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CCP... The Simple Solution to the NPC Corp Issue

Author
Diablo Ex
Nocturne Holdings
#1 - 2013-01-27 19:33:56 UTC  |  Edited by: Diablo Ex
The simple solution to the High Sec problem of NPC Corps is pretty obvious to me, and implementing this will add content, give greater meaning to character racial choices, and overall improve the Storyline of EvE Online.

Make the NPC Corps an active part of the Faction War system. If you don't want to be an Economical or Political Faction War targetable asset, then you can always form your own corporation. Seriously, only the Training Academys and Schools should be neutral and protected. Everything else should rightfully be either a player owned corp, or a part of the Ruling Faction of their area of High Sec. Honestly, if you don't want to be involved in EvE Online just go find another game....

I know I can hear the trolls and carebears already lining up to trash this idea, but hey this is what happens in GD.

.

Diablo Ex Machina - "I'm not here to fix your problem"

Abrazzar
Vardaugas Family
#2 - 2013-01-27 19:40:00 UTC
If this idea were new, I'd ask you to post it in F&I but as it's not, I rather have you not post at all.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#3 - 2013-01-27 19:45:56 UTC
isn't main reason for npc corp isk sink....just up it 2x time and some peeps will bail to player controlled farming corp for sure.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Bienator II
madmen of the skies
#4 - 2013-01-27 19:46:54 UTC  |  Edited by: Bienator II
make them freelancer and automatically create a corp with the chars name as corp name for them after a certain amount of time in the starter NPC corp. But keep them out of FW please.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Grauth Thorner
Vicious Trading Company
#5 - 2013-01-27 19:54:10 UTC
Diablo Ex wrote:
Honestly, if you don't want to be involved in EvE Online just go find another game....

View real-time damage statistics in-game

>EVE Live DPS Graph application forum thread

>iciclesoft.com

Dyvim Slorm
Coven of the Morrigan
#6 - 2013-01-27 19:54:20 UTC
Mina Sebiestar wrote:
isn't main reason for npc corp isk sink....just up it 2x time and some peeps will bail to player controlled farming corp for sure.


I'd go much higher, put it to 50% or 60% and increase the brokerage fee considerably as well
Joelleaveek
Center for Advanced Studies
Gallente Federation
#7 - 2013-01-27 20:18:35 UTC
What is the issue again?
Rengerel en Distel
#8 - 2013-01-27 20:22:21 UTC
I too believe all the problems in high sec can be fixed by having 2000 more 1 person corps.

With the increase in shiptoasting, the Report timer needs to be shortened.

Dave Stark
#9 - 2013-01-27 20:23:39 UTC
while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible?
Skeln Thargensen
Doomheim
#10 - 2013-01-27 22:26:33 UTC
okay here's an idea if you wanted to default people into 'self-employed' corp status and make them wardeccable.

formalise protection contracts like courier contracts. if i lose a POS in my small corp or tax haven then uncle enzo loses his collateral. give us something to fight the wardec with and a whole new sector of the eve economy.

forums.  serious business.

Nicolo da'Vicenza
Viziam
Amarr Empire
#11 - 2013-01-27 22:38:13 UTC  |  Edited by: Nicolo da'Vicenza
simple solution is to outright remove them
you see some guy hauling stuff through an alt, wardec the alt
Super spikinator
Hegemonous Conscripts
#12 - 2013-01-27 22:41:49 UTC
There is no simple solution. The key solution though would be a complete overhaul and rework or corporations and alliances to make them more appealing.

Remember people, it was the sun whose heat and light shone upon the man that made him relinquish his coat, not the bellowing and gusty wind which caused him to hold on it tighter.
Dyvim Slorm
Coven of the Morrigan
#13 - 2013-01-27 22:43:43 UTC
Dave Stark wrote:
while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible?


That is already within the remit of players corps to some extent.

The problem lies more in the cost of mitigation. If a player corp has say a 5% tax rate they are competing against an 11% tax rate that provides complete protection against a wardec, well worth a measly 6%.
Dave Stark
#14 - 2013-01-27 22:46:06 UTC
Dyvim Slorm wrote:
Dave Stark wrote:
while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible?


That is already within the remit of players corps to some extent.

The problem lies more in the cost of mitigation. If a player corp has say a 5% tax rate they are competing against an 11% tax rate that provides complete protection against a wardec, well worth a measly 6%.


i'm a miner, tax rate means nothing to me. although, player corps can't offer me anything i can't get in an npc corp as a miner. that's why i'm in an npc corp.

player corps need some unique/useful things they can offer members that can compete with being unwardeccable.
Vaal Erit
Science and Trade Institute
Caldari State
#15 - 2013-01-27 22:47:35 UTC
Dave Stark wrote:
while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible?


My corp gives me free ships, logistics to wherever I want to go, people to fly with and like 1% tax rate. Name me a NPC corp that does better than that.

Give new players a 3-6 month training time with NPC corps and then throw them into a FW corp. I have a hard time coming up with reasons why this would be bad. People can recycle characters and form 1 man corps to get around this. The change would point players towards more player interaction and competitive pvp as well as give players a sense of identity. Make it so you need at least 5 people to have a corp (like in other mmorpgs) and oh man now you have chaos.
Dave Stark
#16 - 2013-01-27 22:52:35 UTC
Vaal Erit wrote:
Dave Stark wrote:
while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible?


My corp gives me free ships, logistics to wherever I want to go, people to fly with and like 1% tax rate. Name me a NPC corp that does better than that.

Give new players a 3-6 month training time with NPC corps and then throw them into a FW corp. I have a hard time coming up with reasons why this would be bad. People can recycle characters and form 1 man corps to get around this. The change would point players towards more player interaction and competitive pvp as well as give players a sense of identity. Make it so you need at least 5 people to have a corp (like in other mmorpgs) and oh man now you have chaos.


just to prove a point, your corp has nothing to offer me. it's nice that your corp can offer you something, it really is, but i've never seen a corp that can offer me, as a miner, a single damn thing i can't already get myself. or something that doesn't come at a cost to myself.

also, not every one wants to be in FW. i have no interest in it and frankly i'd be rather irritated if i was forced in to a corp who's objective has nothing to do with anything i want to do.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#17 - 2013-01-27 22:56:42 UTC
But then I wouldn't be able to bump miners as easily because people would be coming after my bumping fit mach Sad

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Mayhaw Morgan
State War Academy
Caldari State
#18 - 2013-01-27 23:00:49 UTC
Oh hell naw (don'tbeatroldon'tbeatrolldon'tbeatrolldon'tbeatrolll. . .

Let me see if I'm hearing this right: "CCP, nerf individuals. Buff groups."

Does that about sum it up?
If that does sum it up, then let me respond with this: If you really want to kill people like us so badly, quit being a pussy and just do it. Get 5 or 6 Tornados and blast away. The argument could be made that was just as strong to nerf "fleets" and "corps" and "alliances". Corp bookmarks? F' that. Warp To Fleet Member? Nuh uh. Sovereignty? Ridiculous. But, rather than have that argument, wouldn't it be easier to just a) quit being a pussy b) find us in unsecure space c) offer us a better deal to join your corp d) be in an NPC corp yourself, to reap the same benefits . . . ?

. . . hey, maybe you mean to say "The Simple Solution to the Out-Of-Corp Alt Issue"?
Dyvim Slorm
Coven of the Morrigan
#19 - 2013-01-27 23:03:38 UTC
Dave Stark wrote:


i'm a miner, tax rate means nothing to me. although, player corps can't offer me anything i can't get in an npc corp as a miner. that's why i'm in an npc corp.



That's a very good point, maybe tax mining yields for NPC corps then Smile
Dave Stark
#20 - 2013-01-27 23:04:39 UTC
Dyvim Slorm wrote:
Dave Stark wrote:


i'm a miner, tax rate means nothing to me. although, player corps can't offer me anything i can't get in an npc corp as a miner. that's why i'm in an npc corp.



That's a very good point, maybe tax mining yields for NPC corps then Smile


again, why not just make player corps attractive rather than making npc corps unattractive?
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