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Dear CCP Fozzie when can we expect to see OGB removed?

First post
Author
Mag's
Azn Empire
#21 - 2013-01-25 16:49:01 UTC
Sconitta wrote:
If this is the case, I would like to put my sp from leadership into something else.
Why? For a start you don't know what changes are being made yet and for another, those skills will still be useful.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Rroff
Antagonistic Tendencies
#22 - 2013-01-25 16:51:40 UTC
Hakan MacTrew wrote:

On a slightly more serious note, what would it be possible to break the boosting bonus up, so that you get say 1% off grid and 3% on grid? It's not ideal, but it is better.


Thats one thing that definetly should change off grid boosting should never be more effective than on grid.
Rroff
Antagonistic Tendencies
#23 - 2013-01-25 16:53:20 UTC  |  Edited by: Rroff
Colt Blackhawk wrote:


The issue is not about mining or ratting
It is about these countless times where an unexpected merlin suddenly goes unexpected 6k m/s and scrams you at 18km so that even if you are in an interceptor you can´t outrun him. Ideallly he has loki plus tengu boosts and so high shield resistances that he is able to kill a hawk in a brawl^^
Or these countless times when ab drams go almost 4k m/s. They have practically missile invulnerability then.
Not to mention 8.5k m/s mwd drams....
Game is completely broken because of this sh.....
I WANT A FIX!!!


What next ban snakes and deadspace modules?

I've been caught out by it myself before - when I should have known better too... that (not so) innocent looking maelstrom idling at the gate easily tanked our dozen or so BCs while picking us off like flies - must have made the guys day. End of the day you learn from it and come back better, more prepared or take a different approach next time.
Newt Rondanse
Magnificent Mayhem Mining
#24 - 2013-01-25 16:55:30 UTC
I suspect part of the problem is the way leadership boosts and Gang Assist Module boosts are applied.

I would bet that they are currently applied together, and that there are good reasons that the base leadership boosts should be left alone while the module boosts are only applied on-grid.

So the boosts need to be separated first, which is likely to be a non-trivial bit of coding because it touches so much stuff.
Rroff
Antagonistic Tendencies
#25 - 2013-01-25 16:59:36 UTC
Newt Rondanse wrote:
I suspect part of the problem is the way leadership boosts and Gang Assist Module boosts are applied.

I would bet that they are currently applied together, and that there are good reasons that the base leadership boosts should be left alone while the module boosts are only applied on-grid.

So the boosts need to be separated first, which is likely to be a non-trivial bit of coding because it touches so much stuff.


Unless I'm missing what your saying, aside from the mining ones they don't really overlap i.e. the siege warfare skill gives your fleet a bonus to shield HP and the modules give a bonus to shield resists, shield repair module cap use and cycle time.
Cearain
Plus 10 NV
#26 - 2013-01-25 17:05:57 UTC
Hakan MacTrew wrote:

On a slightly more serious note, what would it be possible to break the boosting bonus up, so that you get say 1% off grid and 3% on grid? It's not ideal, but it is better.



Better, but still bad. Why not make it good? If your not in the battle, you shouldn't contribute to the battle.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

chatgris
Quantum Cats Syndicate
Of Essence
#27 - 2013-01-25 17:07:28 UTC
A boosting bubble would be great - gives a nice visual to both fleets who has the boosts, and who doesn't.
Jing Xin
University of Caille
Gallente Federation
#28 - 2013-01-25 17:11:48 UTC
Miners will adapt regardless. We'll have more boosting done with drone BCs and permaligned Orcas.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#29 - 2013-01-25 17:21:16 UTC
Cearain wrote:
Hakan MacTrew wrote:

On a slightly more serious note, what would it be possible to break the boosting bonus up, so that you get say 1% off grid and 3% on grid? It's not ideal, but it is better.



Better, but still bad. Why not make it good? If your not in the battle, you shouldn't contribute to the battle.

My suggestion is base on the fact that there is an issue at this time with the full removal of Off Grid Boosting. I am all for the full removal in favour of a ranged one, but if there is not a way at this time to do that then a reduced off grid effect with a higher on grid effect would be an improvement.
Rroff
Antagonistic Tendencies
#30 - 2013-01-25 17:35:25 UTC  |  Edited by: Rroff
Cearain wrote:
Hakan MacTrew wrote:

On a slightly more serious note, what would it be possible to break the boosting bonus up, so that you get say 1% off grid and 3% on grid? It's not ideal, but it is better.



Better, but still bad. Why not make it good? If your not in the battle, you shouldn't contribute to the battle.


I kind of agree in a way tho personally I'll just bring my own links rather than complain about it but how do you balance on grid boosting? make the ship something thats easy to kill and it will just get primaried and melted at the start of the fight making the whole point of links pointless and while no doubt making some people happy just serves to dumb down the game... or you make the boosting ship so tanky it doesn't make sense to shoot it first and you've got links running the entire fight in which case as far as the mechanics go you might as well have them off grid anyway.


On a side note as far as PVP goes I'm quite happy to jump my alt in an Eos and get in the fight (works well enough now as most people don't think to primary it to remove links) - tho sadly its about the only boosting ship thats really in any way useful used like that and means losing any of the more useful racial bonuses - also means my main char gets sidelinded which isn't great either. But I use links extensively in both PVP and PVE and other scenarios many of which would become impossible with off grid boosting removed.
Cearain
Plus 10 NV
#31 - 2013-01-25 17:40:19 UTC
Rroff wrote:
Cearain wrote:
Hakan MacTrew wrote:

On a slightly more serious note, what would it be possible to break the boosting bonus up, so that you get say 1% off grid and 3% on grid? It's not ideal, but it is better.



Better, but still bad. Why not make it good? If your not in the battle, you shouldn't contribute to the battle.


I kind of agree in a way tho personally I'll just bring my own links rather than complain about it but how do you balance on grid boosting? make the ship something thats easy to kill and it will just get primaried and melted at the start of the fight making the whole point of links pointless and while no doubt making some people happy just serves to dumb down the game... or you make the boosting ship so tanky it doesn't make sense to shoot it first and you've got links running the entire fight in which case as far as the mechanics go you might as well have them off grid anyway.


I think they are going to try to strike a balance on this.





Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#32 - 2013-01-25 17:42:23 UTC
Also any chance booster ships can show up on a killmail?

I would like them to accurately diferentiate whether I was killed by a condor, or if I was killed by a condor and a loki.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Veshta Yoshida
PIE Inc.
Khimi Harar
#33 - 2013-01-25 17:56:47 UTC
Rroff wrote:
...Make the ship something thats easy to kill and it will just get primaried and melted at the start of the fight making the whole point of links pointless and while no doubt making some people happy just serves to dumb down the game... or you make the boosting ship so tanky it doesn't make sense to shoot it first and you've got links running the entire fight in which case as far as the mechanics go you might as well have them off grid anyway....

Where in the descriptions of command link platforms or the modules does it say that there should be only one? With links on-grid and a light retouch of the interface we'll have vanilla BC's carrying them to provide back-up links in case primary, secondary and tertiary link ship are popped ...

Omni-directional boost up-to 50% to combat relevant stats of all fleet member with no targeting required .. the FC that doesn't appreciate that he might have to have several of the ships must not want that insane advantage in the first place ..
We have all adjusted to the need to compose fleets with 'adequate' RR, ECM and tackle .. all an on-grid change means is that link ships will be included in that list rather than being in a category of its own.

Fleet Commands are supposedly going to get some more teeth, and T3 already has plenty, so the overall dps decrease and survivability will be negligible as long as the eggs are spread out to more than the one basket.

Personally don't think it is near enough to just put them on-grid as the benefits of links will still be huge, but have to start somewhere.
Rroff
Antagonistic Tendencies
#34 - 2013-01-25 18:50:19 UTC
Veshta Yoshida wrote:

Where in the descriptions of command link platforms or the modules does it say that there should be only one? With links on-grid and a light retouch of the interface we'll have vanilla BC's carrying them to provide back-up links in case primary, secondary and tertiary link ship are popped ...


In which case why bother removing the ability to boost off grid anyway?

Veshta Yoshida wrote:

Omni-directional boost up-to 50% to combat relevant stats of all fleet member with no targeting required .. the FC that doesn't appreciate that he might have to have several of the ships must not want that insane advantage in the first place ..
We have all adjusted to the need to compose fleets with 'adequate' RR, ECM and tackle .. all an on-grid change means is that link ships will be included in that list rather than being in a category of its own.

Fleet Commands are supposedly going to get some more teeth, and T3 already has plenty, so the overall dps decrease and survivability will be negligible as long as the eggs are spread out to more than the one basket.

Personally don't think it is near enough to just put them on-grid as the benefits of links will still be huge, but have to start somewhere.


As it currently is once you stick the warfare sub-system on a T3 your pretty gimped running one link - definitely not something you'd want on grid for the cost involved and any more links makes it entirely useless for anything else on grid. Obviously this is something they propose changing but thats another story.
Zeus Maximo
Mentally Assured Destruction
#35 - 2013-01-25 18:52:41 UTC  |  Edited by: Zeus Maximo
All of this talk about off-grid boosting "ruining the game" is absolutely mental. Leadership is one of the most out of the way skills to train, around 10 mil sp, and people are now wanting to get it nerfed because they think their enemies are only winning because they use them?

My corporation, Mentally Assured Destruction, is a high sec war dec corporation that is commonly known for wardecing major alliances. You can check our war reports and see this for yourself.

A few wars we have going on now:
Test
Eve Uni
Nulli Secunda
Undead.
CVA

and in a few weeks we will be permadeccing goons.


This is what we commonly see..... and yes you can see our boosters.

Eve Uni thinks our boosts are unfair

I am an avid reader of all dev blogs, patch notes, and CSM minutes because I have to know what is going on so I can continue to have an edge against the masses. It is not uncommon for us to kill 3 to 5 ships and then our enemies return with a fleet of 50 people.

Test BC's that died

Test Returns with fleet after dying


What I am getting at with all of this is that boosting only makes a difference, and can be noticed, when the users already have an advantage. Eve Uni doesn't complain about our boosters when they have extreme odds. Test didnt complain about our boosters when they had logistics. Too many people as of late have been on this bandwagon to nerf boosters but it won't change how the people that use them fly. If I want to kite I still have to fit nano's. If I have to grab point I still need to overheat. If I want to play station games I still need a buffer. If I want to become unjammable I still need ECCM.


Boosting is and will always be one of the many ways a fleet can gain an advantage over their adversaries.

Current ways of gaining an advantage and their outcome:

ECM: Jam dps, ecm, or logi
ECCM: not jammed as much
Logi: help fleet stay on field longer
Alpha Ships: logi cant deal with alpha damage
Proteus booster: increase sensor strength to not get jammed/jam easier
Legion booster: boost armor stats to stay on field longer
Loki booster: boost kiting tactics to keep out of web range/sig tank
Tengu: boost shield stats to stay on field longer
Blob: Overwhelm enemy
Capitals: out dps/rep enemy
Titan bridge: move entire fleet in seconds
Covert OPs: go undetected
Skill: outsmart enemy <<<<<<<<<<< 90% of a fight

The only time I have ever seen people repeatedly complain about boosting is when they repeatedly accepted fights where they had NO ADVANTAGES listed above but yet wondered why they died. The sad thing about all of this is that one of our biggest complainers, eve uni, has a member on the CSM. Eve uni commonly tells us in local that if we didn't have boosters then we wouldn't have killed them. Yes Eve uni, we killed your Armageddon with t1 MEDIUM guns because we had boosts.

I hope and pray CCP and CCP Fozzie ignore the sore losers on this topic. Since day 1 of eve and LIFE losers have always been looking for excuses as to why they died or lost. Even if boosters are nerfed we will be having a discussion just like this one a year down the road with people saying that its unfair that so and so had this in their fleet.

Simple questions that will help decision making;

Should an EXTREMELY specialized toon with over 20 mil sp not give an advantage to the fleet it is in?

What is the success ratio of the people complaining about the boosters? Do they even understand pvp?

If a tengu booster increases shield ehp shouldnt Pith-A invulns be nerfed too?

Afterburners are the only prop mod that gets better velocity by getting one with a better name. Since that increases speed and helps sig tanking shouldnt it be nerfed along with loki booster?

Did the alliances with on grid boosters win the recent alliance tournament?


If you are reading those and feel like they are taking things too far then you need to also keep your mouth shut on boosting. The 4 boosters are just a few advantage of many in this game and people WILL ALWAYS have advantages. LOSERS will always point fingers BUT it is up to the ones with power to determine who is more full of crap. Just because a portion of the people say something is bad doesn't mean the masses should suffer..... Winners will always be winners and LOSERS will always be looking for excuses.

-Zeus Maximo
Proud CEO of Mentally Assured Destruction

"It is not possible either to trick or escape the mind of Zeus."

U-MAD Membership Recruitment

PoH Corporation Recruitment

Taoist Dragon
Okata Syndicate
#36 - 2013-01-25 20:31:23 UTC
There still hasn't been any indication of a time frame for this.....only as soon as we figure it out etc etc.

So keep waiting people......CCP will probably eventually do 'something' but don't expect it to be soon and don't expect it to be a total removal of them as too many various parties use them for various activities.



Personally I like the idea of a 'boosting bubble' ship to allow fleet boosts to be usefull but not to op. And TBH I think the mining boosts should be exactly the same.

In the mean time I expect that all my fights will be against boosted oponents and will try my hardest to get them. But if I lose guess what?!

I won't whine an gripe about it because I'll keep trying different tactics to get better and if boosts become on grid only then I can apply what I've learned to kill them quicker Twisted

That is the Way, the Tao.

Balance is everything.

Liang Nuren
No Salvation
Divine Damnation
#37 - 2013-01-25 21:15:47 UTC  |  Edited by: Liang Nuren
Zeus Maximo wrote:
All of this talk about off-grid boosting "ruining the game" is absolutely mental. Leadership is one of the most out of the way skills to train, around 10 mil sp, and people are now wanting to get it nerfed because they think their enemies are only winning because they use them?


Hey man. My name's Liang Nuren and I'm a member of Heretic Army. We're kinda famous for "link faggotry". I'll confirm that we have no shortage of link pilots both in and out of corp, and I fly with links pretty frequently. I personally have ~25M total SP in Leadership across 4 accounts. I've got all mindlinks and can fly all CS and T3s with max skills. I can (but generally don't) run a full fleet link setup by myself. Our enemies frequently bring links as well, so the fights are somewhat balanced.

I'd like to see links nerfed into the ground. All links, not just off grid ones. :)

-Liang

Ed: To expand a bit on it: I think that only nerfing off grid links wouldn't be meaningful to many of the complaints about links. However, making them less mandatory in the first place solves almost all of the problems.

I'm an idiot, don't mind me.

Zeus Maximo
Mentally Assured Destruction
#38 - 2013-01-25 22:49:05 UTC  |  Edited by: Zeus Maximo
Liang Nuren wrote:
Zeus Maximo wrote:
All of this talk about off-grid boosting "ruining the game" is absolutely mental. Leadership is one of the most out of the way skills to train, around 10 mil sp, and people are now wanting to get it nerfed because they think their enemies are only winning because they use them?


Hey man. My name's Liang Nuren and I'm a member of Heretic Army. We're kinda famous for "link faggotry". I'll confirm that we have no shortage of link pilots both in and out of corp, and I fly with links pretty frequently. I personally have ~25M total SP in Leadership across 4 accounts. I've got all mindlinks and can fly all CS and T3s with max skills. I can (but generally don't) run a full fleet link setup by myself. Our enemies frequently bring links as well, so the fights are somewhat balanced.

I'd like to see links nerfed into the ground. All links, not just off grid ones. :)

-Liang

Ed: To expand a bit on it: I think that only nerfing off grid links wouldn't be meaningful to many of the complaints about links. However, making them less mandatory in the first place solves almost all of the problems.



Why would you want the 10 million skill points in leadership to now be deemed worthless? Do people not deserve something special if they spend an entire year training for one specific ship?

On grid or off boosts are readily accessible to eve players. All they have to do is train for them..... To have something nerfed because 99% of the eve population is too lazy to wait a year for leadership skills is rather dumb. People put their time into these characters and they should be able to keep what they have earned.

If anything should be switched around it should be the bonuses from the t3's to the command ships. Give the command ships the racial bonuses considering they are literally titled "command ships" using "command links." Give the t3's current command ships bonuses considering they can already cloak and use the interdiction subsystem. Nerfing the skills as a whole is what doesnt make sense here.

"It is not possible either to trick or escape the mind of Zeus."

U-MAD Membership Recruitment

PoH Corporation Recruitment

Colt Blackhawk
Doomheim
#39 - 2013-01-25 23:28:44 UTC
@Zeus Maximo:
Sorry that is a joke.
A big one.
Sorry that I don´t want that we play CCPs game to force everyone having 2 accounts to be able to do pvp.
When will CCP do sth about it? NEVER!
Because it is profitable to force players to do pvp with 2 toons at once.
1 for shooting and 1 for ogb.
Yeah that is "elite" pvp...

And don´t compare ogb with implants. OGB are almost unkillable in lowsec. Pods are killable.
Fearing you would be a looser without boosts? Yeah need to learn pvp then, hm?

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Cearain
Plus 10 NV
#40 - 2013-01-25 23:33:12 UTC
Zeus Maximo wrote:
Liang Nuren wrote:
Zeus Maximo wrote:
All of this talk about off-grid boosting "ruining the game" is absolutely mental. Leadership is one of the most out of the way skills to train, around 10 mil sp, and people are now wanting to get it nerfed because they think their enemies are only winning because they use them?


Hey man. My name's Liang Nuren and I'm a member of Heretic Army. We're kinda famous for "link faggotry". I'll confirm that we have no shortage of link pilots both in and out of corp, and I fly with links pretty frequently. I personally have ~25M total SP in Leadership across 4 accounts. I've got all mindlinks and can fly all CS and T3s with max skills. I can (but generally don't) run a full fleet link setup by myself. Our enemies frequently bring links as well, so the fights are somewhat balanced.

I'd like to see links nerfed into the ground. All links, not just off grid ones. :)

-Liang

Ed: To expand a bit on it: I think that only nerfing off grid links wouldn't be meaningful to many of the complaints about links. However, making them less mandatory in the first place solves almost all of the problems.



Why would you want the 10 million skill points in leadership to now be deemed worthless? Do people not deserve something special if they spend an entire year training for one specific ship?

On grid or off boosts are readily accessible to eve players. All they have to do is train for them..... To have something nerfed because 99% of the eve population is too lazy to wait a year for leadership skills is rather dumb. People put their time into these characters and they should be able to keep what they have earned.

If anything should be switched around it should be the bonuses from the t3's to the command ships. Give the command ships the racial bonuses considering they are literally titled "command ships" using "command links." Give the t3's current command ships bonuses considering they can already cloak and use the interdiction subsystem. Nerfing the skills as a whole is what doesnt make sense here.



Your right that year of training should count.

Maybe ccp should go in the opposite direction. Not only should I not have to be on grid with my booster ship, I should not even have to sign in with my booster alt, and still get the bonuses.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815