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CCP: Where did you get the idea about NPC AI changes?

Author
Baron Dmitri Harkonnen
State War Academy
Caldari State
#1 - 2013-01-25 11:42:11 UTC
Because all I see are complaints.

I would of thought the developers would of received overwhelming data and feedback from players before making such a change since it affects such a large amount of the player base but the majority of the threads are wanting a rollback until it's fixed.

It's like a select few of you have this opinion on what EVE PVE should be and screw everyone else who thinks otherwise. You want it to be more like PVP but if people wanted that then...wouldn't they go and just PVP? Why are you forcing these changes when all the threads on the matter say no thank you.

Not only that but it's broken. I mean it's doable but it's a teeth pulling experience. EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall.

So I ask you: Why the drastic changes and why change it like this? Where did you get your data from that this would be the best way? Why have you re-balanced NPC AI without the rest of the PVE changes that it was obviously intended for?

*Puts flame retardant suit on*
Spurty
#2 - 2013-01-25 12:00:40 UTC
EVE is many things.

Easy isn't one of them.

HTFU

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Whitehound
#3 - 2013-01-25 12:02:55 UTC  |  Edited by: Whitehound
The only mistake I personally see is with drones and that CCP should have given us a better interface to control drones before making NPCs smarter. It is frankly a pain in the arse having to control individual drones over a menu with 10-15 entries where I spend half the time just trying to find the right entry. Modules on the other hand can be activated individually over the keyboard and allow to be rearranged to make it even easier. It is quite a difference!

I do like to use drones and I don't mind NPCs being smarter, but the interface is beginning to suck hard on my nerves.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Ildryn
IDLE INTENTIONS
#4 - 2013-01-25 12:03:22 UTC
Baron Dmitri Harkonnen wrote:
Because all I see are complaints.

I would of thought the developers would of received overwhelming data and feedback from players before making such a change since it affects such a large amount of the player base but the majority of the threads are wanting a rollback until it's fixed.

It's like a select few of you have this opinion on what EVE PVE should be and screw everyone else who thinks otherwise. You want it to be more like PVP but if people wanted that then...wouldn't they go and just PVP? Why are you forcing these changes when all the threads on the matter say no thank you.

Not only that but it's broken. I mean it's doable but it's a teeth pulling experience. EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall.

So I ask you: Why the drastic changes and why change it like this? Where did you get your data from that this would be the best way? Why have you re-balanced NPC AI without the rest of the PVE changes that it was obviously intended for?

*Puts flame retardant suit on*


There has been no significant changes since you started playing.
What changes has there been for you?
Baron Dmitri Harkonnen
State War Academy
Caldari State
#5 - 2013-01-25 12:16:50 UTC
@Spurty - I'm not complaining about difficulty. You obviously have reading comprehension issues if you think so and I personally have a friend who teaches remedial English if you're interested! PM me for details.

@Ildryn - I've noticed some of your recent posts are very much the same so I'll do what others do and ignore anything you have to say from now on ;)

@Whitehound - Have you not noticed some of the insane EWAR against certain factions? Like 15+ ships sensor dampening you or perma jamming? Quite a few including myself have.
MainDrain
Applied Anarchy
The Initiative.
#6 - 2013-01-25 12:17:18 UTC
Ildryn wrote:
Baron Dmitri Harkonnen wrote:
Because all I see are complaints.

I would of thought the developers would of received overwhelming data and feedback from players before making such a change since it affects such a large amount of the player base but the majority of the threads are wanting a rollback until it's fixed.

It's like a select few of you have this opinion on what EVE PVE should be and screw everyone else who thinks otherwise. You want it to be more like PVP but if people wanted that then...wouldn't they go and just PVP? Why are you forcing these changes when all the threads on the matter say no thank you.

Not only that but it's broken. I mean it's doable but it's a teeth pulling experience. EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall.

So I ask you: Why the drastic changes and why change it like this? Where did you get your data from that this would be the best way? Why have you re-balanced NPC AI without the rest of the PVE changes that it was obviously intended for?

*Puts flame retardant suit on*


There has been no significant changes since you started playing.
What changes has there been for you?



People dont like changes because they have to pay attention and it now takes slightly more effort to grind the isk! Had they dumbed the AI down to make it easier people would have complained as well.

Players like to moan, nothing they could do would please everyone. I for one am happy with the changes after the fixed the insane aggro against drones (which they admitted)
Jonah Gravenstein
Machiavellian Space Bastards
#7 - 2013-01-25 12:33:35 UTC  |  Edited by: Jonah Gravenstein
Baron Dmitri Harkonnen wrote:
Have you not noticed some of the insane EWAR against certain factions? Like 15+ ships sensor dampening you or perma jamming? Quite a few including myself have.


Excessive ECM is nothing new, Guristas are evil with their jamming and Serpentis Sensor dampening can be hard to overcome, there is however a solution, know thy enemy and fit accordingly.

I personally don't run Guristas missions because they're a pain in the arse, I believe FoF missiles and drones work well against them. For Serpentis, fit a Sensor Booster or 2 with range scripts, even damped you should still have a respectable targeting range.

The new NPC Ai is manageable, there are already fits around that use new modules to gain a tactical advantage over the Ai, Sentry Domis for example can use the new MJD to jump and place their sentries way out of NPC aggro range, but well within the drones optimal+falloff. Alternatively NPCs don't like Ewar, web an NPC frig and see how fast the little bugger gets out of webrange.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Baron Dmitri Harkonnen
State War Academy
Caldari State
#8 - 2013-01-25 12:34:19 UTC
MainDrain wrote:


People dont like changes because they have to pay attention and it now takes slightly more effort to grind the isk! Had they dumbed the AI down to make it easier people would have complained as well.

Players like to moan, nothing they could do would please everyone. I for one am happy with the changes after the fixed the insane aggro against drones (which they admitted)


Again no one is complaining about difficulty. This is an issue of introducing half of the "rebalance of PVE" without the other.

https://forums.eveonline.com/default.aspx?g=posts&m=2462718#post2462718

They go on to say:

"Reducing NPC numbers also allows us to better scale EW player faces on a regular basis (mainly, we are referring to missions like the Blockade here). Assigning strong EW effects to few NPCs is fine, but it becomes horribly frustrating when faced with 5 full waves of NPCs sensor dampening you, as there is little the player can do to counter it. We should be relying on gameplay players can overcome if they are smart instead of brute force mechanics."

So we got the smarter AI and too many ships with EWAR. Why not wait until the whole thing is done?
MainDrain
Applied Anarchy
The Initiative.
#9 - 2013-01-25 12:36:51 UTC
Baron Dmitri Harkonnen wrote:
MainDrain wrote:


People dont like changes because they have to pay attention and it now takes slightly more effort to grind the isk! Had they dumbed the AI down to make it easier people would have complained as well.

Players like to moan, nothing they could do would please everyone. I for one am happy with the changes after the fixed the insane aggro against drones (which they admitted)


Again no one is complaining about difficulty. This is an issue of introducing half of the "rebalance of PVE" without the other.

https://forums.eveonline.com/default.aspx?g=posts&m=2462718#post2462718

They go on to say:

"Reducing NPC numbers also allows us to better scale EW player faces on a regular basis (mainly, we are referring to missions like the Blockade here). Assigning strong EW effects to few NPCs is fine, but it becomes horribly frustrating when faced with 5 full waves of NPCs sensor dampening you, as there is little the player can do to counter it. We should be relying on gameplay players can overcome if they are smart instead of brute force mechanics."

So we got the smarter AI and too many ships with EWAR. Why not wait until the whole thing is done?


Yeah ill admit that the EWAR issue has been cocked up a little but, and it wasnt implemented in an ideal way
Krixtal Icefluxor
INLAND EMPIRE Galactic
#10 - 2013-01-25 12:47:57 UTC
Large Drones WILL die now without fail. Useless utterly.

This was not a well thought out change at all.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Azitek
Serenity Labs
#11 - 2013-01-25 12:48:14 UTC
Baron Dmitri Harkonnen wrote:
I'm not complaining about difficulty.

Baron Dmitri Harkonnen wrote:

  • EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall....
  • So we got the smarter AI and too many ships with EWAR...
  • Have you not noticed some of the insane EWAR against certain factions? Like 15+ ships sensor dampening you or perma jamming?...


I dunno, it sounds like you're complaining about difficulty to me.
Baron Dmitri Harkonnen
State War Academy
Caldari State
#12 - 2013-01-25 12:55:24 UTC
Azitek wrote:
Baron Dmitri Harkonnen wrote:
I'm not complaining about difficulty.

Baron Dmitri Harkonnen wrote:

  • EWAR is out of hand and flying a drone boat is just a hassle, you basically have to babysit your drones and even then they have a tendency to pop faster that you can recall....
  • So we got the smarter AI and too many ships with EWAR...
  • Have you not noticed some of the insane EWAR against certain factions? Like 15+ ships sensor dampening you or perma jamming?...


I dunno, it sounds like you're complaining about difficulty to me.


And it looks to me comprehension is not your strong suit.

Half of the PVE rebalance was introduced (the AI) but the other wasn't (the mission overhaul).

Seems you like to read only certain things and not all of it?
Frying Doom
#13 - 2013-01-25 12:57:35 UTC
Frankly about time the NPCs stopped acting like clay pigeons.

Yes you have to actually be at your computer now to make piles of isk, Oh the HorrorLol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Krixtal Icefluxor
INLAND EMPIRE Galactic
#14 - 2013-01-25 12:58:33 UTC
Azitek wrote:

I dunno, it sounds like you're complaining about difficulty to me.



Concerning drones, it's beyond difficulty. 100% chance of death for them. That's an issue.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

MainDrain
Applied Anarchy
The Initiative.
#15 - 2013-01-25 13:00:48 UTC
Krixtal Icefluxor wrote:
Azitek wrote:

I dunno, it sounds like you're complaining about difficulty to me.



Concerning drones, it's beyond difficulty. 100% chance of death for them. That's an issue.


If you lose 100% of your drones you are doing it wrong! I will lose on average 2-3 small drones per day (that could be up to 6 hours running mission) Larger drones are more at Risk but you if you take out all the cruisers with guns and set the heavies on the BS you are generally ok. I tend to loose a few more of them per day than the smaller drones, but mainly thats due to lack of attention
Daimon Kaiera
Science and Trade Institute
Caldari State
#16 - 2013-01-25 13:01:43 UTC
Baron Dmitri Harkonnen wrote:
Because all I see are complaints.


The people who like it/aren't angry are more likely to say nothing than praise/critique it. The forums are but a small percent of users.

.... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#17 - 2013-01-25 13:03:09 UTC  |  Edited by: Krixtal Icefluxor
MainDrain wrote:
Krixtal Icefluxor wrote:
Azitek wrote:

I dunno, it sounds like you're complaining about difficulty to me.



Concerning drones, it's beyond difficulty. 100% chance of death for them. That's an issue.


If you lose 100% of your drones you are doing it wrong! I will lose on average 2-3 small drones per day (that could be up to 6 hours running mission) Larger drones are more at Risk but you if you take out all the cruisers with guns and set the heavies on the BS you are generally ok. I tend to loose a few more of them per day than the smaller drones, but mainly thats due to lack of attention



Obviously you have not done Level IV missions lately.

Battleships alone on a field will now target and destroy your Large Drones now long before they can get back to their bay.

Eliminating frigs and cruisers stops nothing.

Edit: and with full attention onscreen. What a stupid, snarky thing to inject into your post.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

MainDrain
Applied Anarchy
The Initiative.
#18 - 2013-01-25 13:04:48 UTC  |  Edited by: MainDrain
Krixtal Icefluxor wrote:
MainDrain wrote:
Krixtal Icefluxor wrote:
Azitek wrote:

I dunno, it sounds like you're complaining about difficulty to me.



Concerning drones, it's beyond difficulty. 100% chance of death for them. That's an issue.


If you lose 100% of your drones you are doing it wrong! I will lose on average 2-3 small drones per day (that could be up to 6 hours running mission) Larger drones are more at Risk but you if you take out all the cruisers with guns and set the heavies on the BS you are generally ok. I tend to loose a few more of them per day than the smaller drones, but mainly thats due to lack of attention



Obviously you have not done Level IV missions lately.

Battleships alone on a field will now target and destroy your Large Drones now long before they can get back to their bay.

Eliminating frigs and cruisers stops nothing.


I run missions most week nights, always level 4s as well, it is not an issue i have noticed at all they may get targeted and even hit a few times while MWDing towards a target but once in orbit they never have issues. Perhaps increase your drone skills (durability and interfacing iirc) to make them last longer and hit harder.
Meytal
Doomheim
#19 - 2013-01-25 13:13:20 UTC
It has been quite some time since I've run any agent missions, but I hear the changes brought k-space NPCs more in line with the Sleeper AI from W-space. If that's true, welcome to our world.

If NPCs are decimating your drones, perhaps it is because you are trying to afk or solo missions like you used to. The Sleeper AI has a greatly reduced chance to target drones when other players are present and a very high chance when you are alone. Perhaps you should play with others, since this is an MMO and all, and be attentive at the computer while doing so. There are also ways to further reduce the chance that your drones are shot as well.

(ECCM is also reported to work against jamming. Just a rumour, though, y'know)
Krixtal Icefluxor
INLAND EMPIRE Galactic
#20 - 2013-01-25 13:17:56 UTC
MainDrain wrote:


I run missions most week nights, always level 4s as well, it is not an issue i have noticed at all they may get targeted and even hit a few times while MWDing towards a target but once in orbit they never have issues. Perhaps increase your drone skills (durability and interfacing iirc) to make them last longer and hit harder.



Not believing you at all.

My Drone skills are at V. All of them.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

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