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[Retribution 1.1] Armor Tanking 1.5

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Perihelion Olenard
#701 - 2013-01-24 02:23:35 UTC  |  Edited by: Perihelion Olenard
So what? That ASB becomes almost useless once it's out of charges. An armor tank will now easily outlast that and easily tank your 500 DPS BC. After these changes a myrmidon will be able to tank as well as a battleship used to. The hyperion will be able to deal and tank over 1.1k DPS, if you have good skills. Even better if you overload things, especially with that new rig.

Quit trying to make the ancillary armor repairer a godly module. CCP isn't stupid.
Rented
Hunter Heavy Industries
#702 - 2013-01-24 02:51:58 UTC
Perihelion Olenard wrote:
So what? That ASB becomes almost useless once it's out of charges. An armor tank will now easily outlast that and easily tank your 500 DPS BC. After these changes a myrmidon will be able to tank as well as a battleship used to. The hyperion will be able to deal and tank over 1.1k DPS, if you have good skills. Even better if you overload things, especially with that new rig.

Quit trying to make the ancillary armor repairer a godly module. CCP isn't stupid.

Holy crap, the man can't read. No wonder everything appears meaningless to him.

You appear to be under the impression that the AAR is better than an ASB in the long run. It isn't. If you could read and apply the slightest bit of math you would know this.

You also appear to be under the impression that hitpoints of armor are more valuable than hitpoints of shield, in any meaningful way, they aren't.

Indeed you appear to believe a cap-reliant AAR tank ship would have more lasting power than a cap-independant ASB ship, which is very amusing. I've got some bad news. The cap boosters you're running will empty your cargohold of charges just as fast and faster than an ASB will empty its cargohold of its charges. Not to mention an ASB ship inherently does more DPS by simple virtue of your 'so many more slots for armor tank' not having many, if any, space for damage modules.

Obviously the AAR is better, but that doesn't exclude it from being terrible.

- /facepalm
Vladimir Norkoff
Income Redistribution Service
#703 - 2013-01-24 02:54:12 UTC
Perihelion Olenard wrote:
So what? That ASB becomes almost useless once it's out of charges. An armor tank will now easily outlast that and easily tank your 500 DPS BC.
Pretty certain that graph of his shows that a XLASB outtanks the LAAR even when you calculate reloads. And even if the graph showed the LAAR not being reloaded and going just normal repair (at it's mighty 3/4 T1 strength) it would still get outperformed by a reloading XLASB. Keep in mind the LAAR also needs to be fitting a cap booster(s) to keep itself going. It's pretty clear that the ASB tanking is still vastly superior to armor tanking (of any sort). You can't really argue against with any sort of credibility. Solution is pretty simple - either shield tanking gets nerfed... or armor tanking gets buffed.... or we all just shield tank.

Basically, what he just said above.
Perihelion Olenard
#704 - 2013-01-24 03:01:43 UTC  |  Edited by: Perihelion Olenard
Again, you are comparing ONE large AAR to ONE XL ASB and saying armor sucks because of it. Are you two really that stupid? Armor does not tank the same way shields do. That ASB will go through it's loaded boosters well before the armor tank breaks in this magical 1v1. That shield ship will die before it reloads it's ASB, but the AAR wouldn't need to reload yet.
Rented
Hunter Heavy Industries
#705 - 2013-01-24 03:05:03 UTC
Perihelion Olenard wrote:
Again, you are comparing ONE large AAR to ONE XL ASB and saying armor sucks because of it. Are you two really that stupid? Armor does not tank the same way shields do. That ASB will go through it's loaded boosters well before the armor tank breaks in this magical 1v1. That shield ship will die before it reloads it's ASB, but the armor tank wouldn't need to reload yet.


Feel free to compare 1x large AAR + 2x LARs to 2x XL-ASB if you'd like.
Vladimir Norkoff
Income Redistribution Service
#706 - 2013-01-24 03:14:55 UTC
Perihelion Olenard wrote:
Again, you are comparing ONE large AAR to ONE XL ASB and saying armor sucks because of it. Are you two really that stupid? Armor does not tank the same way shields do. That ASB will go through it's loaded boosters well before the armor tank breaks in this magical 1v1. That shield ship will die before it reloads it's ASB, but the armor tank wouldn't need to reload yet.
You may not be aware of this, but you can fit more than one XLASB to a ship. Pretty amazing, huh? And did y'know two XLASBs cost less than half the grid of a single LAR? Only limiting factor on ASBs is the CPU cost. But don't let that stop you from thinking that Armor tanking is just fine.
Perihelion Olenard
#707 - 2013-01-24 03:20:12 UTC  |  Edited by: Perihelion Olenard
Rented wrote:
Perihelion Olenard wrote:
Again, you are comparing ONE large AAR to ONE XL ASB and saying armor sucks because of it. Are you two really that stupid? Armor does not tank the same way shields do. That ASB will go through it's loaded boosters well before the armor tank breaks in this magical 1v1. That shield ship will die before it reloads it's ASB, but the armor tank wouldn't need to reload yet.


Feel free to compare 1x large AAR + 2x LARs to 2x XL-ASB if you'd like.

OK.

Hyperion with ions and void, two webs, mwd, scrambler, cap booster, 1x LAR II, 1xLAAR, damage control, two EANMS, one damage mod: Tanks over 1.2k DPS and deals over 1.1k DPS.

With two tech 2 LARs and a LAAR it will tank over 1.5k DPS, but guns have to be downgraded. Can the maelstrom tank like that without using both XL ASBs at the same time while having a MWD and warp disruptor? Definitely not. It tanks a little less than 1k. That maelstrom is definitely gimping CPU fitting two XL-ASBs.

Oh, this is while overloading the XL-ASB and the LAAR. With the new overload rig for armor it will be even better.
Nevyn Auscent
Broke Sauce
#708 - 2013-01-24 03:38:03 UTC
CCP Fozzie wrote:


Reducing medium and large armor rep cycle time is definitely an option, either for 1.1 or in a subsequent iteration.

I sincerly hope if this occurs that the cap use drops similarly, otherwise it negates all the advantage of the dropped rep cycle.
We already have a crazy situation with Armour Reps where the higher your repair skill, the more capacitor your repairs use.
Vladimir Norkoff
Income Redistribution Service
#709 - 2013-01-24 03:49:42 UTC
Perihelion Olenard wrote:
Hyperion with ions and void, two webs, mwd, scrambler, cap booster, 1x LAR II, 1xLAAR, damage control, two EANMS, one damage mod: Tanks over 1.2k DPS and deals over 1.1k DPS.
Yeah... Dual Rep with one cap booster. Lemme know how that works out for you. And props on using overheat for your base tank numbers. Then again, that might be why you only need one cap booster, cuz either you land exactly on your target and tackle them, or you die... horribly. Cuz the awesome Void range is ~11km while the Mael is hitting out to ~34km with faction ammo and selectable damage type (Hype meet Fusion). Plus the Mael's tank is quite a bit higher than 1.2k DPS when overheating... and it lasts longer overheating than the LARs do.

Facts are terrible things.
Perihelion Olenard
#710 - 2013-01-24 04:04:05 UTC  |  Edited by: Perihelion Olenard
Vladimir Norkoff wrote:
Perihelion Olenard wrote:
Hyperion with ions and void, two webs, mwd, scrambler, cap booster, 1x LAR II, 1xLAAR, damage control, two EANMS, one damage mod: Tanks over 1.2k DPS and deals over 1.1k DPS.
Yeah... Dual Rep with one cap booster. Lemme know how that works out for you. And props on using overheat for your base tank numbers. Then again, that might be why you only need one cap booster, cuz either you land exactly on your target and tackle them, or you die... horribly. Cuz the awesome Void range is ~11km while the Mael is hitting out to ~34km with faction ammo and selectable damage type (Hype meet Fusion). Plus the Mael's tank is quite a bit higher than 1.2k DPS when overheating... and it lasts longer overheating than the LARs do.

Facts are terrible things.

Do you even play Eve? Do you know what falloff means? What is this fit that allows your maelstrom to tank over 1.2k DPS using one ASB at a time? I also said I overloaded the ASB in my calculation of the tank, not just the armor tank. Using all weapons, tank, and EW modules for over five minutes on one cap booster on the hyperion isn't enough?
Liang Nuren
No Salvation
Divine Damnation
#711 - 2013-01-24 04:04:10 UTC
Nevyn Auscent wrote:
CCP Fozzie wrote:


Reducing medium and large armor rep cycle time is definitely an option, either for 1.1 or in a subsequent iteration.

I sincerly hope if this occurs that the cap use drops similarly, otherwise it negates all the advantage of the dropped rep cycle.
We already have a crazy situation with Armour Reps where the higher your repair skill, the more capacitor your repairs use.


More accurately, the higher your skill the more frequently you're able to rep. The rep itself costs the same amount. But yes, I found that really weird when I was skilling up.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#712 - 2013-01-24 04:04:54 UTC
Perihelion Olenard wrote:
Vladimir Norkoff wrote:
Perihelion Olenard wrote:
Hyperion with ions and void, two webs, mwd, scrambler, cap booster, 1x LAR II, 1xLAAR, damage control, two EANMS, one damage mod: Tanks over 1.2k DPS and deals over 1.1k DPS.
Yeah... Dual Rep with one cap booster. Lemme know how that works out for you. And props on using overheat for your base tank numbers. Then again, that might be why you only need one cap booster, cuz either you land exactly on your target and tackle them, or you die... horribly. Cuz the awesome Void range is ~11km while the Mael is hitting out to ~34km with faction ammo and selectable damage type (Hype meet Fusion). Plus the Mael's tank is quite a bit higher than 1.2k DPS when overheating... and it lasts longer overheating than the LARs do.

Facts are terrible things.

Do you even play Eve? Do you know what falloff means? What is this fit that allows your maelstrom to tank over 1.2k DPS using one ASB at a time? I also said I overloaded the ASB in my calculation of the tank, not just the armor tank. Using all weapons, tank, and EW modules for over five minutes on one cap booster isn't enough?


Um. If you can't break 1.2K DPS tank on a Maelstrom I don't even know what to tell you. No, really.

-Liang

I'm an idiot, don't mind me.

Perihelion Olenard
#713 - 2013-01-24 04:07:23 UTC  |  Edited by: Perihelion Olenard
Liang Nuren wrote:


Um. If you can't break 1.2K DPS tank on a Maelstrom I don't even know what to tell you. No, really.

-Liang

As I have said before, using one ASB at a time and while having a MWD and warp disruptor. Of course it can break 1.2k DPS if you use both at the same time or use all six mid-slots.

No wonder CCP devs and ISD members sometimes get frustrated with people on these forums.
Nevyn Auscent
Broke Sauce
#714 - 2013-01-24 04:14:52 UTC
Perihelion Olenard wrote:

OK.

Hyperion with ions and void, two webs, mwd, scrambler, cap booster, 1x LAR II, 1xLAAR, damage control, two EANMS, one damage mod: Tanks over 1.2k DPS and deals over 1.1k DPS.

With two tech 2 LARs and a LAAR it will tank over 1.5k DPS, but guns have to be downgraded. Can the maelstrom tank like that without using both XL ASBs at the same time while having a MWD and warp disruptor? Definitely not. It tanks a little less than 1k. That maelstrom is definitely gimping CPU fitting two XL-ASBs.

Oh, this is while overloading the XL-ASB and the LAAR. With the new overload rig for armor it will be even better.


Nor can the Hyperion once the LAAR is out of charges either.
So...
Care to post your full fits you are using here.
Along with the graph showing their repair curves?
As well as the DPS & range & speeds of the respective ships using the rigs you are using?
Rather than cheery picking your perfect circumstances you claim armour tanks more.
Sinzor Aumer
Planetary Harvesting and Processing LLC
#715 - 2013-01-24 04:17:46 UTC
CCP Fozzie wrote:
We're switching the AAR to use nanite repair paste instead of cap boosters. What we're looking at now is for them to hold 8 reps worth of paste, with the smalls eating 1 per cycle, the mediums eating 5 and the larges eating 10.

Alright, now at least it's not that awkward.
So the next logical step would be:

- make each and every local armor rep charge-able with nano-paste, I mean ALL of them;
- reduce bonus in charged mode to maybe 50% of base level;
- destroy ancillary thingy and pretend it never happened.


What it gives?
1. We eliminate must-have module. Must-have'ness is dumb, and always worth killing.
2. We introduce interesting gameplay around when to recharge each rep.
3. We bring back to life high-meta reps.
4. You, Fozzie, still have your burst tank option, also I dont personally agree with it. I mean, want a burst - overheat. Those heat rigs - they are right, I hope they'll be back soon.
Perihelion Olenard
#716 - 2013-01-24 04:27:10 UTC  |  Edited by: Perihelion Olenard
It doesn't really matter what I say with the direction you people are trying to take this. Whatever I come up with you people will simply say, "well this ship and fitting at X distance will counter that armor tank so armor tanking is still broken and your fit sucks against it." I already explained why directly comparing a single medium or large ancillary armor repairer to an XL ancillary shield booster is stupid. There's far more to take into consideration, which is what I was trying to get at.
Nevyn Auscent
Broke Sauce
#717 - 2013-01-24 04:32:52 UTC
Perihelion Olenard wrote:
It doesn't really matter what I say with the direction you people are trying to take this. Whatever I come up with you people will simply say, "well this ship and fitting at X distance will counter that armor tank so armor tanking is still broken." I already explained why directly comparing a single medium or large ancillary armor repairer to an XL ancillary shield booster is stupid. There's far more to take into consideration, which is what I was trying to get at.

Except your explanation was flawed. One rep vs One rep is actually the most balanced comparison you can make.
You then went and made a totally stupid comparison using 'Oh, well I ignore the LAAR charges and assume it's perma tank, then say the XLASB's have to be pulsed'. And are now whining when we called you on your flawed argument for full details, since you went and claimed most of a fit without listing the full fit on both sides.
Perihelion Olenard
#718 - 2013-01-24 04:35:37 UTC
No, it's not the best comparison. It's the worst. There are more lows to tank with than shields have mids after MWD and warp disruptor.
Vladimir Norkoff
Income Redistribution Service
#719 - 2013-01-24 04:38:38 UTC
Perihelion Olenard wrote:
Do you even play Eve? Do you know what falloff means? What is this fit that allows your maelstrom to tank over 1.2k DPS using one ASB at a time? I also said I overloaded the ASB in my calculation of the tank, not just the armor tank. Using all weapons, tank, and EW modules for over five minutes on one cap booster on the hyperion isn't enough?
Amazingly yeah I do play EvE. And I even use the same character to play the forums too. Pity you don't.

Can only run one ASB at a time? Any other bizarre restrictions you are gonna place on the Mael? Lemme guess it has to run the ASB continuously once it starts and can't pulse when needed. And it has to start within optimal of the Hype. And... and... Come on.

The Hype is a great ship on paper, but once it leaves EFT and hops into EvE it's not that good. Cuz EvE is not about 1v1s (which really is ironic that I'm saying that). And there is a reason most people don't use the Hype for PvP. And that's still not gonna change with these armor tanking changes alone. When they balance BSs it will undoubtedly get some love. But that's not really the issue here.

We're talking the LAAR. And in comparison to the XLASB, armor tanking does not measure up. Despite how much you are trying to convince yourself, it doesn't. The only advantage the LAAR has is more HP repped, but over a longer period of time. But most fights don't have that luxury. You need to rep as much as you can, as fast as you can. And that's what ASBs allow. They do it fast, they do it while immune to neuts, and they do it with relatively low fitting costs. And unless something else is done to make armor tanking more effective, the ASB tank is always gonna be the best choice.
Nevyn Auscent
Broke Sauce
#720 - 2013-01-24 04:39:05 UTC
Perihelion Olenard wrote:
No, it's not the best comparison. It's the worst. There are more lows to tank with than shields have mids after MWD and warp disruptor.

There are more Mids than lows to tank with after three damage mods..... etc etc etc ad infinitum.