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Please help a new player choose a race to train! (Detailed)

Author
Kai'tan Adrastia
The Scope
Gallente Federation
#1 - 2013-01-24 04:04:47 UTC
I've had my account for a few months, but I really just started playing in the last week and I must say I love this game! That said, I am having difficulty deciding which race to train for the ships that are going to suit my playstyle best. I have done a ton of research, and I still have not come to a conclusion, so I decided to post here to ask for opinions.

I began training Gallente ships because I had read tremendous things about the rebalanced Incursus. I decked it out with Light Neutron Blasters, duel Armor Repairs and a Cap Booster as recommended by Nyphur. I found that this ship is an absolute beast, but I'm not sure I like this brawler playstyle. I don't necessarily like to be right up in the face of my target for max effectiveness. Also, I don't know how comfortable I am with drones being heavily incorporated into my play. One or two sounds ok, but I really don't know if I want to move to far beyond that point.



For the past few days I have been flying a long range Caldari Condor. I have it equipped with a Warp Drive and Light Missles. I tend to fight between 15-18 km and I think I enjoy the playstyle more than brawling. I'm practicing manual control to optimize my kiting techniques, and I find it quite enjoyable yet very challenging. That said, I really am not happy with the Missile mechanic. I'm not a fan of the travel time, and it is a bit overly simplistic. I do like the idea of shield tanking, but I have read that most PvP fleets are armor heavy at this point, and it may be difficult to receive repairs in a ship with shield based defenses.


I have not tried Amarr or Minmitar at this time. I think Lasers may be my favorite weapon type in the game, but there really aren't any Amarr T1 Frigates that are as apealing as those in the other races. I have read that the Punisher is simply not up to snuff with the other elite T1 Frigates such as the Incursus or the Merlin. I know this perspective is short sighted, but T1 frigates are all that are in my cross hairs for the time being, so this makes a difference!


As far as Minimitar is concerned, I really don't find any appeal to their ships at all. I may be doing myself a disservice by being closed minded, but so far I have not been compelled to investigate this race.



My plan at this point in time is to embark on a military/pvp oriented career. I'm a bit of a loner, so I will likely be flying solo a lot of the time. I want to find a race that has capable ships for both long range and closer range combat. I want a race that is considered viable in PvP. I seem to be drawn to Caldari at this point, but I'm afraid the Missile mechanic and Shield defenses will make me undesirable as a larger scale PvP pilot. I would like to explore Amarr, but I'm not happy with the fact that they are slow, and their T1 Frigates seem underwhelming. Gallente seems like a solid choice, but from what I have read it seems like their most effective ships require very close range for significant damage, and again the drones seem to be a big part of their appeal which I'm not really attracted to.

I would greatly appreciate any advice others could provide me when it comes to choosing a race. I don't have a lot of time to play these days, so I want to be sure I am using it effectively! I have done a lot of research, but most of the material I find seems to be pre-rebalance, so I question it's relevance in todays environment. If I have any misconceptions about the racial ships, please point this out! I am all about constructive criticism.



THanks in advance!
sabre906
The Scope
Gallente Federation
#2 - 2013-01-24 05:34:30 UTC
Winmatar still wins. Not as much as they used to, but you're still gimping yourself by training anything else.Big smile
Agustice Arterius
Deep Core Mining Inc.
Caldari State
#3 - 2013-01-24 05:44:36 UTC  |  Edited by: Agustice Arterius
I guess some of what I'm gonna be saying is opinion, so don't take it as correct, if you disagree with me, power to you.

So, first, I would say don't design your entire EVE characters career on what the flavor of the month/patch/expansion ships are. Stuff like that changes about as much as the seasons do.

But aim for what the general playstyle of that race is, that tends to never change.

You say you dislike the brawler attitude as well as drones. From what I would say, that's pretty much what Gallente are.

You say you dislike missiles, and are worried about not being able to fit in with the majority of armor tanking fleets. Alright, I wouldn't go Caldari.

You didn't really say why you like Amarr other than laser, but for some reason I feel like they are not for you.

All in all I would go minmatar. You said you liked zooming around, minmatar are known for their zoomies. You also have the choice of a couple missile using ships, and the fact that minmatars have shield tanking AND armor tanking ships.

Minmatar ships have nice long range artillery for when you don't want to be a brawler, and they have an added bonus of ammo that can cause different damage types.

_________________________________________________________________________________________________
TL:DR

I'd go Minmatar, even if you dislike their aesthetic.

Remember, you aren't locking yourself down a path, even jumping between factions like you are is fine, you will just progress slower.
Goldensaver
Maraque Enterprises
Just let it happen
#4 - 2013-01-24 05:55:03 UTC
Gallente are a nice close brawler style ship, or drone heavy. If you listen closely you can hear them ranting about how their ships are the absolute worst in game, and how CCP hates them (despite the successes of the Incursus, Thorax, Vexor, and Talos in recent memory. Possibly more of them, I just don't play around with the ships too much).

The Caldari are cemented in shield tanking, with a mix between missiles and hybrids for if you should prefer either weapon system. The Merlin, Moa, Ferox and Rokh are all good ships (or at least the Ferox will be once the next patch hits) and are all solid choices for shield brawlers. Most can double as rail platforms if needed, but I don't see rails used all that often. At least not in solo, that is.
On the other hand, they have the Kestrel, Corax, Caracal, Drake, and sure, the Raven for missiles. All of those are to the best of my knowledge fine ships (perhaps Raven aside, I don't see many fleets of those nor see them solo often). They can all work with close range missile systems or long range (but stay away from cruise missiles unless you want to run missions).

The Amarr have a nice set of laser boats, but theirs are typically plagued with issues, such as being the slowest/least maneuverable in class, as well as having the worst tracking, in addition to having very vulnerable caps and few mids to put cap boosters in. On the upside though, they have fantastic damage projection. They're also getting some decent drone boats with these reworks... if you ever care to fly a drone boat. And their T2 lineup has some fun close range missile ships in it.

The Minmatar are generally the fastest in class, with more utility but generally only par damage (within reasonable range) or less compared to other races. They're getting a missile lineup with the changes in tiericide, in addition to having a strong lineup of projectile ships. They were widely considered the best ships in class up to BC until tiericide hit. Now a lot of people complain that they're the absolute worst, though they aren't bad, they just don't do anything too well is the issue.

Of course there is always variance within a single race. You can't just blanket statement a race. For kiting I'd say Minmatar might be the go to, except that kiting range is limited by point range, and in point range (unlinked) the other races have better ships for cruiser sizes. For frigates though, the Slasher is a solid kiter from what I hear.

You want to fill a wide criteria, and that's hard to do. Try and pick something out based on what you want to do, then go from there.

And remember, you aren't limited by your choices in ships for the most part. If it's a viable ship, there's a fleet doctrine out there for it.
Super spikinator
Hegemonous Conscripts
#5 - 2013-01-24 06:12:27 UTC
Choose the race you like. Then cross train from day 1 to Winmatar.
Belthazor4011
Battle BV Redux
#6 - 2013-01-24 06:15:52 UTC  |  Edited by: Belthazor4011
Well another opinion, since when it comes to this there is no such thing as truth.

Gallente: Armor, but actually has a few ships on which shield works. Blasters equal high DPS and low range. Its about having enough (burst) tank while you are really hurting someone.

Caldari: 99% shield if I'm honest so thats something where you get locked in. But you do have missles and again Blasters but with Caldari these come with range bonuses. So blasters on a range bonused ship with range bonused ammo (Null) there is such a thing a Blaster kiting.

Amarr: 99% Armor, but a lot of it. They might be slow, but their guns have great range and the tanks are huge. Fire all day lil man, an Amarr refuses to die. So if you like tank go with these guys.

Minmatar: It is/was the flavor of the week. They are fast and their guns dont need cap. Add that too many ships with utility high slots and you can pretty much count on being able to use neuts. That said the DPS aint that awesome and neither are the tanks. Its neut so much that they can't shoot or move so fast they barely hit you kind of thing. Range beats Blasters, but not missles or lazers.

This does translate into different situations with certain ship sizes and tech levels.

For PVP I'd take the following list as a baseline:

T1 Frigs: Gallente, Caldari
T2 Frigs: Amarr, Gallente, Minmatar
T1 Destroyers: Gallente, Minmatar
T2 Destroyers: Minmatar
T1 Cruisers: Gallente, Amarr
T2 Cruisers: Amarr, Gallente.
T3 Cruisers: Gallente, Caldari.
T1 Battlecruisers: Minmatar, Caldari (Although I love all races in this class really)
T2 Battlecruisers: Minmatar, Amarr
T1 Battleships: Gallente, Amarr, Minmatar
T2 Battleships: In PVP? Please have your head checked...

Again just my 2 cents, I'm sure plenty of people disagree and I acutally hope some people do. If we all fly the same stuff this will get old in a hurry xD
Taoist Dragon
School of Applied Knowledge
#7 - 2013-01-24 06:19:02 UTC
Try each of the races before you rule any of them out tbh. It only take a few days of training to get the basic skills for each racial frig and weapon system. You will eventually train most of if not all the races anyways.

For me.

Gallente: Excellent solo/small gang ships. Lose out on bigger fleet warfare. Great brawlers as blasters do insane dps but their range is very limited (which is why they struggle in bigger fleets). You can quite easily fit out an incurusu or atron for kiting and get decent ability for a T1 frig. and their T2 versions are beasts! Their faction navy frigate is also very versitile being able to go kitey or brawl fit. Yes drones are a 'racial' weapon but you'll want basic drone skills for every race so just get the basics and rely on your turrets for the main damage dealing.

Amarr: Excellent fleet ships. Danage resist bonuses aid in fleet reps and make them nice and tough. Laser have arguably the best damage projection but they are cap dependant and are limited damage types. The punisher is a good brawler. Tormentor can be both brawler and kiter and executioner is a nice frigate. The slicer (navy faction) is famour for being fast and hitting hard! Armour ships are generally slow but he new armour tanking changes wil allow you to max you speed if you are active repping.

Caldari: Shield tanks like a boss. Missiles have excellent damage projection and they also use hybrids (blasters/rails) have very strong line up for bothe weapons systems. Their ships are quite agile but don't carry much top speed. TBH these were my favourite race foe a long time....no so much now mainly cos I like flying amarr/gallente.

Minmatar: These guys are no longer 'winmatar' IMO. With the recent ship balances the other races have been brought up to speed with the minnies and often out perform them for specific tasks. Minnies are still the fast hit and run types though. Their ship line up uses all the weapons systems (turrets, missiles & drones) and have a mix of armour or shield tanks. These guys are the Jack of all trades master of none.


Really just pick a race you like the looks of tbh and learn how to use them. Once you have a 'feel' for each race you'll find yourself flying one over the others then specialise in that one.

That is the Way, the Tao.

Balance is everything.

Dibblerette
Solitude-Industries
#8 - 2013-01-24 06:39:41 UTC
Training a race's frigate skill up to 4 takes about a day or two, so there's no reason to lock yourself down to one thing your first day. Sounds like you've got the right idea of trying different ships, but you missed a few.

Amarr: Tormentor and Executioner can both serve well as kiting ships relying on a minimal armor tank if anything to survive.

Caldari: Merlin can kite with rails, Kestrel can MWD kite (although Condor may be better now)

Gallente: Tristan (drone boat) can be scary. Every races uses drones once you get to bigger ships, might as well get used to them.

Minmatar: Don't overlook an entire race. Slasher is very good these days, and Rifter isn't as bad as people would have you think. Breacher is VERY fun, with active shield tanking and missiles.

All: Train for Tracking Disruptors. You're welcome.
Daniel Plain
Doomheim
#9 - 2013-01-24 06:51:00 UTC  |  Edited by: Daniel Plain
i would like to state that i appreciate the way you set up your original post. it has all the info we need to give you sound advice without being too long. whenever people make a new thread like: "Hai guise, so what's a good ship to fly?" i desperately wish for an invention that lets me punch the guy in the face over the internet.

as to your question: if you prefer turret-based combat, you should avoid caldari. they do have some rail setups but they are in general less effective than their gallente counterparts. as for the other three races, they all have their ups and downs with minmatar having slightly more ups than the others but not overwhelmingly so.

I should buy an Ishtar.

Goldensaver
Maraque Enterprises
Just let it happen
#10 - 2013-01-24 07:01:10 UTC
Dibblerette wrote:
Training a race's frigate skill up to 4 takes about a day or two, so there's no reason to lock yourself down to one thing your first day. Sounds like you've got the right idea of trying different ships, but you missed a few.

True, but some ships don't actually do well until you've completely trained up support skills. Particularly, lasers are mediocre unless you have scorch, so before you use the Amarr ships well you at least need T2 pulses. The Gallente have a few ships in their T1 lineup that use enough drones that you should have moderate drone skills before you fly, etc. All said and done it should be about 2 weeks+ before you start flying a new races ships. That is, of course, assuming that you have a solid set of basic skills ([advanced] weapon upgrades, nav skills, electronics and engineering).

Also, training to be semi-proficient in a new tank type doesn't take long. Less than a month to have all IV with a couple V's mixed in for a specific tank type. And there are only 2 of those, so not a hard train at all.

Dibblerette wrote:

All: Train for Tracking Disruptors. You're welcome.

Best advice in thread yet. How could I have forgotten?
Taoist Dragon
School of Applied Knowledge
#11 - 2013-01-24 07:03:58 UTC
Goldensaver wrote:

Dibblerette wrote:

All: Train for Tracking Disruptors. You're welcome.

Best advice in thread yet. How could I have forgotten?



Also if you are a kitey fighter Sensor damps can be a total PITA for brawlers or kiters alike.

That is the Way, the Tao.

Balance is everything.

Quontor Zarrkos
Island Monkeys
#12 - 2013-01-24 11:20:43 UTC
This pretty much defines the races:

Gallente: Wait till i get in range...

Amarr: I'm holier than you

Caldari: I can shoot you from here

Minmatar: In rust we trust

Read it in someone's bio and thought it was pretty funny.
Otrebla Utrigas
Iberians
#13 - 2013-01-24 11:49:21 UTC
If you want to kite, caldari is a good ship line. Either with missiles or rails (even blasters) caldari are great kiters. Not as fast as the minmatar, but the damage projection of the misiles is good.

And some ships (caracal f.e) allow you to kite with close range weapons. 27 km HAM anyone?

Since you are already training hybrids for gallente, you can choose between brawling and kiting just changing hulls and using the same weapon system.

And yes, TD frigates with MWD are a PitA. I love my little crow A LOT.
Alua Oresson
Aegis Ascending
Solyaris Chtonium
#14 - 2013-01-24 13:07:54 UTC
Train all frigates to level 4, train the basics for shield, armor, drones, and missiles. Try them all. Train up the one you fly the most.

http://pvpwannabe.blogspot.com/

Rynnik
Evasion Gaming
The Ancients.
#15 - 2013-01-24 13:09:17 UTC
Try something like this out and see if it fits the style you are describing:

[Executioner, Executioner]
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II

Limited 1MN Microwarpdrive I
Faint Warp Disruptor I
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
[empty high slot]

Small Energy Locus Coordinator I
Small Processor Overclocking Unit I
Small Low Friction Nozzle Joints I
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#16 - 2013-01-24 13:13:20 UTC
Train angel. Or serpentis. Best two races in game!




(guristas have the best logo tho)
chris elliot
Treasury Department
Plug N Play
#17 - 2013-01-24 15:11:29 UTC
I trained for whatever race I thought had the best looking stuff. The rest I just dealt with as I got older as a player.

Yes my stuff may not have been optimal for a large portion of what I did, but in the meantime I got to look at my shmexy shmexy ships flying around.

Eventually you will water everything down to a simple numbers game. For now, enjoy being new, and enjoy whatever it is you pick up to fly. Even if you later change to something else, there is immense value in knowing how something works by having been on the other side of the coin. If you started as gallente, I would suggest you stick with it for a while. If you later decide you want something else, you will at least have experience in gallente ships to inform your decisions on how best to fight them when you come across them later on.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#18 - 2013-01-24 21:24:21 UTC
Op, don't want to discourage you in any form or shape but many many factors in this game make it so you're better being able to fly everything T1/T2 from frigs to BC but it's a very long road.

I think you could get a good experience by flying Amarr, those are also armor tanks and as Gallente require very good/top fitting skills, then light guns are only a couple training days. You can fly missile ships or drones ones, it's a nice race to fly.

If you don't like the "in the face" Gallente rogue style, Amarr offers a better distance control while keeping a good tank.
Latter you have access to some awesome ships in the game from cruisers to battlecruisers (current tier 3) and battleships.
T2 Amarr lineup is quite good and offers good/balanced ships for every area of this game you might want to explore.

Train your support skills to the top -tanking-engineering-electronics are not an option and this doesn't matter the race you'll choose but doesn't mean you can't do anything in between, you are always welcome in gangs and fleets for scout/tackling and provides you solid training about pvp basics.

Anyway whatever your choice will be, welcome and remember this game is about choices. Imho you can't go wrong training Amarr for a first race.

removed inappropriate ASCII art signature - CCP Eterne

Carol Krabit
School of Applied Knowledge
Caldari State
#19 - 2013-01-25 01:26:04 UTC
The main selling point of Minmatar long range weaponry (artillery) is their superior alpha. High alpha means that each shot deals more damage, while the cycle times are longer. This makes for mostly lousy DPS, but insane volleys of short-term damage. For small ships this can mean killing them in one single shot.

You say that Amarr might be your favourite race, then I can strongly recommend trying the navy frigate, the Slicer. It does the speedy, long range kiting thing extremely well and is very commonly used in solo PVP for this reason. Shouldn't be much more expensive to get one than a cruiser. The Executioner is the Slicers little brother and does the same thing slightly worse but still decent.
Ares Desideratus
Republic Military School
Minmatar Republic
#20 - 2013-01-25 02:07:24 UTC
The only correct answer is this:

Just pick one at random because they all suck
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