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[Proposal] Rewarding Player Activity through skill points bonuses

Author
Vranken deXantraille
Viziam
Amarr Empire
#1 - 2013-01-25 13:23:09 UTC  |  Edited by: Vranken deXantraille
I am not a very assiduous reader of that forum, and I apologise if the idea I am bringing before you has been exposed and objected already.

As a null-sec player, I have an alt. Most of my corpmates and alliance fellows have alts as well, it's so useful that it's almost mandatory to get at least one other character to help you do stuff (mining, transport, scouting, what have you).
My main character and my alt learn their skills at approximately the same speed (with attributes and implants giving them boost where they need them).

Ok. So that's how it works as of now.

Seeing that having alt is so important, I have seen extreme cases of people multi-boxing 20 characters at a time, and I have no problem with that.
But I wonder if new players experience (and also people that can only have one account at a time, whatever the reason) would not be improved if being active on a character actually made the skill learning quicker, according to what activity the character is doing. Skill points bonuses would be earned, as you are actually doing what the skill is about.

I haven't put a thourough system up (how would science "abstract" skills get speeded? I don't really know, I wanna hear ideas), but it would encourage people to actually do stuff instead of sitting around and waiting.

Why not offer skill points as a mission reward as well? It would speed up the training of assiduous players, without removing anything to the others.
It seems normal to me that a single-character player would get more reward than someone's 31st alt that never does anything.


TL;DR: Reward player actions (missions, ratting, mining, pvp, heck, flying in space, why not) with skill points (if the activity has a link with the skill being learned)

What do you guys think?

Edit:
A handful of examples:

- When learning a Spaceship Command Skill (let's say, Amarr Cruiser V for instance), flying an amarr cruiser effectively gives out more skill points (it might be even better to attribute skill points in function of a players' action, so that just sitting in space doesn't give out the bonus)
- When learning an Industry such as refining, bonus sps are rewarded in function of the volume and type of refined materials
- When learning a Gunnery skill, shooting at stuff will give out Sps bonuses
- When learning an ECM skill, using ECM modules gives out Sps bonuses

I'll try and come up with a more detailed list, with ideas for skills that don't directly relate to an activity.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2013-01-25 16:02:50 UTC
*queues up caldari battleship V*

*orbits a POS in rokh*

*goes to work, comes home to extra bonus skillpoints*
Vranken deXantraille
Viziam
Amarr Empire
#3 - 2013-01-25 16:05:30 UTC  |  Edited by: Vranken deXantraille
Danika Princip wrote:
*queues up caldari battleship V*

*orbits a POS in rokh*

*goes to work, comes home to extra bonus skillpoints*


Which is why I stated there should be some sort of timeout measuring the actual activity of a player, rendering afk mining the only actual activity that could give out those bonuses (and perhaps cloaking as well).

Maybe I should explain more: mining and cloaking are activities that do not require much player operation to be actually used.

For the Spaceship Command skills, it is simple to understand that your character would learn more about his ship if he uses it for some stuff rather than just orbiting a POS.
De'Veldrin
Republic University
Minmatar Republic
#4 - 2013-01-25 16:23:04 UTC
You haven't answered the most important question of all - why does training need to speed up in the first place?

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Vranken deXantraille
Viziam
Amarr Empire
#5 - 2013-01-25 16:40:49 UTC
De'Veldrin wrote:
You haven't answered the most important question of all - why does training need to speed up in the first place?


Well for any player that comes from another game, having to wait 3 years without any action from you to speed it up (other than implants) to get in some ships is discouraging.
This system would lower the entry barrier of EVE by rewarding active players over inactive ones. That way, people that come from another universe don't get so discouraged and have an incentive to keep playing (and it also means losing), because there is value in action.

As it stands now, the value of action is in ISK and ISK only. I think the game would be improved by adding anothere interest to actually move your ship around in space and do things.

And there's a part of me that finds it unfair that a player that is on the game a lot and does stuff masters things at exactly the same rate and speed as someone's never used 31st alt.

This addition wouldn't take anything from anyone, whilst rewarding the active persons (without removing any interest you can have in having alts), hence only making the game more attractive to new player without taking anything from the vets. Win-win situation, as it seems to me.
De'Veldrin
Republic University
Minmatar Republic
#6 - 2013-01-25 17:01:35 UTC
Vranken deXantraille wrote:
De'Veldrin wrote:
You haven't answered the most important question of all - why does training need to speed up in the first place?


Well for any player that comes from another game, having to wait 3 years without any action from you to speed it up (other than implants) to get in some ships is discouraging.
This system would lower the entry barrier of EVE by rewarding active players over inactive ones. That way, people that come from another universe don't get so discouraged and have an incentive to keep playing (and it also means losing), because there is value in action..


This is the response I was expecting, to be honest. People that think this way are caught up in the model that other MMOs have where "catching up" to vets is an issue. Eve doesn't have that problem precisely because of how the skill system is set up.

There is no catching up to be had. Once you reach level 5 in a skill, you're just as good at that skill as any other "maxed" character in the game. Your system would, in fact, benefit older players more than newer ones simply because an older player would have more skills that are applicable to any given situation, which would translate to more bonus SP from any given activity than a newer player with fewer applicable skills.

The simple fact is that there is no ship in eve that takes you three years of training to be able to fly. You can (in theory) obtain the bare minimum skills to fly a titan in about nine or ten months if you max out your training and remap at the right times. You won't be able to fly it well, but you will be able to fly it. And any player that is discouraged by the amount of time training takes in Eve, is probably getting some bad (though well intentioned) advice.

Eve doesn't need an active skilling system - for one thing, because some skills don't have activities associated with them, and for another, because it wouldn't close the gap between new players and old ones, it would widen it.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

sabre906
The Scope
Gallente Federation
#7 - 2013-01-25 17:24:55 UTC
De'Veldrin wrote:
You haven't answered the most important question of all - why does training need to speed up in the first place?


To give ppl a reason to log in?Lol

As Devs already stated, sub cancellations follows a period of no in game activities aside from logging in to update skill queues. This will keep some of these people in Eve.

And no, "ppl won't stay in game just for that" is not a valid excuse against this proposal. Some people will, some won't, it's just a matter of numbers in each group. There's no "all or none" in this. It helps, to some extent.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2013-01-25 17:45:32 UTC
Vranken deXantraille wrote:
Danika Princip wrote:
*queues up caldari battleship V*

*orbits a POS in rokh*

*goes to work, comes home to extra bonus skillpoints*


Which is why I stated there should be some sort of timeout measuring the actual activity of a player, rendering afk mining the only actual activity that could give out those bonuses (and perhaps cloaking as well).

Maybe I should explain more: mining and cloaking are activities that do not require much player operation to be actually used.

For the Spaceship Command skills, it is simple to understand that your character would learn more about his ship if he uses it for some stuff rather than just orbiting a POS.



Oh, sorry.


*sits in amarr BS, puts alt in something tanky, shoots alt for entire work day instead*


Better?
sabre906
The Scope
Gallente Federation
#9 - 2013-01-25 17:50:14 UTC  |  Edited by: sabre906
Danika Princip wrote:
Vranken deXantraille wrote:
Danika Princip wrote:
*queues up caldari battleship V*

*orbits a POS in rokh*

*goes to work, comes home to extra bonus skillpoints*


Which is why I stated there should be some sort of timeout measuring the actual activity of a player, rendering afk mining the only actual activity that could give out those bonuses (and perhaps cloaking as well).

Maybe I should explain more: mining and cloaking are activities that do not require much player operation to be actually used.

For the Spaceship Command skills, it is simple to understand that your character would learn more about his ship if he uses it for some stuff rather than just orbiting a POS.



Oh, sorry.


*sits in amarr BS, puts alt in something tanky, shoots alt for entire work day instead*


Better?


And only the first 30 minutes of your entire workday gave you the training speed bonus for the day. Read the post you're replying to before you hit reply. It's already covered. You're making a fool out of yourself by not reading.Lol
Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2013-01-25 18:04:44 UTC
sabre906 wrote:
Danika Princip wrote:
Vranken deXantraille wrote:
Danika Princip wrote:
*queues up caldari battleship V*

*orbits a POS in rokh*

*goes to work, comes home to extra bonus skillpoints*


Which is why I stated there should be some sort of timeout measuring the actual activity of a player, rendering afk mining the only actual activity that could give out those bonuses (and perhaps cloaking as well).

Maybe I should explain more: mining and cloaking are activities that do not require much player operation to be actually used.

For the Spaceship Command skills, it is simple to understand that your character would learn more about his ship if he uses it for some stuff rather than just orbiting a POS.



Oh, sorry.


*sits in amarr BS, puts alt in something tanky, shoots alt for entire work day instead*


Better?


And only the first 30 minutes of your entire workday gave you the training speed bonus for the day. Read the post you're replying to before you hit reply. It's already covered. You're making a fool out of yourself by not reading.Lol


But no timeout measure can actually measure player activity? I mean, let's say I'm bashing an abandoned highsec pos with my oracle. Takes a while, so I just leave it alone to do it's thing. That's still me actively trying to achieve something. Or say I'm burning deep safes in a claw. Still doing something, even if I'm AFK. Or hauling, or mucking about with a sentry ishtar in hubs?


ANY system which gives rewards like this can and will be abused to hell and back. It will basically become mandatory to do so.

Also, ANY system which gives SP as a mission reward is grossly unfair to those of us who don't live in highsec. Where is my easy SP for literally no risk whatsoever? All you do there is encourage botting.

In fact, all this proposal does in general is encourage botting and AFK play.
sabre906
The Scope
Gallente Federation
#11 - 2013-01-25 18:18:50 UTC
Danika Princip wrote:
sabre906 wrote:
Danika Princip wrote:
Vranken deXantraille wrote:
Danika Princip wrote:
*queues up caldari battleship V*

*orbits a POS in rokh*

*goes to work, comes home to extra bonus skillpoints*


Which is why I stated there should be some sort of timeout measuring the actual activity of a player, rendering afk mining the only actual activity that could give out those bonuses (and perhaps cloaking as well).

Maybe I should explain more: mining and cloaking are activities that do not require much player operation to be actually used.

For the Spaceship Command skills, it is simple to understand that your character would learn more about his ship if he uses it for some stuff rather than just orbiting a POS.



Oh, sorry.


*sits in amarr BS, puts alt in something tanky, shoots alt for entire work day instead*


Better?


And only the first 30 minutes of your entire workday gave you the training speed bonus for the day. Read the post you're replying to before you hit reply. It's already covered. You're making a fool out of yourself by not reading.Lol


But no timeout measure can actually measure player activity? I mean, let's say I'm bashing an abandoned highsec pos with my oracle. Takes a while, so I just leave it alone to do it's thing. That's still me actively trying to achieve something. Or say I'm burning deep safes in a claw. Still doing something, even if I'm AFK. Or hauling, or mucking about with a sentry ishtar in hubs?


ANY system which gives rewards like this can and will be abused to hell and back. It will basically become mandatory to do so.

Also, ANY system which gives SP as a mission reward is grossly unfair to those of us who don't live in highsec. Where is my easy SP for literally no risk whatsoever? All you do there is encourage botting.

In fact, all this proposal does in general is encourage botting and AFK play.


If you're going to bot for merely 30 minutes, that's your issue, not ours. If you're going to shoot alt for 30 minutes for no additional benefits, instead of shooting ppl for kms or rats for isk for the same 30 minutes, that's also your problem. Roll
ShahFluffers
Ice Fire Warriors
#12 - 2013-01-25 19:02:43 UTC  |  Edited by: ShahFluffers
(the last threads on this subject)

https://forums.eveonline.com/default.aspx?g=posts&t=195180
https://forums.eveonline.com/default.aspx?g=posts&m=2330084

tl;dr...

Active skills...

- encourage grinding (you are currently not forced to grind up anything in EVE except for standings... even ISK can be gained quite easily if you know what to do)
- active training rewards certain "tangible" player activities while completely ignoring "intangible" gameplay (rewards ratters, miners, industrials, probes, etc... doesn't reward corp leaders, spies, logistics, managers, scouts, etc).
- can be horribly, horribly abused (the server will not be able to differentiate two alts shooting at each other in the middle of space, afk, with infinite tanks and lasers... versus two evenly matched ships with infinite tanks and lasers that are mortal enemies of each other).
- if you make the amount of SP gained too small... it won't be worthwhile to even code in.
- if you make the amount of SP gained high enough... it will become a tangible enough advantage that it becomes "mandatory" to grind up skills... otherwise you'll be "left behind."
-- this means people will be more preoccupied with getting "max skills" than playing the actual game.
--- you will have to grind for years to get max skills in everything (it takes 20+ years to get max skills in everything with the current system).... and people will TRY.
Danika Princip
GoonWaffe
Goonswarm Federation
#13 - 2013-01-25 19:11:04 UTC
sabre906 wrote:


If you're going to bot for merely 30 minutes, that's your issue, not ours. If you're going to shoot alt for 30 minutes for no additional benefits, instead of shooting ppl for kms or rats for isk for the same 30 minutes, that's also your problem. Roll



Where on earth are you getting the 30 minutes from?
sabre906
The Scope
Gallente Federation
#14 - 2013-01-25 19:22:00 UTC
Danika Princip wrote:
sabre906 wrote:


If you're going to bot for merely 30 minutes, that's your issue, not ours. If you're going to shoot alt for 30 minutes for no additional benefits, instead of shooting ppl for kms or rats for isk for the same 30 minutes, that's also your problem. Roll



Where on earth are you getting the 30 minutes from?


So change the timeout to 20 minutes instead. Does finetuning the balancing matter to the essence of the proposal?
Vranken deXantraille
Viziam
Amarr Empire
#15 - 2013-01-26 00:48:59 UTC
Danika Princip wrote:
sabre906 wrote:


If you're going to bot for merely 30 minutes, that's your issue, not ours. If you're going to shoot alt for 30 minutes for no additional benefits, instead of shooting ppl for kms or rats for isk for the same 30 minutes, that's also your problem. Roll



Where on earth are you getting the 30 minutes from?



Just like DUST 514 skillpoints (which are exclusively actively gained, which proves that it's not impossible after all), there should be a daily cap to the amount of bonus skillpoints you can gain in a day.

Indeed the "intagible areas" of the game won't be accelerated that way. And so what? They'll still be learned exactly as fast as today! What's so unfair in encouraging the guy that shows up at fights (for nullsec), or does missions, or rats, or mines, over the one that doesn't even log in?

- "Active skills encourage grinding": like nobody's grinding already :) They encourage those who show up to do stuff. With the bonus sp cap, it still doesn't justify your staying there all day long.
- "Intangible activities": logistics and scouts get bonus sps for repairing and scanning (yeah you can always scam the system by repairing your alt, but if you're ready to log in everyday to reach your sp cap so that you can do that, hell, I believe you deserve it)
- "SP amount balancing": well yeah, obviously, it's the whole question. But there again it's about rewarding people for what they actually do. If you do damage to others, at the end of the day, if you feel guilty that you didn't grind on another skill and start franctically mining cause "I GOTS TO GRIND", yeah, you're the horrible human being making this "mandatory" to other dumbarses. But for those who actually DO STUFF, it gives them a bonus because of what they do. Reward for action, once again.
- "People worried about max skills" : ain't this what this is all about? Except at the minute, there's nothing I can do on a daily basis that accelerates my reaching this "max skill" state. Implementing this will only help me get there faster.
- "You will have to grind for years to get max skill and people will TRY": well... yeah. And so what? Just because some people can't control their emotions and franctically want everything, I shouldn't be rewarded for logging into EVE? It is not a valid reason to me.
Estella Osoka
Cranky Bitches Who PMS
#16 - 2013-01-26 12:24:21 UTC
No, just no. This would be abused so badly.
Zol Interbottom
Blimp Requisition Services
#17 - 2013-01-26 17:50:34 UTC
Vranken deXantraille wrote:
- "People worried about max skills" : ain't this what this is all about? Except at the minute, there's nothing I can do on a daily basis that accelerates my reaching this "max skill" state. Implementing this will only help me get there faster.


you arent supposed to get to maxed all skills, that the point

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

ShahFluffers
Ice Fire Warriors
#18 - 2013-01-26 22:40:26 UTC  |  Edited by: ShahFluffers
Vranken deXantraille wrote:
- "Active skills encourage grinding": like nobody's grinding already :) They encourage those who show up to do stuff. With the bonus sp cap, it still doesn't justify your staying there all day long.

Nope. Outside of NPC standings, you don't have to grind for anything in the game. And you don't even need NPC standings unless you have something special in mind (POSs, Faction Warfare, better reprocessing rates, lower sales taxes, etc.)... which are really just "perks" when you think about it.

You can submit your services to other players in exchange for ISK... probing, PvP, Logi ship, logistics, etc.

As far as being encouraged to "show up and do stuff"... the game already does that. You gain ISK, resources, allies, and learn more intricacies of the game. If those aren't enough to encourage you to play... this may not be the game for you.

Vranken deXantraille wrote:
- "Intangible activities": logistics and scouts get bonus sps for repairing and scanning (yeah you can always scam the system by repairing your alt, but if you're ready to log in everyday to reach your sp cap so that you can do that, hell, I believe you deserve it)

When I mentioned "logistics" I meant "someone who hauls, organizes, supplies, and generally makes organizations work."
People who perform "logistics" don't really utilize any in-game skills (what skills they do use are a potpourri of various unrelated things that have little relevance to each other).

There are no direct "scouting" skills. "Probers" are just that... probers. Scouts use D-scan. There is no in-game skill for D-scan.

The same applies for "spies." There are no in-game skills that makes a better spy.

Diplomats don't have any in-game skills to make them better. Why should they "fall behind" one of their ratting grunts?

The list goes on.

Vranken deXantraille wrote:
- "SP amount balancing": well yeah, obviously, it's the whole question. But there again it's about rewarding people for what they actually do. If you do damage to others, at the end of the day, if you feel guilty that you didn't grind on another skill and start franctically mining cause "I GOTS TO GRIND", yeah, you're the horrible human being making this "mandatory" to other dumbarses. But for those who actually DO STUFF, it gives them a bonus because of what they do. Reward for action, once again.

Again... you are already rewarded for doing stuff.
What an active SP system does in introduce a new mechanic that encourages people to perform (see: dedicate) certain activities over others for certain periods of time or be "left behind"... which is a concept that currently does not exist in EVE.
And yes... people WILL be concerned about "left behind"... because humans are compulsive about things that give them tangible advantages. People are very predictable in this regard.

Vranken deXantraille wrote:
- "People worried about max skills" : ain't this what this is all about?

Nope.
Max skills give you an "advantage" but are not absolutely necessary. A person who has all the skills within a specialty at level 4 can fly at about 80 to 90% of the effectiveness of someone who has all skills within said specialty at level 5.

Beyond that... being "throttled" and waiting for you skills to go up effectively "forces" you learn and work with equipment that is cheaper (good for newbies who often have the idea that bigger and more expensive is better)... choose specialties that can give you clear short term advantages... and/or find ways around your "lacking ability" such as talking with other players who are proficient in that specialty (and in turn you offer your specialty to).

Vranken deXantraille wrote:
- "You will have to grind for years to get max skill and people will TRY": well... yeah. And so what? Just because some people can't control their emotions and franctically want everything, I shouldn't be rewarded for logging into EVE? It is not a valid reason to me.

Do you remember the "Learning Skills"? Do you remember how they were technically optional but in reality they were not because they gave tangible advantages (which you wouldn't see for a year... but you'd be stupid for not training them now).
Arduemont
Rotten Legion
#19 - 2013-01-27 13:02:40 UTC
Sorry, but no. This is a horrible idea.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Zol Interbottom
Blimp Requisition Services
#20 - 2013-01-27 13:23:20 UTC
No, you don't deserve a reward for logging in, earn it or don't get it at all

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

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