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Want more players in low sec...

Author
Roime
Mea Culpa.
Shadow Cartel
#21 - 2013-01-25 15:48:32 UTC
celebro wrote:

I already enter low sec with little consequences , I clone jump but it's a PITA to do so. I could spam warp on a pod, and get safe. I'm not going to do it with a full set of +5s.


Why is that our problem then? If you insist on wearing a full set of +5s but can't afford to lose them, why do the game mechanics need to be changed?

.

Roime
Mea Culpa.
Shadow Cartel
#22 - 2013-01-25 15:49:40 UTC
Diamond Bull wrote:
Dear CCP,


The people in Low actually don't want more people in Low unless those people are hindered by the game in ways that makes them easily exploitable. The people of Low only want more easy ganks to pad their killboards. They do not actually want more people to fight. They want more people to kill. In order to improve the population of Low you must get rid of these people who are interested in only easy high profit/low risk kills. I have no idea how to do this. Maybe by increasing the risk that Pirates must experience in order to set a trap on a gate or a station?

Nah, that wouldn't work.

Moral of the story? Low is only broken because of the asshats that have populated it.


Toodles!




Have you ever been in lowsec? How do you know all this? How do you know what lowseccers want?

.

Darek Castigatus
Immortalis Inc.
Shadow Cartel
#23 - 2013-01-25 15:51:26 UTC
Diamond Bull wrote:
Dear CCP,


The people in Low actually don't want more people in Low unless those people are hindered by the game in ways that makes them easily exploitable. The people of Low only want more easy ganks to pad their killboards. They do not actually want more people to fight. They want more people to kill. In order to improve the population of Low you must get rid of these people who are interested in only easy high profit/low risk kills. I have no idea how to do this. Maybe by increasing the risk that Pirates must experience in order to set a trap on a gate or a station?

Nah, that wouldn't work.

Moral of the story? Low is only broken because of the asshats that have populated it.


Toodles!




Do us all a favour and remove your head from your rectum before you post again, most lowsec corps would glady trade ganks for decent fights any day of the week. As for myself I would welcome an influx of people into lowsec with open arms as long as they live under the same rules and restrictions as we do.

Pirates - The Invisible Fist of Darwin

you're welcome

Diamond Bull
Doomheim
#24 - 2013-01-25 15:51:47 UTC
flakeys wrote:
Diamond Bull wrote:
Dear CCP,


The people in Low actually don't want more people in Low unless those people are hindered by the game in ways that makes them easily exploitable. The people of Low only want more easy ganks to pad their killboards. They do not actually want more people to fight. They want more people to kill. In order to improve the population of Low you must get rid of these people who are interested in only easy high profit/low risk kills. I have no idea how to do this. Maybe by increasing the risk that Pirates must experience in order to set a trap on a gate or a station?

Nah, that wouldn't work.

Moral of the story? Low is only broken because of the asshats that have populated it.


Toodles!




Same goes for you as the guy above .. it is not because people find the idea bad that they are low-wsec or null-sec habitants.

You are not forced to plug in implants on all your clones , it is your own choice to do so.With that choice comes consequence.



Don't look at me. I only go into low in my Jump Freighter or my cloaky Legion with full slave implants. I'm hardly afraid of getting blown up. I lived in Low for awhile. It was fun until "omg I pwnz nubs in l33t PvP" scrubs started trying to gank me 10 to 1 and running as soon as another person from my corp showed up. Then it became tedious.
kraiklyn Asatru
Sebiestor Tribe
Minmatar Republic
#25 - 2013-01-25 15:51:51 UTC
celebro wrote:
Dave Stark wrote:
Pandora Barzane wrote:
always find it funny when someone has a legimate suggestion to get more highseccers into low/null they always get hammered by the same nullbears who dont want any change. But at the same time are whining they arent enough highseccers leaving for low/null.

Seriously guys, make up your mind.


except it isn't a legitimate suggestion to get more people in to low / null. it's a suggestion that will let him do as he pleases without consequence.



I already enter low sec with little consequences , I clone jump but it's a PITA to do so. I could spam warp on a pod, and get safe. I'm not going to do it with a full set of +5s.


You can. It is nigh impossible to get caught in a pod. At best you can get caught by mod or UI lag on your part. Meaning if you loose one it is nearly always plain bad luck. So once in a while you lose a pod, big deal. It is part of the game. I personally have cheap pods ( 100-150m orso) but plenty fly with high grades here in lowsec.
baltec1
Bat Country
Pandemic Horde
#26 - 2013-01-25 15:51:58 UTC
celebro wrote:
Dave Stark wrote:
Pandora Barzane wrote:
always find it funny when someone has a legimate suggestion to get more highseccers into low/null they always get hammered by the same nullbears who dont want any change. But at the same time are whining they arent enough highseccers leaving for low/null.

Seriously guys, make up your mind.


except it isn't a legitimate suggestion to get more people in to low / null. it's a suggestion that will let him do as he pleases without consequence.



I already enter low sec with little consequences , I clone jump but it's a PITA to do so. I could spam warp on a pod, and get safe. I'm not going to do it with a full set of +5s.

Your cowardness is not a alid excuse to get rid of one of the few drawbacks to implants. Nore is it a valid excuse to cripple the implant market.
Chandaris
Immortalis Inc.
Shadow Cartel
#27 - 2013-01-25 15:52:55 UTC
Congratulaions OP, you just failed to grasp the entire point of the game: consequences.
Olga Ivanovna
Doomheim
#28 - 2013-01-25 15:54:26 UTC
I am ALWAYS against ALL changes, and as soon someone suggests something, let's hammer it down!

This is really a helpful post, don't you think? Just like some others already in this thread.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#29 - 2013-01-25 15:56:29 UTC
Diamond Bull wrote:
The people in Low actually don't want more people in Low unless those people are hindered by the game in ways that makes them easily exploitable. The people of Low only want more easy ganks to pad their killboards. They do not actually want more people to fight. They want more people to kill. In order to improve the population of Low you must get rid of these people who are interested in only easy high profit/low risk kills. I have no idea how to do this. Maybe by increasing the risk that Pirates must experience in order to set a trap on a gate or a station?

you have no idea what you're on about mate
celebro
Ember Inc.
Curatores Veritatis Alliance
#30 - 2013-01-25 15:58:13 UTC  |  Edited by: celebro
Chandaris wrote:
Congratulaions OP, you just failed to grasp the entire point of the game: consequences.


I'll take the consequences when I see more rewards.


edit: Its official now, low seccers care more about the implant market than actually have more players active in low sec, this is not all about me but all players like me who refuse to lose implants.
Dave Stark
#31 - 2013-01-25 16:00:16 UTC
celebro wrote:
Dave Stark wrote:
Pandora Barzane wrote:
always find it funny when someone has a legimate suggestion to get more highseccers into low/null they always get hammered by the same nullbears who dont want any change. But at the same time are whining they arent enough highseccers leaving for low/null.

Seriously guys, make up your mind.


except it isn't a legitimate suggestion to get more people in to low / null. it's a suggestion that will let him do as he pleases without consequence.



I already enter low sec with little consequences , I clone jump but it's a PITA to do so. I could spam warp on a pod, and get safe. I'm not going to do it with a full set of +5s.


you clone jump, therefore you simply shift the risk from expensive implants to being unable to clone jump for the next 24 hours. to you, losing the ability to clone jump for 24hrs is less of a risk.

there's still a consequence, you're just changing what it is.
what you're asking for is a removal of this consequence.
Korvus Falek
Depraved Corruption
Lux Inter Astra
#32 - 2013-01-25 16:01:11 UTC
You make a choice to get maxed out skill point gain and can choose to risk it in combat. Personally, I use +4s and the genolution pair of implants in every set of my clones except one right now. And that one is empty because Im saving up for a full virtue implant set =P

Dont undock or plug in what you cant afford or are willing to lose. And if you think you're safe in high sec with your +5 clone, youre terriblely wrong because some people WILL pop you even in high sec.

Id do it too just for your dumbass post, OP.
flakeys
Doomheim
#33 - 2013-01-25 16:03:27 UTC
Olga Ivanovna wrote:
I am ALWAYS against ALL changes, and as soon someone suggests something, let's hammer it down!

This is really a helpful post, don't you think? Just like some others already in this thread.



I ALLWAYS blame it on BITTERVETS and EVE COMMUNITY when a stupid change get's hammered down.




We are all born ignorant, but one must work hard to remain stupid.

IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#34 - 2013-01-25 16:09:31 UTC
I just find it funny that one of the primary reasons I choose to fly in lowsec over other parts of space is the variety of having several pirate / expensive implant sets (slaves, halos, talismans, triage...) and the play-styles they afford.

celebro
Ember Inc.
Curatores Veritatis Alliance
#35 - 2013-01-25 16:10:35 UTC
Wasn't the intended purpose of clone jumping to move easily around on Eden?


Then why the hell do I need to clone jump to lower my risks?
baltec1
Bat Country
Pandemic Horde
#36 - 2013-01-25 16:12:55 UTC
celebro wrote:
Chandaris wrote:
Congratulaions OP, you just failed to grasp the entire point of the game: consequences.


I'll take the consequences when I see more rewards.


edit: Its official now, low seccers care more about the implant market than actually have more players active in low sec, this is not all about me but all players like me who refuse to lose implants.

Unlike you we look at the bigger picture.
flakeys
Doomheim
#37 - 2013-01-25 16:17:10 UTC
celebro wrote:
Chandaris wrote:
Congratulaions OP, you just failed to grasp the entire point of the game: consequences.


I'll take the consequences when I see more rewards.


edit: Its official now, low seccers care more about the implant market than actually have more players active in low sec, this is not all about me but all players like me who refuse to lose implants.



So far i mostly see null and empire people responding so YET AGAIN for the third time in this thread it is not because someone disagrees with your idea that they are habitants of low-sec.

MY GOD , lill stubborn are we or trolltastic ?

We are all born ignorant, but one must work hard to remain stupid.

Mascha Tzash
Ministry of War
Amarr Empire
#38 - 2013-01-25 16:19:10 UTC  |  Edited by: Mascha Tzash
As I moved to lowsec about 2 months ago I can hopefully give you some advice.

- As your POD nearly instantly gets into warp, your implants are nearly safe. It can happen, but it's unlikely. (Smartbombers and Fastlockers are a possible threat to your clone.)
- Make use of the tools EVE provides (D-Scan, local, Contact-List) and the tools EVE does not provide (killboards like eve-kill).
- Presume, that the ship you fly into lowsec WILL be destroyed. It might happen, that you make it into highsec again with it. But better excpect a negative outcome and be surprised by a positive one.
- Have friends at your side! Be it a fleet of like 5-10 fellow pilots or join a corp that operates from lowsec.
- Learn to read and learn about the area of your operation. People tend to settle and therefore you will see some names, corps and/or alliances more often than others.
- Incursions might bring activity in the respective constellation to a minimum level.
- Engagements are never fair. Either you are overrun by some entity that is just mightier than you or you overpower someone.
- If you had at least some fun in a fight (even if you lost a ship), give a "gf" (good fight) in local. That tells your opponent, that you are not whining over the loss of your ship and might credit your name as someone whos eager to learn something and is about to come back soon.
- If you like to mine in lowsec, bring friends that protect you! 1 miner needs like 2 or 3 protectors.
- The more expensive your ship is, the likelier it will be hunted, the likelier it will be destroyed. Use T1-Frigs to start with.
(Sidestory: I tackled a BS with a T1-Frig and laied the path to killing it with my fellow pilots.)
- If you plan to kick some buckets down the roads, use a clone without or with cheap implants. Learning is not only a thing thats only done via skills. RL-Learning how to play in lowsec is another part of it.
- It is fun to be there. Big smile

PS: Obvious forum alt. Paranoia ahoy! :)
Jenn aSide
Worthless Carebears
The Initiative.
#39 - 2013-01-25 16:19:39 UTC
celebro wrote:
Remove implant loses from pod kills. I hate to clone jump in a low implant clone just to transport some goods or have a peek at low sec to fool around. I am sure there are many players who would like to enter low sec for a few hours, at lower risks, without the inconvenience to change clones. It would also encourage those who don't have a clone too.

I don't mind losing my ship, I always take what I can afford to lose and usually its just an impulse or spur of the moment thing, and not something I plan a whole day to do.


Translation: I don't want to sacrifice anything to gain something.

Besides, why would you not just take whatever clone with whatever implants into low se?. Its not like you're gonna lose a pod in low sec, there are not bubbles there, just spam warp to something when you ship gets to hull and your pod will warp.

I pvp in low sec with +5s in and never lost a pod.
Some Rando
University of Caille
Gallente Federation
#40 - 2013-01-25 16:20:24 UTC
celebro wrote:
Remove implant loses from pod kills. I hate to clone jump in a low implant clone just to transport some goods or have a peek at low sec to fool around. I am sure there are many players who would like to enter low sec for a few hours, at lower risks, without the inconvenience to change clones. It would also encourage those who don't have a clone too.

I don't mind losing my ship, I always take what I can afford to lose and usually its just an impulse or spur of the moment thing, and not something I plan a whole day to do.

If you lose a pod in high- or low-sec, you're either AFK or a complete idiot. I'd let you slide with the "extreme lag" explanation once, but if it became an ongoing thing I'd wonder why you even try playing games online.

CCP has no sense of humour.