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Paying for CONCORD protection - ISK sink

Author
Mag's
Azn Empire
#21 - 2013-01-24 11:54:28 UTC
Bagrat Skalski wrote:
Mag's wrote:
Bagrat Skalski wrote:
Favors the rich? You can be rich and live in null, look at those alliances. You think they have no ISK? And they don't have concord too.
Yes, favours the rich. They have money and don't care about a few mil, but would still be affected by this change.


I see you don't understand, new players could make few mil too in a month.
And there is nothing what stops them from leaving those few milions in CONCORD hands.
I don't understand what exactly? That null sec and it's rich alliances are irrelevant or that this still favours the rich?

You've just proved my point, by stating that new players would need to hand over the few mill they made.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Bagrat Skalski
Koinuun Kotei
#22 - 2013-01-24 12:00:19 UTC  |  Edited by: Bagrat Skalski
Hakan MacTrew wrote:
I would support this idea under two conditions:

1: The subscription fee should not be excessive. No one want to pay stupid amounts just to have a little security. That security being already balanced by low income potential.

2: The fee should only apply to those with negative security status. Law abiding citizens should not have to pay extra to recieve the same protection afforded to those who are not.


As for 1 i think the same, for the 2, i think negative, low security status should be an indicator for the unruly character making mess, so CONCORD as law abiding, but cynic organization, should prefer to kick him in the butt, no protection.

Quote:

You've just proved my point, by stating that new players would need to hand over the few mill they made.

New players start in safe spot, with free protection, then after month they can decide, pay small fee as a law abiding and ready to serve law with your wallet citizen or get lost.
Mag's
Azn Empire
#23 - 2013-01-24 12:57:15 UTC
Bagrat Skalski wrote:
Quote:

You've just proved my point, by stating that new players would need to hand over the few mill they made.

New players start in safe spot, with free protection, then after month they can decide, pay small fee as a law abiding and ready to serve law with your wallet citizen or get lost.
As it stands now.
Player A has 4 Million and a fitted, insured ship. He goes out to run a mission and gets suicide ganked.
Consequences are as follows:
1. He has an insurance payout, plus his 4 million ISK to help replace his stuff.
2. The suicide ganker loses his ship and gets a security hit.

Under this change.
Player A has 4 Million and a fitted, insured ship. He pays 4 million to Concord and goes out to run a mission. He gets suicide ganked.
Consequences are as follows:
1. He has an insurance payout, but doesn't have 4 million to help replace his stuff.
2. The suicide ganker loses his ship and gets a security hit.

OR

Player A has 4 Million and a fitted, insured ship. He doesn't pay concord and goes out to run a mission. He gets suicide ganked.
Consequences are as follows:
1. He has an insurance payout, plus 4 million ISK to help replace his stuff.
2. The suicide ganker keeps his ship and doesn't get a security hit.

So it's either get screwed over by handing over your ISK, or keep the ISK and remove all current consequences.

And what for? To create an poor ISK sink? Or is this simply a bad way of turning high sec, into some mix of null and low?

I wouldn't EVER use this feature, but would love the no consequence situation you've given me. But hey, they didn't pay. Amirite?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Bagrat Skalski
Koinuun Kotei
#24 - 2013-01-24 13:09:23 UTC
Mag's wrote:
Bagrat Skalski wrote:
Quote:

You've just proved my point, by stating that new players would need to hand over the few mill they made.

New players start in safe spot, with free protection, then after month they can decide, pay small fee as a law abiding and ready to serve law with your wallet citizen or get lost.
As it stands now.
Player A has 4 Million and a fitted, insured ship. He goes out to run a mission and gets suicide ganked.
Consequences are as follows:
1. He has an insurance payout, plus his 4 million ISK to help replace his stuff.
2. The suicide ganker loses his ship and gets a security hit.

Under this change.
Player A has 4 Million and a fitted, insured ship. He pays 4 million to Concord and goes out to run a mission. He gets suicide ganked.
Consequences are as follows:
1. He has an insurance payout, but doesn't have 4 million to help replace his stuff.
2. The suicide ganker loses his ship and gets a security hit.

OR

Player A has 4 Million and a fitted, insured ship. He doesn't pay concord and goes out to run a mission. He gets suicide ganked.
Consequences are as follows:
1. He has an insurance payout, plus 4 million ISK to help replace his stuff.
2. The suicide ganker keeps his ship and doesn't get a security hit.

So it's either get screwed over by handing over your ISK, or keep the ISK and remove all current consequences.

And what for? To create an poor ISK sink? Or is this simply a bad way of turning high sec, into some mix of null and low?

I wouldn't EVER use this feature, but would love the no consequence situation you've given me. But hey, they didn't pay. Amirite?


The suicide ganker keeps his ship and doesn't get a security hit? Suicide ganker? Thats Just a non consensual PVP scenario in this point. Lol

Yes, you can have choice in highsec that way. Choice to make yourself a victim or not. That's fully understandable, upholding to EVE reputation game mechanism.
Yolo
Unknown Nation
#25 - 2013-01-24 14:07:47 UTC
Bagrat Skalski wrote:
Quote:
And that many of them would be able to pay for this service while younger, newer players would not


Wrong, new players have small amount of skill points, so they will pay small fees. 1 million for every 500 000 SP monthly, fair enough i think. Fee calculated at recurring rate monthly also.

So I should pay 85 mil Isk a month above the already 550 mil Isk a month I pay for the PLEX.

-1
NOT SUPPORTED.

- since 2003, bitches

Zol Interbottom
Blimp Requisition Services
#26 - 2013-01-24 14:21:44 UTC
As someone who can barely afford the insurance on his ship, let alone anything else, this is a horrible idea, not everyone has moongoo infinite cash or likes to mine for days on end

I barely make 1mil an hour while I grind up to actual missions worth a damn, if I lose my ship right now im not even going to bother, it's over, GG, all of my money ever gone, 2 months of grinding lost, the only way I can even run the missions I'm doing is in ships I can't afford, are you saying removing the on thing that deters having my **** destroyed forever is the threat of CONCORD

Glad you enjoy being space rich, think about the space poor for a change

"If you're quitting for the 3rd time you clearly ain't quitting" - Chribba

AyayaPanda
Ministry of War
Amarr Empire
#27 - 2013-01-24 15:19:27 UTC
Great idea, new pilots in hs sacrifice their 1st born to concord for peace. And instead of corp/alliance billing, every TCU gonna automaticlly tax the **** out of nell sec fella.

Noone is space rich anymore, let's fight in free noob ships.
Bagrat Skalski
Koinuun Kotei
#28 - 2013-01-24 15:21:30 UTC
Oh well, looks like I was mad thinking someone will approve of this Idea in such form. Roll
Nikk Narrel
Moonlit Bonsai
#29 - 2013-01-24 15:50:28 UTC
Approve?

Sure.... but under these conditions:

1. Name changed from Concord to Vengeance Inc. Concord is not involved, these are mercenaries.

2. High Sec? No no no.... Strictly low sec. And no, not in null sec at all.

3. No local chat pilot roster. The idea your corp might purchase a contract at the last minute when they spot a neut entering the system is an exploit, like buying flood insurance during a hurricane warning.
You need to guess that you will need it. When a hostile pilot is already warping to you it's too late.
Also, this deterrent level mechanic in addition to local chat's highly effective warnings are simply too OP together.

Contracts not sold monthly.
Contracts sold per number of events responded to, with possible bulk discounts. Prepay only.

And by events, they don't care whether it's a fleet of super carriers, or a single noob ship deliberately wasting your ISK since they know you bought the contract.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#30 - 2013-01-24 15:56:26 UTC
Why should I pay for something.... when I already get it for free.....

-1

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Bagrat Skalski
Koinuun Kotei
#31 - 2013-01-24 16:02:52 UTC  |  Edited by: Bagrat Skalski
Asuka Solo wrote:
Why should I pay for something.... when I already get it for free.....

-1

But what will you do, when CONCORD stops doing it for free?
Mag's
Azn Empire
#32 - 2013-01-24 16:54:02 UTC  |  Edited by: Mag's
Bagrat Skalski wrote:
Mag's wrote:
Bagrat Skalski wrote:
Quote:

You've just proved my point, by stating that new players would need to hand over the few mill they made.

New players start in safe spot, with free protection, then after month they can decide, pay small fee as a law abiding and ready to serve law with your wallet citizen or get lost.
As it stands now.
Player A has 4 Million and a fitted, insured ship. He goes out to run a mission and gets suicide ganked.
Consequences are as follows:
1. He has an insurance payout, plus his 4 million ISK to help replace his stuff.
2. The suicide ganker loses his ship and gets a security hit.

Under this change.
Player A has 4 Million and a fitted, insured ship. He pays 4 million to Concord and goes out to run a mission. He gets suicide ganked.
Consequences are as follows:
1. He has an insurance payout, but doesn't have 4 million to help replace his stuff.
2. The suicide ganker loses his ship and gets a security hit.

OR

Player A has 4 Million and a fitted, insured ship. He doesn't pay concord and goes out to run a mission. He gets suicide ganked.
Consequences are as follows:
1. He has an insurance payout, plus 4 million ISK to help replace his stuff.
2. The suicide ganker keeps his ship and doesn't get a security hit.

So it's either get screwed over by handing over your ISK, or keep the ISK and remove all current consequences.

And what for? To create an poor ISK sink? Or is this simply a bad way of turning high sec, into some mix of null and low?

I wouldn't EVER use this feature, but would love the no consequence situation you've given me. But hey, they didn't pay. Amirite?


The suicide ganker keeps his ship and doesn't get a security hit? Suicide ganker? Thats Just a non consensual PVP scenario in this point. Lol

Yes, you can have choice in highsec that way. Choice to make yourself a victim or not. That's fully understandable, upholding to EVE reputation game mechanism.
When posting scenarios, you show the same scenario and look at the conclusions. You've just avoided the problems shown and focused on the obvious fact that the suicide ganker, simply becomes a ganker. Hello. That's the whole point. You've turned high into null, in a poor attempt to create an ISK sink.

Then there is stil the issue of less security, with this idea. Even for those who have paid. For how do we know they have paid? May as well shoot everything and take the risk. You've not addressed that yet.

Then we'll have the situation that those who pay, will want more than simple Concord punishment. They'll want this turned into a PvP flag, so they have full protection. Because they paid.

You're either after easy ganks, or the longer view of complete safety. I simply don't believe your ISK sink line.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#33 - 2013-01-24 17:08:56 UTC  |  Edited by: Malcorian Vandsteidt
Bagrat Skalski wrote:
Mag's wrote:
Bad idea.

This will favour those with ISK and means many in high sec will be without Concord.
Concord may not be liked by many, but it's a necessary in high sec.

As far as being an ISK sink is concerned, meh.


Meh? Why meh? ISKs are flowing into system at a higer rate than before, more active players. And since when you can get service like CONCORD in real life for free? Where is the point to have CONCORD in such a way it is today? It would add realism, and it will not favour those with ISK, it wil be something for something, When you are in Hi sec and you have protection it would make you a living and prospering entity, so you will have ISK for CONCORD, those with low security status are criminals, so they would be like outsiders into low sec - place where even CONCORD agents aren't safe, and nullsec - those who want to execute their law by themselves.

People are paying new order just to mine peacefully, why they would not pay CONCORD to be protected from criminal acts? If you live in highsec, you should pay for protection.


If you feel like paying 100 mil for a frigate because pvpers gank the hell out of miners all day and the industrialist leave eve online for other games, droping the subs and populations of Eve sure.

people like you make me sad. You need to go study How Economics and Industry works. And why you as a PvPer would be flying around in your pod instead of a ship if this happened.

Without Industry, you could not play eve. and The vast majority of items in eve comes from the highsec carebear who is protected by concord.

Also you cant make money to pay concord if you are constantly exploded trying to make said money by griefers.
Bagrat Skalski
Koinuun Kotei
#34 - 2013-01-24 17:10:50 UTC  |  Edited by: Bagrat Skalski
Protected players should get CONCORD star on their avatar portrait. The same as it is now for "wanted" players. Also I planned to get rid of wanted sign for protected players. And yes, that means anyone who don't pay will be like in null space, low sec will be like a null for them too, because gate guns will not shoot at gankers ganking unprotected player.

As for extra service, assuring, that ganker, suicide ganker, or mad player will take consequences of messing with you, will suffice.

Quote:
You need to go study How Economics and Industry works.


I know that when you demand something like protection from every hazardous situation in world like EVE, you should not get it for free. And industrialists sticking to hisec only is a nonsense, industrialist can live in Null also, like on chinese server.

Rooted to free hisec carebearing and mining is not good for your mental health. P
Nikk Narrel
Moonlit Bonsai
#35 - 2013-01-24 17:18:21 UTC
If this is about getting more targets, by making it harder to be protected the way high security space is now, you are using the wrong approach.

Only a complete idiot volunteers to be downrange at a shooting gallery. That's not a game, that's a countdown to losing.
The nerf high sec suggestions ignore this. This is currently a nerf high sec thread.

You want more targets? You need a level playing field. They need the same chance to pop you, as you do to them.

It is no secret that PvE ships, especially miners most of all, are poorly prepared to fend off PvP engagements. Trying to force more of these into your targeting range is cheap, and they know this too.

Make mining something that gives the miner a chance to WTFBBQ the guy coming to PvP them, instead of being just another helpless target that should have ran when they saw you coming.

You attract more flies with honey than with vinegar-- old saying.
Bagrat Skalski
Koinuun Kotei
#36 - 2013-01-24 17:25:28 UTC
Quote:
This is currently a nerf high sec thread.


Exactly, as it always was.

Quote:
You attract more flies with honey than with vinegar-- old saying.


Vinegar or nothing in High sec. Flies can get their honey in null, lots of it.
Mag's
Azn Empire
#37 - 2013-01-24 17:49:09 UTC
Bagrat Skalski wrote:
Protected players should get CONCORD star on their avatar portrait. The same as it is now for "wanted" players. Also I planned to get rid of wanted sign for protected players. And yes, that means anyone who don't pay will be like in null space, low sec will be like a null for them too, because gate guns will not shoot at gankers ganking unprotected player.

As for extra service, assuring, that ganker, suicide ganker, or mad player will take consequences of messing with you, will suffice.

Quote:
You need to go study How Economics and Industry works.


I know that when you demand something like protection from every hazardous situation in world like EVE, you should not get it for free. And industrialists sticking to hisec only is a nonsense, industrialist can live in Null also, like on chinese server.

Rooted to free hisec carebearing and mining is not good for your mental health. P
Again Concord punishes, it does not protect. Protection is derived from the fact that Concord punishing, is now a constant.

Also why should players have the wanted sign removed? Bounties are a player driven mechanic. Concord standings are irrelevant in that regard, just as any payment to them would be.

But one thing is for sure, as soon as any player gets a Concord star, they'll demand it gives more than simple punishment.

Bad idea is still bad and getting worse.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#38 - 2013-01-24 18:02:29 UTC  |  Edited by: Malcorian Vandsteidt
Bagrat Skalski wrote:
Quote:
This is currently a nerf high sec thread.


Exactly, as it always was.

Quote:
You attract more flies with honey than with vinegar-- old saying.


Vinegar or nothing in High sec. Flies can get their honey in null, lots of it.


Actually null is probably the shitiest piece of space available right now the only thing you get in null is AFK sitting in a station or Blob fleets. Pve.. yea occasionally, industry? That's Big fat LOL. Industry sucks in 0.0 for more reasons then I feel like listing on this thread.

The only reason people Sov 0.0 is because "They can" and they like to have a big fat sticker on the map with their name on it. Other then that there is absolutely no reason to go to 0.0. as you can get everything Eve has to offer in Low High, or Wh's. And in more fun quantities.

Which is why no one wants to go to 0.0 currently.
Nikk Narrel
Moonlit Bonsai
#39 - 2013-01-24 18:14:38 UTC
Bagrat Skalski wrote:
Quote:
This is currently a nerf high sec thread.


Exactly, as it always was.

Quote:
You attract more flies with honey than with vinegar-- old saying.


Vinegar or nothing in High sec. Flies can get their honey in null, lots of it.

Ahh... I see your problem, specifically as to why you are suggesting this idea and discovering so many against it.

You are not showing any empathy to the pilots whose play style you are suggesting changes to.
Keep in mind I did not say sympathy, but just basic empathy.

You are making assumptions regarding what they would accept in exchange for the benefits these changes would bring you.

While a few players would sign up for almost anything, just for lulz, I feel safe in saying the majority are not interested in having their play style altered at their expense for the benefit of those wanting to shoot more of them as targets.

And null being a solution? The players with the time and social contacts who are interested in that... they already ARE in null.
Bagrat Skalski
Koinuun Kotei
#40 - 2013-01-24 18:17:57 UTC  |  Edited by: Bagrat Skalski
Nul sucks because It's too easy to live in hisec. Too easy because it's considerably safe for everyone. Where is Fun in all of it? In Missioning? Mining? Grinding ISK? I like to think that someday CCP will GET RID OF CONCORD and everyone will be like, OMG, what now! We are exposed and innocent like little girls in a cave full of pedobears! Oh boy, it will be fun to watch. Lol
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