These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
 

Planetary Interaction - Overpowered?

First post
Author
Mirak Nijoba
Gamers Corner
#61 - 2011-10-25 07:38:03 UTC
I have to give more examples I guess to show the profit levels of PI.. <_<

PI is like a Pyramid... Everything at the bottom is worth very little; however, as it grows through the levels of production it becomes more valuable. No not the initial Raw Products or their P1 Counterparts but the products that stem from them. The more you go through and build up from nothing the more you can produce and then eventually you're no longer making just the 15mil per week or 60mil a month that some extractors make. You're making the 1mil per hour due to buying the stuff that others make and selling the next product in that chain. Don't believe me? Do the math yourself or talk with me and I'll show you how it works. ^_^

The one thing about PI, Just like any other form of production, you have a supply that must be met to be able to sell the products to those that demand them. You also have a limit on the number of products that you can sell to keep the market in a good enough shape.

If you can supply 30% of all the goods on the market in one category on a daily basis, but only 20% are demanded per day on that daily basis. Sell them 10-15% and you keep doubling your supply. While the price still climbs. Don't sell more to the market directly, sell to the consumers who demand your product on a personal basis. Where they will use your product in their own productions. When you control the market, you control the price, you control your profits.

Remember that If you keep 10% per day, after a week you'll be able to supply 100% of the daily demand. But you don't have to stop your surplus there. You build up your surplus enough you'll be able to stop production and switch over to something else.

However, it can only be possible if you have the supply, and where do you get the supply?

If you don't mind getting your hands dirty, or can afford a spare acct you can build everything you need by yourself. If you can get people to help you achieve your goals, then you control another market where you pull in more profit per trade which means more isk per month. You could be the lucky one who runs the largest supply of PI and eventually can make more than any individual person doing Incursions.

The beautiful thing about all this? A Majority of it can be automated to where you don't have to be there constantly to make that ISK.

Now ask yourself... Why would you play eve to pay for eve? When you could play eve and not have to worry about the constant worry of incursioning for ISK. Why work when you can play?

To get anywhere in eve, financially speaking you have to work. If you have a full time job, why come home and spend more time working and less time playing the game?

I'm not saying PI is for everyone; however, I do suggest that PI is one of the easiest ways to earn isk in this game. Especially when you don't even have to be there. Some may argue that Industry is better. Building Ships / Modules. However if you don't have the facilities / supply / demand or the want to go out and spend hours out in the belts mining. Then it's not worth getting into.

I'd have to say that 80% of Planetary Interaction is Automated, Constantly Cycling through without minute by minute checking.
When you can make this much isk per hour without actually sitting at the computer, why not invest into it? You don't need to invest anymore then a few hours a week and 10-20 days of your Training Queue on building up a Character to do PI.

So is PI a bit overpowered? I'd say so; however, I've done the research and there is a risk of investment, should you buy everything for PI and expecting the market to play fair. There is also the fact that you do have to invest time into it in order to get to the point of Plexing an acct. Time or Money and to Play it safe I'd pick time.

These things do Help Balance out PI. However, the fact that no one can disrupt your planets and only disrupt the players makes that a bit of an In-balancing Issue. Sure their plan to fix this is with Dust 514... That's still in production, and wont necessarily be out for a while. Then you have to worry about if Dust 514 Players are actually going to worry about protecting / assaulting your planets. Then the Reliability of them doing what they were asked to do? There should be an EVE Side PVP tie-in.
Abadayos
School of Applied Knowledge
Caldari State
#62 - 2011-10-25 11:26:06 UTC
I have found PI to be very very profitable just by making the P3 and/or P4 items. I mainly specialize my 3 characters to all make the same thing, haul it to my trade hub of choice and sell it off on a daily basis. Yes it is slightly more work to sell stuff off on a daily basis, but when my factory worlds are all just 1 jump from where I post them, it's hardly taxing.

Now I can make 20-40 million profit per day per character if I get my materials from the market directly, more if people fill my buy orders before I need to restock.

Now simple maths assuming 20 mill per day per toon profit:

1 Day = 60 mill profit
7 Days (1 week): 420 (plex bought with first weeks profits)
28 days (4 weeks): 1.68 billion ISK profit - 420 mill (plex) =1.26 bill a month profit.
Yes 28 days isn't a month, I just felt like doing 4 weeks cos of how I do my plex refresh etc.

Now this would take say 30 minutes a day MAYBE an hour depending if I get distracted tabbing out or whatever. Not a bad income when you think about it. The only snag really is...well it's boring to set up at first and hauling is boring. Also being at the mercy of the market can make your profits skyrocket...or totally crash to loosing cash. If you see your loosing cash, keep making your end product and stash it in your hanger and find the new best item and go from there.

Also as people have said never bother extracting in empire if you can help it. Low sec/null sec is where the real extraction happens, high sec is where you get your feet wet and see if P0-P1 is really your cup of tea, not where you make isk to get plex's or to gather seed money to start factory worlds that run 24/7.
Mirak Nijoba
Gamers Corner
#63 - 2011-10-26 01:28:53 UTC
Abadayos - Empire Space Extraction is good for those getting started in PI as it will help them to get a start in pulling in ISK. If they can pull in a decent amount of products then they can make a decent amount of isk per day. It's not the greatest but it is a start.

Until someone can find a decent low/null sec close enough to their empire space counterparts/ corp then it's best to keep in Empire Space.

Problems with Low and Below Extraction -
Covert Ops Hauler - Almost always required.
Watching for Gate Camps.
Make Sure you try to not get ganked.
Fear of Losing everything instead of gaining.

Given enough time / money / support anyone can make a decent living off of Low and Below Extraction. They just have to feel comfortable in that space.

Now if you're not a new player or a complete carebear then Don't Extract in Empire. Find yourself a decent Low and Below System and start setting up shop. Just please! Keep Cloaked or at a Safe Spot!