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Why should I mine over train for incursions?

Author
ShahFluffers
Ice Fire Warriors
#21 - 2011-10-25 06:59:18 UTC
Okay... a few things...

1. You claim that you were attracted to this game because it was "like reality" and then balk when they guys with the guns make more money than an industrialist.
You are aware that most mercenaries make hundreds of thousands of dollars a year while your average miner barely clears between 30 to 60 thousand (at least here in the US).

2. You claim that you were attracted to this game because of the Economy, which is an almost pure "laissez faire" system.... yet you seem to be complaining about how there is very little money to be made in the profession of mining.
Here's the thing... the amount of ISK you make is almost entirely dependent on supply and demand. So far, the trend is that there has been steadily increasing supply (because there are more and more people becoming miners who are mining more and more to make more ISK) with almost stagnant demand (not enough people are blowing up each others' ships).
On the other hand... Incusions only pop up in select locations, their value is based on the LP you gain from them (the LP allows you to purchase items that are not in wide circulation), and the LP is only rewarded to those that do the most damage. This means there is very, very little supply to sate demand... which means that the stuff you buy with Incursion LP is worth more and commands a higher price.

3. You want CCP to do "something" to make mining more profitable? Like what?
Creating a new ship that mines more than a Hulk will just make the problem worse (because it will increase supply, making minerals worth less).
Taking asteroid belts away from many places (see: introducing "scarcity") is always an interesting option... but miners generally balk at this as it makes the profession more "difficult."
CCP could go into the in-game market and buy off a ton of minerals to ease up the supply side of things... but this would be only a temporary fix at best. It would also go against CCP's "hands-off" policy regarding the in-game market.
Belrend Coregaul
Imperial Shipment
Amarr Empire
#22 - 2011-10-25 07:05:58 UTC
ShahFluffers wrote:
Okay... a few things...

1. You claim that you were attracted to this game because it was "like reality" and then balk when they guys with the guns make more money than an industrialist.
You are aware that most mercenaries make hundreds of thousands of dollars a year while your average miner barely clears between 30 to 60 thousand (at least here in the US).

2. You claim that you were attracted to this game because of the Economy, which is an almost pure "laissez faire" system.... yet you seem to be complaining about how there is very little money to be made in the profession of mining.
Here's the thing... the amount of ISK you make is almost entirely dependent on supply and demand. So far, the trend is that there has been steadily increasing supply (because there are more and more people becoming miners who are mining more and more to make more ISK) with almost stagnant demand (not enough people are blowing up each others' ships).
On the other hand... Incusions only pop up in select locations, their value is based on the LP you gain from them (the LP allows you to purchase items that are not in wide circulation), and the LP is only rewarded to those that do the most damage. This means there is very, very little supply to sate demand... which means that the stuff you buy with Incursion LP is worth more and commands a higher price.

3. You want CCP to do "something" to make mining more profitable? Like what?
Creating a new ship that mines more than a Hulk will just make the problem worse (because it will increase supply, making minerals worth less).
Taking asteroid belts away from many places (see: introducing "scarcity") is always an interesting option... but miners generally balk at this as it makes the profession more "difficult."
CCP could go into the in-game market and buy off a ton of minerals to ease up the supply side of things... but this would be only a temporary fix at best. It would also go against CCP's "hands-off" policy regarding the in-game market.


1) Do we live in space right now? You would think realism was referring to if WE were in space like this.

2) You just made a good point. We should remove remote reppers so that more ships are lost and demand is higher. Thanks!

3) I'd rather not mine MORE because the hulk can't fit much in it's cargo. I'd rather a ship that mined less but could HOLD more. Like how orca's are but made for mining instead of hauling. Because as things are right now; an Orca is what I have to aim for to keep profit which mind you takes 2-3 months atleast to train for and mine effectively with. Just like all these people for their shiny battleships. No reason to touch the market. Give us ores that are in null/lowsec into highsec is another option!

We already have the risk of being ganked in highsec, why not just give us the nullsec ores since it'd be stupid to go to nullsec without being in a GIANT alliance with a safe system for mining in.
Lutz Major
Austriae Est Imperare Orbi Universo
#23 - 2011-10-25 07:19:05 UTC
Belrend Coregaul wrote:
3) I'd rather not mine MORE because the hulk can't fit much in it's cargo. I'd rather a ship that mined less but could HOLD more. Like how orca's are but made for mining instead of hauling. Because as things are right now; an Orca is what I have to aim for to keep profit which mind you takes 2-3 months atleast to train for and mine effectively with. Just like all these people for their shiny battleships. No reason to touch the market. Give us ores that are in null/lowsec into highsec is another option!

We already have the risk of being ganked in highsec, why not just give us the nullsec ores since it'd be stupid to go to nullsec without being in a GIANT alliance with a safe system for mining in.

LOL! You are a funny troll!

So you want to mine less than a Hulk and still want to earn more?

You are attracted to this game because of it's player driven economy and yet you show so little knowledge about it. What would happen if rare ores would be seeded in high-sec? How long would it take until the prices fall .... deep? Or do you think they will rise?

From your angry posts I see that you mine alone. Have you thought about joining mining groups to increase yield?
Belrend Coregaul
Imperial Shipment
Amarr Empire
#24 - 2011-10-25 07:24:55 UTC
Ah, I'm sorry, I don't live under a bridge, no. Trolling is more of what you are doing.

And yes, I would love to mine less then a hulk but with the cargo capacity of an orca. It's less trips back and forth to a station. As for your reference to 'mining corp' .. why should I be forced to? Even then, I can't just jump in a system and go "Miner lf orca support, fleet invite please." and expect to get one.

I also can't keep a hulk for more then a week because every week some combat kiddie giggling his arse off gets his buddies and suicide ganks it. But yet we let these incursion pilots with a 1.2-1.5bil ship earn a billion isk in a day and not lose their "shiny little toy" for months on end.

So tell me... How would YOU fix the market? I personally would remove remote reppers so those shiny toys die once in awhile and the demand for minerals is increased. OR just put nullsec ores into highsec so solo miners have a remote chance to even compete.

Now at this point I have to rebound YOUR accusation and call YOU a troll. Either that or you're just a very heartless guy and want miners to suffer for eternity.
Aston Bradley
Aliastra
Gallente Federation
#25 - 2011-10-25 07:42:21 UTC  |  Edited by: Aston Bradley
Belrend Coregaul wrote:


You're going nowhere with this 'miners afk' thing. Not everyone has $45 to spend to get 2 hulks and an orca on alt accounts. There are more miners in 1 account then these multi boxers.




Why are you complaining about having to get a small fleet to mine anyway? You need 45 dollars to have 2 hulks an an orca in solo? Care to calculate the price of 3 T3 ships, 2 Faction BS, and 2 logistic cruisers to run an incursion? That's about 105 Dollars to multibox that and billions of isks to invest in. (And yes some people actually do have multiple accounts to get 20 ships together and run incursions in solo.)

Or.... you make some friends to fly those other ships and voila, you save yourself the need to pay alt accounts. This is an MMo afterall. Big smile

To increase yield and profit. Join a corp and assemble a mining fleet.

To do an incursion, join a corp and assemble a fleet to clean waves of incursion in a minimum of time. and increase profit.

Either way, you can't do this alone...

[i]FiS should be the priority, but WiS should not be burried!

Don't encourage CCP to make empty promises or Incarna will happen again![/i]

Belrend Coregaul
Imperial Shipment
Amarr Empire
#26 - 2011-10-25 07:48:35 UTC
Aston Bradley wrote:
Belrend Coregaul wrote:


You're going nowhere with this 'miners afk' thing. Not everyone has $45 to spend to get 2 hulks and an orca on alt accounts. There are more miners in 1 account then these multi boxers.




Why are you complaining about having to have a small fleet to mine anyway? You need 45 dollars to have 2 hulks an an orca in solo? Care to calculate the price of 3 T3 ships, 2 Faction BS, and 2 logistic cruisers to run an incursion? That's about 105 Dollars to multibox that and billions of isks to invest in.

Or.... you make some friends to fly those other ships and voila, you save yourself the need to pay alt account. This is an MMo afterall. Big smile


Refer to post above where I say that a miner can't necessarily jump into local with "Miner LF orca Fleet" and expect to get one. Also it's not completely common to have a corp with an orca to spare 24/7.

Sooo saying multiboxing all those for an incursion? I would like someone to post a screenshot of them sitting in front of their computer with all of that going on because I doubt highly anyone has.

Whereas a big portion of miners are forced to mutlibox a hauler due to such ridiculously low cargo space on a 200million isk hulk which quite a few people lose frequently to highsec ganks nowadays.
Mara Rinn
Cosmic Goo Convertor
#27 - 2011-10-25 07:48:52 UTC
Belrend Coregaul wrote:
I also can't keep a hulk for more then a week because every week some combat kiddie giggling his arse off gets his buddies and suicide ganks it.


Where are you mining?

The belts where I usually hang out are quite safe: I'd sit there with an unattended fleet of two hulks and an orca from the time I wake up to the time I go to bed, returning to the computer occasionally to move ore to the Orca or haul stuff back to station. Not much of an income, but far better than I could make if I was trying to run missions while gardening and housekeeping.
Belrend Coregaul
Imperial Shipment
Amarr Empire
#28 - 2011-10-25 07:55:43 UTC
Mara Rinn wrote:
Belrend Coregaul wrote:
I also can't keep a hulk for more then a week because every week some combat kiddie giggling his arse off gets his buddies and suicide ganks it.


Where are you mining?

The belts where I usually hang out are quite safe: I'd sit there with an unattended fleet of two hulks and an orca from the time I wake up to the time I go to bed, returning to the computer occasionally to move ore to the Orca or haul stuff back to station. Not much of an income, but far better than I could make if I was trying to run missions while gardening and housekeeping.


I was in Amarr/Minmatar areas for pyroxes for awhile but that's where I was always being suicided.
So far I've gone 3 weeks now without losing a hulk now. But that's because 2 suicide ganks failed because I've rigged out my hulk with a huge buffer.
Aston Bradley
Aliastra
Gallente Federation
#29 - 2011-10-25 07:57:21 UTC  |  Edited by: Aston Bradley
Belrend Coregaul wrote:


Refer to post above where I say that a miner can't necessarily jump into local with "Miner LF orca Fleet" and expect to get one. Also it's not completely common to have a corp with an orca to spare 24/7.

Sooo saying multiboxing all those for an incursion? I would like someone to post a screenshot of them sitting in front of their computer with all of that going on because I doubt highly anyone has.

Whereas a big portion of miners are forced to mutlibox a hauler due to such ridiculously low cargo space on a 200million isk hulk which quite a few people lose frequently to highsec ganks nowadays.



Oh because you think you can just /Lfg an incursion on local?

Let me get this straight out of the box for you. Because Incursions are now the best way to make isks (There is now denying that fact), you have 50 ships doing them at the same time. Problem is, if you are more than 20 or 10 (Depending on the level of the incursion) you 0 isks from the incursion.

The isks will go to the top DPS, and the rest will have nothing to bones to chew on. You really thing that in that scenario a FC will pick up a random guy in local channel? Don't be silly :3

And if be great chance, you get a fleet this way. The FC will scan your ship. If he see's something he dosn't like there, he will ask you to leave and if you refuse he will give instructions to logistic ships to let you die when you get primaried.

[i]FiS should be the priority, but WiS should not be burried!

Don't encourage CCP to make empty promises or Incarna will happen again![/i]

Belrend Coregaul
Imperial Shipment
Amarr Empire
#30 - 2011-10-25 08:04:29 UTC
Aston Bradley wrote:
Belrend Coregaul wrote:


Refer to post above where I say that a miner can't necessarily jump into local with "Miner LF orca Fleet" and expect to get one. Also it's not completely common to have a corp with an orca to spare 24/7.

Sooo saying multiboxing all those for an incursion? I would like someone to post a screenshot of them sitting in front of their computer with all of that going on because I doubt highly anyone has.

Whereas a big portion of miners are forced to mutlibox a hauler due to such ridiculously low cargo space on a 200million isk hulk which quite a few people lose frequently to highsec ganks nowadays.



Oh because you think you can just /Lfg an incursion on local?

Let me get this straight out of the box for you. Because Incursions are now the best way to make isks (There is now denying that fact), you have 50 ships doing them at the same time. Problem is, if you are more than 20 or 10 (Depending on the level of the incursion) you 0 isks from the incursion.

The isks will go to the top DPS, and the rest will have nothing to bones to chew on. You really thing that in that scenario a FC will pick up a random guy in local channel? Don't be silly :3

And if be great chance, you get a fleet this way. The FC will scan your ship. If he see's something he dosn't like there, he will ask you to leave and if you refuse he will give instructions to logistic ships to let you die when you get primaried.


Which doesn't deny the fact that one person in 1 fleet has the ability to pull a billion isk/day. Nor that a missioner lvl 4's can make the money back for his ship in a very short amount of time.

I don't mind these being true quite honestly. I'm fine with how much income all these "i trained forever in combat" pilots make, but if we're going to go around giving such tremendous opportunity to money making to these people then what about the industrial pilots that work a HECK of A LOT harder with spreadsheets and market prediction making only a tenth(if not less) then these people who put very little work into just fitting the right mods and clicking a button?

The only reason people have miners nowadays is because they find a pocket and do real life things while they make isk VERY slowly and VERY minimally. So why not change mining and give each part of industrial the same chance at that large pool of income/day?

Why are combat pilots so much more privelaged when a solo miner has to t2 fit an orca(including VERY VERY expensive t2mining drones) to be able to compete in his profession?

Are you denying that mining needs a huge makeover and made more profitable because they put the same amount of time and more work then combat pilots(if they invest into marketting)?
Aston Bradley
Aliastra
Gallente Federation
#31 - 2011-10-25 08:05:46 UTC  |  Edited by: Aston Bradley
To wrap it up, yes you should train for incursions, this is what you should do. But While mining isn't as lucrative, it is lucrative enough and some do it because they enjoy it. It's not your cup of tea and i understand that.

But do remember one thing.

When you will get billions of isks from incursions and buy those nice modules, the amo, the ships... Always remember that what you are buying is the work of an industrial. Big smile

Sure they aren't as rich as you are. But hey, they made that ship of yours. I think that alone is enough to justify going the industrial path.

[i]FiS should be the priority, but WiS should not be burried!

Don't encourage CCP to make empty promises or Incarna will happen again![/i]

Belrend Coregaul
Imperial Shipment
Amarr Empire
#32 - 2011-10-25 08:09:03 UTC
Aston Bradley wrote:
To wrap it up, yes you should train for incursions, this is what you should do. But While mining isn't as lucrative, it is lucrative enough and some do it because they enjoy it. It's not your cup of tea and i understand that.

But do remember one thing.

When you will get billions of isks from incursions and buy those nice modules, the amo, the ships... Alway remember that what you are buying is thanks to work of an industrial. Big smile

Sure they aren't as rich as you are. But hey, they made that ship of yours. I think that alone is enough to justify going the industrial path.



That's the problem. In -every- mmo I've -ever- played(which is probably more then the mass majority of mmo players) I've always played with economy. Mining. Resource gathering

In 9/10 of those MMO's my choice was fun(as it is here, to me) and ALSO profitable. Here it's just not profitable. And sure, you may respect us industrial types but the mass majority does not. We get suicide ganked; spit on; shat on; told our profession is a stupid choice because they can do the same with minerals from loot?

Maybe CCP will see this and aim for change.

Till then, I'm going to play another MMO that isn't as stressful for a miner and I'm actually rewarded for doing the grunt work instead of **** on.
Aston Bradley
Aliastra
Gallente Federation
#33 - 2011-10-25 08:17:07 UTC  |  Edited by: Aston Bradley
Belrend Coregaul wrote:


Here it's just not as profitable. And sure, you may respect us industrial types but the mass majority does not. We get suicide ganked; spit on; shat on; told our profession is a stupid choice because they can do the same with minerals from loot?



Fixed that for you Big smile

And obviously you are in a system that is full of gankers.

Simple solution... Move to an other spot. I have been mining 5 months without being ganked a single time. So can you. No excuses there, just change the location.

Oh and btw. You can get suicide ganked in the middle of an incursion and yes it happens Lol

[i]FiS should be the priority, but WiS should not be burried!

Don't encourage CCP to make empty promises or Incarna will happen again![/i]

ShahFluffers
Ice Fire Warriors
#34 - 2011-10-25 08:19:02 UTC
Belrend Coregaul wrote:
And yes, I would love to mine less then a hulk but with the cargo capacity of an orca. It's less trips back and forth to a station.


Because it encourages people to play alone and/or AFK and/or use bots? And none of those options are particularly conducive to a MULTI-player game.

Belrend Coregaul wrote:
As for your reference to 'mining corp' .. why should I be forced to? Even then, I can't just jump in a system and go "Miner lf orca support, fleet invite please." and expect to get one.


The problem is that whatever mechanic that assists a person to play solo can ALSO be used to great effect by multiple pilots who are cooperating with one other. No matter what you do, any mechanic you propose to assist the "solo player" will be used to great effect by people who work together (because they are, quite essentially, "multiple solo pilots" *gasp*) ... so the solo player will STILL be at a disadvantage.
The only way to get around this is to institute "instances" and "controls" to arbitrarily punish and reward players to play a certain way... but those are anathema to the "sandbox" style play of EVE and will be met with EXTREME resistance and prejudice.

And yes... miners generally are a "friendly-ish" bunch so they might fleet you up if you convo them and ask just for the bonuses (remember, the worst they can say to you is "No").

Belrend CoregaulI wrote:
also can't keep a hulk for more then a week because every week some combat kiddie giggling his arse off gets his buddies and suicide ganks it.


Sooooo... take precautions? Mine in T1 ships (you mine less, but they you get most of their value back via insurance), overtank your ship (again, you mine less but you are less appealing a target compared to the guy next to you), watch D-scan, pay attention to your environment (you're in a goddamn asteroid belt... it's not hard to notice something "out of the ordinary"), mine in a location that sees little traffic/is hard to find (gravametric belts are good for this)... the list goes on.

Belrend CoregaulI wrote:
So tell me... How would YOU fix the market? I personally would remove remote reppers so those shiny toys die once in awhile and the demand for minerals is increased. OR just put nullsec ores into highsec so solo miners have a remote chance to even compete.


Your idea for the removal of remote reppers appeals to me on a level I cannot quite articulate. However the rational part of my brain says that it would not be a good idea simply because it would limit tactical options to simply "who brings more ships" (yes, "blobs" CAN be defeated. It just requires some... finesse).

As far as null-sec 'riods being brought into high-sec... remember: the high value of null-sec ores/minerals comes from the fact that they are only found in the most high-risk (supposedly) areas of the game. Ergo, their availability is low... making them scarce... meaning there is only so much supply available... with means they command a higher price.
If you bring such asteroids into high-sec people will begin mining THOSE rocks in large quantities too... which means that there will be more supply... which means that the price of those ores/minerals goes down... which means you will earn less... and you will have to mine more to get more ISK... and others will do the same... bringing prices down even more.
Belrend Coregaul
Imperial Shipment
Amarr Empire
#35 - 2011-10-25 08:32:21 UTC
Quote:
Your idea for the removal of remote reppers appeals to me on a level I cannot quite articulate. However the rational part of my brain says that it would not be a good idea simply because it would limit tactical options to simply "who brings more ships" (yes, "blobs" CAN be defeated. It just requires some... finesse).

As far as null-sec 'riods being brought into high-sec... remember: the high value of null-sec ores/minerals comes from the fact that they are only found in the most high-risk (supposedly) areas of the game. Ergo, their availability is low... making them scarce... meaning there is only so much supply available... with means they command a higher price.
If you bring such asteroids into high-sec people will begin mining THOSE rocks in large quantities too... which means that there will be more supply... which means that the price of those ores/minerals goes down... which means you will earn less... and you will have to mine more to get more ISK... and others will do the same... bringing prices down even more.


So why not remove remote reppers. Eve warfare is already boned with blob warfare.. Only this way, it will increase the amount of ships that get destroyed. If they bring more ships, it's more demand for minerals.

Quote:
Because it encourages people to play alone and/or AFK and/or use bots? And none of those options are particularly conducive to a MULTI-player game.


So turn mining into some kind of minigame. If the issue is that AFK'rs and ROBOTs benefit as well; make something in mining with a random variable so that a bot cannot keep up and an AFKr has to be active.

I believe there are quite a few topics about minigame ideas as well.
ShahFluffers
Ice Fire Warriors
#36 - 2011-10-25 08:59:23 UTC  |  Edited by: ShahFluffers
Belrend Coregaul wrote:
Quote:
Your idea for the removal of remote reppers appeals to me on a level I cannot quite articulate. However the rational part of my brain says that it would not be a good idea simply because it would limit tactical options to simply "who brings more ships" (yes, "blobs" CAN be defeated. It just requires some... finesse).

As far as null-sec 'riods being brought into high-sec... remember: the high value of null-sec ores/minerals comes from the fact that they are only found in the most high-risk (supposedly) areas of the game. Ergo, their availability is low... making them scarce... meaning there is only so much supply available... with means they command a higher price.
If you bring such asteroids into high-sec people will begin mining THOSE rocks in large quantities too... which means that there will be more supply... which means that the price of those ores/minerals goes down... which means you will earn less... and you will have to mine more to get more ISK... and others will do the same... bringing prices down even more.


So why not remove remote reppers. Eve warfare is already boned with blob warfare.. Only this way, it will increase the amount of ships that get destroyed. If they bring more ships, it's more demand for minerals.


D-d-did you really just skip the first little paragraph that I made?
Yeah... it'd certainly cause more ships to be destroyed (temporarily at least)... but it'd also take away some tactical flexibility for smaller gangs/fleets who want to sink their teeth into larger groups (interesting fact: a small gang of armor-fit HACs with armor-logi support can take on a battleship gang TWICE its size).

edit:
Belrend Coregaul wrote:
So turn mining into some kind of minigame. If the issue is that AFK'rs and ROBOTs benefit as well; make something in mining with a random variable so that a bot cannot keep up and an AFKr has to be active.

I believe there are quite a few topics about minigame ideas as well.


This idea does come up from time to time. And interestingly it usually gets shot down by OTHER MINERS who don't want to be bothered with "such crap."

edit2: also... how does this idea relate to your issue with not being able to competitively play solo in a multi-player game?
Aston Bradley
Aliastra
Gallente Federation
#37 - 2011-10-25 09:49:52 UTC  |  Edited by: Aston Bradley
Belrend Coregaul wrote:


Are you denying that mining needs a huge makeover and made more profitable because they put the same amount of time and more work then combat pilots(if they invest into marketting)?


Sorry missed that part.

No i am not denying it needs a make over, in fact it's in second in my changes wishlist (The first being to fixe the Hybrid guns)

What i am denying however, is the idea that one should mine just for the matter of making isks.

Believe it or not, i enjoy mining for what it is. An other way to play the game. I have 2 accounts (sadly it's the only option when you want an alt. That or buying a toon) one is an industrial that can mine, haule, and trade, the other being a combat pilot.

Trading with one character and doing incursions with the other combines very well. I spare a few hundred million isk to buy goods that fall in price and keep those in my hangar bay. A few weeks later, the prices doubled. I sold them for a hudge profit. Took a few weeks to get the money, but it took 30 minutes of my spare time to make the all thing.

As far as trading goes, EvE is the most advanced and realistic MMo.

I also use my miner to manufacture amo, and modules (and sometime ships) for the benefit of my corp. Is it bringing me isks ? No not much. Is it giving satifaction to know that i am contributing to my corps wealth and power? That those modules will help a poor m8 that just lost his ship? Yes, definitly.

Ony thing that sucks about it (Thank you CCP for milking our money), is the fact that i have to pay an other account to train those two guys at the same time. Other than that, switching from my combat pilot to my industrial to make some trading and manufacturing is a very welcome change a game style. Mining operations can actually be alot of fun.

But obviously, not everyone enjoys doing that.

[i]FiS should be the priority, but WiS should not be burried!

Don't encourage CCP to make empty promises or Incarna will happen again![/i]

Anshio Tamark
Caldari Provisions
Caldari State
#38 - 2011-10-25 10:02:29 UTC
Despite what many of those high-sec griefers and low-sec pirates may say, Miners are actually the back-bone of the economy. They're the ones spending hours just grinding rocks so others may blow up ships and POSes, and yet, at the same time, pirates are the ones who make sure there's a constant need for minerals all over New Eden. Without one, the other simply can't exist, and if you don't like combat, you might as well mine or produce stuff.
Khanh'rhh
Sparkle Motion.
#39 - 2011-10-25 10:41:42 UTC  |  Edited by: Khanh'rhh
Belrend Coregaul wrote:
So why not remove remote reppers. Eve warfare is already boned with blob warfare.. Only this way, it will increase the amount of ships that get destroyed. If they bring more ships, it's more demand for minerals.

Yes, remove a fundamental PVP and PVE combat mechanic because YOU think it will result in more ship loss. Which, by the way, it won't.

The rocks are free. The minerals are free. Both regenerate at downtime.

The only value assigned to them is market supply and demand. If you stick ABC ores in highsec, supply will skyrocket and it will be equally worthless. More so, in fact, because you don't need much of it to produce anything.

If you're not trolling, you are fundamentally stupid.

If you were to start suicide ganking Hulks, your ISK/hr from mining would actually increase.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Jose Black
Royal Amarr Institute
Amarr Empire
#40 - 2011-10-25 11:50:59 UTC
You see things in a way you want to or someone wants you believe to.

That incursion guys that brag about how much they make take that one hour they used to shoot stuff and say they made a billion. I bet they don't include the time they needed to find a fleet, travel to the incursion system or sell their rewards.
If you don't belong to some elitist incursion runner club you'll likely spend days for getting invited to some incursion fleet that gets you some rewards at all. Also if the fleet isn't competent enough you might lose your equipment pretty fast.

Now let me tell you a story about a miner. It may as well not reflect the average miner, but it will show you what a point of view is. On top of it it's not even made up.
I own a carrier built by some mainly industrial guy. He entirely mined the minerals for it at some asteroid belts in a null sec system. Mine is one of a couple he built.
I don't remember him losing a hulk in the process. For sure not to NPC.
Instead of fearing to lose his ship to NPC he used to kill them with his drones. One day he was asking around what this blueprint he just looted was worth. It turned out it was a Nightmare BPC worth 900 million isk at the time.

Now continue to train to incursions, get frustrated about it and leave EVE totally missing the point of it - the fun of doing what you enjoy and not what others tell you to do.
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