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[Retribution 1.1] Black Ops Little Things - now with Covert Cyno update

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Author
RubyPorto
RubysRhymes
#181 - 2013-01-24 02:12:16 UTC
Quindaster wrote:
Reppyk wrote:
I
You can jump another BlOp to return the fleet, even with a crane if you need more fuel.



aye, and you can say - you can always bring JF with fuel for whole fleet too.
Do you know how many isotops use blockade runner when he jump in portal?
I think no, because you will need to have dedicated BO to portal only bloakade runner or other ships cannot jump in portal because you will be out of fuel.


1. Fuel truck drops jetcan with full BLOPs load of fuel.
2. BLOPS opens bridge
3. Fleet (minus Fuel Truck) jumps
4. BLOPs refuels from Can
5. Fuel Truck loots the rest
6. Fuel truck jumps.
7. BLOPS jumps.

If you add a little math to step 1, you can skip step 5.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Omnathious Deninard
University of Caille
Gallente Federation
#182 - 2013-01-24 02:40:39 UTC
Irya Boone wrote:
if the sin is drone ship make it look like ... same Bandwidth than a Bs tech 1 , same number of drones than a Tech1 BS ....

Do something to Fix it SIN Should be an improved version of The Dominix

More deployable drones? more Bonus for drones ? more drone bay?? I would be nice to make the Black ops a mid ship between BS tech1 and dread.

The Sin overhaul I would like to see is:
7/6/6 5 turrets +1
Gallente Battleship
+10% drone damage and hit points per level
+7.5% large hybrid tracking per level
Black Ops
+10% Fighter damage and hit points per level
+125% cloaked velocity per level

Drone bay 400m3
Fighter Bay 50,000m3

That is of course if the system will allow two drone bays on a ship.

If you don't follow the rules, neither will I.

Powers Sa
#183 - 2013-01-24 07:25:24 UTC
Quote:
Increase the base jump range of all Black Ops ships to 3.5 light years (equal to that of Titans)

does that mean bridge range too?

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

Ribikoka
Royal Amarr Institute
Amarr Empire
#184 - 2013-01-24 10:21:32 UTC
Another bullsh*t change for the coward cloakers and bloapers. HTFU CCP.
Give anti-recon shiptype too, not just boost always the cloaker advantages.
CCP Fozzie
C C P
C C P Alliance
#185 - 2013-01-24 15:56:01 UTC
Powers Sa wrote:
Quote:
Increase the base jump range of all Black Ops ships to 3.5 light years (equal to that of Titans)

does that mean bridge range too?


Yes

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Cedric deBouilard
The Scope
Gallente Federation
#186 - 2013-01-24 16:57:42 UTC
Omnathious Deninard wrote:
The Sin overhaul I would like to see is:
7/6/6 5 turrets +1
Gallente Battleship
+10% drone damage and hit points per level
+7.5% large hybrid tracking per level
Black Ops
+10% Fighter damage and hit points per level
+125% cloaked velocity per level

Drone bay 400m3
Fighter Bay 50,000m3

That is of course if the system will allow two drone bays on a ship.


GTFO.
fighters, on a BS hull?

people like you make CCP devs pluck out their own eyes in agony and regret and run away from legit discussion threads.
Omnathious Deninard
University of Caille
Gallente Federation
#187 - 2013-01-24 17:35:49 UTC  |  Edited by: Omnathious Deninard
Cedric deBouilard wrote:
Omnathious Deninard wrote:
The Sin overhaul I would like to see is:
7/6/6 5 turrets +1
Gallente Battleship
+10% drone damage and hit points per level
+7.5% large hybrid tracking per level
Black Ops
+10% Fighter damage and hit points per level
+125% cloaked velocity per level

Drone bay 400m3
Fighter Bay 50,000m3

That is of course if the system will allow two drone bays on a ship.


GTFO.
fighters, on a BS hull?

people like you make CCP devs pluck out their own eyes in agony and regret and run away from legit discussion threads.

lets break this down for one sec
The Sin overhaul I would like to see is:

where in that statement does it say that people will quit if this does not happen?
this is just an idea I had, so i posted it, i never said everyone should like it. if the devs dont like guess what, they just pass it by.

on the topic of fighters on a BS hull, it is the only place left to a T2 drone ship to go, the dominix gets the same drone bandwidth, the navy dominix has the same bandwith and drone bay, the rattlesnake gets the same bandwith and drone bay, the gila has the same bandwith and drone bay, the ishtar has the same bandwith and potentially drone bay, while the Eos has not been rebalanced yet it is safe to assume that it too will have the same bandwith and drone bay. So do tell, where is a BS sized drone hull supposed to go?

If you don't follow the rules, neither will I.

Cedric deBouilard
The Scope
Gallente Federation
#188 - 2013-01-24 19:26:06 UTC
Omnathious Deninard wrote:

lets break this down for one sec
The Sin overhaul I would like to see is:

where in that statement does it say that people will quit if this does not happen?


lol you're bad. read it, understand what I'm saying; I said your post was so bad that it makes CCP devs lose brain cells, that it makes people bleed from their eyes as they read it, causes mothers to miscarry and if you recite your post under fullmoon with a creepy voice, it will spoil milk.

it doesn't make people "quit" the game.

also fighters are frigate sized ships, think about it, lore-wise, physics wise, game-mechanics-wise. Just think.
then post.

Omnathious Deninard
University of Caille
Gallente Federation
#189 - 2013-01-24 20:05:08 UTC  |  Edited by: Omnathious Deninard
Cedric deBouilard wrote:
Omnathious Deninard wrote:

lets break this down for one sec
The Sin overhaul I would like to see is:

where in that statement does it say that people will quit if this does not happen?


lol you're bad. read it, understand what I'm saying; I said your post was so bad that it makes CCP devs lose brain cells, that it makes people bleed from their eyes as they read it, causes mothers to miscarry and if you recite your post under fullmoon with a creepy voice, it will spoil milk.

it doesn't make people "quit" the game.

also fighters are frigate sized ships, think about it, lore-wise, physics wise, game-mechanics-wise. Just think.
then post.


I will feed the troll one more time *sigh*
Forget it. I should have minded not to argue with a fool, onlookers can sometimes not tell who the fool is.

If you don't follow the rules, neither will I.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#190 - 2013-01-24 22:28:53 UTC
If those Blops price could come down a little bit too, this would make them also more attractive.

Meh wants more low slots on Widow plz Bear

removed inappropriate ASCII art signature - CCP Eterne

Omnathious Deninard
University of Caille
Gallente Federation
#191 - 2013-01-24 23:08:35 UTC
Sergeant Acht Scultz wrote:
If those Blops price could come down a little bit too, this would make them also more attractive.

Meh wants more low slots on Widow plz Bear

I think the CSM minutes mentioned something about dropping the price tag a bit

If you don't follow the rules, neither will I.

NinjaTurtle
Pator Tech School
Minmatar Republic
#192 - 2013-01-25 06:55:48 UTC
Confirming t3 cov cyno best cyno
Ayumi Hinoki
Ministry of War
Amarr Empire
#193 - 2013-01-25 12:22:02 UTC  |  Edited by: Ayumi Hinoki
With that changes Black Ops remain just for hot dropping.

Useful changes would be the capability to fit Covert Ops Cloaking Device II and racial EWAR bonuses. Black Ops should be recon battleships, so you could use them for high, low, null and w-space.

Also, T3 are still better in every way than black ops. Bridging is nice, but not useful for everyone.
RubyPorto
RubysRhymes
#194 - 2013-01-25 19:59:47 UTC
Ayumi Hinoki wrote:
With that changes Black Ops remain just for hot dropping.

Useful changes would be the capability to fit Covert Ops Cloaking Device II and racial EWAR bonuses. Black Ops should be recon battleships, so you could use them for high, low, null and w-space.

Also, T3 are still better in every way than black ops. Bridging is nice, but not useful for everyone.


Which is why this isn't the end of fixing BLOPs. This is the low hanging fruit. Anyway, if bridging isn't useful for you, you might consider that a BLOPs may not be intended to be the the tool for your needs.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Marlona Sky
State War Academy
Caldari State
#195 - 2013-01-25 20:11:17 UTC
Letting black ops bs fit focused point (not the bubble part) would be nice. Would make for black opsing on supers viable.
RubyPorto
RubysRhymes
#196 - 2013-01-25 20:33:42 UTC
Marlona Sky wrote:
Letting black ops bs fit focused point (not the bubble part) would be nice. Would make for black opsing on supers viable.


Kill all the supers.

I like the idea. They're far too squishy to replace HICs anywhere but on BLOPS gangs (the reason why a T3 sub giving a focused point would be bad), so they don't take anything away from HICs, and now Supers will have to worry about more than just Titan Drops.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Asmae
School of Applied Knowledge
Caldari State
#197 - 2013-01-26 06:53:07 UTC  |  Edited by: Asmae
Good news for all of us who loves BLACK OPS gameplay .

The only things i ask ccp is to add RANGE BONUS on T3 SUBSYSTEM relying on remote assistance - for example Tengu Adaptive Shielding - like 40% bonus per skill level

By RANGE , I mean REMOTE ASSISTANCE MODULE RANGE

This will be AWESOME.

All my bids are serious ,   check my wallet http://eveboard.com/pilot/Asmae

Maggeridon Thoraz
Viziam
Amarr Empire
#198 - 2013-01-26 09:55:49 UTC
Quote:
, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.


fozzie this means only one of the 4 blockade runner practiclly will be able to do this. the minmatar br is the only one having 2 hi-slots. do you plan to give the others also a second hi-slot . one for cloak, one for the covert cyno . ???
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#199 - 2013-01-26 11:10:36 UTC
Marlona Sky wrote:
Letting black ops bs fit focused point (not the bubble part) would be nice. Would make for black opsing on supers viable.


The built-in, penalty-free WCS on supercaps is an amazingly bad idea. These aren't haulers or miners (normally lol), all ships should be able to tackle them.
Shepard Book
Underground Stargate
#200 - 2013-01-26 14:19:44 UTC
CCP Fozzie wrote:
Greetings spacefriends.

  • Open up the use of Covert Cynosural Field Generators on any Strategic Cruiser that has the Covert Reconfiguration subsystem fitted, as well as on Blockade Runners. This means that the availability of covert cynos is consistent and simple. If you can jump through the bridge you can light the cyno.
  • :



    Thank you! I am excited to see these changes to COV Cynos and look forward to the future changes to Black ops giving them a better role.