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Player Features and Ideas Discussion

 
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Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond)

First post
Author
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#361 - 2013-01-06 18:19:32 UTC
tankus2 wrote:
Estella Osoka wrote:
I'll admit up front I didn't read through this whole thread, but is there an idea to add planetary "rats"? You know, like Gurista Pirate raiding parties and the like?


I wholly support this idea, as it would give DUST mercs yet more things to shoot at and increase in severity depending on what space the planet is in, and if there are incursions going on.


Yup. Its in there, somewhere.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Beta Miner
COBRA Logistics
#362 - 2013-01-07 08:24:18 UTC  |  Edited by: Beta Miner
I don't know if anyone has spoken about this but I wonder if this would be a good avenue for Free to Play.

A person buys their CD key (either EVE or Dust) and can then set up shop on a planet. If they want to fly anything over a shuttle, they can buy their pilots license (a PLEX) and start down that path ... or not. It's totally up to them.

This way Eve and Dust players wouldn't just be sharing imaginary drinks in a station somewhere or but actually working together/against each other directly on a planets surface.

AFK Cloaking? An afk cloaker has never ganked me. In fact a cloaker at his keybourd has never ganked me either.

Mizhir
Devara Biotech
#363 - 2013-01-07 11:50:39 UTC
Damn, thats an epic suggestion :)

It will add a whole new layer to the game and will most likely attract some new playergroups.

I hope it become possible.

❤️️💛💚💙💜

Anthar Thebess
#364 - 2013-01-07 12:22:28 UTC
Well you could also "port" some of the planet management to android application.
This way you could create new type of players that sooner or later will also come to eve to taste the real thing.
Chris Avce
The Scope
Gallente Federation
#365 - 2013-01-07 13:20:19 UTC
as i was reading this a thought came to me from a book series i read (Peter Salisbury's Passengers Series) of how to get population to the planet if none exists already and it fits with both dust mechanics as they clone out from deployed structures on planet and our own cloning in stations in that series mankind never managed to develop FTL so they send ships slowly to deploy clones on a planet
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#366 - 2013-01-07 14:24:56 UTC
Beta Miner wrote:
I don't know if anyone has spoken about this but I wonder if this would be a good avenue for Free to Play.


Erm.

Given the amount of development and jesus features this idea has.... I'd have to say no.

Bad idea making WiS & PI the F2P demo for FiS.

Very bad.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Beta Miner
COBRA Logistics
#367 - 2013-01-07 19:03:33 UTC  |  Edited by: Beta Miner
Asuka Solo wrote:


Bad idea making WiS & PI the F2P demo for FiS.

Very bad.


But this system doesn't have be a demo to FiS .. it will be a stand alone game, separate from Eve in the same manner as Dust. But with three games with plenty of cross pollination between them; cash flow for CCP, as well as economic and RP content.

AFK Cloaking? An afk cloaker has never ganked me. In fact a cloaker at his keybourd has never ganked me either.

Romvex
TURN LEFT
#368 - 2013-01-07 21:00:49 UTC
Asuka Solo wrote:
Beta Miner wrote:
I don't know if anyone has spoken about this but I wonder if this would be a good avenue for Free to Play.


Erm.

Given the amount of development and jesus features this idea has.... I'd have to say no.

Bad idea making WiS & PI the F2P demo for FiS.

Very bad.

wouldn't want to waste dem jesus features
Hir Miriel
Elves In Space
#369 - 2013-01-15 13:10:43 UTC
My first like post.

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

AnJuan Jackson
Red Star Trading Corporation
#370 - 2013-01-18 09:24:22 UTC
With the new CSM summit and no real mention of PI improvements, I'm saddened.

Make this a thing damn it!
Oenark Padelain
University of Caille
Gallente Federation
#371 - 2013-01-25 08:03:21 UTC
Asuka Solo wrote:


  • This would make sub capital ships vulnerable to Dust attacks from small arms, medium arms, planetary fighters/flying vehicles, tanks, Dust based anti infantry/vehicle/air turrets etc.



  • Sub capital ships in the atmosphere of any planet will not be able to warp away if things go wrong, since the friction and speed would rip their hulls apart. They would first have to break orbit (going back the way the capital ships are located in, in orbit, so lots of camping potential there) before they can flee. They can also not use micro-warp drives in the atmosphere, since this would have a similar effect over a slightly longer duration. Only afterburners could be used to increase their speed. Their maneuverability would also be severely impaired by the atmosphere of the planets.



  • Fleshing out the social slots (places where players can setup shops etc) and areas of Cities (like promenades, balconies, market squares etc). These areas would have the ability to prevent players with crap standings from entering and partaking in the partay.



Starships aren't exactly aerodynamic, and don't have any kind of retro-thruster to keep them airborne in the atmosphere. The bombardment mechanic could work in something similar, right? When they add capital-sized ammo and ground to space artillery that is.

Sorry if you've already addressed these issues previously or by yourself and I missed it. I absolutely love this idea, keep it up!
Oenark Padelain
University of Caille
Gallente Federation
#372 - 2013-01-25 08:04:01 UTC  |  Edited by: Oenark Padelain
Sorry, double post.
Serina Tsukaya
Dropbears Anonymous
Brave Collective
#373 - 2013-01-25 11:07:35 UTC
Don't want to be rude.. but wouldn't this simply become too big of a feature that doesn't center enough around shooting things in space? Sure, the Pi system should be refined, and I enjoy the idea of having to set up defenses and such, but in my honest opinon, it shouldn't become something you need to spend hours and hours setting up perfectly and micromanaging. Add new structures to the existing system, allowing players to add bases, defenses and such to their planetary layouts.. at a rent cost per month to pay for upkeep and a standing garrison.

Your Idea is well thought out, and it's great. I'm just afraid that it may turn eve into less eve, and more about playing minigames within the game itself. Kind of like how Incarina was just Captains quarters online. I like the idea behind several types of hq's. and perhaps even having upgrades for various buildings that are soley for adding defensive capabilities. blowing up or forcing a facility to shut down through orbital bombardment works rather well too.

Also, Teraforming is just kinda scetchy. How would you add a resource to a planet that shouldn't be there period. For instance. A gas giant suddenly becoming a barren world with no atmosphere. Turning a barren into a lava I can understand, but how long should such a proccess take, what should determine the new Pi present? I get the feeling people would exploit it far too much to try and make perfect planets through trial and error.

Keep up the good work and continue with the great, well thought out ideas for features.

War Kitten
Panda McLegion
#374 - 2013-01-25 12:24:36 UTC
This sounds utterly awesome. Sim City / Civilization on planets is something I've thought would be a very great addition to New Eden.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Docter Daniel Jackson
Fleetworks Training
#375 - 2013-01-25 14:06:18 UTC
as long as its easy to understand and hard to master I'm all for it.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#376 - 2013-01-25 16:00:08 UTC
I'm am all for this, however it does need to be included in:

Highsec
Lowsec
Wormholes (Would be especially interesting)
DUST 514

Otherwise only about 15% of the people who play eve will ever make use of it, and that would simply be a tragedy for such a great Idea.
Docter Daniel Jackson
Fleetworks Training
#377 - 2013-01-31 03:05:39 UTC
Malcorian Vandsteidt wrote:
I'm am all for this, however it does need to be included in:

Highsec
Lowsec
Wormholes (Would be especially interesting)
DUST 514

Otherwise only about 15% of the people who play eve will ever make use of it, and that would simply be a tragedy for such a great Idea.


15% is a good number but yes Dust 514 dose need to be part of this system.
mynnna
State War Academy
Caldari State
#378 - 2013-01-31 04:22:44 UTC
Haven't actually looked at this yet, just peeked into the thread.

Major credit just for the effort you put into it - that alone piques my curiosity...

Member of the Goonswarm Economic Warfare Cabal

Kogh Ayon
Royal Amarr Institute
Amarr Empire
#379 - 2013-01-31 06:29:25 UTC  |  Edited by: Kogh Ayon
To OP:

Just some suggestions about how to make a good proposal.

I can see that you have invested a lot of effort into your core idea and illustrating how your idea will work like. That's not bad.

But as you are asking people or people from a company to spend money on your idea, you would like to spent more time to talk about that how will your idea benefit them, and why it will work, technically and theoretically.

You would also like to prove, even if you are not a technician you can do it by deductions, that how much the project on your idea will cost and how much improvement it will contribute to the game, and therefore how many players will be interested/benefited from your idea and bring more revenue to the company.

You may argue that this is the thing that CCP supposed to do, for you. Maybe, but when it is a lone idea stand there, it will be much dependent on their random interest, which is not reliable. And obviously you have spent such time on the proposal that not only expect people to have a glance and say "wow it's cool", don't you? You would like to spend a fair portion of effort to make sure people will seriously look at the stuff that you seriously created.
Count Lucius Mollari
Viziam
Amarr Empire
#380 - 2013-02-15 01:52:16 UTC
Serina Tsukaya wrote:
Don't want to be rude.. but wouldn't this simply become too big of a feature that doesn't center enough around shooting things in space? Sure, the Pi system should be refined, and I enjoy the idea of having to set up defenses and such, but in my honest opinon, it shouldn't become something you need to spend hours and hours setting up perfectly and micromanaging. Add new structures to the existing system, allowing players to add bases, defenses and such to their planetary layouts.. at a rent cost per month to pay for upkeep and a standing garrison.

Your Idea is well thought out, and it's great. I'm just afraid that it may turn eve into less eve, and more about playing minigames within the game itself. Kind of like how Incarina was just Captains quarters online. I like the idea behind several types of hq's. and perhaps even having upgrades for various buildings that are soley for adding defensive capabilities. blowing up or forcing a facility to shut down through orbital bombardment works rather well too.


Eve in a big sand box! It is not ONLY about blowing things up. (odd sounding coming from a RvB member, I know ;-) Those ships get made by people who enjoy building an industrial empire. This addon would bring big fun to that portion of Eve players, without whom you would have nothing to blow up. (or at least would then waste your time that you would rather spend blowing things up instead of industry, that you may not enjoy) In this way, one could argue that this feature would make Eve MORE of the Eve that each kind of player wants to play. It even adds more of an Eve flavor to the currently unexciting industrial aspect of the game.