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[Suggestion/Proposal]Null Sec perhaps the Mechanics are not at fault

Author
Eir Asgaurd
Perkone
Caldari State
#1 - 2013-01-24 21:04:58 UTC  |  Edited by: Eir Asgaurd
Dear CSM members,

I have read through the Winter Summit minutes especially regarding null sec. I think there may be another way to solve the problem, as all of you mention in the Winter Summit blobbing and small corp difficulty in entering null sec seems to be the problem.

Instead of changing all the mechanics perhaps there is another way. As I see it the problem is super power blocks. I think if the corp and alliance system was change a little the problem might be solved. I am not claiming to be an expert regarding null sec and I don't claim that the suggestion to follow will solve all the problem but it might solve a few.

Step 1: Limit Corporation and Alliance sizes

Perhaps if we limited corporation to a maximum size of 250 members and then limit an alliance to 5 perhaps 10 corps. This will perhaps creare multiple alliances with max size. Thus making over kill fleets less of a factor.

Step 2: Local View in Null Sec

Local view in null sec should not show you people's names nor their corp or alliance unless you belong to the same corp or alliance. E.g. Entering a null sec system I see 10 Corp/Alliance members and 34 unknown pilots.

I believe it's important not to be able to see another players name or alliance until you've received the killmail. As Alliances will then simple have unofficial alliance and thus avoid seeing shoot people because they can see the Name and Corp and Alliance. Whereas an unknown threat will only be known once killed dead.

Step 3: Delay killmail by 30-60

The reason being other wise each fleet kills one of the opposing fleets member checks the kill mail to see if they are friendly and then move on without conflict.

Random Fleets should still be possible

People should still be able to group with other people randomly and as long as they are part of your fleet you should be able to see their name and alliance ticker. This will then also make provisions for Empire fleets to invade null sec for the fun of it.


This suggestion also solves a few other problems:

1. FC won't necessarily be called primary first
2. Member won't necessarily die alphabetically
3. The possibility of 3 - infinite directional fight increase as I wouldn't know if the other people on the grid or in system are from the same or two different alliances. In fact my fleet might jump through a gate into a battle I would not know which side is which unless they are corp or alliance mates.


Why I believe super powers are the problem

It's very simple this is how blobbing started alliance A form a fleet of 200 to assault Delve alliance B who control delve get the scouting report of 200 inbound. Alliance B drums up a fleet of 1000 to counter Alliance A's fleet.

One week later Alliance A arrives with a 1000 member fleet, Alliance B responds by creating a 2000man fleet.

Now if there was a limit to Alliance sizes this escalation would have a limit.

In Closing

Perhaps this is a simplistic view or the view of someone who knows to little about null sec but I thought I post and see what the response is like. Perhaps it get flamed (most probable) and perhaps not (very unlikely)

So wouldn't it be cool to see 40 Alliances with 1000 members versus 10 Alliances with 6000 members
Katie Frost
Ministry of War
Amarr Empire
#2 - 2013-01-25 05:59:31 UTC
You see, the annoying thing about your post is that you claim not to know much about 0.0, yet here you are proposing significant changes to it.

I mean c'mon man. Browny points for the effort but plz, plz, plz do some research before you post an idea.

Someone with much more spare time than me will come along shortly and tell you just how invalid most of your ideas actually are. More likely, you will just get trolled into oblivion.

I don't mean to cause offence but common sense is a valuable commodity. In the absence of having direct experience/knowledge on what you want to propose, the following also could work:

1) Talk about your proposals with people that live in 0.0 that you may know and that are experienced; and
2) Research the forums on similarly posted ideas and read the discussion.
Eir Asgaurd
Perkone
Caldari State
#3 - 2013-01-25 06:12:06 UTC
Fair comment, but if you read the Winter Summit stuff either we find another way or perhaps wait years for null sec fixes.
Lykouleon
Noble Sentiments
Second Empire.
#4 - 2013-01-25 07:54:35 UTC
1) I make multiple alliances and multiple corps, run them all under the same leadership structure and manage them as one unit. Nothing has changed but making it more annoying to make multiple corps and alliances.

2) Yes, because my amazing spaceship with all of its futuristic technology can't possibly fathom an FOF tag. No, that's not the problem with local.

3) If you're stopping and checking your killmails every time you've killed someone in the middle of a fight, you're seriously doing it wrong. And no, there's no reason to limit killmail generation to 30-60s after the final blow when you're just going to gloat over them anyways once you're done for the day.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Zol Interbottom
Blimp Requisition Services
#5 - 2013-01-25 11:30:30 UTC
Null is bad because structure grind, not local

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

Eir Asgaurd
Perkone
Caldari State
#6 - 2013-01-26 00:19:38 UTC  |  Edited by: Eir Asgaurd
And structure grind happens because CCP now have to make structure strong enough to with stand 2000 man blob fleets
Scatim Helicon
State War Academy
Caldari State
#7 - 2013-01-26 16:23:59 UTC
Eir Asgaurd wrote:
Fair comment, but if you read the Winter Summit stuff either we find another way or perhaps wait years for null sec fixes.

"Why wait years for fixes when we could make everything much worse right now?"

Every time you post a WiS thread, Hilmar strangles a kitten.

Rico Minali
Federal Navy Academy
Gallente Federation
#8 - 2013-01-27 14:37:27 UTC
Suprpower blocks is how some people want to play. Some people want to play smaller entities or even solo. Stop trying to make everyone play in a certain style. If you dont want to be invovled in teh superpowers then dont, its simple.

The way sov works may need to change so that swathes of unused space arnt owned by powerblocks, maybe have it that apart from your initial space an entity CAN ONLY own space directly conected to it not just by stargate by by location too? Make some space that is simply inaccessible from any other null or lowsec, maybe make quite alot of areas like that. There are alot of options that will allow for power block play to run side by side with small powers and even solo corp play, you dont need to artificially enforce arbitrary limits to sizes then say that EVERYONE ELSE IS AN UNKNOWN TARGET as this is just ridiculous.

CCP need to just use some imagination, take some suggestions from the forums and use common sense, no arbitrary limitations are necessary.

Trust me, I almost know what I'm doing.

Intar Medris
KarmaFleet University
#9 - 2013-02-01 06:31:45 UTC
I have been on and off eve four the last 3-4 years. I have seen huge empires come and go like cheap hookers. It may not seem like it now, but one day the big players in null sec now won't even exist one day. What will be left of each is handful of good friends who sit and talk about the glory days when they had an empire.

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.