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Guess what? Solo players ARE the majority in EVE.

First post
Author
Not Politically Correct
Doomheim
#221 - 2013-01-23 20:54:30 UTC
Natsett Amuinn wrote:
Karrl Tian wrote:
Malcanis wrote:
Not Politically Correct wrote:
If the number of players who want less non-consensual PvP is larger that the number who want more, what does that suggest to you?


If 9 out of 10 people think that 3+3=5, they're still wrong.


Not if they beat up the guy who keeps pointing it out.

EVE isn't made for the democratic majority.

Some people in this thread aren't getting that.


It is not made for MORE people, it's made for a subset of people.

EVE is not marketted to the casual solo guy, or the hardcore PvPer. It's marketted to the sandbox player who wants a game built on interacting with other players.

If you do not want non-consensual PvP, you're supposed to leave.



The fact so many of you bads are here posting obviously means you want it. Otherwise you geniuses would have left a long time ago. You haven't though; you're here player, and saying it needs to be changed.

You're here.

Stop crying.
It makes you look bad.


So you are saying that, when there are six people still paying for the game, all goonies, trying frantically to bump each other to death in their pods, your dreams will be fulfilled?

I don't think that is going to happen, for a lot of reasons.
Not Politically Correct
Doomheim
#222 - 2013-01-23 20:59:04 UTC
Batelle wrote:


I'd also like to point out that you shouldn't confuse hard-core with solo player. Lots of solo players are hardcore, and do engage socially in the game. I know solo pilots that live in 0.0, I know hardcore players that play solo in hisec. And none of these things is a guarantee of weather they want more or less non-consensual pvp. You can't forget the casual ganker either.


I've been trying not to confuse hard core players and solo players.

I realize that there are hard-core solo players, but the discussion is about, I think, who is the majority, and why.
Not Politically Correct
Doomheim
#223 - 2013-01-23 21:00:32 UTC
Natsett Amuinn wrote:


WoW is made to try and appeal to EVERYONE, EVE is not.


I think that CCP would disagree with this.
Dave Stark
#224 - 2013-01-23 21:02:55 UTC
Not Politically Correct wrote:
Natsett Amuinn wrote:


WoW is made to try and appeal to EVERYONE, EVE is not.


I think that CCP would disagree with this.


i don't. pretty sure ccp agree with the whole "eve is a cold harsh place" and generally, cold harsh places aren't for everybody.
Not Politically Correct
Doomheim
#225 - 2013-01-23 21:05:04 UTC
Dave Stark wrote:
Not Politically Correct wrote:
Natsett Amuinn wrote:


WoW is made to try and appeal to EVERYONE, EVE is not.


I think that CCP would disagree with this.


i don't. pretty sure ccp agree with the whole "eve is a cold harsh place" and generally, cold harsh places aren't for everybody.


Even if it means more corporate personnel layoffs?
Dave Stark
#226 - 2013-01-23 21:08:15 UTC
Not Politically Correct wrote:
Dave Stark wrote:
Not Politically Correct wrote:
Natsett Amuinn wrote:


WoW is made to try and appeal to EVERYONE, EVE is not.


I think that CCP would disagree with this.


i don't. pretty sure ccp agree with the whole "eve is a cold harsh place" and generally, cold harsh places aren't for everybody.


Even if it means more corporate personnel layoffs?


i wasn't aware that a company that was able to fund a project like dust were also laying people off.
Not Politically Correct
Doomheim
#227 - 2013-01-23 21:18:27 UTC
Dave Stark wrote:


i wasn't aware that a company that was able to fund a project like dust were also laying people off.


You must not have been around for the Incarna Disaster. :)
Dave Stark
#228 - 2013-01-23 21:23:10 UTC
Not Politically Correct wrote:
Dave Stark wrote:


i wasn't aware that a company that was able to fund a project like dust were also laying people off.


You must not have been around for the Incarna Disaster. :)


correct, i was not.
Not Politically Correct
Doomheim
#229 - 2013-01-23 21:32:57 UTC
Dave Stark wrote:
Not Politically Correct wrote:
Dave Stark wrote:


i wasn't aware that a company that was able to fund a project like dust were also laying people off.


You must not have been around for the Incarna Disaster. :)


correct, i was not.


The point is that CCP, like most other corporations, is trying to reach their goal by successive approximations. Incarna nearly ruined them. I don't want to have to quit the game because it isn't there anymore. But I'm afraid that is what is going to happen if they don't start listening. Not to the vocal minority, but to the silent majority.
Ishtanchuk Fazmarai
#230 - 2013-01-23 21:35:51 UTC
Dave Stark wrote:
Not Politically Correct wrote:
Dave Stark wrote:


i wasn't aware that a company that was able to fund a project like dust were also laying people off.


You must not have been around for the Incarna Disaster. :)


correct, i was not.



Around september 2011, CCP had to lay off 20% their staff, including several community-beloved developers, after facing mass unsubscriptions due to a failed expansion named Incarna which acted as the straw that broke the camel's back, back in June 2011.

CCP and EVE still are recovering from that debacle, which very likely has tainted forever the future development of EVE and in the opinion of many, also killed the chances that EVE had of overcoming stagnation after exausting its niche.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Dave Stark
#231 - 2013-01-23 21:36:41 UTC
Not Politically Correct wrote:
Dave Stark wrote:
Not Politically Correct wrote:
Dave Stark wrote:


i wasn't aware that a company that was able to fund a project like dust were also laying people off.


You must not have been around for the Incarna Disaster. :)


correct, i was not.


The point is that CCP, like most other corporations, is trying to reach their goal by successive approximations. Incarna nearly ruined them. I don't want to have to quit the game because it isn't there anymore. But I'm afraid that is what is going to happen if they don't start listening. Not to the vocal minority, but to the silent majority.


why are you afraid it's going to happen? i was under the impression this game has grown every year since release and we've had a new highest player count record in the last few months. i could be mistaken because i'm too lazy to check, but both of those signs indicate that not catering to every one, and being a cold harsh place are pretty good for business.
Dave Stark
#232 - 2013-01-23 21:38:23 UTC
Ishtanchuk Fazmarai wrote:
Dave Stark wrote:
Not Politically Correct wrote:
Dave Stark wrote:


i wasn't aware that a company that was able to fund a project like dust were also laying people off.


You must not have been around for the Incarna Disaster. :)


correct, i was not.



Around september 2011, CCP had to lay off 20% their staff, including several community-beloved developers, after facing mass unsubscriptions due to a failed expansion named Incarna which acted as the straw that broke the camel's back, back in June 2011.

CCP and EVE still are recovering from that debacle, which very likely has tainted forever the future development of EVE and in the opinion of many, also killed the chances that EVE had of overcoming stagnation after exausting its niche.


i see, thank you for filling me in.
according to this character's DoB i started playing at the end of july 2011 therefore i guess i was busy trying to figure out what the hell i was doing rather than paying attention to all of the incarna fallout.
Ishtanchuk Fazmarai
#233 - 2013-01-23 21:46:39 UTC
Dave Stark wrote:
Not Politically Correct wrote:
Dave Stark wrote:
Not Politically Correct wrote:
Dave Stark wrote:


i wasn't aware that a company that was able to fund a project like dust were also laying people off.


You must not have been around for the Incarna Disaster. :)


correct, i was not.


The point is that CCP, like most other corporations, is trying to reach their goal by successive approximations. Incarna nearly ruined them. I don't want to have to quit the game because it isn't there anymore. But I'm afraid that is what is going to happen if they don't start listening. Not to the vocal minority, but to the silent majority.


why are you afraid it's going to happen? i was under the impression this game has grown every year since release and we've had a new highest player count record in the last few months. i could be mistaken because i'm too lazy to check, but both of those signs indicate that not catering to every one, and being a cold harsh place are pretty good for business.


EVEs' PCU record for Tranquility it's 63k users online, and that was right before Incarna. Retribution's record is on 57k, which was the record in 2010.

Albeit CCP may be enjoying more subscriptions than ever after relaunching the Chinese server (Serenity), the fact is that Tranquility has been slowboating on the verge of stalling after recovering from the Incarna drops. And that has come at a high price in marketing efforts to draw in returning customers and improve the initial retention of new players. More effort to stay in place is always the precursor of negative growth AKA going to hell.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Dave Stark
#234 - 2013-01-23 21:48:56 UTC
Ishtanchuk Fazmarai wrote:
EVEs' PCU record for Tranquility it's 63k users online, and that was right before Incarna. Retribution's record is on 57k, which was the record in 2010.

Albeit CCP may be enjoying more subscriptions than ever after relaunching the Chinese server (Serenity), the fact is that Tranquility has been slowboating on the verge of stalling after recovering from the Incarna drops. And that has come at a high price in marketing efforts to draw in returning customers and improve the initial retention of new players. More effort to stay in place is always the precursor of negative growth AKA going to hell.


hmm i see, i guess i must have been confusing the number of accounts with the number online records etc.

however, if the subscriptions are there, the funding is there, that means the bills get paid and the servers don't get turned off. *shrug*
Not Politically Correct
Doomheim
#235 - 2013-01-23 21:58:17 UTC
Dave Stark wrote:
Ishtanchuk Fazmarai wrote:
EVEs' PCU record for Tranquility it's 63k users online, and that was right before Incarna. Retribution's record is on 57k, which was the record in 2010.

Albeit CCP may be enjoying more subscriptions than ever after relaunching the Chinese server (Serenity), the fact is that Tranquility has been slowboating on the verge of stalling after recovering from the Incarna drops. And that has come at a high price in marketing efforts to draw in returning customers and improve the initial retention of new players. More effort to stay in place is always the precursor of negative growth AKA going to hell.


hmm i see, i guess i must have been confusing the number of accounts with the number online records etc.

however, if the subscriptions are there, the funding is there, that means the bills get paid and the servers don't get turned off. *shrug*


The point that I'm trying to make is that, if they can't even return to previous levels of users on line, where are they going?

If they want to make this a total niche game, that's their prerogative, but is that good for either them or the player community?

I really don't want to quit this game, even though it has become a major disappointment, and I am preparing to shut down the 4th of my 5 accounts.
Vaju Enki
Secular Wisdom
#236 - 2013-01-23 22:07:13 UTC  |  Edited by: Vaju Enki
Not Politically Correct wrote:
Dave Stark wrote:


i wasn't aware that a company that was able to fund a project like dust were also laying people off.


You must not have been around for the Incarna Disaster. :)


Good example. EvE almost died when CCP released themepark/carebear expansions.

The fact of the matter is, EvE is 10 years old and is still growing. The game is a ruthless old school sandbox mmo-rpg, it's a niche game. That why we love it.

The Tears Must Flow

Vaju Enki
Secular Wisdom
#237 - 2013-01-23 22:08:39 UTC
Not Politically Correct wrote:
Dave Stark wrote:
Ishtanchuk Fazmarai wrote:
EVEs' PCU record for Tranquility it's 63k users online, and that was right before Incarna. Retribution's record is on 57k, which was the record in 2010.

Albeit CCP may be enjoying more subscriptions than ever after relaunching the Chinese server (Serenity), the fact is that Tranquility has been slowboating on the verge of stalling after recovering from the Incarna drops. And that has come at a high price in marketing efforts to draw in returning customers and improve the initial retention of new players. More effort to stay in place is always the precursor of negative growth AKA going to hell.


hmm i see, i guess i must have been confusing the number of accounts with the number online records etc.

however, if the subscriptions are there, the funding is there, that means the bills get paid and the servers don't get turned off. *shrug*


The point that I'm trying to make is that, if they can't even return to previous levels of users on line, where are they going?

If they want to make this a total niche game, that's their prerogative, but is that good for either them or the player community?

I really don't want to quit this game, even though it has become a major disappointment, and I am preparing to shut down the 4th of my 5 accounts.


I bet their are alot of themepark games out their that you would enjoy immensely.

The Tears Must Flow

Dave Stark
#238 - 2013-01-23 22:11:53 UTC
Not Politically Correct wrote:
Dave Stark wrote:
Ishtanchuk Fazmarai wrote:
EVEs' PCU record for Tranquility it's 63k users online, and that was right before Incarna. Retribution's record is on 57k, which was the record in 2010.

Albeit CCP may be enjoying more subscriptions than ever after relaunching the Chinese server (Serenity), the fact is that Tranquility has been slowboating on the verge of stalling after recovering from the Incarna drops. And that has come at a high price in marketing efforts to draw in returning customers and improve the initial retention of new players. More effort to stay in place is always the precursor of negative growth AKA going to hell.


hmm i see, i guess i must have been confusing the number of accounts with the number online records etc.

however, if the subscriptions are there, the funding is there, that means the bills get paid and the servers don't get turned off. *shrug*


The point that I'm trying to make is that, if they can't even return to previous levels of users on line, where are they going?

If they want to make this a total niche game, that's their prerogative, but is that good for either them or the player community?

I really don't want to quit this game, even though it has become a major disappointment, and I am preparing to shut down the 4th of my 5 accounts.


considering this happened in 2011 and we've only just got in to 2013, so it hasn't even been two full years, i think it's a bit early to assume they'll never get back to player levels they had back then.

i don't think turning it in to a niche game is an issue, provided there is enough demand for said niche.

just out of curiosity; what is it that's disheartened you so much about the game that you've been canceling some of your accounts?
Nicolo da'Vicenza
Viziam
Amarr Empire
#239 - 2013-01-23 22:12:34 UTC  |  Edited by: Nicolo da'Vicenza
Not Politically Correct wrote:
Dave Stark wrote:
Not Politically Correct wrote:
Natsett Amuinn wrote:


WoW is made to try and appeal to EVERYONE, EVE is not.


I think that CCP would disagree with this.


i don't. pretty sure ccp agree with the whole "eve is a cold harsh place" and generally, cold harsh places aren't for everybody.


Even if it means more corporate personnel layoffs?

Corporate personnel layoffs caused by trying to cater to the solo, casual player through microtransactions and single-player activities. CCP learned its lesson from that, a lesson it soon won't forget.
Not Politically Correct
Doomheim
#240 - 2013-01-23 22:22:32 UTC
Vaju Enki wrote:
Not Politically Correct wrote:
Dave Stark wrote:


i wasn't aware that a company that was able to fund a project like dust were also laying people off.


You must not have been around for the Incarna Disaster. :)


Good example. EvE almost died when CCP released themepark/carebear expansions.

The fact of the matter is, EvE is 10 years old and is still growing. The game is a ruthless old school sandbox mmo-rpg, it's a niche game. That why we love it.


You're are missing the point. Eve nearly died after Incarna. Is that what you want to see happen again? Eve isn't growing. It's stagnant. Spend a few minutes on line each day and you will see that.