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EVE's summer expansion better focus on sovereignty

Author
La Nariz
Aliastra
Gallente Federation
#141 - 2013-01-23 21:10:25 UTC  |  Edited by: La Nariz
Murk Paradox wrote:
I also asked for an unbiased answer. Your petty bitchiness does not help accomplish whatever goal you are setting out to do. You are saying a whole shift of things would make things more boring than they already are? Based on what you and yours are already saying, that is impossible. Yet here you are saying the same thing over and over even at the cost of contradicting yourself.

What effort or lackthereof you exert will only assert the fact you wish to troll and be selective in what you read and spout current mechanics as the problem, yet rebel change and only offer that CCP do something to make things better for you.

Obviously you wanted to get away from highsec or you wouldn't be here in the first place, yet you are showing your envy generated tears at what you cannot have.

If you think it will be more boring to generate more content, by all means do not like it. If you do not like my ideas, by all means do not like it.

But if you think people are getting HAPPIER by having to choke down your self righteous crying about how high it atop the mountain, you aren't going to find sympathy.

Be happy there are still people wanting DRASTIC changes to change things up and reset the boredom you cry about on a daily basis.

Just because I don't have a management role in a sov corp doesn't mean I can't read the same sanctimonious bullshit you guys post each and every single day.

Doesn't mean I don't want to see change. You are like a petulant child crying that jimmy broke your heart and then yell at the parent "You don't understand! I love him! waaaaahhhh!!!" because I am not feeling your pain.

Regardless, it will not affect my daily routine, and maybe, just maybe, other people would also want to see a change to get into null.


Your current attitude is not going to be make null be even more inviting.


So instead of fixing your post into a readable format and participating in a coherent discussion you decide to have a mini-meltdown on the forums. Thank you for that this was very enjoyable.

E: I should note all of us who live in nullsec already know you aren't in a sov nullsec corp and have no idea what you are talking about.

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Celly Smunt
Neutin Local LLC
#142 - 2013-01-23 21:15:26 UTC
While I have supported POS revamps in the threadnaught located at:
https://forums.eveonline.com/default.aspx?g=posts&t=194625

I also support SOV revamps/fixes for my nullbear friends, so I'm signing this too in the hopes that CCP will work on BOTH issues for us this year.


/signed

o/
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Jonah Gravenstein
Machiavellian Space Bastards
#143 - 2013-01-23 21:16:52 UTC
La Nariz wrote:

But will they care when the "EVE zerglings" decide to "derp" highsec? Oh I bet things will have to change immediately or ELSE should that happen!


Bored and fed up Nullsec players derping Highsec may just be the kick up the bum CCP needs to sort out Null, and Low for that matter.

A Nullsec themed expansion has the potential to bring a lot of stuff to the table, and some of it will impact everybody, hopefully in terms of things like modular POS and decent industry potential that's not in Highsec.

In the beginning there was nothing, which exploded.

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Lipbite
Express Hauler
#144 - 2013-01-23 21:26:26 UTC
Sure, why not to focus on null?

Meanwhile as hi-sec resident I'll play some other games for couple more years until actually interesting expansion.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#145 - 2013-01-23 21:30:36 UTC
Lipbite wrote:
Sure, why not to focus on null?

Meanwhile as hi-sec resident I'll play some other games for couple more years until actually interesting expansion.


I don't know.

Maybe if they made Null more fun, they'd spend more time playing the game rather than spending time of the forums whining and complaing about how Hi-Sec touched them in the no-no's.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

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Sexy Cakes
Have A Seat
#146 - 2013-01-23 21:38:19 UTC
La Nariz wrote:
Sexy Cakes wrote:

^
This is your perception of the current situation between goonswarm and TEST

This is everyone elses perception of the current situation between goonswarm and TEST
v
4chan team yellow vs. 4chan team blue cancelled due to apathy



Are there problems with nullsec and sov? Yes.

Does anyone care about it anymore now than they did before original Eve zerglings derped eachother? No


But will they care when the "EVE zerglings" decide to "derp" highsec? Oh I bet things will have to change immediately or ELSE should that happen!


You already do derp highsec as many people admitted in this thread. On alts or Hulkageddon or Burn Jita or w/e else.

You are all special and unique snowflakes and the 'diplomatic incident' between your 2 allliances should influence game balance and pave the way to a better nullsec. /sarcasm

Not today spaghetti.

James Amril-Kesh
Viziam
Amarr Empire
#147 - 2013-01-23 21:40:04 UTC
Lipbite wrote:
Sure, why not to focus on null?

Meanwhile as hi-sec resident I'll play some other games for couple more years until actually interesting expansion.

"Waaah, I haven't taken advantage of any of the many changes to highsec in the past several expansions, how DARE those nullseccers demand any sort of focus for their part of the game at all!"

Enjoying the rain today? ;)

Natsett Amuinn
Caldari Provisions
Caldari State
#148 - 2013-01-23 21:42:56 UTC
Fredric Wolf wrote:
Why couldn't Station, IHUB and Sov units have there HP or resist % tied to an index? So a sytem that is owned but not used is easier to flip then say a system that has an Index of 5? Might need a new index in place because military or industy index fall to quickly but if there was some other index that could be set to just system activity it would be interesting. So systems like N2IS-B would be an easy flip where VFK would be PITA to change hands because of the amount to people that go through that system. This would make is so when Alliances pull out of an area people could do the clean up work a lot quicker and make sov grinding less painful.

Just my 2 cents

Why do any of that though?

Why not just put content in the systems that players can play with in the systems?

A high sec system with no valuable content is no better than a null sec system with no valuable content, they're both empty. High sec just benefits from having so many characters, that even a sytem with only a crapy belt is likely to have someone in it.

The activity that would be most undertaken in a null system, for the sake of increasing it's difficulty to flip, would be sitting AFK. AFK sitting would be the content that is available to the marjority of the people in that system.

There's a problem here.

There needs to be more interaction between players, from different "blocks", and not just at the diplomatic level.

They keep saying they don't want to go to war over STRUCTURE GRINDING.

STRUCTURE GRINDING is how they generate large fleet fights.

Perheps we should stop trying to generate large fleet battle through tedius mechanics?


Put content in the null systems that people live in, that's worth doing to EVERYONE that lives there -at the line member level, as well as corporatate level-, and that members of other blocks would have reason to bring both small gang and large fleets, to shoot as well.

Make it slightly more rewarding to be the bad guy than the good guy.


Give people a reason to fly in thier space and for other people to come shoot them there, and you have more oportunities for drama that lead to some guy screaming bloody murder; which in turn may lead to more sov flipping.

If not,
Then at least you're doing something fun in the space you or someone else owns, right?

Jonah Gravenstein
Machiavellian Space Bastards
#149 - 2013-01-23 21:45:03 UTC  |  Edited by: Jonah Gravenstein
Lipbite wrote:
Sure, why not to focus on null?

Meanwhile as hi-sec resident I'll play some other games for couple more years until actually interesting expansion.


Highsec works fine, plenty of industrial slots (perhaps too many tbh), minimal risk and a decent income from PvE.

Nullsec doesn't work, they have godawful clunky ownership mechanics, next to no industrial slots when compared to highsec, they can't upgrade systems in the ways that they wish to, they import most of their materials from highsec because it's just easier than trying to produce them via industry. That's probably the reasons that most nullsec players spend time on highsec alts when there's no pewpew.

In the beginning there was nothing, which exploded.

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Katran Luftschreck
Royal Ammatar Engineering Corps
#150 - 2013-01-23 22:17:33 UTC
What if you changed one word and ...

"Cynosural System Jammer: Creates a system-wide inhibitor field which prevents cynosural generators except covert cynosural generators from functioning."

... became ...

"Cynosural System Jammer: Creates a system-wide inhibitor field which prevents cynosural generators including covert cynosural generators from functioning."

Would nullsec implode?

http://youtu.be/t0q2F8NsYQ0

Ayllia Saken
School of Applied Knowledge
Caldari State
#151 - 2013-01-23 22:32:46 UTC
CCP Greyscale wrote:
•Making something tedious will not stop players doing it if it's very clearly the best option. They'll do it, and they'll hate it
◦See: everything involving starbases, Dominion sov warfare.


https://forums.eveonline.com/default.aspx?g=posts&m=2508056#post2508056

This quote was attributed to CCP Greyscale, although I can't find the primary source. Regardless, it's rather applicable.

In my opinion, the large alliances are in their current situation because they have chosen the most effective options to the best of their ability. However, the most effective options are tedious, requiring conquering and holding large tracts of Sov space. Then, to protect their holdings and keep their players entertained they are forced into continual conflict, and when they win they end up holding even more space. Possibly more than they really wish they had, but can't just hand it away or look weak. RL History contains a lot of RL empires falling into the same situation.

The current dissatisfaction is partly because the "best" options are tedious, but also partly because large alliances have chosen, fully aware of the mechanics, to spread out as much as they have.

Also, winning any game often involves doing a lot of boring tedious stuff. It's easy to get folks to sign up for the fun stuff. Those with the drive to do the boring micro-management and socialisation that others don't get an edge, and end up winning. Changing Sov grind might make it a bit better, but won't change the trend that winning means doing tedious stuff.

I agree that Sov should be made more enjoyable, and more worth holding. I disagree that conquest should take less effort.

Large alliances enjoy economies of scale. Countering this is the difficulty of organising ever-more complex efforts to defend and develop your holdings if you expand. Making this easier will make major alliances, like BoB before the current set, even more dominant. I do not think raising the bar for aspiring independent null-sec corporations is a good thing.

My suggestion for CCP is to encourage out-numbered opponents to get out and fight by giving them something worthwhile to do. Currently it's either destroy ships or grind structures, neither of which are going to actually effect the outcome of Sov warfare for the out-numbered side, unless they have the will to fight and constantly lose ships for a long time.

Give them some means to hurt their enemy in another system and slow them down. Being able to interdict Jumpgates (with timer and numbers required) is one option. It may not stop a fleet jumping around, but will make their logistics more complex.

Tech Moon interdiction is another option. Or modify null-sec local like others have suggested and have the defender's intel dependent on structures that can be damaged/interfered with. Give the outnumbered defender something to do that will have some effect, however small, on the large attacker.

Another option is making ratting/mining ops more valuable to maintaining profitable holdings. My understanding is that currently ratting/mining income is important to a player, but that having mining ships blown up doesn't slow a major alliance much. You could change things so that losing mining/industrial ships in a system hurts productivity, and buff null-sec industry to compensate.
Bane Necran
Appono Astos
#152 - 2013-01-23 22:52:52 UTC
James Amril-Kesh wrote:
space that people don't care enough about to defend


Where is this mythical space? Shocked

I think the real problem is how easily they can defend vast areas of space they don't really care about and never use.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

La Nariz
Aliastra
Gallente Federation
#153 - 2013-01-23 23:05:57 UTC
Ayllia Saken wrote:
:words:


I agree making sov grinding easier won't solve the problem. They should make it fun and beneficial to hold/take sov. It would create an incentive for fighting over space and holding space.

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Arronicus
State War Academy
Caldari State
#154 - 2013-01-23 23:06:01 UTC
Mallak Azaria wrote:

CCP seems to think wars are fought over ratting space.


This.

Anyhow, gonna be some real dissapointed and butthurt players, if they think we're getting a sov fix jesus features patch this summer. We're getting the battleship tiericide, part of the black ops bs fix (unless they update it to come in feb), hopefully the salvage drone fix. Doubt we'll get anything BIG to go with it.

A pos revamp has been ruled out by CCP for the last 5 or 6 years on account of 'It would take too long/be too resource intensive, and not affect more than a small portion of the playerbase' so we know that isn't coming.

La Nariz
Aliastra
Gallente Federation
#155 - 2013-01-23 23:12:43 UTC
Arronicus wrote:
Mallak Azaria wrote:

CCP seems to think wars are fought over ratting space.


This.

Anyhow, gonna be some real dissapointed and butthurt players, if they think we're getting a sov fix jesus features patch this summer. We're getting the battleship tiericide, part of the black ops bs fix (unless they update it to come in feb), hopefully the salvage drone fix. Doubt we'll get anything BIG to go with it.

A pos revamp has been ruled out by CCP for the last 5 or 6 years on account of 'It would take too long/be too resource intensive, and not affect more than a small portion of the playerbase' so we know that isn't coming.



Ratting space would be worth something if it was as effortless as highsec mission running while being more profitable. I don't see that happening but I also don't see why CCP can't give us a little run down of their plans and time line to fix long known nullsec problems.

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Nicolo da'Vicenza
Viziam
Amarr Empire
#156 - 2013-01-23 23:18:39 UTC
Bane Necran wrote:
James Amril-Kesh wrote:
space that people don't care enough about to defend


Where is this mythical space? Shocked

p. much all 0.0 space after 2-3 fights go bad
Bane Necran
Appono Astos
#157 - 2013-01-23 23:21:08 UTC  |  Edited by: Bane Necran
La Nariz wrote:
They should make it fun and beneficial to hold/take sov. It would create an incentive for fighting over space and holding space.


People seem to hold space just fine as things are.

Definitely should be more fighting and taking of space, though.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#158 - 2013-01-23 23:27:36 UTC
It took a very very long time before CCP puts some guys on the road of ships balance in need of it for years now.

I'm ok with SOV mechanics and general null improvements being a deserved necessity for a good revamp, but I would like to see something started to be finished, polished and correctly done before touching something else.

I'm not, and no one else around I guess, aware of CCP decisions regarding personnel available for whatever project or product. It's their business and up to them to decide at which point they meed more or less people working on Eve, but for god sake don't start messing with everything without finishing what you started.

Ships need serious revamp for years and years, they started, let them finish it. Let's hope they can fix Dust stuff fast enough so they can put more people in to Eve product and do more funky stuff. Hell, let them do that Dust stuff good enough so they get bored and actually find enough resources to deliver a heck of expansion or recode the whole game for further and easier improvements.

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#159 - 2013-01-23 23:33:40 UTC
La Nariz wrote:
Ratting space would be worth something if it was as effortless as highsec mission running while being more profitable. I don't see that happening but I also don't see why CCP can't give us a little run down of their plans and time line to fix long known nullsec problems.


We were told null anoms were buff, they did ! -they added more ships but less value. In the end, grinding lvl4's still better.
Now I will not fall in to the conclusion lvl4's are far too good but will certainly say null anoms revamp was badly done and a pure waste of dev time, then changed rats AI and again, null little grunts got the but hole raped with fake hopes. Since then most returned grind lvl4's in high sec.
This is how bad things work when players base feedback is worth of nothing.

removed inappropriate ASCII art signature - CCP Eterne

La Nariz
Aliastra
Gallente Federation
#160 - 2013-01-23 23:42:34 UTC
Sergeant Acht Scultz wrote:
La Nariz wrote:
Ratting space would be worth something if it was as effortless as highsec mission running while being more profitable. I don't see that happening but I also don't see why CCP can't give us a little run down of their plans and time line to fix long known nullsec problems.


We were told null anoms were buff, they did ! -they added more ships but less value. In the end, grinding lvl4's still better.
Now I will not fall in to the conclusion lvl4's are far too good but will certainly say null anoms revamp was badly done and a pure waste of dev time, then changed rats AI and again, null little grunts got the but hole raped with fake hopes. Since then most returned grind lvl4's in high sec.
This is how bad things work when players base feedback is worth of nothing.


Are you saying they don't listen to players at all or enough? I don't see why they can't continue ship balancing while also beginning nullsec balancing.

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