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Out of Pod Experience

 
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I think I'm going to quit.

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Author
Inxentas Ultramar
Ultramar Independent Contracting
#21 - 2013-01-23 00:01:32 UTC
So you have become bored with the status quo? Then change it, and sandbox more expressively maybe. If you approach EvE as a static when I do X then Y happens game tedium will easily set in. It indeed sounds like you have run out of challenges, as Solstice suggests playing as a living, breating entity without alt BS is insanely fun. Embracing these limitations instead of working around them just feels more rewarding. I kind of recognize the story about getting bored with the PVE side of things despite obvious dangers, so I'd too would advise to seek out the human element of the game. I found my saving grace in flying as an FC. The amount of fun I extract from that you can't beat with a multibox.

There are some flaws in EvE where developer intent shows through but doesn't quite work right for me. Take sec status loss. I keep active track of it, plan my trips into hisec, flaunt with my killrights because what could possibly go wrong, and yes - that comes with fun little attempts on my person. But that is what the devs probably intended, not hauling with an alt. But I think you have found your calling Pirate so good luck capsuleer!
Solstice Project
Sebiestor Tribe
Minmatar Republic
#22 - 2013-01-23 00:02:43 UTC
Nexus Day wrote:
Careful OP. In short, a -10 villian wants to meet up with you.

Make a video of when you gank him Solistice. Then you can add it to this thread.
Shows you have no clue about me.

bongsmoke wrote:
Ah pirate headquarters.

I know several pirates that operate there.

Sister eve station?
Yes.

I've came to this system by accident. Travelled through and saw 300 people in local.
As it's close to jita, i've moved there. No ideas about pirates there, though.
Eternum Praetorian
Doomheim
#23 - 2013-01-23 00:05:33 UTC  |  Edited by: Eternum Praetorian
Solstice Project wrote:
I agree. This game is way too easy.

Try something different.

-10 Terrorist in HighSec.

Not just a ganker, like all those noobs who hide in stations or use orcas and use alts to make their life easy,
but actually dealing with the people, *fighting* them, ganking things ... simply playing the hard way.

*Live and breathe* the fact that everybody *really* is out there to get you !
That you *always* can and WILL find somebody who is willing to shoot you !
And people will *love* you for it !

It's the last thing i found for myself to enjoy, because everything else just doesn't cut it.

Sadly, you don't sound like you can actually enjoy the game anymore,
but if you're willing to drop all alts and just stick to your most worthy char,
i might have something for you you might even enjoy.

And yes ... unless you commit to it, there's no point in doing it.
Alts are for easy-mode players. Most have no idea how alts remove depth of progression.

Send me a mail if interested.



I am as bored out of my mind as the OP... but your post also intrigues me. Shocked




Can you elaborate on this a bit? I take it you just fly around empire and wait for someone to shoot at you? It sounds good in theory but in practice I am not sure. Doesn't it just end up being you flying around with several gank ships flying after you?

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Prisoner No14
Republic Military School
Minmatar Republic
#24 - 2013-01-23 00:07:25 UTC
give me your stuff and quit since no matter what i say you are either going to quit or keep complaining.
NightCrawler 85
Phoibe Enterprises
#25 - 2013-01-23 00:13:35 UTC
Its very hard to keep playing EVE non stop. Because of that i do understand your frustration, and know how hard it is to get out of that..mental state i guess you can call it.
I would advice you to simply, take a break. Not "take a break and log on to change skills and okay an hour here and there" but a real break were you dont even think about EVE or concern your self about what is going on.
Its very possible that a half year or so from now you find your self thinking about EVE again, remembering how you enjoyed the different aspects of it,and start to wonder what new challanges you could make for your self.

And if you decide not to come back,well.. atleast you know that you dident try to force your self to play a game you simply dont enjoy anymore.

Good luck with whatever you end up doing Smile
Solstice Project
Sebiestor Tribe
Minmatar Republic
#26 - 2013-01-23 00:18:47 UTC
Eternum Praetorian wrote:
I take it you just fly around empire and wait for someone to shoot at you? It sounds good in theory but in practice I am not sure. Doesn't it just end up being you flying around with several gank ships flying after you?

No.
It's much bigger than that.

I'll send you a mail.
Garresh
Mackies Raiders
Wild Geese.
#27 - 2013-01-23 00:38:32 UTC
Send me one too.

Also to those saying Solstice is just gonna gank me, good for him. XD If it turns out it was just an elaborate troll at least people are shooting at me. You know how much I *wish* people would shoot at me lately? Yeah...

This Space Intentionally Left Blank

Solstice Project
Sebiestor Tribe
Minmatar Republic
#28 - 2013-01-23 00:51:25 UTC
Garresh wrote:
Send me one too.

Also to those saying Solstice is just gonna gank me, good for him. XD If it turns out it was just an elaborate troll at least people are shooting at me. You know how much I *wish* people would shoot at me lately? Yeah...

Sent you a mail.
Have to leave now, it's way too late.

I'm sure we'll find a way to make both of us happy. ^_^
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#29 - 2013-01-23 00:58:40 UTC
Hi,

I'm sorry to hear this, I hope you find new motivation in the future.

I've moved this topic to the right area of the forum however.

Good luck!

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Shalia Ripper
#30 - 2013-01-23 11:00:03 UTC
OP is obviously not "2Legit"

Sig blah blah blah blah

Brujo Loco
Brujeria Teologica
#31 - 2013-01-23 12:49:54 UTC
Solstice Project wrote:
I agree. This game is way too easy.

Try something different.

-10 Terrorist in HighSec.

Send me a mail if interested.



This not only looks legit, but actually fun. Reminds me of the awesome thread in Mount and Blade Warband Prophesy of Pendor forums about a Lordless playthrough.

When all you can do for fun is going EXTREME you have really reached the limit!

And to be honest, I´d say GO FOR IT son! (just be aware for initiation rituals you might get podded a bit, happens sometimes)

EVE needs more extremes. We have been slowly normalizing the game over the past years to a point of balance tilting towards safeness.

-10 people need more attention! Love the whole idea! Now we just need EoM playable missions involving bounties for people killed, so instead of sending you to kill NPCs, the mission completes when you kill X number of PLAYERS! That would be wicked fun :D but Im ranting and dreaming.

Also happy to see you are considering this option, EVE needs more people breaking the mold.

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Solstice Project
Sebiestor Tribe
Minmatar Republic
#32 - 2013-01-23 13:30:52 UTC  |  Edited by: Solstice Project
You are welcome too. ^_^
Havent talked to the others yet. Wondering about the TZ, tbh. ^_^

edit: actually, more attention to -10 isnt needed at all.
CCP better just not nerf us and leave us alone.
I have no idea why you suggest things for a profession you havent gotten any experience in anyway.
Khergit Deserters
Crom's Angels
#33 - 2013-01-23 17:49:23 UTC  |  Edited by: Khergit Deserters
My Essay on EVE Boredom and the Infinite Challenges of the Sandbox
by K. Deserters

I've always thought that EVE had an ultimate "win EVE" goal designed in: carve out your sovereign territory in null sec. To do that, you'd have to become pretty good at the fundamental activities of the sandbox:
-Isk-making and getting space rich.
-Leading and managing an effective team of players (a corp/alliance).
-Coming out on top in combat or wars with other players/groups (PVP at all levels-- tactical, operational, strategic; economic PVP).
-Dealing with espionage, awoxing, corp theft, and intra-corp power plays (and/or using them as tools against rival groups).
-Coming out on top in diplomacy and deal-making with other player groups, whether friendly, neutral or hostile..

Nobody has those skills when they start the game. But work in high sec, low sec, or WHs can build it. PVE, industry, market trade, low sec PVP, even mining all build knowledge and expertise needed by the aspiring space Khan. If he masters some aspect of high sec/low sec/WH life, there's always another one to try to master. And when he's bored with them all, he can lead his tribe (corp/alliance) into carving out their null sec domain. And if they're successful at that, then there's still the goal of conquest and expansion-- until you're the true emperor of null sec. An improbable achievement, but the challenge is always there. And even if it were achieved, holding the empire together would be continuous challenge. The sandbox would have no end of challenges, forever.

But-- unfortunately null sec isn't an open, free-Darwinism system anymore. Big outside-of-game groups (Goons, Dreddit, etc.) metaed everything up, and by now they're well-established blob states. With organized goverments, directed economies, and vassals, tenants and allied states. Which really sucks on the one hand, because the big meta-groups artificially put little EVE-grown corps/alliances at an overwhelming disadvantage, just by numbers. (Curse you, you meta-gaming blobbers!) But on the other hand, it's kind of good. It kind of shows that the EVE sandbox world works as planned. No more Dark Ages of Europe, with tribes and warlord/gangsters pushing each other around and setting up shop. It's settled into something more like the Early Middle Ages, with bigger kingdoms/power blocs like Charlemagne's and the Holy Roman Empire set up. And a relatively static balance of power in place.

Anyway, I still think null sec sovereignty is the ultimate challenge in EVE. If you wear everything else in the game out, it's still there. Attacking that problem would probably be more of a challenge now than ever before. The direct approach might not be viable-- it might take cunning or subterfuge: brilliant diplomacy, infiltration, awoxing, sabotage, mind games. But definitely a goal that would provide plenty of challenges to one's EVE knowledge, intellect, and judgment in decision making.
AlleyKat
The Unwanted.
#34 - 2013-01-23 17:53:06 UTC
7 days left on my sub(s).

No hard feelings, though; more like a passionate love affair that turned into a marriage of convenience.

AK

This space for rent.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#35 - 2013-01-23 18:00:47 UTC  |  Edited by: Solstice Project
Khergit Deserters wrote:
My Essay on EVE Boredom and the Infinite Challenges of the Sandbox
by K. Deserters


"I've always thought that EVE had an ultimate "win EVE" goal designed in: carve out your sovereign territory in null sec. "

CCP does a good job planting that thought into the peoples minds. And they have to, because without laid out goals
to achieve, most people wouldn't actually have any clue how to progress. Nullsec isn't the ultimate "win EvE" goal,
it's something for people to achieve who lack vision for their own "bigger" thing to reach out for.

Hypothetical example:

If i had an army of 1000 people, the last place i'd move is nullsec, because that's ******* ridiculous. Why would i want
to sit around in my own space, surrounded by my own people, when there are hundreds of systems filled with tens of
thousands of citizens we could terrorize all day long, forever ?

Virtually infinite challenges can only exist in an environment of virtually infinite possibilities for interactions.
That's only possible in places with enough people who aren't all part of the same bigger entity.
It's *not* possible within a space full of friends, even if that space may be surrounded by enemies.

Just saying, of course. ^_^
Khergit Deserters
Crom's Angels
#36 - 2013-01-23 18:24:20 UTC  |  Edited by: Khergit Deserters
Solstice Project wrote:
Khergit Deserters wrote:
My Essay on EVE Boredom and the Infinite Challenges of the Sandbox
by K. Deserters


"I've always thought that EVE had an ultimate "win EVE" goal designed in: carve out your sovereign territory in null sec. "

CCP does a good job planting that thought into the peoples minds. And they have to, because without laid out goals
to achieve, most people wouldn't actually have any clue how to progress. Nullsec isn't the ultimate "win EvE" goal,
it's something for people to achieve who lack vision for their own "bigger" thing to reach out for.

Hypothetical example:

If i had an army of 1000 people, the last place i'd move is nullsec, because that's ******* ridiculous. Why would i want
to sit around in my own space, surrounded by my own people, when there are hundreds of systems filled with tens of
thousands of citizens we could terrorize all day long, forever ?

Virtually infinite challenges can only exist in an environment of virtually infinite possibilities for interactions.
That's only possible in places with enough people who aren't all part of the same bigger entity.
It's *not* possible within a space full of friends, even if that space may be surrounded by enemies.

Just saying, of course. ^_^

I see your point. Null seems pretty stagnant, with not many opportunities to terrorize people. People have to toe the line with the big meta-mega-alliances. PVP seems to be just trench warfare back and forth, to have something to do. Who knows, maybe the forces of boredom and entropy will cause some collapses and shake things up some day. Or maybe people can indirectly do things to help that along.
silens vesica
Corsair Cartel
#37 - 2013-01-23 18:28:55 UTC
Khergit Deserters wrote:
Solstice Project wrote:
Khergit Deserters wrote:
My Essay on EVE Boredom and the Infinite Challenges of the Sandbox
by K. Deserters


"I've always thought that EVE had an ultimate "win EVE" goal designed in: carve out your sovereign territory in null sec. "

CCP does a good job planting that thought into the peoples minds. And they have to, because without laid out goals
to achieve, most people wouldn't actually have any clue how to progress. Nullsec isn't the ultimate "win EvE" goal,
it's something for people to achieve who lack vision for their own "bigger" thing to reach out for.

Hypothetical example:

If i had an army of 1000 people, the last place i'd move is nullsec, because that's ******* ridiculous. Why would i want
to sit around in my own space, surrounded by my own people, when there are hundreds of systems filled with tens of
thousands of citizens we could terrorize all day long, forever ?

Virtually infinite challenges can only exist in an environment of virtually infinite possibilities for interactions.
That's only possible in places with enough people who aren't all part of the same bigger entity.
It's *not* possible within a space full of friends, even if that space may be surrounded by enemies.

Just saying, of course. ^_^

I see your point. I guess it's just a matter of preferences. In my case, I'd prefer the challenge of taking those 1,000 people and leveraging their power to take out some null sec group with 2,000 people. Or better yet, absorb them, and have a group of 3,000 people. If the sandbox was created as a big Darwinistic pond, seems the natural goal is to be the biggest fish in it. The one that can eat everybody else, but not be eaten. But true, with the current meta-mega-blob situation in null, that's pretty hard to imagine.
Not neccessarily.
Darwin doesn't require that you be a big fish, only that you be a successful fish. In Darwinian terms, the small agile fish that can escape either the attention or the appetites of the big fish is also a winner. As is the medium-sized fish that preyes on small fish, but is too poisonous or prickly for the big fish to swallow. Darwin allows for many forms of 'victory' - as does the sandbox.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

NeoShocker
The Dark Space Initiative
Scary Wormhole People
#38 - 2013-01-23 20:21:23 UTC
Mara Rinn wrote:
Take a look at this chart for inspiration of new things to try ingame.

Make friends. Sometimes it's not so much the things you do as much as the people you do them with (and to).

It might also be beneficial to take a break from EVE. You'll come back to the game refreshed: playing the same game exclusively for too long will lead to burn out. Play Mass Effect 1-3. Walk the dog. Build a house.


For seven years, was looking for some good chart, and this is perfect! Thanks!
Solstice Project
Sebiestor Tribe
Minmatar Republic
#39 - 2013-01-23 23:31:14 UTC
NeoShocker wrote:
Mara Rinn wrote:
Take a look at this chart for inspiration of new things to try ingame.

Make friends. Sometimes it's not so much the things you do as much as the people you do them with (and to).

It might also be beneficial to take a break from EVE. You'll come back to the game refreshed: playing the same game exclusively for too long will lead to burn out. Play Mass Effect 1-3. Walk the dog. Build a house.


For seven years, was looking for some good chart, and this is perfect! Thanks!

I'm sorry to say, but the chart is inaccurate.

I do not try to take possessings of my victims, i just vaporize them.

"Suicide ganking" isn't "pirating", which would be more appropriate to that description.
Lugia3
Federal Navy Academy
Gallente Federation
#40 - 2013-01-24 16:54:00 UTC
Captain Tardbar wrote:
Garresh wrote:
But nobody takes any risks anymore. We're all ******* rolling in piles of money and nobody does anything with it.


Well low-sec is that way because people made it that way.

I mean are you surpised that if you kill everything that moves, that eventually people will get the bright idea they shouldn't move?


If it moves, shoot it. If it doesn't move, shoot it anyway. It might move later. Pirate

"CCP Dolan is full of shit." - CCP Bettik

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