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Want more players in low sec...

Author
Minmatar Citizen160812
The LGBT Last Supper
#81 - 2013-01-26 13:16:21 UTC
This thread is full of people with enough isk to buy implants ten times over but they don't want to loose them or learn to spam warp when they about to assplode. Should name this thread: Pathetic ideas to make a respawn button.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#82 - 2013-01-26 13:29:39 UTC
Diamond Bull wrote:
Dear CCP,


The people in Low actually don't want more people in Low unless those people are hindered by the game in ways that makes them easily exploitable. The people of Low only want more easy ganks to pad their killboards. They do not actually want more people to fight. They want more people to kill. In order to improve the population of Low you must get rid of these people who are interested in only easy high profit/low risk kills. I have no idea how to do this. Maybe by increasing the risk that Pirates must experience in order to set a trap on a gate or a station?

Nah, that wouldn't work.

Moral of the story? Low is only broken because of the asshats that have populated it.


Toodles!


Simple:

Don't go there.

If you still want to move there a couple hours:

Find 10/15 friends with hard hitting stuff, logis, ECM and watch most of those uber elite crowd disappear and kiss safe spots/POS/stations.
Most of them don't want fights, they want to shoot helpless ships or only attack with superior numbers, this is Eve and this is the only valuable pvp form in the game: numbers

removed inappropriate ASCII art signature - CCP Eterne

Mag's
Azn Empire
#83 - 2013-01-26 13:56:54 UTC
Tippia wrote:
Mag's wrote:
Don't want implant loss? Then either learn how to avoid it, or don't fly with what you cannot afford to lose.

I'm leaning more and more towards removing JCs as a means of storing implant sets — one set goes for all clones — and instead give implants a limited ability to be unplugged, probably based on some completely different timer that can then be manipulated and balanced separately from the JC timer… and maybe a nice install cost as well.
Ahh I see your point. With this you could have all your implants in one station and depending on the timer, swap them over for a cost. The timer and cost, means it's still restrictive.

This could in fact remove JC's altogether, making Eve a much larger area again. But I guess that's for another debate.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Optimo Sebiestor
The New Eden School of trade
Organization of Skill Extracting Corporations
#84 - 2013-01-26 17:53:49 UTC
Roll
Dheeradj Nurgle
Hoover Inc.
Snuffed Out
#85 - 2013-01-26 18:19:47 UTC
Disclaimer; I only read the OP.


How are you even losing your Pod in Lowsec. Are you going on Autopilot? Your Pod warps before it can even allign, and not even a instalocking T3 will catch you. You should be spamming a "safe spot" the moment you're hitting Structure.
Bel Rick
The Scope
Gallente Federation
#86 - 2013-01-27 07:13:53 UTC
In what way is losing implants fun?

In what way does the victim NOT losing their implants deminish the fun for the podder?

In what way does encouraging people to sit in station or high sec to avoid losing implants that:
a: are a must. (some of you plebs forget that)
b: cost as much as a faction bb.

I don't most of your attitudes.
Are you thinking logical adults?

Or immature fanbois?

Why are we here?
To have fun in one form or another.

The devs that lose sight of that lose sight of their custom.

Just as well sometimes that eve has no competitors in this genre.
adopt
Brutor Tribe
Minmatar Republic
#87 - 2013-01-27 15:31:54 UTC
Diamond Bull wrote:
Dear CCP,


The people in Low actually don't want more people in Low unless those people are hindered by the game in ways that makes them easily exploitable. The people of Low only want more easy ganks to pad their killboards. They do not actually want more people to fight. They want more people to kill. In order to improve the population of Low you must get rid of these people who are interested in only easy high profit/low risk kills. I have no idea how to do this. Maybe by increasing the risk that Pirates must experience in order to set a trap on a gate or a station?

Nah, that wouldn't work.

Moral of the story? Low is only broken because of the asshats that have populated it.


Toodles!




We only profit from your stupidity.
Corey Fumimasa
CFM Salvage
#88 - 2013-01-27 16:06:01 UTC  |  Edited by: Corey Fumimasa
Diamond Bull wrote:
Dear CCP,


The people in Low actually don't want more people in Low unless those people are hindered by the game in ways that makes them easily exploitable. The people of Low only want more easy ganks to pad their killboards. They do not actually want more people to fight. They want more people to kill. In order to improve the population of Low you must get rid of these people who are interested in only easy high profit/low risk kills. I have no idea how to do this. Maybe by increasing the risk that Pirates must experience in order to set a trap on a gate or a station?

Nah, that wouldn't work.

Moral of the story? Low is only broken because of the asshats that have populated it.


Toodles!




Do you spend much time in lowsec Diamond? I do, I live down in Genisis and often fly from Gondista to Amarr. I like the people there, and the fights, and the challenge of it all. I'm not a ganker or a pirate but I like the fact that those players are there.

Its actually very difficult to catch a careful pilot who knows how to fly.

The OP was just looking to lower his risk and get into a little PvP. I don't agree with him because for those of us who live in low expensive implants are something we only plug in after careful consideration because imho lowsec is the worst place in the game to make ISK.

What he is suggesting would give him the ISK advantage of having the implants when wanted, without the risk.
Corey Fumimasa
CFM Salvage
#89 - 2013-01-27 16:15:08 UTC  |  Edited by: Corey Fumimasa
Sergeant Acht Scultz wrote:

Simple:

Don't go there.

If you still want to move there a couple hours:

Find 10/15 friends with hard hitting stuff, logis, ECM and watch most of those uber elite crowd disappear and kiss safe spots/POS/stations.
Most of them don't want fights, they want to shoot helpless ships or only attack with superior numbers, this is Eve and this is the only valuable pvp form in the game: numbers

That's just not true. I get attacked on a regular basis while ratting. Solo pilots just out looking for a fight. They run away once they get close enough to understand that my ship is often not a good target, and they seldomly come back with a gang. Just guys out looking for 1v1.

*there are the rat packs and multi boxers with stealth scouts out there. Just have to do a quick google search to spot them though.
Corey Fumimasa
CFM Salvage
#90 - 2013-01-27 16:38:37 UTC
Bel Rick wrote:
In what way is losing implants fun?

In what way does the victim NOT losing their implants deminish the fun for the podder?

In what way does encouraging people to sit in station or high sec to avoid losing implants that:
a: are a must. (some of you plebs forget that)
b: cost as much as a faction bb.

....


Scoring kills that have a lot of ISK is better than scoring kills with a little ISK. Some people just use the ISK war to keep score, your either on the loosing side or the winning side.

Why are implants a must? I keep some in, but nothing I cant afford, same as the ships that I fly.

I think its just a different mindset; high v low. And its funny most of the threads I see on the subject are not started by low sec players asking for more players in low. They are started by high sec players who want to go there but are scared of loosing something.
celebro
Ember Inc.
Curatores Veritatis Alliance
#91 - 2013-01-27 18:17:08 UTC
What's the point on risking attribute boosters, if they bring no advantage to pvp?

Hard wiring implants are fine, they do provide an advantage, but attribute boosters should be removed from game or pod. They provide bonuses which has nothing directly linked to what you can accomplish in space. At least this way we are all on a level playing field in regards to skill training , either if I decide to go to pvp areas or not.

Put it this way: when fitting a ship you might want to risk expensive mods or rigs to give you that edge that's fine. Attributes won't help you much though.
Corey Fumimasa
CFM Salvage
#92 - 2013-01-27 18:31:29 UTC  |  Edited by: Corey Fumimasa
celebro wrote:
What's the point on risking attribute boosters, if they bring no advantage to pvp?

Hard wiring implants are fine, they do provide an advantage, but attribute boosters should be removed from game or pod. They provide bonuses which has nothing directly linked to what you can accomplish in space. At least this way we are all on a level playing field in regards to skill training , either if I decide to go to pvp areas or not.

Put it this way: when fitting a ship you might want to risk expensive mods or rigs to give you that edge that's fine. Attributes won't help you much though.

You dont consider having a faster skill que to be an advantage?

Personaly I think that attribute boosters should be removed from the game entirely, they further compound the already significant problem of power creep. I dont want to do this because I feel the playing field is unfair, only because I feel that real pilot skills and experience should trump in game advantages. That is another thread though.

Your idea of altering the game to minimize your own risk exposure, even though it is the same risk that everyone else is exposed to, is sickening to me. And this from a guy that just finished a 5 day thread on making PLEX safe for noobs.

If you dont want to play on the big tables then take your chips and go to the arcade section. Or I guess in your case just stay there.
Jaiimez Skor
The Infamous.
#93 - 2013-01-27 18:38:49 UTC
celebro wrote:
Remove implant loses from pod kills. I hate to clone jump in a low implant clone just to transport some goods or have a peek at low sec to fool around. I am sure there are many players who would like to enter low sec for a few hours, at lower risks, without the inconvenience to change clones. It would also encourage those who don't have a clone too.

I don't mind losing my ship, I always take what I can afford to lose and usually its just an impulse or spur of the moment thing, and not something I plan a whole day to do.


First of all...

http://www.mememaker.net/static/images/memes/1313938.jpg

Secondly...

Getting your POD out in lowsec is a piece of cake, no bubbles there is no reason to lose your pod unless someone has a very well timed smartbomb or you're just an idiot.

Stop crying.
celebro
Ember Inc.
Curatores Veritatis Alliance
#94 - 2013-01-27 18:55:57 UTC  |  Edited by: celebro
Corey Fumimasa wrote:

If you dont want to play on the big tables then take your chips and go to the arcade section. Or I guess in your case just stay there.



This is the attitude that really boggles my mind sometimes, this is not about me, but ideas I think improves the game making it easier for new players and other people that refuse to make 100 or so decisions before they can even be competitive. I have lived in WH and null sec, never seen any reason yet to live in low sec though. So please don't lecture me how easy it is to escape in a pod or to spam warp when on structure.


Edit: BTW do you realize attribute boosters are just a skill grind in disguise?
Corey Fumimasa
CFM Salvage
#95 - 2013-01-27 19:16:31 UTC  |  Edited by: Corey Fumimasa
celebro wrote:

This is the attitude that really boggles my mind sometimes, this is not about me, but ideas I think improves the game making it easier for new players and other people that refuse to make 100 or so decisions before they can even be competitive. I have lived in WH and null sec, never seen any reason yet to live in low sec though. So please don't lecture me how easy it is to escape in a pod or to spam warp when on structure

New players are not competitive in Eve due to years of multiplicative advantages stacking up on older players. This power creep is an issue on the table at CCP, I don't know what their plan is or if they even have one. However in the rock paper scissors world of PvP there is always the chance for a new player to beat an old one depending on fits and tactics. But the greater experience of older pilots generally keeps them out of such fights, or if they do engage they have better chances to GTFO.

If you want to make suggestions and consider changes then it might be better to ask rather than suggest. You could have opened this post differently. "Hi I am a carebear and I dont go to low to PvP because I fear for my implants. Are there any changes that have been considered to keep non-combat implants safe form destruction, or is there a way I can do that in game now?"
People would then tell you how to minimise risk to your implants. And how to fly in lowsec and learn how to operate there.

The thing that is unpleasant about your thread is that you assume that lowseccers want you there. Lowsec sucks, its dangerous, the ISK is the worst in the game, you spend a lot of time hiding and running. But for those of us that like that sort of play its the only place to be. Your suggestion seeks to "improve the game by making easier" I think is how you put it. If you want easy then stay in highsec and run missions. The rest of Eve is hard. And easy is not what most losec players are looking for.
Some Rando
University of Caille
Gallente Federation
#96 - 2013-01-27 19:19:56 UTC
celebro wrote:
Corey Fumimasa wrote:

If you dont want to play on the big tables then take your chips and go to the arcade section. Or I guess in your case just stay there.

This is the attitude that really boggles my mind sometimes, this is not about me, but ideas I think improves the game making it easier for new players and other people that refuse to make 100 or so decisions before they can even be competitive. I have lived in WH and null sec, never seen any reason yet to live in low sec though. So please don't lecture me how easy it is to escape in a pod or to spam warp when on structure.


Edit: BTW do you realize attribute boosters are just a skill grind in disguise?

THINK OF THE CHILDREN

CCP has no sense of humour.

Corey Fumimasa
CFM Salvage
#97 - 2013-01-27 19:24:55 UTC
celebro wrote:

Edit: BTW do you realize attribute boosters are just a skill grind in disguise?


Yes. I wear them when they drop, but I dont really care about skilling up faster than the other guy. To me they are fun loot not something that I must have. There's some players I can beat and some I can run away from. Seems fair to me.
Eternal Error
Doomheim
#98 - 2013-01-27 19:27:44 UTC
Getting podded in lowsec is uncommon if you don't suck.

Also, implants are a luxury, not a necessity.
Super spikinator
Hegemonous Conscripts
#99 - 2013-01-27 20:25:39 UTC
Vaju Enki wrote:
The solution, nerf highsec isk fountain falls . Remove jump clones from the game.

Problem solved.


But if Jump clones are removed how are Black legion going to get home?
Captain Death1
Ministry of War
Amarr Empire
#100 - 2013-01-27 21:04:57 UTC
just don't go to null are low sec Twisted now its fixed see how easy life can be