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EVE's summer expansion better focus on sovereignty

Author
La Nariz
Aliastra
Gallente Federation
#121 - 2013-01-23 19:48:33 UTC
Dave Stark wrote:
no, that's why i unsubbed my wow account and you have the unfortunate pleasure of talking to me here.


But wait 10million people play wow that means it can't be uncool and you should stop posting and go play wow!

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Murk Paradox
Ministry of War
Amarr Empire
#122 - 2013-01-23 19:50:53 UTC
La Nariz wrote:
Murk Paradox wrote:
Out of curiosity how would it affect sov mechanics if the moons were only located in lowsec? I don't mean how would it affect the actual corp/player (unbiased opinion) but how would it alter the way things are done? I know it wouldn't change the actual mechanics of timers or sov bashing... but wouldn't it create a shift of where the borders are determined?

It would definitely add conflict, add fights for control, and would also add changes to low as well.

Would also seem like even though the grind would suck of bashing those pos, it would give a good reason to do it therefore making it worthwile.

That would also bring on your embassy aspect and would create an almost mutual benefit while encouraging the greedy to be greedy at the cost of war.

I think it would also bring on the desire to take those empty areas to get closer and closer to those "areas of conflict/borderlands" and would encourage even the larger blocs to shore up to micromanage/tighten up those areas of influence.


It would be worse because now you penalize people for fighting for their property via sec status. Supercaps would die less because the only thing to hold them in lowsec is a scripted hictor and people couldn't control access to their property making it much less secure/fun. You make things harder and more boring so less fights will occur.

How to make nullsec worthwhile 101:

-Take highsec down in quality from 100% to 50%

-Add something worth fighting over, industrial installations, valuable non-game breaking resources, non-game breaking regional uniqueness, etc.

-Remove a lot of the boring painful things to do, massive structure grinds, blue ball inducing events, etc.

-Make player made > npc given.



I don't see where the penalty would be. By all means, keep what you have. You took it fair and square. I'm not saying reset it. I'm saying move the moon tech resource.

Supercaps die in lowsec often enough, and with the ability to use jumps.

Lowsec would have improved activity.

Sov corps would have linemen, corp, management levels rethink and restructure their roles and activities. Sov bashing would and could commence from a whole different perspective that would reward placement in regards to strategy over sheer volume for proliferation. You would also create a spike for industry, which nullbears already attested to having highsec alts for.

You would also theoretically be able to control chokepoints in regards to high-low by using bumping/ganking tactics employed by Goons' Miniluv organisation.

Not to mention changing freighting altogether.

You would also bring more life into null, and create not only more metagaming, but bring a demand for more politicing since null is about "creating an empire" as opposed to just blaming it on **** mechanics.

I understand that you wouldn't agree to it, but you still have not said why it would be bad.

Sec status is just something that would benefit sov space to keeping their members ratting and in their own areas, which in turn would create a better demand for "more space" that isn't empty.

You would then also have a better foothold to request from CCP to increase nullsec industry. Because if you aren't using what you have as it is, being granted the ability to make more seems a bit superflous.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Dave Stark
#123 - 2013-01-23 19:52:26 UTC
La Nariz wrote:
Dave Stark wrote:
no, that's why i unsubbed my wow account and you have the unfortunate pleasure of talking to me here.


But wait 10million people play wow that means it can't be uncool and you should stop posting and go play wow!


i see what you did there.

want a buddy invite? besides, it's not uncool!
octahexx Charante
Federal Navy Academy
Gallente Federation
#124 - 2013-01-23 19:54:14 UTC
yeah its the game mechanics that is the problem not the neverending bluelist.
Dave Stark
#125 - 2013-01-23 19:58:06 UTC
octahexx Charante wrote:
yeah its the game mechanics that is the problem not the neverending bluelist.


another person who's clearly never participated in sov warfare.
Malcanis
Vanishing Point.
The Initiative.
#126 - 2013-01-23 19:59:41 UTC
La Nariz wrote:
The idea should be to make taking and holding sov fun. If you make it hard or boring that only serves to prevent people from taking it and keep people out of nullsec. If sov is fun then players will defend their own sov because they enjoy it and want to keep it.



no no you see we must be punished for daring to do something that the NPC corp crew won't

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

La Nariz
Aliastra
Gallente Federation
#127 - 2013-01-23 20:06:46 UTC  |  Edited by: La Nariz
Murk Paradox wrote:

I don't see where the penalty would be. By all means, keep what you have. You took it fair and square. I'm not saying reset it. I'm saying move the moon tech resource.

Supercaps die in lowsec often enough, and with the ability to use jumps.

Lowsec would have improved activity.

Sov corps would have linemen, corp, management levels rethink and restructure their roles and activities. Sov bashing would and could commence from a whole different perspective that would reward placement in regards to strategy over sheer volume for proliferation. You would also create a spike for industry, which nullbears already attested to having highsec alts for.

You would also theoretically be able to control chokepoints in regards to high-low by using bumping/ganking tactics employed by Goons' Miniluv organisation.

Not to mention changing freighting altogether.

You would also bring more life into null, and create not only more metagaming, but bring a demand for more politicing since null is about "creating an empire" as opposed to just blaming it on **** mechanics.

I understand that you wouldn't agree to it, but you still have not said why it would be bad.

Sec status is just something that would benefit sov space to keeping their members ratting and in their own areas, which in turn would create a better demand for "more space" that isn't empty.

You would then also have a better foothold to request from CCP to increase nullsec industry. Because if you aren't using what you have as it is, being granted the ability to make more seems a bit superflous.


Okay since you didn't read my original post I'll try again one more time.

Reasons why it would be bad:

-People have to expend their own security status to defend their stuff that they already have hard fought over.

-People can't control their systems as well because bubbles are not allowed in lowsec.

-People can't control their systems as well because anyone can dock in lowsec.

-People can't secure their investments as well because lowsec is intrinsically less secure than nullsec can be.

-Supercaps would be harder to kill because their are less methods to hold them in place in lowsec vs nullsec.

-It makes it even worse for the small alliance because now they are required to field many titans to properly defend their spread out valuable moons.

Things that you said which are not true:

-It would not benefit non-highsec industrialists because highsec is still 100% it still will be better to produce in highsec.

-Lowsec will not have improved activity as no one will be there unless its to defend something and no one will want to be there in fear of X big alliance coming to kill you because you touched their valuables.

-You cannot anchor a cyno jammer in lowsec so no choke points will exist also you cannot anchor bubbles so choke points will not exist.

-Freighting would not change, people would still only use JFs and buy from jita for null. People would still make their freighters into loot pinatas then cry on GD when it dies.

-This would not bring life to nullsec as it would make life their more unpleasant, more travel time, more idling on titans, more structure shooting and more timers. These are the exact things we are complaining about now.

-We aren't using nullsec industry right now because it is disadvantageous to do so. No incentive, no reason beyond RP and magnitudes more difficult when compared to highsec industry. All of that for less reward than the random NPC corp guy who rents a station slot to build something in highsec.


To reiterate about lowsec, if anything lowsec is an example of what happens when you totally neglect an area of space. Those of us that live in null don't want that happening to our space.




Now please reread this post before you post again.

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La Nariz
Aliastra
Gallente Federation
#128 - 2013-01-23 20:09:38 UTC
Malcanis wrote:
no no you see we must be punished for daring to do something that the NPC corp crew won't


Heavens no I could not imagine ever inconveniencing the NPC corp crew, CONCORD protection for all, WARDEC immunity for all, and ALMOST-FREE industry for all.

In fact we should be flayed for wanting to provide content for several 10s of thousands of people out in nullsec for not obeying the NPC corp whims.

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La Nariz
Aliastra
Gallente Federation
#129 - 2013-01-23 20:10:03 UTC
octahexx Charante wrote:
yeah its the game mechanics that is the problem not the neverending bluelist.


Its true we are blue to reinforcement timers.

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Fredric Wolf
Black Sheep Down
Tactical Narcotics Team
#130 - 2013-01-23 20:15:14 UTC
Why couldn't Station, IHUB and Sov units have there HP or resist % tied to an index? So a sytem that is owned but not used is easier to flip then say a system that has an Index of 5? Might need a new index in place because military or industy index fall to quickly but if there was some other index that could be set to just system activity it would be interesting. So systems like N2IS-B would be an easy flip where VFK would be PITA to change hands because of the amount to people that go through that system. This would make is so when Alliances pull out of an area people could do the clean up work a lot quicker and make sov grinding less painful.

Just my 2 cents
Murk Paradox
Ministry of War
Amarr Empire
#131 - 2013-01-23 20:21:56 UTC  |  Edited by: Murk Paradox
La Nariz wrote:
Murk Paradox wrote:

I don't see where the penalty would be. By all means, keep what you have. You took it fair and square. I'm not saying reset it. I'm saying move the moon tech resource.

Supercaps die in lowsec often enough, and with the ability to use jumps.

Lowsec would have improved activity.

Sov corps would have linemen, corp, management levels rethink and restructure their roles and activities. Sov bashing would and could commence from a whole different perspective that would reward placement in regards to strategy over sheer volume for proliferation. You would also create a spike for industry, which nullbears already attested to having highsec alts for.

You would also theoretically be able to control chokepoints in regards to high-low by using bumping/ganking tactics employed by Goons' Miniluv organisation.

Not to mention changing freighting altogether.

You would also bring more life into null, and create not only more metagaming, but bring a demand for more politicing since null is about "creating an empire" as opposed to just blaming it on **** mechanics.

I understand that you wouldn't agree to it, but you still have not said why it would be bad.

Sec status is just something that would benefit sov space to keeping their members ratting and in their own areas, which in turn would create a better demand for "more space" that isn't empty.

You would then also have a better foothold to request from CCP to increase nullsec industry. Because if you aren't using what you have as it is, being granted the ability to make more seems a bit superflous.


Okay since you didn't read my original post I'll try again one more time.

Reasons why it would be bad:

-People have to expend their own security status to defend their stuff that they already have hard fought over.
No they don't. Their "security status would only be affected by their own means and would enforce the need to come out of your shell or stay warmly nestled inside it.
-People can't control their systems as well because bubbles are not allowed in lowsec.
Oh, you mean conflict and battles would happen? Guess what, moons would not be YOUR systems! That's the point! Constant conflict to control the resource. Constant management of said resource! But you can still bubble your own sov so that remains unaffected.
-People can't secure their investments as well because lowsec is intrinsically less secure than nullsec can be.
Now you are getting it! This is a plus, not a minus. Maybe enploy some corp/group that's new to sov null and encourage a new recruit program to help the fight.
-Supercaps would be harder to kill because their are less methods to hold them in place in lowsec vs nullsec.
You mean other ships would have to be used? You mean, t1s and **** that people would make more frequently?
-It makes it even worse for the small alliance because now they are required to field many titans to properly defend their spread out valuable moons.
I don't understand where sov would equal moons? You honestly did lose me here. Sov and moons are seperated at this point.

Things that you said which are not true:

-It would not benefit non-highsec industrialists because highsec is still 100% it still will be better to produce in highsec.
I think you are arguing with yourself, see your cap fleet argument.

-Lowsec will not have improved activity as no one will be there unless its to defend something and no one will want to be there in fear of X big alliance coming to kill you because you touched their valuables.You mean, pirates, roamers, people who want to learn larger fleet warfare wouldn't find fights from those taking or defending moons? Escorts to transport those materials, maybe even making new trade hubs wouldn't be possible? Or gate camps to help support those fleets? How about the people you want out of highsec and who want fights? You aren't making any sense. You want highsec to be less appealing, but you don't want them to come out....

-You cannot anchor a cyno jammer in lowsec so no choke points will exist also you cannot anchor bubbles so choke points will not exist.
I guess you would just have to roam! Again, WHY it would be more strategic to hold sov near a borderland!

-Freighting would not change, people would still only use JFs and buy from jita for null. People would still make their freighters into loot pinatas then cry on GD when it dies.That is also metagaming and logistics to be determined by people only wanting to use jita I suppose. Why not encourage a trade hub outside of highsec (I know it's been tried before this suggested change)

-This would not bring life to nullsec as it would make life their more unpleasant, more travel time, more idling on titans, more structure shooting and more timers. These are the exact things we are complaining about now.Wrong. It would be less and less because the gap between all 3 sectors would be more centralized. Again, can't do anything about the sov bashing, I did say already that wouldn't change (you obviously didnt read), but it would make it more fun as the sov bashing wouldn't happen so deep into null you couldn't employ or get help outside of null.

-We aren't using nullsec industry right now because it is disadvantageous to do so. No incentive, no reason beyond RP and magnitudes more difficult when compared to highsec industry.And your methods for convincing CCP devs to make it more advantageous would be...?


To reiterate about lowsec, if anything lowsec is an example of what happens when you totally neglect an area of space. Those of us that live in null don't want that happening to our space.




Now please reread this post before you post again.


I italicized my responses for you.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

La Nariz
Aliastra
Gallente Federation
#132 - 2013-01-23 20:31:11 UTC  |  Edited by: La Nariz
Murk Paradox wrote:
La Nariz wrote:

Okay since you didn't read my original post I'll try again one more time.

Reasons why it would be bad:

-People have to expend their own security status to defend their stuff that they already have hard fought over.
No they don't. Their "security status would only be affected by their own means and would enforce the need to come out of your shell or stay warmly nestled inside it.
-People can't control their systems as well because bubbles are not allowed in lowsec.
Oh, you mean conflict and battles would happen? Guess what, moons would not be YOUR systems! That's the point! Constant conflict to control the resource. Constant management of said resource! But you can still bubble your own sov so that remains unaffected.
-People can't secure their investments as well because lowsec is intrinsically less secure than nullsec can be.
Now you are getting it! This is a plus, not a minus. Maybe enploy some corp/group that's new to sov null and encourage a new recruit program to help the fight.
-Supercaps would be harder to kill because their are less methods to hold them in place in lowsec vs nullsec.
You mean other ships would have to be used? You mean, t1s and **** that people would make more frequently?
-It makes it even worse for the small alliance because now they are required to field many titans to properly defend their spread out valuable moons.
I don't understand where sov would equal moons? You honestly did lose me here. Sov and moons are seperated at this point.

Things that you said which are not true:

-It would not benefit non-highsec industrialists because highsec is still 100% it still will be better to produce in highsec.
I think you are arguing with yourself, see your cap fleet argument.

-Lowsec will not have improved activity as no one will be there unless its to defend something and no one will want to be there in fear of X big alliance coming to kill you because you touched their valuables.You mean, pirates, roamers, people who want to learn larger fleet warfare wouldn't find fights from those taking or defending moons? Escorts to transport those materials, maybe even making new trade hubs wouldn't be possible? Or gate camps to help support those fleets? How about the people you want out of highsec and who want fights? You aren't making any sense. You want highsec to be less appealing, but you don't want them to come out....

-You cannot anchor a cyno jammer in lowsec so no choke points will exist also you cannot anchor bubbles so choke points will not exist.
I guess you would just have to roam! Again, WHY it would be more strategic to hold sov near a borderland!

-Freighting would not change, people would still only use JFs and buy from jita for null. People would still make their freighters into loot pinatas then cry on GD when it dies.That is also metagaming and logistics to be determined by people only wanting to use jita I suppose. Why not encourage a trade hub outside of highsec (I know it's been tried before this suggested change)

-This would not bring life to nullsec as it would make life their more unpleasant, more travel time, more idling on titans, more structure shooting and more timers. These are the exact things we are complaining about now.Wrong. It would be less and less because the gap between all 3 sectors would be more centralized.

-We aren't using nullsec industry right now because it is disadvantageous to do so. No incentive, no reason beyond RP and magnitudes more difficult when compared to highsec industry.And your methods for convincing CCP devs to make it more advantageous would be...?


To reiterate about lowsec, if anything lowsec is an example of what happens when you totally neglect an area of space. Those of us that live in null don't want that happening to our space.




Now please reread this post before you post again.


I italicized my responses for you.


It's painfully obvious that you have no sov nullsec experience and have some sort of bitterness powering your "make nullsec worse campgain." Your general assertion is that by moving stuff to lowsec nullsec dudes will come there to secure it. That is wrong because it makes things more boring and more difficult. It will mean we make less from moons is all, as those towers will be timed for our benefit and all of your "roaming gangs" won't waste their time shooting the towers. None of our line members would use that space either as our space is marginally better and better secured. You formatted that post so terribly I'm not going to take the effort to read it and give a more in depth response until its layout has improved.

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Fredric Wolf
Black Sheep Down
Tactical Narcotics Team
#133 - 2013-01-23 20:35:01 UTC
Murk Paradox wrote:


Read WOT above


I do not agree with your ideas at all. It sounds to me like you want to move the only thing out in 0.0 to fight for and move it to low sec.

0.0 Would become a waste land as people would move into the system where they had a stake in it.

Supers die in low sec yes but I do not think you have ever seen the number Supers that get deployed out in 0.0 The fights would not be any better then they are now. Plus with our being able to use bubbles fighting supers is almost impossible to hold down when there is a fleet on the field one or 2 maybe but when you have 50+ being deployed tell me how you would be able to fight this in low sec?


La Nariz
Aliastra
Gallente Federation
#134 - 2013-01-23 20:39:16 UTC
Fredric Wolf wrote:
Murk Paradox wrote:


Read WOT above


I do not agree with your ideas at all. It sounds to me like you want to move the only thing out in 0.0 to fight for and move it to low sec.

0.0 Would become a waste land as people would move into the system where they had a stake in it.

Supers die in low sec yes but I do not think you have ever seen the number Supers that get deployed out in 0.0 The fights would not be any better then they are now. Plus with our being able to use bubbles fighting supers is almost impossible to hold down when there is a fleet on the field one or 2 maybe but when you have 50+ being deployed tell me how you would be able to fight this in low sec?




You couldn't all the roaming gangs in all of lowsec wouldn't be able to handle that. Hence why I say he has no experience in what he is talking about.

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Frostys Virpio
State War Academy
Caldari State
#135 - 2013-01-23 20:50:10 UTC
La Nariz wrote:
Malcanis wrote:
no no you see we must be punished for daring to do something that the NPC corp crew won't


Heavens no I could not imagine ever inconveniencing the NPC corp crew, CONCORD protection for all, WARDEC immunity for all, and ALMOST-FREE industry for all.

In fact we should be flayed for wanting to provide content for several 10s of thousands of people out in nullsec for not obeying the NPC corp whims.


Additionnal mats waste when using production line in a station than POS/outpost/whatever it's called. Nobody would be allowed to ***** since any additionnal cost for the industrialist willing to use station lines insetad of a corp structure can be thrown in the selling price. It also make null player produced installation more interesting to use.

It does not solve everything but taking small steps starting now is better than keeping things broken till the end of the days.
La Nariz
Aliastra
Gallente Federation
#136 - 2013-01-23 20:51:44 UTC  |  Edited by: La Nariz
Frostys Virpio wrote:

It does not solve everything but taking small steps starting now is better than keeping things broken till the end of the days.


We tried to suggest that but the ~highsec intellectual~'s didn't agree and the thread got locked. The same could apply for fixing nullsec now though. Reduce the required structure shots shouldn't be hard to do.

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Sexy Cakes
Have A Seat
#137 - 2013-01-23 20:52:24 UTC
EI Digin wrote:
The biggest war the entire game would have ever seen was called off because both sides think the current system is horrible and would not result in any fun whatsoever, win or lose. Both sides would rather make up their own battleground in order to have fun. What does that tell you about the current sov mechanics in 0.0?


^
This is your perception of the current situation between goonswarm and TEST

This is everyone elses perception of the current situation between goonswarm and TEST
v
4chan team yellow vs. 4chan team blue cancelled due to apathy



Are there problems with nullsec and sov? Yes.

Does anyone care about it anymore now than they did before original Eve zerglings derped eachother? No

Not today spaghetti.

La Nariz
Aliastra
Gallente Federation
#138 - 2013-01-23 20:53:49 UTC
Sexy Cakes wrote:

^
This is your perception of the current situation between goonswarm and TEST

This is everyone elses perception of the current situation between goonswarm and TEST
v
4chan team yellow vs. 4chan team blue cancelled due to apathy



Are there problems with nullsec and sov? Yes.

Does anyone care about it anymore now than they did before original Eve zerglings derped eachother? No


But will they care when the "EVE zerglings" decide to "derp" highsec? Oh I bet things will have to change immediately or ELSE should that happen!

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Murk Paradox
Ministry of War
Amarr Empire
#139 - 2013-01-23 21:08:00 UTC
La Nariz wrote:

It's painfully obvious that you have no sov nullsec experience and have some sort of bitterness powering your "make nullsec worse campgain." Your general assertion is that by moving stuff to lowsec nullsec dudes will come there to secure it. That is wrong because it makes things more boring and more difficult. It will mean we make less from moons is all, as those towers will be timed for our benefit and all of your "roaming gangs" won't waste their time shooting the towers. None of our line members would use that space either as our space is marginally better and better secured. You formatted that post so terribly I'm not going to take the effort to read it and give a more in depth response until its layout has improved.



I also asked for an unbiased answer. Your petty bitchiness does not help accomplish whatever goal you are setting out to do. You are saying a whole shift of things would make things more boring than they already are? Based on what you and yours are already saying, that is impossible. Yet here you are saying the same thing over and over even at the cost of contradicting yourself.

What effort or lackthereof you exert will only assert the fact you wish to troll and be selective in what you read and spout current mechanics as the problem, yet rebel change and only offer that CCP do something to make things better for you.

Obviously you wanted to get away from highsec or you wouldn't be here in the first place, yet you are showing your envy generated tears at what you cannot have.

If you think it will be more boring to generate more content, by all means do not like it. If you do not like my ideas, by all means do not like it.

But if you think people are getting HAPPIER by having to choke down your self righteous crying about how high it atop the mountain, you aren't going to find sympathy.

Be happy there are still people wanting DRASTIC changes to change things up and reset the boredom you cry about on a daily basis.

Just because I don't have a management role in a sov corp doesn't mean I can't read the same sanctimonious bullshit you guys post each and every single day.

Doesn't mean I don't want to see change. You are like a petulant child crying that jimmy broke your heart and then yell at the parent "You don't understand! I love him! waaaaahhhh!!!" because I am not feeling your pain.

Regardless, it will not affect my daily routine, and maybe, just maybe, other people would also want to see a change to get into null.


Your current attitude is not going to be make null be even more inviting.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#140 - 2013-01-23 21:09:58 UTC
Fredric Wolf wrote:
Murk Paradox wrote:


Read WOT above


I do not agree with your ideas at all. It sounds to me like you want to move the only thing out in 0.0 to fight for and move it to low sec.

0.0 Would become a waste land as people would move into the system where they had a stake in it.

Supers die in low sec yes but I do not think you have ever seen the number Supers that get deployed out in 0.0 The fights would not be any better then they are now. Plus with our being able to use bubbles fighting supers is almost impossible to hold down when there is a fleet on the field one or 2 maybe but when you have 50+ being deployed tell me how you would be able to fight this in low sec?





So you are saying to have the supers and not use them in a field of blue and avoid the sov bashing is more appealing than using them in a large scale fight?

And I am not only talking about supers. I am talking about large scale fights, which everyone seems to say they want, but then find an excuse not to have.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.