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Star Trek bubble-style shields

Author
Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#1 - 2013-01-25 20:02:30 UTC  |  Edited by: Carmen Electra
I've always wanted to see Star Trek bubble-style shields in EVE. I've no doubt that the artists could do some amazing things with this!

I've embedded time offsets into these URLs so you can see a few examples. The second video in particular has several shield impacts that show the effect well.

http://www.youtube.com/watch?v=t4DCOpG1oNE#t=9s
http://www.youtube.com/watch?v=1ZXeGQK7KW4#t=1m16s

Image:
http://imgur.com/D1LFmQm
ShahFluffers
Ice Fire Warriors
#2 - 2013-01-25 20:26:44 UTC
EVE used to have shields like that. There were changed into the "skin hugging" effects they are now for performance reasons (if I recall correctly... I may be wrong).
Michael Loney
Skullspace Industries
#3 - 2013-01-25 20:28:10 UTC
Hell yes!

The current bounding sphere that is used for bump mechanics is already there, adding some splash to it would be awesome!!!

It would also let you know when another ships shields drop ( ie not someone you are currently targeting )
sabre906
The Scope
Gallente Federation
#4 - 2013-01-25 20:31:58 UTC
ShahFluffers wrote:
EVE used to have shields like that. There were changed into the "skin hugging" effects they are now for performance reasons (if I recall correctly... I may be wrong).


It had to do with how weapon fire effects hit only specific points on the ship, looking weird as it goes through the shield bubble. Instead of fixing points of contact, CCP went the lazy route with the skin hugging shield effect. It's pathetic.
Destination SkillQueue
Doomheim
#5 - 2013-01-25 20:32:58 UTC
There is a good chance we will get something like that, when the next graphical improvement cycle hits the game. Last fanfest they showed some graphical improvement plans they had and included this picture, which clearly shows bubble shields.
Ancy Denaries
Frontier Venture
#6 - 2013-01-25 20:35:39 UTC
They used to be that way.

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#7 - 2013-01-25 20:53:48 UTC
I can certainly understand that there could be some server-side load/performance considerations depending on the complexity of the implementation. The screenshot from the last fan-fest looks great! I'd be thrilled even if it were just a client-side graphics option that had some occasional awkwardness.
Rented
Hunter Heavy Industries
#8 - 2013-01-25 21:08:14 UTC
Carmen Electra wrote:
I can certainly understand that there could be some server-side load/performance considerations depending on the complexity of the implementation. The screenshot from the last fan-fest looks great! I'd be thrilled even if it were just a client-side graphics option that had some occasional awkwardness.


Things such as this have no impact on the server whatsoever. But don't really care for bubble shields myself.
Commander Ted
Caldari Provisions
Caldari State
#9 - 2013-01-25 22:15:28 UTC
Carmen Electra wrote:
I can certainly understand that there could be some server-side load/performance considerations depending on the complexity of the implementation. The screenshot from the last fan-fest looks great! I'd be thrilled even if it were just a client-side graphics option that had some occasional awkwardness.

Server doesn't draw whats on your screen, server just says the coords where the bullet hit you.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#10 - 2013-01-26 00:36:34 UTC
Commander Ted wrote:
Carmen Electra wrote:
I can certainly understand that there could be some server-side load/performance considerations depending on the complexity of the implementation. The screenshot from the last fan-fest looks great! I'd be thrilled even if it were just a client-side graphics option that had some occasional awkwardness.

Server doesn't draw whats on your screen, server just says the coords where the bullet hit you.


Not exactly, depending on how complex the implementation, server side code could potentially be needed (I don't think this is a good idea though). If one ship were to block the path of a shot traveling to another ship, then client side code only would be insufficient. However, I'm sure it's not possible for this to happen with current mechanics anyway, so it's probably a non-issue.
Ancy Denaries
Frontier Venture
#11 - 2013-01-26 00:56:56 UTC
Carmen Electra wrote:
Commander Ted wrote:
Carmen Electra wrote:
I can certainly understand that there could be some server-side load/performance considerations depending on the complexity of the implementation. The screenshot from the last fan-fest looks great! I'd be thrilled even if it were just a client-side graphics option that had some occasional awkwardness.

Server doesn't draw whats on your screen, server just says the coords where the bullet hit you.


Not exactly, depending on how complex the implementation, server side code could potentially be needed (I don't think this is a good idea though). If one ship were to block the path of a shot traveling to another ship, then client side code only would be insufficient. However, I'm sure it's not possible for this to happen with current mechanics anyway, so it's probably a non-issue.

EVE used to have that too, where asteroids and ships would block missiles and shots. It wasn't pretty. So it was removed for the sanity of server CPUs :P

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Jacob Rider
Perkone
Caldari State
#12 - 2013-01-26 02:48:15 UTC
Carmen Electra wrote:
I've always wanted to see Star Trek bubble-style shields in EVE.

Do you also want stuff on your ship exploding and malfunctioning while your shields are still up? Consoles exploding and crew members dying even though your ship is still technically fully protected?

I've always thought a shield that didn't conform to the contours of a ship was incredibly stupid. Somebody's aiming at you but misses your ship due to some brilliant maneuvering on your part ... but the shot still hits because your shields are a huge bubble.

I've also always thought a ship with fully functioning shields should be invulnerable until those shields are brought down. There shouldn't be any "EPS conduits" or whatever technobabble-devices overloading. Why even have shields if damage goes through them anyway? Not that it happens in EVE, but still...
Aaron Barton
Deep Core Mining Inc.
Caldari State
#13 - 2013-01-26 02:50:58 UTC
How about something of a compromise? Now, hear me out for a bit. In the Macross series, the space folding field came in two types - spherical and conformal. You see the spherical type when the restored Macross folds space and take the island with it. How about about having both types, but varying them between the races and between T1 and T2 ships?

With the premise that a conformal shield is more advanced than a spherical one, the Caldari are the perfect choice for conformal shields. It aligns with the lore as well. The Caldari have been mentioned to be the most high tech of the four empires. Further, their shield tanking ability could easily be imagined to have reached such a refined state that they can manipulate their shields to conform to the hulls of their ships. On the other end of the tech level, the Minmatar are the perfect choice for spherical shields, since they are the least technologically developed of the four empires. However, their more recent ships - I'm thinking of the Maelstrom and the Hurricane, for example - could have conformal shields as a sign of their technological development. The Amarr, being armor tankers would go with spherical shields. They just wouldn't bother with that kind of shield tech refinement, I think. The Gallente I imagine would go with conformal shields. I think their pride - in themselves and in their ships - would prefer to show off those ships as best as possible and a conformal shield would do that much better than a spherical one.

And since T2 ships are more advanced than T1 ships, maybe just give all the T2 conformal shields. Though, I could easily see all the Khanid ships with conformal shields while the Sarum and Viziam ships have spherical shields, on account of the Khanid Kingdom's ties with the Caldari.

Technical limitations aside, I think it'd be a nice touch to have both kinds of shields. It could be a neat, visual way to distinguish the empires and their ships from each other.
Rroff
Antagonistic Tendencies
#14 - 2013-01-26 02:56:16 UTC  |  Edited by: Rroff
Jacob Rider wrote:

I've also always thought a ship with fully functioning shields should be invulnerable until those shields are brought down. There shouldn't be any "EPS conduits" or whatever technobabble-devices overloading. Why even have shields if damage goes through them anyway? Not that it happens in EVE, but still...


Its not the damage that goes through the shields so much in those tv shoes/movies its the internal shield generators, etc. having to draw more power than they should in order to continue operation against heavy fire :D causing internal issues with other systems.
Katran Luftschreck
Royal Ammatar Engineering Corps
#15 - 2013-01-26 03:00:11 UTC
Rroff wrote:
Its not the damage that goes through the shields so much in those tv shoes/movies its the internal shield generators, etc. having to draw more power than they should in order to continue operation against heavy fire :D causing internal issues with other systems.


In EvE we call that "overheat damage." Blink

http://youtu.be/t0q2F8NsYQ0

Jacob Rider
Perkone
Caldari State
#16 - 2013-01-26 03:10:17 UTC
Rroff wrote:
Its not the damage that goes through the shields so much in those tv shoes/movies its the internal shield generators, etc. having to draw more power than they should in order to continue operation against heavy fire :D causing internal issues with other systems.

Shields are specifically designed for combat defense. Those systems should be reinforced by design so such power draw doesn't overload anything.

But I suppose the shows would have been a lot more boring without explodey stuff during combat.
pressveck
Deep Core Mining Inc.
Caldari State
#17 - 2013-01-26 13:49:22 UTC  |  Edited by: pressveck
Destination SkillQueue wrote:
There is a good chance we will get something like that, when the next graphical improvement cycle hits the game. Last fanfest they showed some graphical improvement plans they had and included this picture, which clearly shows bubble shields.


That whole UI looks awesome!!! WANT TO BUY!

EDIT: Yes, the shield bubble looks awesome too.
SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#18 - 2013-01-26 19:22:53 UTC  |  Edited by: SGT FUNYOUN
Conformal Shielding, as some in this forum have been calling it, seems to me to be built more around the design concept of the hull and armor of the ship being used by the shield field generators as an amplifier to create a shield around the ship. As projecting a seperate force field (bubble shield) as it would technically be properly called, would require massive amounts of power, the size of a ship that could generate enough electrical power to generate a seperate force field (bubble shield) would be a couple city blocks long and wide. So for a bubble shield to be generated, you would need a power source big enough to supply a small city. In other words... a Titan, Dreadnought, or Carrier. Anything smaller would only be able to fit a conformal shield because there would not be enough room to fit the gigantic magnetic projector coils needed to project the force field (bubble shield) away from the surface of the ship. If I remember correctly, the only ships in Star Trek that could be fitted with shielding, were of star ship class size. The Captain's pennace and the small drop ships didn't have shields because they were to small if I remember correctly.

Besides, a bubble shield would actually get hit by incoming fire MORE than the conformal shield, as it would present a MUCH larger, and therefore easier to hit, target. It would also increase the signature radius by about double or triple as it would be consuming ALOT more electricity.

On Star Trek, the Enterprise had 6-8 Dylithium Crystal chambers, each of which was a SEPERATE power generator.

Our ships here in EVE have just one Capacitor, and that varies in size by the size of the ship. Capacitance does not generate power, the dylithium crystals were a power generation source; they produced their own power. New Eden Ships are only capable of storing and releasing that stored power. Said power seems to be gathered from solar radiation, and some possible other sources.

A bubble shield would also have another problem... the conformal shield is attached to the skin off the ship in a way that could be used to gather and absorb energy. This energy is then transmitted into the capacitor. This is why it takes so long for the capacitors to recharge. If our ships were generating their own power, cap recharge times would not exist... of course we would have to worry about our cores going into meltdown when the hull was breached by an antimatter shell and blowing half our fleet apart in the resulting explosion. And a bubble shield would not be able to gather (if at all) any energy in as efficient a manner, as there is nothing behind it to reflect the energy and channel it along the shields absorption flow lines.

In other words... our confromal shields are more efficient, better working, stronger, tougher, harder to hit or target, provide a lower signature, use less power, and do not rely on a bulky dangerous NUCLEAR power source that leaks radiation and explodes if you breathe on it wrong.

I would suspect the reason why the New Eden Star Gate, the one from the EvE lore that stranded our ancestors here in New Eden thousands of years ago, was powered by either a nuclear fission reactor or dylitium crystals, and had a catastrophic meltdown... and THAT is what caused the original gate to explode and collapse the wormhole that stranded us all here away from earth.
Sobaan Tali
Caldari Quick Reaction Force
#19 - 2013-01-26 23:44:56 UTC
Ancy Denaries wrote:


I miss those...the old laser effects, old torp effects, and (you can't hear them in this vid) old laser sounds.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

androch
LitlCorp
#20 - 2013-01-27 01:51:01 UTC
i like hte hull hugging shields they look cool... however ccp really dumbed down the graphics when it comes to weapons effects.. all mining lasers and strip miners make the same sounds, all use the same boring blue beam, same with the drones, the weapons all have underwhelming sounds now things were better the way they were i miss that splash effect torps used to have it was attention grabbing too, whoevers running the art side of things is getting extremely lazy
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