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goonz killed the server, CCP can we get now a 64 bit multithreaded client and nodes please?

First post First post
Author
Arec Bardwin
#21 - 2013-01-27 14:13:16 UTC
Urgg Boolean wrote:
Kinda like EvE was originally coded in the bronze age.
In a cave Big smile
Messoroz
AQUILA INC
Verge of Collapse
#22 - 2013-01-27 14:23:32 UTC
Shadowschild wrote:
what would have been an epic fight turned into a test of patience. Server side lag ruined a potentially historic eve moment.


The lag you encountered was actually on purpose. Time dialiation is a mechanic that purposefully slows down everyones client time in affected system so that the servers can keep up processing. The servers themselves never lagged behind, they just throttled your clients.
Celly S
Neutin Local LLC
#23 - 2013-01-27 15:09:20 UTC
would it be considered trolling(against CCP) to point out that it seems that the servers were unable to handle the "content" that they want us to engage in?

if so, then please ignore that comment, but it was interesting to hear so many folk's comments of unable to connect, lagging hard, ect ect last night even though the screenies i saw looked fabulous...

o/
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Pohbis
Neo T.E.C.H.
#24 - 2013-01-27 15:22:04 UTC
No More Heroes wrote:
And the multitudes from the peanut gallery are insisting that we must do that day and night for about the year or two it would take for a CFC/HBC war X
Oh dear God, just stop it.

You don't want to fight the other alliance who could possibly outsmug you on the forum warrior pit. It's okay, we get it.

Just stop trying so hard to prop up the argument, it's not a pretty colour on you. Blue suits you better.

That being said; death to ALL supercaps! Pirate
Malcanis
Vanishing Point.
The Initiative.
#25 - 2013-01-27 17:08:54 UTC
Ager Agemo wrote:
So I was at asakai and my client crashed after hitting the stupid 2 gigabytes memory limit of 32 bit applications, what good is it for me to have 8+ GB of ram if I cannot use it on the game.

Additionally FPS went downhill as a single core of my processor turboed its way to 5900mhz and then chocked on heat, we need multithreading seriously, and 99% time dilation... multithreading for the nodes too please and automatic reinforcement.


Did you use any of the options available to reduce the load on your client, like turning off brackets?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Veshta Yoshida
PIE Inc.
Khimi Harar
#26 - 2013-01-27 17:18:17 UTC  |  Edited by: Veshta Yoshida
Sounds like server was doing just fine and your system ran into a bottleneck.

Goons and friends (ie. the ones shooting them, because null = NAP Smile) did manage to kill something however, the myth of Eve being a PvP centric game stone dead .. twenty-five hundred people in a system for Goddess knows how many hours and less popped ships than a weekday afternoon in Amamake ...
Tarvos Telesto
Blood Fanatics
#27 - 2013-01-27 17:27:19 UTC  |  Edited by: Tarvos Telesto
Ager Agemo wrote:
So I was at asakai and my client crashed after hitting the stupid 2 gigabytes memory limit of 32 bit applications, what good is it for me to have 8+ GB of ram if I cannot use it on the game.

Additionally FPS went downhill as a single core of my processor turboed its way to 5900mhz and then chocked on heat, we need multithreading seriously, and 99% time dilation... multithreading for the nodes too please and automatic reinforcement.


Hi

I use windows xp system, 5 year old computer with 3.25gb ram, i login to game without any problem, max details 70 fps, no lag, all run ok ( hi sec space few jumps from Asakai)

Next time try to avoid lag fest which killing your client, its more stresfull than fun, nothing new in EvE.

EvE isn't game, its style of living.

dexington
Caldari Provisions
Caldari State
#28 - 2013-01-27 18:09:57 UTC
James Amril-Kesh wrote:
EVE is written in Stackless Python.


I think eve is written i C, and uses stackless python.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Zagdul
Federal Navy Academy
Gallente Federation
#29 - 2013-01-27 18:56:07 UTC
Zagdul wrote:
I wish CCP would implement the whole TiDi to 100% and node switch.


"Pause > Node Switch"

That would be awesome.



Let me expand on this also.

When the fight is happening, if TiDi were able to go to 100%, and switch nodes, it would be a lot less painful waiting 30 minutes for this to happen than what happened last night.

For everyone on that node.

Dual Pane idea: Click!

CCP Please Implement

Shadowschild
The Scope
Gallente Federation
#30 - 2013-01-27 19:23:21 UTC  |  Edited by: Shadowschild
It's just so frustrating to travel all that distance, get there wanting to start targeting primaries & you get what, maybe 1 cycle on your turrets? Evening warping felt we were going through slimmers (ghost busters) intestines.

Really CCP what are we supposed to tell friends (potential customers) about the end game? "If your lucky enough to not lag the hell out, you might actually get an action in every 10 minutes. Great fun (sarcasm)."
Bienator II
madmen of the skies
#31 - 2013-01-27 19:26:31 UTC
Arec Bardwin wrote:
Urgg Boolean wrote:
Kinda like EvE was originally coded in the bronze age.
In a cave Big smile

with pythons but no stacks

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Lord Zim
Gallente Federation
#32 - 2013-01-27 23:37:07 UTC
Ager Agemo wrote:
loco coco wrote:
Honestly not sure what you people aren't getting here. Most of the processing would be done by your GPU which would result in FPS drop. But SERVER lag is on the SERVER. Client crashed were from a desync from the server which happened to most systems around Asakai.


My GPU is not maxed and I m here, the client crashed because it allocated 2 gigabytes of memory, whenever any 32 bit software not properly coded reach's that amount of memory on windows, it crashes. I m not having syncing issues.

Eve its CPU bound not GPU bound, maybe you should read some more dev blogs.

My copy of the client had 3.2GB allocated at the height of the battle. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Kiasta
State War Academy
Caldari State
#33 - 2013-01-28 01:51:47 UTC
Ager Agemo wrote:
So I was at asakai and my client crashed after hitting the stupid 2 gigabytes memory limit of 32 bit applications, what good is it for me to have 8+ GB of ram if I cannot use it on the game.

Additionally FPS went downhill as a single core of my processor turboed its way to 5900mhz and then chocked on heat, we need multithreading seriously, and 99% time dilation... multithreading for the nodes too please and automatic reinforcement.


That sucks... I have a laptop with a dualcore celeron processor with only 2GB of ram... and my client was stable. It was laggy, yes but I couldn't tell if it was lag due to the ridiculous 10% dilation or low fps.
Rain6639
GoonWaffe
Goonswarm Federation
#34 - 2013-01-28 02:06:30 UTC
that was a cool video, and accelerated to compensate for tidi it was 18 minutes and some seconds
Frostys Virpio
State War Academy
Caldari State
#35 - 2013-01-28 02:47:52 UTC
No More Heroes wrote:
Ager Agemo wrote:
So I was at asakai and my client crashed after hitting the stupid 2 gigabytes memory limit of 32 bit applications, what good is it for me to have 8+ GB of ram if I cannot use it on the game.

Additionally FPS went downhill as a single core of my processor turboed its way to 5900mhz and then chocked on heat, we need multithreading seriously, and 99% time dilation... multithreading for the nodes too please and automatic reinforcement.


And the multitudes from the peanut gallery are insisting that we must do that day and night for about the year or two it would take for a CFC/HBC war X


While I really don't support the idea of a CFC/HBC war, wouldn't it be at least a little less painfull since it would be in 0.0 where DD can make the fight go a bit faster but more importantly it would happen on pre-determined system so it could be reinforced in advance?
Hannah Flex
#36 - 2013-01-28 03:11:39 UTC  |  Edited by: Hannah Flex
Frostys Virpio wrote:
While I really don't support the idea of a CFC/HBC war, wouldn't it be at least a little less painfull since it would be in 0.0 where DD can make the fight go a bit faster but more importantly it would happen on pre-determined system so it could be reinforced in advance?


A fight like that would have even less of a chance happening in 0.0 as it did in lowsec. Sure DD would remove a few caps with a quickness but no one, and I mean no one is gonna commit that many capitals to an area where they can be bubbled. And the whole pre-determined thing is like a red herring because the aggressor forms up dudes to contest a timer, the defender forms up dudes to defend a timer, and usually if one side has a pretty big advantage the forecast is blueballs. If the numbers are pretty even then there might be a goodfight.

But in 0.0 titans and supercaps are used 95% of the time for bridging (titans) killing structures quick (supers) usually ninja-quick unless theres a reasonable guarantee of safety. Goons will camp nearby opponents into whatever station they base out of then let capitals run willy-nilly or have a full sub-capital fleet on standby but then again theres the safety measure. PL will camp a freakin gate in lowsec with supers but would never dream of doing that in 0.0 Everyone else has to ninja around with extreme paranoia with their caps.

So at the end of the day- in lowsec they are too hard to catch, in 0.0 they are too easy to catch (no one wants to commit to using them) and theres no happy medium or balance Straight
Frostys Virpio
State War Academy
Caldari State
#37 - 2013-01-28 03:15:07 UTC
Hannah Flex wrote:
Frostys Virpio wrote:
While I really don't support the idea of a CFC/HBC war, wouldn't it be at least a little less painfull since it would be in 0.0 where DD can make the fight go a bit faster but more importantly it would happen on pre-determined system so it could be reinforced in advance?


A fight like that would have even less of a chance happening in 0.0 as it did in lowsec. Sure DD would remove a few caps with a quickness but no one, and I mean no one is gonna commit that many capitals to an area where they can be bubbled. And the whole pre-determined thing is like a red herring because the aggressor forms up dudes to contest a timer, the defender forms up dudes to defend a timer, and usually if one side has a pretty big advantage the forecast is blueballs. If the numbers are pretty even then there might be a goodfight.

But in 0.0 titans and supercaps are used 95% of the time for bridging (titans) killing structures quick (supers) usually ninja-quick unless theres a reasonable guarantee of safety. Goons will camp nearby opponents into whatever station they base out of then let capitals run willy-nilly but then again theres the safety measure. PL will camp a freakin gate in lowsec with supers but would never dream of doing that in 0.0 Everyone else has to ninja around with extreme paranoia with their caps.

So at the end of the day- in lowsec they are too hard to catch, in 0.0 they are too easy to catch (no one wants to commit to using them) and theres no happy medium or balance Straight



Interesting explanation. Thanks
Hannah Flex
#38 - 2013-01-28 03:24:49 UTC  |  Edited by: Hannah Flex
So no one can really be sure if an enemy is going to contest a timer, unless its something like the 49- system in Delve which must be taken in order to move supers in from Catch. So if you know for sure that you're gonna bring max dudes to a fight and the enemy cannot afford to lose the system or station and will bring max dudes then you can do the whole 24 hour thing in advance and get the node reinforced. Theres another system in Fountain thats like that. The IRC CSAA kill a few months ago where goons brought like 700 dudes and IRC batphoned all of EVE. Those things you know are gonna be a cluster**** but ultimately, getting a reinforced node in 0.0 is a rarity as well.
Cat Casidy
Percussive Diplomacy
Sedition.
#39 - 2013-01-28 03:45:30 UTC
Kiasta wrote:
Ager Agemo wrote:
So I was at asakai and my client crashed after hitting the stupid 2 gigabytes memory limit of 32 bit applications, what good is it for me to have 8+ GB of ram if I cannot use it on the game.

Additionally FPS went downhill as a single core of my processor turboed its way to 5900mhz and then chocked on heat, we need multithreading seriously, and 99% time dilation... multithreading for the nodes too please and automatic reinforcement.


That sucks... I have a laptop with a dualcore celeron processor with only 2GB of ram... and my client was stable. It was laggy, yes but I couldn't tell if it was lag due to the ridiculous 10% dilation or low fps.

exactly the same setup I was playing on last night (well centrino duo @ 1.8 with onboard m965 graphics) when there were 2800 people in system. If your mega computer couldn't handle something my 6 year old craptop was running just fine then the issue is a bottleneck on your side.

.

Lyron-Baktos
The Scope
Gallente Federation
#40 - 2013-01-28 03:55:12 UTC
Rain6639 wrote:
that was a cool video, and accelerated to compensate for tidi it was 18 minutes and some seconds


If the game looked like that in real time, Eve would be unstopableShocked