These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Guess what? Solo players ARE the majority in EVE.

First post
Author
Not Politically Correct
Doomheim
#281 - 2013-01-24 16:12:30 UTC
TheGunslinger42 wrote:
Not Politically Correct wrote:
First off, I don't think I have ever said, anywhere, that all non-consensual PvP should be taken out of the game. If i did, sorry. Cutting all non-consensual PvP wouldn't solve the problem. (It would be interesting to see what it would do, though.

Returning to the theme of the thread, IMHO, the current game mechanics seem to me to attract players who are not player friendly. For instance, I travel a lot and watch local chat. I may go months before I see any one say or do anything friendly. The majority of what is posted in those channels isn't even civil. No. I'm not advocating that the chat channels be moderated.

But look at the chat channels from a new player's view, or even an experienced solo player. If they don't watch the Forums, and most people don't, the chat channels are probably where people get an idea of what the game is really about, and who is in it with them. So ask yourself when was the last time you saw something in a local chat channel that made you want to join a group for something?

The problem isn't the chat channels, or non-consensual PvP, or a lot of other things. It appears to me that the problem is the mindset of the vocal minority of the players. Scamming, ganking, griefing and piracy aren't for everyone. If that is what you do, then you need to realize that you may have trouble finding people who want to quit soloing, and do it with you.



Except that is not the "vocal minority". That is the target audience. By your own observations stated in that very post, the vast majority of what you see is "unfriendly". That's EVE bro.


Are you saying that no effort should be made to bring the soloers into the fold, or to make the game more survivable by new players?
Natsett Amuinn
Caldari Provisions
Caldari State
#282 - 2013-01-24 16:16:44 UTC  |  Edited by: CCP Eterne
Ishtanchuk Fazmarai wrote:


Let me put it this way... Iceland is a cold, harsh an often dark place. Some people, though, choose to stay inside heated and well-lit buildings and make video games instead of going out fishing and farming. Meanwhile, Spain is a sunny, warm and often harsh place, and some people will choose to stay inside air conditioned buildings and play video games instead of going out and have a drink with some friends until 1 AM.


Every player haves *his* EVE, and to some it's a little place with many boring or unrewarding soloable activities which haven't changed for years. Most of the time, meeting other players in EVE mean diminishing returns (less fun/money/freedom) and/or a serious risk of suffering catatrophic losses (of money/trust/time invested). Some people advocate to make EVE less harsh, others to make it more harsh. I just will advocate that EVE allows players to "stay inside" if they choose to, because that's what most are doing yet... until they leave.

More / better soloable mechanics, and the iteration of current soloable mechanics to extend their expiracy date should be in the plans, be them FiS or WiS.

You left out a very important part, and one that doeesn't exist in high sec; that I've personally made it a mission to convince CCP to do.

I can fly to Iceland, go to your house bundled up in a nice insultated coat, carrying a can of gas, a box of matches, and set your house on fire.

I can fly to spain, in a pair of kaki shorts and a beater, carrying a can of gas, a box of matches, and set your house on fire.

Someone should be able to declare war on your corporation in EVE, and then set your house on fire when you refuse to come out.

If you don't want to leave the NPC corp, that's fine, but theose people that do should be rewarded with something of value that is worth fighting over. You need a house, so that someone else can burn it down.

EVE allows you to stay "inside", WTF are you even talkin about?

Serously guys?
Do you not see a problem with becoming so emotionally attached to "imaginary" items that you won't undock because you might lose it? Some of you are like video game hoarders, you can't let go of fake ****. I really can not fathom how that is healthy for an individual.

*snipped inappropriate content* - CCP Eterne


The bottom line.
People that stay docked do so because they don't want to lose a ship. I don't care who you are, or where you play. It makes no diffence if you're a high sec industrialist, or -A- claiming it's to deny good fights.

When you don't undock it's because you're trying to not to lose a ship, and that's simply pathetic.

If you won't undock, then CCP needs to give you the ability to own a "house" that someone else can burn down when you refuse to leave it.

Give high sec player corps the ability to change the name on the plaque in a high sec station so that it has their name on it, and then give them the ability to make small changes to what the "fucntion" of that station is, as well as impose a small tax on anyone using that station.

Then, when someone declares war on you, you can sit in your house and watch it burn down around you, as someone else takes control of it.
Jenn aSide
Soul Machines
The Initiative.
#283 - 2013-01-24 16:24:08 UTC  |  Edited by: CCP Eterne
Natsett Amuinn wrote:
Ishtanchuk Fazmarai wrote:


Let me put it this way... Iceland is a cold, harsh an often dark place. Some people, though, choose to stay inside heated and well-lit buildings and make video games instead of going out fishing and farming. Meanwhile, Spain is a sunny, warm and often harsh place, and some people will choose to stay inside air conditioned buildings and play video games instead of going out and have a drink with some friends until 1 AM.


Every player haves *his* EVE, and to some it's a little place with many boring or unrewarding soloable activities which haven't changed for years. Most of the time, meeting other players in EVE mean diminishing returns (less fun/money/freedom) and/or a serious risk of suffering catatrophic losses (of money/trust/time invested). Some people advocate to make EVE less harsh, others to make it more harsh. I just will advocate that EVE allows players to "stay inside" if they choose to, because that's what most are doing yet... until they leave.

More / better soloable mechanics, and the iteration of current soloable mechanics to extend their expiracy date should be in the plans, be them FiS or WiS.

You left out a very important part, and one that doeesn't exist in high sec; that I've personally made it a mission to convince CCP to do.

I can fly to Iceland, go to your house bundled up in a nice insultated coat, carrying a can of gas, a box of matches, and set your house on fire.

I can fly to spain, in a pair of kaki shorts and a beater, carrying a can of gas, a box of matches, and set your house on fire.

Someone should be able to declare war on your corporation in EVE, and then set your house on fire when you refuse to come out.

If you don't want to leave the NPC corp, that's fine, but theose people that do should be rewarded with something of value that is worth fighting over. You need a house, so that someone else can burn it down.

EVE allows you to stay "inside", WTF are you even talkin about?

Serously guys?
Do you not see a problem with becoming so emotionally attached to "imaginary" items that you won't undock because you might lose it? Some of you are like video game hoarders, you can't let go of fake ****. I really can not fathom how that is healthy for an individual.

*snipped*


The bottom line.
People that stay docked do so because they don't want to lose a ship. I don't care who you are, or where you play. It makes no diffence if you're a high sec industrialist, or -A- claiming it's to deny good fights.

When you don't undock it's because you're trying to not to lose a ship, and that's simply pathetic.

If you won't undock, then CCP needs to give you the ability to own a "house" that someone else can burn down when you refuse to leave it.

Give high sec player corps the ability to change the name on the plaque in a high sec station so that it has their name on it, and then give them the ability to make small changes to what the "fucntion" of that station is, as well as impose a small tax on anyone using that station.

Then, when someone declares war on you, you can sit in your house and watch it burn down around you, as someone else takes control of it.


i doubt it will ever happen (it makes too much sense), but +1 anyway.
Not Politically Correct
Doomheim
#284 - 2013-01-24 16:30:09 UTC
I should leave your post alone. It speaks volumes about you, but . . .

I've lost more than a hundred ships. One of my characters may have the worst killboard record in the game. So far that hasn't made me quit all the way.

But you need to realize that I don't pay cash for PLEXes to buy my ships with. Each one of those ships represents hours of effort that I have put into the game to earn ISK. Yes, ISK is play money, but the effort involved in earning it is little different from the effort involved in making real money. The office is just in a much worse neighborhood. :)
Natsett Amuinn
Caldari Provisions
Caldari State
#285 - 2013-01-24 16:31:24 UTC
Jenn aSide wrote:


i doubt it will ever happen (it makes too much sense), but +1 anyway.

I started a thread in features and ideas about this.

I've come to the conclusion that if this was a few years ago, it simply wouldn't have been possible. The nodes wouldn't have been able to handle it, and CCP would literally be working full time just reinforcing nodes in high sec to keep them from exploding.

Today though, with TiDi and the work they've done making the nodes capable of supporting a large number of fights, and CCP not needing to reinforce a node everytime a few hundred people start fighting, I feel there's zero reason for CCP to not do this now.

Most of the stuff is already in the game, it wouldn't require massive overhauls or the creation of entirely new mechanics and assets.

Not to mention the last decades worth of learning how we utilize the tools they give us.
Ghazu
#286 - 2013-01-24 16:33:52 UTC
Ishtanchuk Fazmarai wrote:
Newt Rondanse wrote:
Ghazu wrote:
More soloable mechanics like lvl 4 but easier and more isk per hour? Or let a bunch of dudes "stay inside" and emote each other? No, it's called staying docked.

More fun != more isk.

As long as any soloable content pays well enough to account for the occasional loss of content-appropriate hardware it's all good.

Thinking that isk=fun is how a lot of people end up burning out on the game.


More reward != fun != ISK

The point is to allow players to find a point, their own personal reason, for playing EVE.

CCP has focused too much in players whose point is to band with others as that leads to !!Headlines!!, but then it turns that most players play the game for their own reasons and CCP has been making their life miserable or just left them in a corner with only a few toys for years since Apochrypha.

Oh hey look at you invoking Apocrypha like all the cool kids are doing these days. What is Apocrphy known for? FIS gameplay, two words you are least interested in.
Your eve life is miserable, not for a lack of fis gameplay, barbie lover.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

Natsett Amuinn
Caldari Provisions
Caldari State
#287 - 2013-01-24 16:33:58 UTC
Not Politically Correct wrote:
I should leave your post alone. It speaks volumes about you, but . . .

I've lost more than a hundred ships. One of my characters may have the worst killboard record in the game. So far that hasn't made me quit all the way.

But you need to realize that I don't pay cash for PLEXes to buy my ships with. Each one of those ships represents hours of effort that I have put into the game to earn ISK. Yes, ISK is play money, but the effort involved in earning it is little different from the effort involved in making real money. The office is just in a much worse neighborhood. :)

If each ship costs you "hours of effort" you suck at EVE.

I have billions upon billions of isk I could spend on ships, and I put in very little effort to get it, without having to buy any plex to do so.
Karrl Tian
Doomheim
#288 - 2013-01-24 16:38:02 UTC  |  Edited by: Karrl Tian
Jayson Kassis wrote:
Karrl Tian wrote:
This. Despite all that you hear about the difficulty for new players in this game, there's actually more use for them in EVE than WoW. New players can contribute to their corp even when all they have are starter ships and basic skills, because someone will always need an extra scanner/salvager/tackler/hauler versus "level up over the next month, then maybe we'll give you a spot on our raid/arena team."


You're so clueless it hurts. In WoW you depend on others to earn the best gear in the game. There is no alternative. In EvE, you can buy all the best stuff in the game operating solo.




I was referring to the usefulness of newer players in a guild of endgame raiders versus 500--600SP players in a null alliance in EVE. Since you failed reading comprehension, make a WoW trial and go join a guild of lvl 90s in purples with a lvl 5 character. When they go out to do dungeons, raids, battlegrounds or arenas, ask if you can do anything to help.
Not Politically Correct
Doomheim
#289 - 2013-01-24 16:40:04 UTC
Natsett Amuinn wrote:
Not Politically Correct wrote:
I should leave your post alone. It speaks volumes about you, but . . .

I've lost more than a hundred ships. One of my characters may have the worst killboard record in the game. So far that hasn't made me quit all the way.

But you need to realize that I don't pay cash for PLEXes to buy my ships with. Each one of those ships represents hours of effort that I have put into the game to earn ISK. Yes, ISK is play money, but the effort involved in earning it is little different from the effort involved in making real money. The office is just in a much worse neighborhood. :)

If each ship costs you "hours of effort" you suck at EVE.

I have billions upon billions of isk I could spend on ships, and I put in very little effort to get it, without having to buy any plex to do so.


If you don't have to put any time or effort into your ships, I can understand why you are so eager to throw them away. But not everyone is like that. It's not all about you.
TheGunslinger42
All Web Investigations
#290 - 2013-01-24 16:43:12 UTC
Natsett Amuinn wrote:
Ishtanchuk Fazmarai wrote:


Let me put it this way... Iceland is a cold, harsh an often dark place. Some people, though, choose to stay inside heated and well-lit buildings and make video games instead of going out fishing and farming. Meanwhile, Spain is a sunny, warm and often harsh place, and some people will choose to stay inside air conditioned buildings and play video games instead of going out and have a drink with some friends until 1 AM.


Every player haves *his* EVE, and to some it's a little place with many boring or unrewarding soloable activities which haven't changed for years. Most of the time, meeting other players in EVE mean diminishing returns (less fun/money/freedom) and/or a serious risk of suffering catatrophic losses (of money/trust/time invested). Some people advocate to make EVE less harsh, others to make it more harsh. I just will advocate that EVE allows players to "stay inside" if they choose to, because that's what most are doing yet... until they leave.

More / better soloable mechanics, and the iteration of current soloable mechanics to extend their expiracy date should be in the plans, be them FiS or WiS.

You left out a very important part, and one that doeesn't exist in high sec; that I've personally made it a mission to convince CCP to do.

I can fly to Iceland, go to your house bundled up in a nice insultated coat, carrying a can of gas, a box of matches, and set your house on fire.

I can fly to spain, in a pair of kaki shorts and a beater, carrying a can of gas, a box of matches, and set your house on fire.

Someone should be able to declare war on your corporation in EVE, and then set your house on fire when you refuse to come out.

If you don't want to leave the NPC corp, that's fine, but theose people that do should be rewarded with something of value that is worth fighting over. You need a house, so that someone else can burn it down.

EVE allows you to stay "inside", WTF are you even talkin about?

Serously guys?
Do you not see a problem with becoming so emotionally attached to "imaginary" items that you won't undock because you might lose it? Some of you are like video game hoarders, you can't let go of fake ****. I really can not fathom how that is healthy for an individual.

*snipped inappropriate content* - CCP Eterne


The bottom line.
People that stay docked do so because they don't want to lose a ship. I don't care who you are, or where you play. It makes no diffence if you're a high sec industrialist, or -A- claiming it's to deny good fights.

When you don't undock it's because you're trying to not to lose a ship, and that's simply pathetic.

If you won't undock, then CCP needs to give you the ability to own a "house" that someone else can burn down when you refuse to leave it.

Give high sec player corps the ability to change the name on the plaque in a high sec station so that it has their name on it, and then give them the ability to make small changes to what the "fucntion" of that station is, as well as impose a small tax on anyone using that station.

Then, when someone declares war on you, you can sit in your house and watch it burn down around you, as someone else takes control of it.


There needs to be more reason to be out in space (even when there are aggressors) rather than just docked. Perhaps as something that could potentially work as part of the mythical pos revamp - make it far more desirable to have your own little tower (in highsec that is), and make it so players may actually want to spend more time "living in it" rather than just flying to it occasionally to flip on switch for research or whatever. Make it matter much more if someone decced you (you wouldnt want to lose it to them blowing it up, or abandoning it by jumping corp)
Natsett Amuinn
Caldari Provisions
Caldari State
#291 - 2013-01-24 16:48:34 UTC  |  Edited by: Natsett Amuinn
TheGunslinger42 wrote:


There needs to be more reason to be out in space (even when there are aggressors) rather than just docked. Perhaps as something that could potentially work as part of the mythical pos revamp - make it far more desirable to have your own little tower (in highsec that is), and make it so players may actually want to spend more time "living in it" rather than just flying to it occasionally to flip on switch for research or whatever. Make it matter much more if someone decced you (you wouldnt want to lose it to them blowing it up, or abandoning it by jumping corp)

As long as that corp has an NPC station to fall back to, it doesn't solve anything.

IF that NPC station wasn't an NPC station, but was controlled by a high sec player run corp, not undocking means you're not fighting for whats yours, and someone else can take it.

I don't advocate high levels of control in high sec. Small levels of control that allow groups of people to feel like they have ownership of something important.

PoS's without the compolete revamp wont do it, and CCP has pretty much said they're not likely going to do it.
And even if they do, that NPC station is still there, allowing you to do everything you would be doing in your PoS and not at any significant cost increase.

High sec needs to be run by the player corporatins there, not a static NPC state.


Edit: There's this strange situation that happens in EVE. People are more willing to abandon a PoS then they are to undock and get a few ships blown up. It makes no sense.
Not Politically Correct
Doomheim
#292 - 2013-01-24 16:49:15 UTC
TheGunslinger42 wrote:


There needs to be more reason to be out in space (even when there are aggressors) rather than just docked. Perhaps as something that could potentially work as part of the mythical pos revamp - make it far more desirable to have your own little tower (in highsec that is), and make it so players may actually want to spend more time "living in it" rather than just flying to it occasionally to flip on switch for research or whatever. Make it matter much more if someone decced you (you wouldnt want to lose it to them blowing it up, or abandoning it by jumping corp)


How do you think that is going to decrease the number of solo players?
Natsett Amuinn
Caldari Provisions
Caldari State
#293 - 2013-01-24 16:50:13 UTC
Not Politically Correct wrote:
TheGunslinger42 wrote:


There needs to be more reason to be out in space (even when there are aggressors) rather than just docked. Perhaps as something that could potentially work as part of the mythical pos revamp - make it far more desirable to have your own little tower (in highsec that is), and make it so players may actually want to spend more time "living in it" rather than just flying to it occasionally to flip on switch for research or whatever. Make it matter much more if someone decced you (you wouldnt want to lose it to them blowing it up, or abandoning it by jumping corp)


How do you think that is going to decrease the number of solo players?

There's no reason to decrease solo players.

Not Politically Correct
Doomheim
#294 - 2013-01-24 16:53:46 UTC
Natsett Amuinn wrote:
Not Politically Correct wrote:
TheGunslinger42 wrote:


There needs to be more reason to be out in space (even when there are aggressors) rather than just docked. Perhaps as something that could potentially work as part of the mythical pos revamp - make it far more desirable to have your own little tower (in highsec that is), and make it so players may actually want to spend more time "living in it" rather than just flying to it occasionally to flip on switch for research or whatever. Make it matter much more if someone decced you (you wouldnt want to lose it to them blowing it up, or abandoning it by jumping corp)


How do you think that is going to decrease the number of solo players?

There's no reason to decrease solo players.



Well, maybe not, but I kind of thought that was what this thread was about.
TheGunslinger42
All Web Investigations
#295 - 2013-01-24 16:54:59 UTC  |  Edited by: TheGunslinger42
Natsett Amuinn wrote:
TheGunslinger42 wrote:


There needs to be more reason to be out in space (even when there are aggressors) rather than just docked. Perhaps as something that could potentially work as part of the mythical pos revamp - make it far more desirable to have your own little tower (in highsec that is), and make it so players may actually want to spend more time "living in it" rather than just flying to it occasionally to flip on switch for research or whatever. Make it matter much more if someone decced you (you wouldnt want to lose it to them blowing it up, or abandoning it by jumping corp)

As long as that corp has an NPC station to fall back to, it doesn't solve anything.

IF that NPC station wasn't an NPC station, but was controlled by a high sec player run corp, not undocking means you're not fighting for whats yours, and someone else can take it.

I don't advocate high levels of control in high sec. Small levels of control that allow groups of people to feel like they have ownership of something important.

PoS's without the compolete revamp wont do it, and CCP has pretty much said they're not likely going to do it.
And even if they do, that NPC station is still there, allowing you to do everything you would be doing in your PoS and not at any significant cost increase.

High sec needs to be run by the player corporatins there, not a static NPC state.


Edit: There's this strange situation that happens in EVE. People are more willing to abandon a PoS then they are to undock and get a few ships blown up. It makes no sense.


I agree that NPC stations staying the way they are would make any POS revamp, even a hugely thorough one, irrelevant to this particular discussion. However, in an ideal situation I'd like such a pos revamp to also include balances to npc stations, a big, obvious one would be shift the majority of manufacturing out of stations and onto pos. If they were to go all in with a pos revamp, along the "floating cities built by player corps" type route (which will either never happen or take a million years) I see it as something that could - or would inherently need to in order to work - devalue npc stations a crap load, to the point where yeah, you can sit in one and ship spin whenever a nasty person appears, but you'd suffer a lot more by doing that.
Natsett Amuinn
Caldari Provisions
Caldari State
#296 - 2013-01-24 16:56:06 UTC
TheGunslinger42 wrote:
Natsett Amuinn wrote:
TheGunslinger42 wrote:


There needs to be more reason to be out in space (even when there are aggressors) rather than just docked. Perhaps as something that could potentially work as part of the mythical pos revamp - make it far more desirable to have your own little tower (in highsec that is), and make it so players may actually want to spend more time "living in it" rather than just flying to it occasionally to flip on switch for research or whatever. Make it matter much more if someone decced you (you wouldnt want to lose it to them blowing it up, or abandoning it by jumping corp)

As long as that corp has an NPC station to fall back to, it doesn't solve anything.

IF that NPC station wasn't an NPC station, but was controlled by a high sec player run corp, not undocking means you're not fighting for whats yours, and someone else can take it.

I don't advocate high levels of control in high sec. Small levels of control that allow groups of people to feel like they have ownership of something important.

PoS's without the compolete revamp wont do it, and CCP has pretty much said they're not likely going to do it.
And even if they do, that NPC station is still there, allowing you to do everything you would be doing in your PoS and not at any significant cost increase.

High sec needs to be run by the player corporatins there, not a static NPC state.


Edit: There's this strange situation that happens in EVE. People are more willing to abandon a PoS then they are to undock and get a few ships blown up. It makes no sense.


I agree that NPC stations staying the way they are would make any POS revamp, even a hugely thorough one, irrelevant to this particular discussion. However, in an ideal situation I'd like such a pos revamp to also include balances to npc stations, a big, obvious one would be shift the majority of manufacturing out of stations and onto pos. If they were to go all in with a pos revamp, along the "floating cities built by player corps" type route (which will either never happen or take a million years) I see it as something that could - or would inherently need to in order to work - devalue npc stations a crap load.

This I agree with.
Natsett Amuinn
Caldari Provisions
Caldari State
#297 - 2013-01-24 16:58:00 UTC  |  Edited by: Natsett Amuinn
Not Politically Correct wrote:
Natsett Amuinn wrote:
Not Politically Correct wrote:
TheGunslinger42 wrote:


There needs to be more reason to be out in space (even when there are aggressors) rather than just docked. Perhaps as something that could potentially work as part of the mythical pos revamp - make it far more desirable to have your own little tower (in highsec that is), and make it so players may actually want to spend more time "living in it" rather than just flying to it occasionally to flip on switch for research or whatever. Make it matter much more if someone decced you (you wouldnt want to lose it to them blowing it up, or abandoning it by jumping corp)


How do you think that is going to decrease the number of solo players?

There's no reason to decrease solo players.



Well, maybe not, but I kind of thought that was what this thread was about.

The thread is about someone taking a CCP comment and trying to construe to say something that it doesn't say to justify thier "feelings".

EVE is neither a grouping game, nor is it a solo game.

It's a sandbox, and sandboxes revolve around player interaction, not group or solo content.

Edit: Besides, you can already do damn near everything in EVE "solo". The hell do they need more solo content for?
We need more content that brings large numbers of players together to interact in space, whehter they do that solo or in a group is irrelevent to the point of getting them in the same space, playing, and interacting in ways that will lead to emergent gameplay and more player driven dynamics.
Newt Rondanse
Magnificent Mayhem Mining
#298 - 2013-01-24 17:10:42 UTC
Natsett Amuinn wrote:

If each ship costs you "hours of effort" you suck at EVE.

And if there isn't room in the game for people who suck at it, the game will go away.

Right now, such room exists.

Highsec play time to replace a reasonable L4 missioning ship is several hours of L4 missions, even given optimal play.

This isn't a problem.

Since you are in Goonswarm you probably have some idea of how long it would take to earn the isk to replace a reasonable nullsec ratting ship by ratting with that ship. From what people claim on the forums and the market price of the fits it looks like it takes 2-3 hours to earn enough ratting to replace a decent ratting rig.

Having other sources of income, as well as savings from successful play, doesn't change that.
Vaerah Vahrokha
Vahrokh Consulting
#299 - 2013-01-24 17:56:03 UTC
Natsett Amuinn wrote:

As long as that corp has an NPC station to fall back to, it doesn't solve anything.

IF that NPC station wasn't an NPC station, but was controlled by a high sec player run corp, not undocking means you're not fighting for whats yours, and someone else can take it.

I don't advocate high levels of control in high sec. Small levels of control that allow groups of people to feel like they have ownership of something important.

PoS's without the compolete revamp wont do it, and CCP has pretty much said they're not likely going to do it.
And even if they do, that NPC station is still there, allowing you to do everything you would be doing in your PoS and not at any significant cost increase.

High sec needs to be run by the player corporatins there, not a static NPC state.


I begin saying you are right.

But...

... there is a but.

What you are picturing (ways to drive out players out of XYZ) has been a recurring issue in most PvP MMOs and even in WoW, for many years.

This is a phenomenon that in other MMOs terms would be called "spawn camping".

We have to step back a second and look at why people want to drive out other players and why those other players don't want to be driven out of somewhere "safe".

The reasons are usually psychological: you have somebody winning very hard and someone losing very hard, to the point of not daring to poke their nose out of the MMO specific "safe zone".

It has been proven again and again and again - with raw subscription numbers - that those who don't poke the nose out are already weakened - dis-heartened (I am probably making tons of typos, my self taught English sucks I know) and ready to give up.

There's no "whys" or "whats" or "it's right", they just DO NOT WANT TO FIGHT.

This has posed a very hard challenge to MMO designers of all eras, because it's clear that those who are winning want to deal the "final blow" and possibly humiliate the losers. It's something against my personal beliefs but I acknowledge that those with a "Conan" approach want to go all out and make scorched earth.

But the "but" is this: those who lose or are losers or are weak or are bad are still paying subscribers.

Regardless how you feel about them, THEY (notice, I am reporting other people's beliefs not mine) feel entitled to have a chance to either get back to battle or to surrender or to "stop" the fight before their ego is crushed.
All the MMO makers who took away the ability to refuge behind some immortal NPCs / walls / unclimbable cliffs have lost sizable amounts of players.
This because the weak / bad / loser players are always, always, A L W A Y S the hugest majority. MMOs by their nature also attract the many with a losing attitude that believe playing a game is an entitled ticket to some joy.
Remove these safe spots and those stop playing the battleground / scenario / PvP lake (name varies by MMO) and do something else, leaving the victors stare at their toes as the PvP feature population takes a steep dive down.

It's not something nice or good, it's just what happens since at least 7 years.

To bring in a personal example: among many other PvP games I have also played Warhammer Online, a potentially awesome game that failed hard due to many broken features, the prominent one being the fact that who won a round could keep bashing at the losers forever.

You can look at my own PvP videos to see how that game was (and still is) awesome in its own now super small niche.

It prized winners (seems logic!), it prized those who grouped (see my videos), it prized those who got best prepared and on voice comms (still in my videos). It penalized who lost, in case of RvR (PvP in large zones) it made them unavailable the ability to run the top PvE, it made them spawn-camp-able and humiliable.

Result: on top of other great MMO company fuk ups, this kind of ability to severely humiliate losers made the scenarios (sort of battlegrounds) totally deserted. Those who still played there were absolutely low level who needed the "loser token".

They'd get killed even inside their spawn point and they'd just stay... dead till the end of the scenario. Result: the winners got bored because they were left alone on the field, everybody else dead and not respawning.

The ONLY scenarios (there was a vast choice, some were quite awesome) that survived were those where who was in the minority, or were randoms etc. etc. could leave a permanently protected spawn camp. Not only that but they all selectively picked scenarios with multiple exits so that it was very hard to camp all of them.
This gave the best of the losers the ability to leave their camp and go try some solo / opportunistic kill.

Until people will pay a sub to play, they will behave like this. This includes F2P games too and pay once to play (GW2) games, where the "pay a sub" consists in the very fact of bothering to play that MMO instead of another.


So, to recap, you want *legitimately* ways to drive out those mice out of their burrows, be it with station camping, be it by making them war-deccable and whatever.
But it's not going to happen, EVER.

What WILL happen FOR SURE is that once you remove their "fall back" burrow they'll just log off and ultimately quit, and neither you nor CCP can do anything about that.

Making them have to fight for something valuable? It will work for a small minority of them, the others will just say "bah, fk off this game" and stop.
Now, on paper this is just a matter of "well, they were not suited for EvE anyway". But - once again - losers and weaklings ARE the majority of any MMO and EvE makes no exception.
Therefore you put CCP in a position to have either to give you - tiny minority - your legitimate right to win and humiliate OR give them - wast majority - ways to escape and eventually stand up again.

Guess what is going to happen?
Vaerah Vahrokha
Vahrokh Consulting
#300 - 2013-01-24 17:56:44 UTC
Newt Rondanse wrote:
Natsett Amuinn wrote:

If each ship costs you "hours of effort" you suck at EVE.

And if there isn't room in the game for people who suck at it, the game will go away.

Right now, such room exists.


And this is the two liners recap of my wall of text. Blink