 10 years of patched up code to the original framework, expecting to retain the same functionality it has today, and expect it to do it in this lifetime, please do.

I'd take EVE 2 over DUST and whatever else is in developement anyday.
A friend of mine would bite me for effectively including WoDO on the list, but whatever Big smile
CCP Eterne
C C P
C C P Alliance
#53 - 2013-01-28 12:40:03 UTC
Removed a personal attack post from the thread.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

xRyokenx
GoonWaffe
Goonswarm Federation
#54 - 2013-01-28 12:46:29 UTC
CCP Eterne wrote:
Removed a personal attack post from the thread.



CCP Eterne could you ask one of the eve coders on their opinion on allowing us to fully utilize our computers on battles like this?

Thanms!
Whitehound
#55 - 2013-01-28 12:49:48 UTC
Why only a 64-bit multi-threaded client?

Better ask for a "multi-account" client to run multiple characters!

Instead of running multiple clients could CCP wrap the existing client into a meta client, which then allows for an easier control of multiple accounts. This will spread CPU load across multiple CPU cores, too, and it gets more money for CCP, because then everybody wants to have multiple accounts.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Ivana Twinkle
Viziam
Amarr Empire
#56 - 2013-01-28 14:05:20 UTC
Run more clients, problem solved.
Aren Madigan
The Scope
Gallente Federation
#57 - 2013-01-28 14:26:24 UTC
Whitehound wrote:
Why only a 64-bit multi-threaded client?

Better ask for a "multi-account" client to run multiple characters!

Instead of running multiple clients could CCP wrap the existing client into a meta client, which then allows for an easier control of multiple accounts. This will spread CPU load across multiple CPU cores, too, and it gets more money for CCP, because then everybody wants to have multiple accounts.


Actually, thinking about it, wouldn't that also reduce load for running multiple accounts since it wouldn't have to load everything completely seperately? Like, if you have the Myrmidon texture loaded, its loaded for all clients basically and that sort of thing? Maybe I'm misunderstanding how that'd work. Either way, yeah, I can see it being time consuming. They'd need to clean up all the old code first... which I think they mentioned in the CSM meeting that they were doing that?
Whitehound
#58 - 2013-01-28 15:54:03 UTC
Aren Madigan wrote:
Actually, thinking about it, wouldn't that also reduce load for running multiple accounts since it wouldn't have to load everything completely seperately? Like, if you have the Myrmidon texture loaded, its loaded for all clients basically and that sort of thing? Maybe I'm misunderstanding how that'd work. Either way, yeah, I can see it being time consuming. They'd need to clean up all the old code first... which I think they mentioned in the CSM meeting that they were doing that?

If over time CCP would develop such a meta client further will they certainly be able to share resources between each instance.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#59 - 2013-01-28 15:58:14 UTC
Seeing the pictures from the fight, I wonder how it would have fared without Drones involved.
If I assume just an average of three Drones for everyone involved, I get a 6 to 8 thousand entities in addition to those present.

Dronebay-jamming bubbles anyone? Twisted

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Ager Agemo
Rainbow Ponies Incorporated
#60 - 2013-01-28 16:38:08 UTC
Nerath Naaris wrote:
Seeing the pictures from the fight, I wonder how it would have fared without Drones involved.
If I assume just an average of three Drones for everyone involved, I get a 6 to 8 thousand entities in addition to those present.

Dronebay-jamming bubbles anyone? Twisted

they are called smartbombs.