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PVE Caldari BS

Author
Marc Callan
Center for Advanced Studies
Gallente Federation
#21 - 2013-01-23 10:57:57 UTC
Well, the Machariel's like the Lamborghini of battleships: incredibly fast, incredibly powerful, stupidly expensive.

There's a reason the Raven's been a go-to missioning battleship for a long time; it's not the best, but it gets the job done, against all adversaries, and it's not prohibitively difficult to train into. The Rokh's a bit more situational - either short-range (blaster) or long-range (rail) but not both, and it can't throw selectable damage like a missile boat or projectile gunship can, so it's basically best against Guristas or Serpentis, when you can shoot into their kinetic resistance hole.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Bugsy VanHalen
Society of lost Souls
#22 - 2013-01-23 15:27:10 UTC
Richard Stallmanu Stallmania wrote:
no bs is useful in pve but a macherial so just get macherial problem solved.

your sp in caldari bs was wasted sorry to tell you this

This just in...

The Machariel is the first faction ship in line to get hit with the nerf bat.

It will be hit hard.

If you have one, sell it now, while it is still worth what you paid for it.
Richard Stallmanu Stallmania
State War Academy
Caldari State
#23 - 2013-01-23 16:18:40 UTC
Kery Nysell wrote:
Richard Stallmanu Stallmania wrote:
no bs is useful in pve but a macherial so just get macherial problem solved.

your sp in caldari bs was wasted sorry to tell you this


Do you play the same game as the rest of us ?

I'll agree that the Machariel is stupidly good at what it does, but to say that ALL the other Battleships are 'useless' is a bit much ...

Also, you seem to forget the HUGE skillpoint investment needed to make the Machariel shine ... a T1/T2 fitted Raven can go Level 4 missions well, albeit a little more slowly, for a fraction of the SPs needed to fly the Machariel well ...




Torp raven has less range than small artillery
Cruise raven does half the damage as my meta 0 fit all lvl 1 skill macherial fit in pyfa
Not to mention is has serious cap/midslot issues and the fact that BS missiles are as worthwhile in eve as defender missiles

Rokh has 0 capacitor whatsoever

scorpion isnt even a combat styled ship

scorp navy fixes the tank issue but has 1/3rd the dps of a lvl 1 piloted macherial with meta 0

raven navy gains a whopping 17% more dps over the raven and has the same issues as a vanilla raven

rattlesnake is pretty worthless at the moment because the AI are broken

Caldari BS is wasted SP, it has been for quite a while.
I question whether or not YOU play the same game as us.

Bugsy VanHalen
Society of lost Souls
#24 - 2013-01-23 17:39:05 UTC  |  Edited by: Bugsy VanHalen
Richard Stallmanu Stallmania wrote:
Kery Nysell wrote:
Richard Stallmanu Stallmania wrote:
no bs is useful in pve but a macherial so just get macherial problem solved.

your sp in caldari bs was wasted sorry to tell you this


Do you play the same game as the rest of us ?

I'll agree that the Machariel is stupidly good at what it does, but to say that ALL the other Battleships are 'useless' is a bit much ...

Also, you seem to forget the HUGE skillpoint investment needed to make the Machariel shine ... a T1/T2 fitted Raven can go Level 4 missions well, albeit a little more slowly, for a fraction of the SPs needed to fly the Machariel well ...




Torp raven has less range than small artillery
Cruise raven does half the damage as my meta 0 fit all lvl 1 skill macherial fit in pyfa
Not to mention is has serious cap/midslot issues and the fact that BS missiles are as worthwhile in eve as defender missiles

Rokh has 0 capacitor whatsoever

scorpion isnt even a combat styled ship

scorp navy fixes the tank issue but has 1/3rd the dps of a lvl 1 piloted macherial with meta 0

raven navy gains a whopping 17% more dps over the raven and has the same issues as a vanilla raven

rattlesnake is pretty worthless at the moment because the AI are broken

Caldari BS is wasted SP, it has been for quite a while.
I question whether or not YOU play the same game as us.


You missed one big point.

Without really good support skills a Mack can't hit anything in a level 4 mission. I don't care what your paper DPS is. An after burner fit Mach, even with really good skills, Applies DPS far below the paper DPS you should get based on your fit.

I am not saying the mach is not an amazing ship, it certainly is. But its high DPS will do you no good if you don't have the support skills to actually land that damage.

And you are totally wrong about battleship missiles.

My Raven can one volley most frigs, all destroyers, and many cruisers, Using T2 launchers and rigor rigs.

Precision missiles may have lower paper DPS, but when paired with rigor rigs they hit for near full damage, even on small targets.

I only use fury missiles for BC's and BS's which go down plenty fast.

Missiles never miss, they can only be shot down by defenders, which only seem to work when used by NPC's. Most rats do not use defenders, so the missiles will never miss. They just take a few seconds to hit.

You can be orbiting at any distance within missile range, at any speed without if affecting you chances to hit. While a Mach orbiting with a MWD on won't hit much of anything. AB fit can hit but still not for near full damage. At least not without urber skills.

A newer player can get into a raven and successfully run level 4 missions with 8-10 million skill points. to get the same effectiveness in missions in a mach you are looking at 15-20 mil skill points, while a mach really starts to shine at over 40 mil skill points when you get all the applicable skills to 4-5.

I was flying lvl 4 missions in a raven with T2 tank and Meta 4 launchers at 8 mil skill points. It was not easy, and some missions took me over 1 hour to complete. I even lost a ship or two. But I did it, and have no regrets. I was running level 4 missions, while being not even close to sitting in a Mach, let alone being effective with it.

Being able to sit in a mach and fit it with T1 gear for a decent paper DPS does not mean you will be able to apply that DPS in missions. Not to mention you are comparing a ship worth over 1B to one you can buy for under 200M.

I have never tried a lvl 4 mission in a Rokh, But a scorpion is good for someone lacking confidence, or tanking skills.

I would say a rattlesnake has comparable mission completion times to a Mach. Paper DPS is not applied DPS. Your cheap Mach fit looks good on paper but good luck missioning with it. Personally I believe a ship that costs over 1B is well worth the investment in good faction gear. A fully T1 fit battleship will eventually get popped, do you want to lose 1B or 200M when that happens?
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#25 - 2013-01-23 19:01:24 UTC
I agree with Bugsy above. My first toon went out in a raven with T1 launchers and managed to get through a lvl 4 mission. Second toon I thought I would try a Rohk, difficult as hell to use. Raven is the easiest ship to mission with if you have low skills. Turrets need more training. also a rattlesnake is not useless.. it works just fine if you have the skills to use it. I believe all BS will run lvl4's it depends on your play style and skills on which one you choose.
Luc Chastot
#26 - 2013-01-24 04:22:43 UTC
Cage Man wrote:
Luc Chastot wrote:
Cage Man wrote:
Luc Chastot wrote:
Honestly, get a Rattlesnake. It's basically a Navy Domi for missile users.


Missiles on a Rattlesnake do not do a huge amount of damage... it is a drone boat.


Please, read my post again.


I did.. have you used a rattlesnake?? really no point even putting launchers on it if you want to get the best out of the ship as it is a drone boat. navy domi's turrets can at least pop small stuff on the way in as it gets a damage bonus.. rattler gets a velocity bonus. You will find T2 sentries will pop most big ships before your missiles even get there.
Only thing that makes me use the rattler over the domi is it can omnitank nicely and for guristas space you can eccm the hell out of it without compromising performance. and of course I don't feel like I have lost performance by fitting RR to the highs to keep the drones alive.
Most importantly it look better than the space potatoe. But as this is eve.. each to his own.. whatever works for you.


Damn are you dumb; let me help you:

"It's basically a Navy Domi for missile users." as in, "a ship that is very similar to a Navy Dominix, but with launcher hardpoints instead of turret hardpoints.

Make it idiot-proof and someone will make a better idiot.

Richard Stallmanu Stallmania
State War Academy
Caldari State
#27 - 2013-01-24 16:40:02 UTC
Luc Chastot wrote:
Cage Man wrote:
Luc Chastot wrote:
Cage Man wrote:
Luc Chastot wrote:
Honestly, get a Rattlesnake. It's basically a Navy Domi for missile users.


Missiles on a Rattlesnake do not do a huge amount of damage... it is a drone boat.


Please, read my post again.


I did.. have you used a rattlesnake?? really no point even putting launchers on it if you want to get the best out of the ship as it is a drone boat. navy domi's turrets can at least pop small stuff on the way in as it gets a damage bonus.. rattler gets a velocity bonus. You will find T2 sentries will pop most big ships before your missiles even get there.
Only thing that makes me use the rattler over the domi is it can omnitank nicely and for guristas space you can eccm the hell out of it without compromising performance. and of course I don't feel like I have lost performance by fitting RR to the highs to keep the drones alive.
Most importantly it look better than the space potatoe. But as this is eve.. each to his own.. whatever works for you.


Damn are you dumb; let me help you:

"It's basically a Navy Domi for missile users." as in, "a ship that is very similar to a Navy Dominix, but with launcher hardpoints instead of turret hardpoints.

Not to mention ECCM doesn't reduce the chance of NPCs jamming you. As they do not factor Sensor Strength into any calculation.

But I guess spouting whatever nonsense these morons wish on to the forum is their way of helping others.
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#28 - 2013-01-24 18:56:17 UTC
Richard Stallmanu Stallmania wrote:



Not to mention ECCM doesn't reduce the chance of NPCs jamming you. As they do not factor Sensor Strength into any calculation.

But I guess spouting whatever nonsense these morons wish on to the forum is their way of helping others.


You are absolutely right.. it says so here and that is also why marauders with lower sensor strength's get jammed no more than other ships... try undocking one day and test it Roll
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#29 - 2013-01-24 19:04:09 UTC  |  Edited by: Cage Man
Luc Chastot wrote:
Cage Man wrote:
[quote=Luc Chastot][quote=Cage Man][quote=Luc Chastot]Honestly, get a Rattlesnake. It's basically a Navy Domi for missile users.




Damn are you dumb; let me help you:

"It's basically a Navy Domi for missile users." as in, "a ship that is very similar to a Navy Dominix, but with launcher hardpoints instead of turret hardpoints.


I know what you mean.. just don't think you can compare the two ships in a single statement.. because what you say is that if I can fly a domi and I have missile skills I can just use the rattlesanke... cause that's how it reads... but yea.. you can't express you thoughts into words and I am dumb Blink
Richard Stallmanu Stallmania
State War Academy
Caldari State
#30 - 2013-01-24 19:05:41 UTC
Cage Man wrote:
Richard Stallmanu Stallmania wrote:



Not to mention ECCM doesn't reduce the chance of NPCs jamming you. As they do not factor Sensor Strength into any calculation.

But I guess spouting whatever nonsense these morons wish on to the forum is their way of helping others.


You are absolutely right.. it says so here and that is also why marauders with lower sensor strength's get jammed no more than other ships... try undocking one day and test it Roll

A simple fix to this is to... make the PVE ECM mechanic mirror the PVP ECM mechanic.

Also, for E-war such as Damps and Neuts and Tracking Disruptors in missions, simply have 1 rat that does it per wave, albeit in a possibly stronger fashion.

Sensor-Boosters do buff locking range and speed, but when 7 Serpentis cruiser's are Dampening you, there is no counter.
Jorma Morkkis
State War Academy
Caldari State
#31 - 2013-01-24 22:27:56 UTC  |  Edited by: Jorma Morkkis
Esra Udan wrote:
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I

X-Large C5-L Emergency Shield Overload I


Never, ever do this.

Capacitor power relays lower your shield boost amount.

CPRs are ok on passive shield tanked ships but never use them on active shield tanker. If you are active shield tanking use Capacitor Flux Coils if you need faster recharge (CFCs lower your max Capacitor size though).

Cap rechargers/batteries are still better.
Frostys Virpio
State War Academy
Caldari State
#32 - 2013-01-25 07:50:09 UTC
Cage Man wrote:
I agree with Bugsy above. My first toon went out in a raven with T1 launchers and managed to get through a lvl 4 mission. Second toon I thought I would try a Rohk, difficult as hell to use. Raven is the easiest ship to mission with if you have low skills. Turrets need more training. also a rattlesnake is not useless.. it works just fine if you have the skills to use it. I believe all BS will run lvl4's it depends on your play style and skills on which one you choose.


I am doing some in a drake. It's not fast by any standard but I lack the skill to up-ship in a BS now anyway. Point is, if you are willing to do it in a BS, it really can be done if a damn BC can...
Jorma Morkkis
State War Academy
Caldari State
#33 - 2013-01-25 09:31:40 UTC
Frostys Virpio wrote:
Cage Man wrote:
I agree with Bugsy above. My first toon went out in a raven with T1 launchers and managed to get through a lvl 4 mission. Second toon I thought I would try a Rohk, difficult as hell to use. Raven is the easiest ship to mission with if you have low skills. Turrets need more training. also a rattlesnake is not useless.. it works just fine if you have the skills to use it. I believe all BS will run lvl4's it depends on your play style and skills on which one you choose.


I am doing some in a drake. It's not fast by any standard but I lack the skill to up-ship in a BS now anyway. Point is, if you are willing to do it in a BS, it really can be done if a damn BC can...


Drake is kinda unique, you know. It's the only BC that can do lvl4s.

If you don't believe, try doing one in Harbinger.
Ckra Trald
Federal Defense Union
Gallente Federation
#34 - 2013-01-29 03:31:11 UTC  |  Edited by: Ckra Trald
I use a CNR/Raven fit like this (add 1 launcher for CNR)

Low:
x4 BCS II
x1 Flux Coil (or something else, like a utility low slot?)

Mid:
Dread Guristas L Shield Booster
x2 Booster Amps II
3x Invuln Field T2

x6 (7) T2 Launchers, Nova Cruise Missles

Rig: 3x CCC I

Fighting Angel Rats, tanks about 510 DPS, ~3 :12min of cap (stable w/o booster) 556 Missle DPS, kills missions very fast, With faction mods it only gets better!

I'm very comfortable with L4s, so this fit works wonders. If you want, you can get a LG Crystal Set and drop one of the SBAs for a TP (If you wanna run stable tank, 3x Fluxs in low, 2 BCS II, 32 minutes of cap, pretty much stable)

http://www.rusemen.com/ Join Tengoo xd

Ifly Uwalk
Perkone
Caldari State
#35 - 2013-01-29 04:10:34 UTC
Ckra Trald wrote:
I use a CNR/Raven fit like this

face - meet palm.
Morrigan LeSante
Perkone
Caldari State
#36 - 2013-01-29 07:55:30 UTC  |  Edited by: Morrigan LeSante
Richard Stallmanu Stallmania wrote:

Cruise raven does half the damage as my meta 0 fit all lvl 1 skill macherial fit in pyfa
Not to mention is has serious cap/midslot issues and the fact that BS missiles are as worthwhile in eve as defender missiles


I assume you mean CNR, since comparing a T1 BS to a pirate boat is beyond stupid.

Furthermore, if that statement is true, please post the mach touching 2k......or more likely, your failfit (CN) raven.


A properly fit CNR will be over 900dps with missiles alone (AND be able to apply almost all of that). Add drones (for extra paper DPS lulz) and its a hair over 1100 (I have a 5% rapid launch implant btw, couldn't be bothered taking it out).

Edit: If you takle all implants out at level 5 it tops out at 1050. Close enough for engineering. Only faction items are CN-BCU


So, please show me the comedy mach fit getting 2000+ dps with meta 0 and level 1 skills.


I'll grant you the cap issues - if you're low skilled and trying to be cap stable. Here's the thing though, when you're skilled enough you dont need cap stability because the boat blows stuff apart that damned fast.

I just wish it aligned faster What?
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