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add loot, particularly mined ore to the API

Author
WilliamMays
Stuffs Inc.
#1 - 2013-01-21 09:23:43 UTC  |  Edited by: WilliamMays
I first started thinking about this while thinking of ways to tax miners. Obviously, we can't have the ore automatically deposited in the corp hanger; I'd just set a wallet division and set the ore tax to 100%. \o/ no more hauling!!! I know, I know, just use the refine tax in the station. Most alliances are pretty stingy on who can own a refinery outpost, the executor always wants it for himself.

Can an item's initial creation, when the 1st owner receives it, be shown in the API the same way bounties and mission rewards show? Examples:

-ore mined showing up in the miners hold
-salvage showing in the players hold
-loot from an NPC wreck
-mission rewards from an agent
-items from an LP store
-ships and items built

I'm sure there are other situations that I'm not thinking of during my insomnia. These are items that did not exist in any player's inventory before.

I am not saying that all items a player receives should be listed. Most will agree that corp theft is a good thing in EVE, most of us do not want to make it more difficult, or easier to get caught after. The mystery of "who dun it" is good for the game. Examples of items that should not be listed:

-items transferred or traded between players or corps, in space or in stations
-loot from a player's wreck
-items purchased from contracts or the market im a market idiot, this is good for the API and eve players

I'm simply looking for a way to allow a corp to see what it's players have pulled in, so they can tax it if they so chose. Or at least let a curious CEO see what his members are up to.
Frying Doom
#2 - 2013-01-21 10:13:50 UTC
WilliamMays wrote:
I first started thinking about this while thinking of ways to tax miners. Obviously, we can't have the ore automatically deposited in the corp hanger; I'd just set a wallet division and set the ore tax to 100%. \o/ no more hauling!!! I know, I know, just use the refine tax in the station. Most alliances are pretty stingy on who can own a refinery outpost, the executor always wants it for himself.

Can an item's initial creation, when the 1st owner receives it, be shown in the API the same way bounties and mission rewards show? Examples:

-ore mined showing up in the miners hold
-salvage showing in the players hold
-loot from an NPC wreck
-mission rewards from an agent
-items from an LP store
-ships and items built

I'm sure there are other situations that I'm not thinking of during my insomnia. These are items that did not exist in any player's inventory before.

I am not saying that all items a player receives should be listed. Most will agree that corp theft is a good thing in EVE, most of us do not want to make it more difficult, or easier to get caught after. The mystery of "who dun it" is good for the game. Examples of items that should not be listed:

-items transferred or traded between players or corps, in space or in stations
-loot from a player's wreck
-items purchased from contracts or the market

I'm simply looking for a way to allow a corp to see what it's players have pulled in, so they can tax it if they so chose. Or at least let a curious CEO see what his members are up to.

Given all the bull there is to being a miner, if my corp turned around and said you must pay X% tax I would say bye,bye.
As to the rest, again bugger that.

Most miners I know are more than willing to help their corps, some to a degree well beyond 10% but make it mandatory and you will just have a lot more 1 man corps.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

WilliamMays
Stuffs Inc.
#3 - 2013-01-21 10:40:04 UTC  |  Edited by: WilliamMays
Frying Doom wrote:
Given all the bull there is to being a miner, if my corp turned around and said you must pay X% tax I would say bye,bye.
As to the rest, again bugger that.

Most miners I know are more than willing to help their corps, some to a degree well beyond 10% but make it mandatory and you will just have a lot more 1 man corps.


Even if this tax were somehow done in game and mandatory, I imagine most high sec corps would have to keep mineral taxes very low, or even at zero. This is more aimed at null corps and alliances, where new income sources are needed before moon goo can be changed. Also, taxing miners would encourage supporting those miners, at least a little.
Frying Doom
#4 - 2013-01-21 21:41:23 UTC
WilliamMays wrote:
Frying Doom wrote:
Given all the bull there is to being a miner, if my corp turned around and said you must pay X% tax I would say bye,bye.
As to the rest, again bugger that.

Most miners I know are more than willing to help their corps, some to a degree well beyond 10% but make it mandatory and you will just have a lot more 1 man corps.


Even if this tax were somehow done in game and mandatory, I imagine most high sec corps would have to keep mineral taxes very low, or even at zero. This is more aimed at null corps and alliances, where new income sources are needed before moon goo can be changed. Also, taxing miners would encourage supporting those miners, at least a little.

If they kill moon ggo of as an AFK activity and revamp sov into a usage based system as well as the other changes Null/POSs need to make it viable then miners will be a much praised part of Null, as it will allow the production of ships and modules in Null sec its self.

So they will not require huge logistics to get things and the miners will count towards the Sov by just mining. So there will be no need to tax them as their very activity will benefit the Null alliances. The same goes for casual players as well in a Null usage system, so they only log on for 2 hours a week, that is 2 hours towards maintaining or increasing Sov.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Arronicus
State War Academy
Caldari State
#5 - 2013-01-21 22:39:34 UTC
WilliamMays wrote:


I am not saying that all items a player receives should be listed. The mystery of "who dun it" is good for the game. Examples of items that should not be listed:

-items transferred or traded between players or corps, in space or in stations
-loot from a player's wreck
-items purchased from contracts or the market




Could not disagree more here. You want items purchased from the market not to show up in the api? Either you are incredibly ignorant to what many people use the API for, or you are trolling hard.

The mystery of whodunnit is good for the game? What? No, eve is all about figuring out every little detail, from seeing every point of damage someone did, to knowing the exact values of every mineral lost to refines, to knowing all the alts of someone trying to join your corp.

There is so much about this post that screams "I want mission runners and miners to have everything they do be full disclosure, but I dont want my market trading and wreck theft to be tracked."

Grow a pair.
WilliamMays
Stuffs Inc.
#6 - 2013-01-22 03:42:39 UTC
I am fairly ignorant when it comes to the trading and market game; I don't do much of it, and I have no idea what kind of third party software people use for it. I'll edit that out.

Corp theft IS good for the game. If a player is able to steal corp assets over and over again without getting caught, that corp deserves to be fleeced repeatedly. Including all asset transfers in the API would kill this possibility. Any null corp, that doesn't know all of their member's alts, is full of spies, and deserves to be kicked.

The two largest, untrackable isk sources in null are plex running and mining. There is currently no way for anyone to track it, other than hammering numbers into a spreadsheet. My thoughts in this post are an attempt to find a way for members and their corp to track these, without capturing everything else that winds up in a players inventory. Hence the part about initial creation.
Da Dom
Republic University
Minmatar Republic
#7 - 2013-01-23 06:10:05 UTC
Profit drives the market

If your taxing 100% of miners profits then there is no incentive to mine

Which means you'll still get squat

Because Far-que... That's why.

WilliamMays
Stuffs Inc.
#8 - 2013-01-23 06:39:16 UTC
Da Dom wrote:
Profit drives the market

If your taxing 100% of miners profits then there is no incentive to mine

Which means you'll still get squat


facepalm

I was describing a scenario where automatic ore tax would be bad. A little more detailed:

I'm the indy director of my corp, also the only miner (because every serious miner would move their alts to a solo corp just for this ability). Set tax to 100%, ore shows up in corp hanger of whatever station. I would never have to haul from the belt to the POS, never have to run rorqual compression, never have to jump the blocks of ore to the refinery. I don't think overpowered even begins to describe this; which is why I said this as a bad idea.
Da Dom
Republic University
Minmatar Republic
#9 - 2013-01-23 08:01:55 UTC
WilliamMays wrote:
I'm the indy director of my corp, also the only miner (because every serious miner would move their alts to a solo corp just for this ability). Set tax to 100%, ore shows up in corp hanger of whatever station. I would never have to haul from the belt to the POS, never have to run rorqual compression, never have to jump the blocks of ore to the refinery. I don't think overpowered even begins to describe this; which is why I said this as a bad idea.


I understand what your saying . Simple put "Give me all your ore or all profits" is a bad idea

I'm still trying to figure out what, other than...

WilliamMays wrote:
I'm simply looking for a way to allow a corp to see what it's players have pulled in, so they can tax it if they so chose. Or at least let a curious CEO see what his members are up to.


...is the point of this threadWhat?

Because Far-que... That's why.

WilliamMays
Stuffs Inc.
#10 - 2013-01-23 08:05:39 UTC
I made a thread, with a suggestion. You say you understand the suggestion, but not the thread?
Da Dom
Republic University
Minmatar Republic
#11 - 2013-01-23 08:44:27 UTC
WilliamMays wrote:
I made a thread, with a suggestion. You say you understand the suggestion, but not the thread?


I understand the topic.

Just not your reason for dancing around the subject

Care to answer directly?

Because Far-que... That's why.

WilliamMays
Stuffs Inc.
#12 - 2013-01-23 09:33:40 UTC
Read the subject and the 1st line of the 1st post. How much more direct can it get?
Da Dom
Republic University
Minmatar Republic
#13 - 2013-01-23 12:26:38 UTC
WilliamMays wrote:
Read the subject and the 1st line of the 1st post. How much more direct can it get?


So we spin back to the tax story rather than a curious CEO wanting to check up on employees?

Sorry bro, but at the time of writing this I had just returned from the local bar and am slightly inebriated

Sure your smart, but unless your proposal to add loot (particularly mined ore to the API) reaches out to the public on their level, your not going to find much support on a public forum. Good luck though

Because Far-que... That's why.

WilliamMays
Stuffs Inc.
#14 - 2013-01-23 13:21:16 UTC
is it not possible for one feature to have different uses?

ur bridge, it needs you under it, go back
Da Dom
Republic University
Minmatar Republic
#15 - 2013-01-23 13:30:13 UTC
WilliamMays wrote:
ur bridge, it needs you under it, go back


Now that, I understand and will support.

See how easy that was...

Twisted

Because Far-que... That's why.

Speedkermit Damo
Republic University
Minmatar Republic
#16 - 2013-01-23 18:05:14 UTC
Frying Doom wrote:
WilliamMays wrote:
Frying Doom wrote:
Given all the bull there is to being a miner, if my corp turned around and said you must pay X% tax I would say bye,bye.
As to the rest, again bugger that.

Most miners I know are more than willing to help their corps, some to a degree well beyond 10% but make it mandatory and you will just have a lot more 1 man corps.


Even if this tax were somehow done in game and mandatory, I imagine most high sec corps would have to keep mineral taxes very low, or even at zero. This is more aimed at null corps and alliances, where new income sources are needed before moon goo can be changed. Also, taxing miners would encourage supporting those miners, at least a little.

If they kill moon ggo of as an AFK activity and revamp sov into a usage based system as well as the other changes Null/POSs need to make it viable then miners will be a much praised part of Null, as it will allow the production of ships and modules in Null sec its self.

So they will not require huge logistics to get things and the miners will count towards the Sov by just mining. So there will be no need to tax them as their very activity will benefit the Null alliances. The same goes for casual players as well in a Null usage system, so they only log on for 2 hours a week, that is 2 hours towards maintaining or increasing Sov.


Yes, no more elitist sneering at carebears, as alliances are going to need plenty of carebears if they want any ISK. The free ISK (tech-moons) being showered upon certain alliances needs to stop.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.