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EVE New Citizens Q&A

 
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PVP help

First post
Author
Zacharian Mindi
State War Academy
Caldari State
#1 - 2013-01-23 03:38:58 UTC
Hey Iam new to PVP and I have a few questions to help me along.
First- What is a good Caldari PVP ship?
Second-what would be a good fitting and ammunition type for light missiles?
And last should I do more missions to get my skills and wealth up or dive right in?
Xercodo
Cruor Angelicus
#2 - 2013-01-23 03:48:26 UTC
Dive right in and learn first hand what you need to do :D

The Drake is a Lie

Jacob Rider
Perkone
Caldari State
#3 - 2013-01-23 04:18:12 UTC
My recommendations for a Caldari PvP ship are the Kestrel and Merlin. Kestrel for rockets and light missiles, and Merlin for blasters and railguns. Both are great when fitted and skilled correctly.
dark heartt
#4 - 2013-01-23 07:03:12 UTC
You could also join E-Uni if you want classes, of if you want to learn to PvP in a hands on fashion RvB is pretty good.

Missions aren't anything like PvP, so they don't teach you anything about fighting other players, however having the extra isk is handy.

This Kestrel fits is alright, and gives you something to work towards. It's not perfect but it will do the job.

Micro Auxiliary Power Core I
Ballistic Control System II

Medium Shield Extender II
J5b Phased Prototype Warp Scrambler I
Experimental 1MN Afterburner I
Empty

Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II

Pinaculus
Aliastra
Gallente Federation
#5 - 2013-01-23 13:03:51 UTC
If PVP is what you want to do please fight the temptation to move to a bigger class ship before you're ready. Frigates, Destroyers, and Cruisers are in a good place right now so there's no need to graduate to a Battlecruiser or Battleship for quite some time. Frigates are cheap and effective, and you will lose a lot of them (because everyone loses a lot of them). Flying bigger ships will just make PvP so expensive that it stops being fun.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Zacharian Mindi
State War Academy
Caldari State
#6 - 2013-01-23 22:57:28 UTC
Thanks for the help guys, Just read this after losing my second Merlin and my main problem is I try to jump into a fight, guess I should start looking for a good corp to help me out and get more into the EVE community.
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#7 - 2013-01-23 23:00:28 UTC
Caldari has plenty of good "starter" PvP ships. For frigates, the Merlin, Kestrel, and Condor are all great, while for destroyers, the Cormorant and Corax are both easy and fun to fly.

There's no way for me to go into satisfactory depth in explaining PvP here, but there is enough for some general tips to finding your way:


  • Look for some PvP blogs or guides. There are plenty around, and a wealth of veteran players whose passion it is to introduce newbies into PvP.
  • Find a newbie-friendly PvP corp to join. You can use the above blogs/resources, via Eve resources, or via the in-game recruitment tools. Just make sure that the corp is not wholly made of newbies, and actually has veterans who are willing to help you, preferably 1-on-1.
  • Fly with others! This goes with the previous tip, but flying in a fleet mitigates the skill point gap, gives you a social experience, and ends up with better constructive feedback from others watching you fly.
  • Talk to people who kill you (or people whom you kill). Many PvPers are perfectly willing to help out and share their views on the fight's post-mortem. Try to be friendly (e.g. "Good fight! Care to drop a newbie some tips?")
  • You will die a lot. That's due to low skill points, low personal skill, and flying a small ship. That's fine. Just fly cheap and replaceable ships, and try to learn something from every fight.


And, lastly: it's a game. Have fun! If some style of play isn't working out, try another.

Good luck!

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Cyprus Black
School of Applied Knowledge
Caldari State
#8 - 2013-01-24 09:29:31 UTC
As the old saying goes in regards to flying Caldari ships:

Pick Only Three:
-Caldari
-PvP
-Win
-Solo.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Keno Skir
#9 - 2013-01-24 11:05:54 UTC
Get in touch and jump in with friends :D

Merlins can be real scary.
Kryss Darkdust
The Skulls
#10 - 2013-01-24 14:40:41 UTC
Zacharian Mindi wrote:
Thanks for the help guys, Just read this after losing my second Merlin and my main problem is I try to jump into a fight, guess I should start looking for a good corp to help me out and get more into the EVE community.


There are many great corps out there but for PvP using Merlins your best bet is a war dec corp where frigates get so much bang for the buck.

As for PvP, if your Caldari, make a B-line for the Merlin and don't look back. While there are in fact many great frigates and destroyers, the Merlin right now in my humble opinion is the definitive T1 frigate when fitted properly. Within about 20 days, you can easily take down any T1 frigate and a larger variety of T2 frigates, Interceptors, stealth bombers, destroyers... all sorts of stuff. If you want inspiration check out Fluffy Kitten Quilting Company and Snuggle Clubs war record. These guys have caused Billions in damages with under 1 month old characters flying nothing but Merlins and if you look closely 90% of their kills are solo kills. They take down everything from badly fitted battlecruisers on down even getting a couple strategic cruisers kills, all sorts of faction ships. Just awsome record. Be sure to check out their Merlin fits, the use of a Medium Shield Extender on this tight fit is just phenomenal. I've been at war with these guys and its been pure pleasure losing ships to them, might even knock on their door see if they will let you in. Its an expensive ship, but its effectivness is that of your typical Assault frigate.

Good Luck to ya

The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub. 

Varius Xeral
Doomheim
#11 - 2013-01-24 15:52:27 UTC
Make friends.

You don't need to join a blob, but learning to pvp solo from scratch is an unnecessary uphill battle, plus you'll have more fun learning with others.

You can always "go solo" whenever you feel like it. Finding cool people to fly with takes a little more effort.

Official Representative of The Nullsec Zealot Cabal

Vincent R'lyeh
Screaming Hayabusa
#12 - 2013-01-24 19:42:43 UTC  |  Edited by: Vincent R'lyeh
Zacharian Mindi wrote:
my main problem is I try to jump into a fight


This isn't a problem it's the right attitude, just remember you will loose a LOT of ships at first but you will get some epic fights too (well after a bit) Pirate

This is a quite good guide for newbie PvP although some of the fittings are out of date.

Wensley's guide is TEH awesome but a bit dated now, the basics are still sound tho

I have deliberately developed an air of cynicism that I originally intended to make me appear somewhat louche and caddish but actually comes across as irritable hostility combined with the unspoken threat of sudden violence.....

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#13 - 2013-01-24 21:14:07 UTC
You should try to determine the context in which you want to make people blow up.

There are lots of different types of people in EVE and the circumstances in which you make those people blow up vary considerably, it will help you considerably to think about what you want to get out of blowing people up and who the people you want to blow up are.
Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#14 - 2013-01-25 14:02:44 UTC  |  Edited by: Haedonism Bot
I'd recommend that you find a good Corp. The best way to break yourself into PvP is with friends.

If you do want to go solo, here is how to do it.

1. Get a good solo fit for the Merlin. There are lots of ways to do it. I'd recommend a fit that includes a damage control, afterburner, scram, webs, medium shield extender, and the best small blasters you can fit, loaded with navy antimatter s.

2. Buy and fit several of these.

3. Look for targets who are about the same age as yourself, flying frigates, cruisers, or battlecruisers.

4. Orbit at 500m, warp scramble the target. Look out for drones and shoot them down first.

5. Apply blasters to hull.

6. If you see that your shields are about to fail, select a celestial object and spam the warp button to save your pod.

7. Repeat

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Lux0r
Caldari Provisions
Caldari State
#15 - 2013-01-25 18:01:18 UTC
Here's a fit to give you an idea of a T2 fit blaster merlin... can swap out most of that for T1 meta 4's. It will be a little tight to fit if you don't have your fitting skills trained up, so might have to get creative to compensate for that.

This is more along the lines of a proof of concept to help you see what you'll most likely be going up against.

[Merlin, ASB Blaster Merlin]
Damage Control II
Local Power Plant Manager: Diagnostic System I
Magnetic Field Stabilizer II

1MN Afterburner II
Medium Ancillary Shield Booster, Navy Cap Booster 100
Initiated Harmonic Warp Scrambler I
'Langour' Drive Disruptor I

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S

Small Polycarbon Engine Housing I
Small Auxiliary Thrusters I
Small Auxiliary Thrusters I



Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#16 - 2013-01-26 00:40:11 UTC  |  Edited by: Haedonism Bot
Lux0r wrote:
Here's a fit to give you an idea of a T2 fit blaster merlin... can swap out most of that for T1 meta 4's. It will be a little tight to fit if you don't have your fitting skills trained up, so might have to get creative to compensate for that.

This is more along the lines of a proof of concept to help you see what you'll most likely be going up against.

[Merlin, ASB Blaster Merlin]
Damage Control II
Local Power Plant Manager: Diagnostic System I
Magnetic Field Stabilizer II

1MN Afterburner II
Medium Ancillary Shield Booster, Navy Cap Booster 100
Initiated Harmonic Warp Scrambler I
'Langour' Drive Disruptor I

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S

Small Polycarbon Engine Housing I
Small Auxiliary Thrusters I
Small Auxiliary Thrusters I





This is a fantastic fit except for one detail. Do not load Navy Cap Booster 100s in your MASB. The way ASBs work is that any size of cap boosters provides exactly the same amount of shield recharge, but you can load more of the smaller sizes in your ASB. With Navy 100s you will only be able to load 4, if I remember correctly, whereas if you choose Cap Booster 50s, you can load seven. You rarely get the chance to reload your ASB during a fight, so when your charges are done it usually means that you lose. Do yourself a favor and use the smallest charges that fit.

MASB Merlins are superior to MSE Merlins in most cases, but require more micromanagement during a fight, which is why I usually recommend MSE fits for new players. The correct way do use this module is to be conservative with your charges, usually just pulsing them out one at a time as needed. It takes 60 seconds to reload once they are all done, and you don't usually have that kind of time to work with.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Arkenai Wyrnspire
Incorruptibles
#17 - 2013-01-26 22:18:32 UTC
The ISD post was bang on.

I suggest RvB as a corp to join. They're a wonderful group.
They're aimed at getting easy fights 24/7 with each other. They're often fair, you can always get a 1v1, and they help newbies out a LOT!

Someone.