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Force Recon (Rapier) pilot seeks solo PVP advice

Author
Lasciel Anduriel
Lasciel Anduriel Corporation
#1 - 2013-01-25 18:50:08 UTC
Hi,

I've recently gotten my hands on a character capable of fielding a Rapier. I'm a fairly new pilot, with about 4 months of EVE experience under my belt. To my credit its been 4 months of PVP in FW space.

Suddenly I've got this amazingly shiny new toy to play with... and I frankly have no idea of what to do with it.

Here's my current fit:


3 650mm Artillery Cannon II
Cov Ops Cloak II

MWD Meta 4
Web II
Web II
Warp Disrupter II
Large Shield Extender II
Target Painter II

Gyro II
Gyro II
EANM II
DC II

Medium Proj Collision Accel I
Medium Proj Collision Accel I


I have Force Recon IV , Cloaking IV and will have Drone Interfacing IV in a day and a half.

What I want to use it for is solo or small group plexing in FW space. My corp doesn't yet have a lot of black ops ships, so it will be a while before I'm using it to hot drop fleets or whatever.

I've seen some videos of Pilgrims killing remarkably shiny ships in PVP. I'd like to do something similar in FW space.

I guess I'm looking for advice on how to make this thing kill stuff fairly safely. I'm in FW space so I feel like I need to kill ships fast and get out or I'll get swarmed.

Is this a good ship for solo PVP? Can I kick ass in it like people do in Pilgrims? Does my fit make sense for it? I notice that in the solo Pilgrim videos the guy uses neuts, tracking disruptors and kills stuff with just drones. I worry that I won't have time for that in FW space.

Any advice is much appreciated. My real goal is to become proficient at using this ship without having to lose too many of them. They're fairly expensive.
Demolishar
United Aggression
#2 - 2013-01-25 18:53:58 UTC
The dps on those things is so low :(
Bane Necran
Appono Astos
#3 - 2013-01-25 18:56:07 UTC
Everything which can equip a cov-ops cloak has its offensive capabilities neutered, sadly.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Lasciel Anduriel
Lasciel Anduriel Corporation
#4 - 2013-01-25 19:03:16 UTC
Demolishar wrote:
The dps on those things is so low :(


Oh, I noticed =(

That said, it can be fit for range with dual webs, which should enable it to take out pretty much anything fit with short range guns right, and with the Cov Ops Cloak, I should be able to dictate range fairly easily.
Dinsdale Pirannha
Pirannha Corp
#5 - 2013-01-25 19:07:46 UTC
Lasciel Anduriel wrote:
Hi,

I've recently gotten my hands on a character capable of fielding a Rapier. I'm a fairly new pilot, with about 4 months of EVE experience under my belt. To my credit its been 4 months of PVP in FW space.

Suddenly I've got this amazingly shiny new toy to play with... and I frankly have no idea of what to do with it.

Here's my current fit:


3 650mm Artillery Cannon II
Cov Ops Cloak II

MWD Meta 4
Web II
Web II
Warp Disrupter II
Large Shield Extender II
Target Painter II

Gyro II
Gyro II
EANM II
DC II

Medium Proj Collision Accel I
Medium Proj Collision Accel I


I have Force Recon IV , Cloaking IV and will have Drone Interfacing IV in a day and a half.

What I want to use it for is solo or small group plexing in FW space. My corp doesn't yet have a lot of black ops ships, so it will be a while before I'm using it to hot drop fleets or whatever.

I've seen some videos of Pilgrims killing remarkably shiny ships in PVP. I'd like to do something similar in FW space.

I guess I'm looking for advice on how to make this thing kill stuff fairly safely. I'm in FW space so I feel like I need to kill ships fast and get out or I'll get swarmed.

Is this a good ship for solo PVP? Can I kick ass in it like people do in Pilgrims? Does my fit make sense for it? I notice that in the solo Pilgrim videos the guy uses neuts, tracking disruptors and kills stuff with just drones. I worry that I won't have time for that in FW space.

Any advice is much appreciated. My real goal is to become proficient at using this ship without having to lose too many of them. They're fairly expensive.


The Rapier is a wonderful boat, but I just don't think it is designed for solo work.
Sure, you might catch the occasional inattentive frig pilot, but it just can't do the things that the other racial Recon's can do: Mitigate damage from target ships.

Caldari jam, Amarr neut/tracking disrupt, Gallente reduce targeting range.
Minmatar increase the potential of damage done with the target painters, but they bear the full brunt of the DPS of the target ship, unless you speed tank. But then when you speed tank, you reduce the effective damage of your own guns (drones of course an exception).

So basically, the Rapier has to be able to outtank/ outgank their target, while the other Recons can rely on their racial "tricks" to heavily reduce the effective damage of the their target.

So flying a Rapier solo is a neat trick.
Don't get me wrong, I am sure there are plenty of pilots who do it, but bottom line, when a Pilgrim decloaks, or a Curse show up on the field, many many more pilots sweat rather compared to a Rapier of Huginn.
Haegir
Caldari Provisions
Caldari State
#6 - 2013-01-25 19:08:53 UTC
You would have to pick your targets very carefully.

3 425 acs II Barrage M
Cov Ops Cloak II

Web II
Web II
Warp Disrupter II
LSE II
LSE II
10mn MWD

Gyro II
Gyro II
DCU II
Nano II

Medium Projectile Ambit Extension I
Medium Projectile Ambit Extension I

Alternatively you could use a huginn, no cov ops cloak but more dps and better tank.

3 220 acs II Republic fleet EMP M
3 HAM II Caldari Navy Scourge Heavy Assault Missile

Invul II
LSE II
LSE II
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scram I
10mn MWD

DCU II
BCU II
Gyro II

Medium Ancillary Current Router I
Medium Core Defense Field Extender
James Amril-Kesh
Viziam
Amarr Empire
#7 - 2013-01-25 19:11:08 UTC
You should probably start with not mixing armor and shield tanking mods.

Enjoying the rain today? ;)

Inepsa1987
#8 - 2013-01-25 19:14:27 UTC
Not a good fit to solo in, or a good fit. Get a stabber, nano shield tank it.

rapier != pilgrim

Spaceship Pilot.

Shadowschild
The Scope
Gallente Federation
#9 - 2013-01-25 19:14:31 UTC
You can only really solo pvp in a cloaky T3. Even then your dependant on speed tanking your oponent.
DarkFidelity
Sebiestor Tribe
Minmatar Republic
#10 - 2013-01-25 19:30:12 UTC
I spend a lot of time in a Rapier. So I'll start by saying it's a terrible solo ship. It is meant to support gangs/fleets by either making stuff easier and faster to kill or by sneaking up on and holding targets at range till the fleet can arrive to kill it.

You can kill frigs with it at range if the frig pilot is an idiot. Chances are they will just warp out though before you can do anything meaningful to them. If you let them get in close range to you (such as them getting a lucky warp in on you) you will be in a world of hurt. 650 Rapiers CAN not hit an orbiting frig even with webs. It's just too fast for your tracking.

Also, faction webs are your insurance policy on these ships. Yes, they are very expensive, but they keep you alive by keeping stuff even farther away from you. Once something gets in disruptor/scram range... you are one dead Rapier.
Chandaris
Immortalis Inc.
Shadow Cartel
#11 - 2013-01-25 19:32:27 UTC
The rapier is a poor solo pvp ship. the only reason the Pilgrim is somewhat ok at it is due to it's heavy neuting ability which can mitigate the other guys ability to deal DPS.. the rapier has no such ability, outside of its ability to duel web something down and keep it outside of dps dealing range, but, considering you'll get to get to within 26 kilometers in order to keep them pointed so they can't warp off you'll lose that advantage to about everything but some blaster boats quickly.

it does terrible dps, has bad cap issues meaning it can't keep all that ewar active for long enough to kill something on it's own..

it's a fleet support / forward scout and tackler, not a solo boat.
Othran
Route One
#12 - 2013-01-25 19:37:05 UTC
Rapiers are support ships really - they do range control rather than kill things.

Only time I've really seen Rapiers solo(ish) is when they are departing grid as fast as possible.

They are also one of these ships where you can commit appalling screwups for your gang - like putting a web on something aligning before the point/scram goes on.
Bane Necran
Appono Astos
#13 - 2013-01-25 19:42:21 UTC
Othran wrote:
They are also one of these ships where you can commit appalling screwups for your gang - like putting a web on something aligning before the point/scram goes on.


That seems pretty mild. I'm sure i could invent a more appalling screwup, if given the opportunity.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Lasciel Anduriel
Lasciel Anduriel Corporation
#14 - 2013-01-26 03:01:10 UTC
So, I'm convinced. I'm going to stop thinking of that ship as a solo ship, and start training Amarr cruiser V so I can fly a Pilgrim, which appears to be much better at the solo stuff.


That said, I already have the Rapier, so... what should I do with it? I'd like to learn to fly it and make it shine in small gangs or whatever. Any advice on how this is done? Are there any guides for Rapier/Force recon pilots?

How should I fit it, how should I fly it?
Mr. Orange
Band of Freelancers
#15 - 2013-01-26 03:14:59 UTC
Lasciel Anduriel wrote:
So, I'm convinced. I'm going to stop thinking of that ship as a solo ship, and start training Amarr cruiser V so I can fly a Pilgrim, which appears to be much better at the solo stuff.


That said, I already have the Rapier, so... what should I do with it? I'd like to learn to fly it and make it shine in small gangs or whatever. Any advice on how this is done? Are there any guides for Rapier/Force recon pilots?

How should I fit it, how should I fly it?


Fly casual, as to not raise suspicion.
Sab Sab Five
Aliastra
Gallente Federation
#16 - 2013-01-26 04:19:06 UTC  |  Edited by: Sab Sab Five
well, it makes a good scout. use it to find folks and point them as your friends warp into your position.

That is pretty much the point of the ship i thought. I would imagine that this would be handy in defensive plexing where individual plexers are trying to turn buttons and you and your crew, 2 or 3 all that's needed, get in there and kill em.

u will know if you have time based on how many WTs are in local, eh? And make sure you Dscan and keep an eye on local as you kill the plexers to be alerted to their friends... they won't be coming out of stations though in your held warzones.
bigboy boss
Doomheim
#17 - 2013-01-26 04:25:15 UTC
Start PvP in a t1 cruiser not a rapier.


Lasciel Anduriel
Lasciel Anduriel Corporation
#18 - 2013-01-26 04:40:45 UTC
Sab Sab Five wrote:
well, it makes a good scout. use it to find folks and point them as your friends warp into your position.

That is pretty much the point of the ship i thought. I would imagine that this would be handy in defensive plexing where individual plexers are trying to turn buttons and you and your crew, 2 or 3 all that's needed, get in there and kill em.

u will know if you have time based on how many WTs are in local, eh? And make sure you Dscan and keep an eye on local as you kill the plexers to be alerted to their friends... they won't be coming out of stations though in your held warzones.



Yeah, as of now I have the following ideas for how its useful.

1. Its useful for setting traps, particularly for frigs and dessies. Put a tanky t1 frig in a medium plex, wait for a daredevil, T2 frig or something similar to show up, melt daredevil face. If multiple frigs show up... stay cloaked. This would only be useful in systems that have very low population, otherwise you'd risk not being able to kill the T2 frig or Dessie before the guy's buddies show up.

2. I hear its very useful in small fleets... although frankly how is a little vague for me. I know it can web stuff, I know it can target paint stuff... it can do a small amount of additional damage for the fleet... it just barely sounds useful in this role. In a kiting fleet it could be really useful to keep ships from closing well. I don't know why I'd prefer this ship in a small fleet to just a Stabber Fleet Issue though. Webs and Target painters don't seem like they're worth losing the damage in a small fleet, and of course the cost is prohibitive. If paired with the Force Recon that has the warp disruption bonus (Arazu?) it could be really good at pointing large and expensive ships that are hard to point for frigs from range. Unfortunately, I don't know any Arazu pilots, and there aren't a lot of big ships lying around waiting to get popped in FW space. Also, this is really something involving its third theoretically useful role.

3. Scout/Pointer, I've been told by some that its just too expensive to use as a scout. Honestly, I don't know, it seems like it would make a great scout. Using it to find solo ratting BCs or BSes in null would be cool maybe. I don't like the idea of using it for pointing things. Seems like 24k is just not far enough away for it to be when attempting to point something like a battleship... Moving it to a faction disruptor would help, but it would also double its price. Is it worthwhile as a 350 mil cruiser that can uncloak and point? Well... probably... but **** if I want to risk losing that ship.
SmilingVagrant
Doomheim
#19 - 2013-01-26 08:01:48 UTC  |  Edited by: SmilingVagrant
All of you saying it's a bad solo ship are dumb. It's an ideal ship for camping a drag on a jump bridge popping pods/frigates/destroyers and the occasional hauler. No, it can't go toe to toe with a cruiser class ship. Most recons can't (One notable exception).

Drop the target painter. Fix the lows (Drop the armor mod what the hell?) and put in some nano's, drop the crappy rigs and put in some shield rigs. If you get a buddy in a celestis/falcon or arazu your ability to kill things increases manyfold. It will take you a while to chew through them but you can kill damn near anything at that point as long as you remember to stay at the end of your longpoint.
SmilingVagrant
Doomheim
#20 - 2013-01-26 08:04:35 UTC  |  Edited by: SmilingVagrant
It should be noted that just because a ship has a bonus for a thing doesn't necessarily mean it's necessary. With two webs the target painter is largely pointless as your using medium arty anyways, you'll have no problem for hitting full damage on anything.

The target painter is for when your supporting a BS ship and trying to shoot things with low sig (like hacs) with the battleships.

What I'm saying is slap another shield extender in there.

EDIT again: don't even fly this till you have Recon5.
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