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Sentry drones and sleepers in C4

Author
Complex Potential
Caldari Provisions
Caldari State
#21 - 2013-01-23 13:12:46 UTC
Roime wrote:
You'll want at least two Omnis on any sentry ship, not only for tracking but for range. In addition you'll like a target painters and a web. You can use light drones for the frigs, even though sentries will hit multi-webbed and painted frigs.

Shield RR Domi is much worse than armor RR Domi because it needs the mids for tank and not damage application.

Just tell your buddies to train Domis :)





Heh, good advice. Although the shield version has the bonus of having plenty of low slots for the DDAs Big smile Admittedly that's not much use if you cant hit anything.

A rattlesnake would be a better option because it can fit a monster shield tank, 2 omni's and still have a med slot left over for a painter or a web. Only problem is that it cost 500mil for the hull when compared with 250mil for the navy domi.
Complex Potential
Caldari Provisions
Caldari State
#22 - 2013-01-23 13:20:50 UTC
Meytal wrote:
Don't let the Sleeper frigates get into orbit range. If they do, they will have a higher tendency to target smaller things like drones (sentries and scouts). If you warp in at range, sentries can take out the frigs as they MWD to you at zero transversal, unless you have someone else using light drones. It's funny to hear someone cuss the Sleepers cause they lost a drone or two ... until it happens to you :)

If the frigates get into orbit, you'll have a harder time hitting them with sentries.

I was playing with the idea of fitting light neutron blasters for the sole purpose of dealing with the close orbiting frigates.

With 3 DDA IIs and 2 Omnidirectional Tracking Link IIs my Garde IIs do 630dps with an optimal of 45km (falloff 12km) and a tracking speed of 0.055 which can probably deal with cruiser sized stuff.

If I switch to Curator IIs then the optimal increases to 80km (falloff 24km) and the tracking drops to 0.037 which would hopefully deal with the BSs and any frigs that start at long range.

Without additional sensor boosting I cant target beyond 90km anyway and I think that's where the Tengus start to struggle with missile range.
Jay Joringer
13.
#23 - 2013-01-23 13:37:05 UTC
Complex Potential wrote:

Without additional sensor boosting I cant target beyond 90km anyway and I think that's where the Tengus start to struggle with missile range.


Indeed it is. With the mobility of the Tengu, it's easy to overcome this problem though. The enormous green space poo that is the Dominix will never be described as fast or agile. For that matter, neither will a Rattlesnake. A Gila may suffice instead.

Complex Potential
Caldari Provisions
Caldari State
#24 - 2013-01-23 13:43:21 UTC  |  Edited by: Complex Potential
Jay Joringer wrote:
Complex Potential wrote:

Without additional sensor boosting I cant target beyond 90km anyway and I think that's where the Tengus start to struggle with missile range.


Indeed it is. With the mobility of the Tengu, it's easy to overcome this problem though. The enormous green space poo that is the Dominix will never be described as fast or agile. For that matter, neither will a Rattlesnake. A Gila may suffice instead.


Thank you Jay Big smile

So presumably most battleships would simply slow down the group in the event of the rats being too far away. The rattlesnake could target and hit at over 130km but, since the tengus cannot and the rattler cannot survive outside of rep range this would not help much.

A Gila is an interesting idea. The only issue is that Sentry drones are static and so they would need to be scooped and redeployed each time the group decided to move position. This means I would not be able to shoot on-the-fly so to speak.

EDIT Hmm... looking at it, the Gila would struggle cap wise with the remote repping. A large shield transporter is capped out in less than 30 seconds so not much good there Sad Ah well, I'll just have to keep working on those T3 ship skills...

It sounds like the issue is more about how cruiser size and BS sized ships mix together. A group of tengus works great and a group of Navy Domis could probably work great too but a domi trying to join a group of tengus... not so much.
Jay Joringer
13.
#25 - 2013-01-23 13:58:03 UTC
It shouldn't be a problem. If range becomes an issue, we anchor on one ship until we're in range, then return to formation, so there wont be shooting on the fly anyway. In principle, all the Gila would do differently is scoop and deploy drones before and after the moves respectively.
Complex Potential
Caldari Provisions
Caldari State
#26 - 2013-01-23 14:00:15 UTC
Jay Joringer wrote:
It shouldn't be a problem. If range becomes an issue, we anchor on one ship until we're in range, then return to formation, so there wont be shooting on the fly anyway. In principle, all the Gila would do differently is scoop and deploy drones before and after the moves respectively.

Yeah, shame about the cap issues. The T3s have enormous cap reserves in comparison to the Gila. I wouldn't be able to offer much in the way of support to others with remote repping.
DisBeyotch
Viziam
Amarr Empire
#27 - 2013-01-23 14:40:11 UTC
We jumped 2 domis a while back clearing sites in a C4. We didn't spend much time observing their clear speed, but they wouldn't have been doing it if it didn't work.

Judging by the drone bay layout, they were just switching to Warrior II's when the frigs got in close, plenty of RR for the drones and themselves, and a cap chain to feed each other. I loaded the fits in EFT after we posted the killmails b/c I wanted to see what the tank and dps was like. Pretty impressive actually.
Rroff
Antagonistic Tendencies
#28 - 2013-01-23 16:02:36 UTC
Complex Potential wrote:

Hmm... A rattlesnake would be a nice shiny but at twice the price of a navy domi, I'm not sure the improvement would make much difference in my case. Can you get more dps out of a rattlesnake? I suspect yes.


TBH (with lots of skills) a regular domi shield fit can out dps a nightmare for sleepers since drone damage mods, etc. were introduced (with the disadvantages of having to pull and deploy different types of sentries for different ranges instead of just swapping crystals and obviously having to deal with drones being shot at) rattlesnake needs cruise to reach similiar variation of ranges and torps are lol against sleepers.

If your purely after maxing out dps and using turrets + drones then tbh not much really replaces the standard domi IMO not sure its even worth going to the faction variant over it.

The rattlesnake has the advantages of a beast of a shield tank and being able to support your fleet via RR better than a domi can (for shield setusp) but without omni trackers and using just sentries for dps its only putting about 300dps effective against sleepers.
Arazel Chainfire
Aliastra
Gallente Federation
#29 - 2013-01-23 17:57:00 UTC
An important note to keep in mind regarding sentries:

Guard's have the shortest range, best damage, and best tracking
Curators have worst damage (tied w/ wardens), mid range, and mid tracking.
Bouncers have 2nd best range with 2 omni's (best with none), worst tracking (tied with wardens), and 2nd best damage
Wardens have best optimal, worst tracking, and worst damage.

To note, the best drone layout for a domi is going to be 5 guard's (less than 40k), 5 bouncers (outside of 40k), 5 warrior's (frigate swatting), and then the remaining space can be for either spares, or mediums for in case cruisers get in under your guns. Curators seem nice, because of the better tracking than bouncers, but out past 40k the traversal is small enough that the extra damage from the bouncers is going to win out.

-Arazel
Complex Potential
Caldari Provisions
Caldari State
#30 - 2013-01-24 13:16:56 UTC  |  Edited by: Complex Potential
So, I went ahead and got a Navy Domi to see how well it works alongside spider tanking T3s and tried to keep all the useful comments in mind from this thread, thanks everyone.

I'm happy to report that it performs admirably. Tanks fine with 3 buddies and the rats did not target my sentry drones once.

In its current set up (includes 2 omnidirectionals) it hits out to about 90km and does around 550dps at that range. It can also hit cruisers inside of 20km reasonably well with Gardes. **

It's major problem when teamed up with T3s is that the T3s need to move around and the domi doesn't want to. This can cause a problem if rats spawn too far away, even though the domi itself can be set up to hit at 140km.

I have a modified fit that would allow for targeting and hitting at 140km which potentially would work great in a group of domis or if a few logi ships were on the field.

Overall I'm very happy with the Navy Domi as a stand in until my T3 skills are up, especially given its price. Also, I like the completely pointless camo paint job Big smile I would imagine that a Rattlesnake would do even better but at twice the price, I didn't feel it was worth it for me.

** note - this is very dependent on being able to use T2 Sentry Drones. T1s simply dont hit far enough or hard enough.
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#31 - 2013-01-26 16:16:16 UTC
Roime wrote:
How much dps RR Tengus put out and what ranges after the HML change?





Our fit spits out about 445 DPS with T2 Furies at 70km range (max skills). Faction about 400 I think at 85km range (not sure about that.. don't use Faction that much).
Anselm Cenobite
Gold Ring Enterprises
#32 - 2013-02-08 17:55:12 UTC
Let me also add to my Blackstar Peeps' comments, if you are worried about shooting things beyond your locking range as you fly a domi, don't forget the command "assist x [fleetmate]" or "guard x [fleetmate]. Even if you can't personally lock the target at 110 km, your long-range sentries will happily shoot at the distant sleepers if the sleepers are shooting at a fleet mate and you command the sentries to guard that fleet member. It's also great if you have a fast zippy pilot who speeds ahead of your fleet toward the sleepers and starts target painting them, as all your sentry drones will aggro whatever he target-paints.

Nothing like putting one guy in a HAC with speed boosts and target painters to fly up to the enemy, while two guys in domis sit back at range and assign their drones to shoot at whatever he targets. Pop! Pop! Pop!

The only drawback is your wrecks are scattered all over the place with this technique.
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#33 - 2013-02-08 20:25:50 UTC
Anselm Cenobite wrote:
Let me also add to my Blackstar Peeps' comments, if you are worried about shooting things beyond your locking range as you fly a domi, don't forget the command "assist x [fleetmate]" or "guard x [fleetmate]. Even if you can't personally lock the target at 110 km, your long-range sentries will happily shoot at the distant sleepers if the sleepers are shooting at a fleet mate and you command the sentries to guard that fleet member. It's also great if you have a fast zippy pilot who speeds ahead of your fleet toward the sleepers and starts target painting them, as all your sentry drones will aggro whatever he target-paints.

Nothing like putting one guy in a HAC with speed boosts and target painters to fly up to the enemy, while two guys in domis sit back at range and assign their drones to shoot at whatever he targets. Pop! Pop! Pop!

The only drawback is your wrecks are scattered all over the place with this technique.

The other drawback here is that if you use the "guard" command, you don't have control over what your sentries decide to shoot at , which occasionally leads to one popping a trigger accidentally.
Marsan
#34 - 2013-02-09 00:04:41 UTC
Sleepers tend to kill drones a lot in only 2 cases. You only have 1-2 ships or they grab agro on a new wave. In the later case just be sure to let your corpmates attack 1st and your be fine.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

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